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IRC log for #minetest, 2013-03-18

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All times shown according to UTC.

Time Nick Message
00:02 PilzAdam bye
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00:22 VanessaE damn it
00:29 VanessaE I need to redefine this:
00:29 VanessaE https://github.com/minetest/minetest_game/blob/master/mods/default/init.lua#L1864
00:29 VanessaE to point to an entirely different piece of code.
00:30 VanessaE http://pastebin.ubuntu.com/5624074/
00:30 VanessaE this is what I did
00:30 VanessaE but it throws an error, 20:25:38: ERROR[main]: /home/vanessa/.minetest/mods/minetest/gloopblocks/init.lua:1008: unexpected symbol near '.'
00:30 VanessaE what am I doign wrong here?
00:30 VanessaE (1008 is line 1 in the paste)
00:36 Kacey 1008?
00:36 Kacey jeez
00:36 VanessaE don't ask me, nekogloop wrote the code originally
00:36 VanessaE I'm just tweaking it
00:37 NekoGloop It's a blocks mod so there's plenty of lines to keep it readable
00:38 NekoGloop Also I have no idea either. Sorry.
01:03 ShadowNinja VanessaE: you are referencing a function before defining it
01:05 ShadowNinja And you probably can't use local on that
01:07 VanessaE figures.
01:07 VanessaE oh well, I give up.
01:07 VanessaE can't be bothered.
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01:31 telek Oh neat there's a player class mod now huh?
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01:33 Kacey back khonkhortisan
01:33 telek Whoa and a tunnel boring machine?!?!
01:33 telek Finally I can connect my two virtual islands with an underwater expressway! :D
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01:44 ShadowNinja VanessaE: did that help?
01:44 VanessaE no.
01:44 VanessaE I give up on it.
01:44 Kacey i need top slabs...
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01:57 VanessaE hey kaeza.
01:57 kaeza key V
01:57 kaeza hey*
01:59 Kacey night all
02:01 kaeza *sigh* jojo cluttering the forums again...
02:02 kaeza oh nvm, just two topics
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02:20 sokomine kaeza: for the villages in my mod, i settled to single-node-based protection. that proved more useful because players ought to be encouraged to improve the world around the huts - without griefing the stuff from the houses. it works to a degree. farming was a bit difficult
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02:32 twenty4 Quick question: If I'm creating a recipe, can I make it so some of the ingredients are preserved?
02:32 Menche i think there's an option for that which hasn't been implemented yet
02:33 VanessaE yes
02:34 VanessaE the replacements= option
02:34 Menche i've always seen some comment about how it hasn't been coded yet
02:34 VanessaE Menche: no, it works fine
02:35 Menche ok, i haven't checked for a while
02:35 Menche yeah, just checked the lua_api.txt, that comment's gone
02:36 twenty4 alright, thank you
02:38 VanessaE twenty4:  http://pastebin.ubuntu.com/5624262/
02:39 VanessaE this is how you use it
02:39 VanessaE (example from my homedecor mod)
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02:40 twenty4 Oh I see
02:40 twenty4 cool
02:47 khonkhortisan How do I make an image also be a link to that image on the forum?
02:48 Menche i think you can put the [img] tags inside [url] tags?
02:48 khonkhortisan I can, but it doesn't make it a link(at least as a preview)
02:48 khonkhortisan if I do [url]text[/url] text is both the link and the text of it
02:49 Menche [url=other site]text[/url] ?
02:50 Menche that makes the url different from the text
02:50 khonkhortisan that works [url=image][img]image[/img][/url]
02:51 VanessaE I just did the same with the image link for my server page
02:51 VanessaE seems to work as expected.
02:51 telek Dude
02:51 telek We need to make a minetest bitcoin mining game so people can get fractional bitcoins for in-game mining :D
02:52 Menche sometimes i make my screenshots link to a larger version
02:52 khonkhortisan that was the point
02:52 Menche bitcoin mining? would there be any resources left for the game?
02:53 Menche i used to do that, it made my computer useless for anything other than mining
02:53 Menche i figured i was making the equivalent of a cent or two a week, so i stopped
02:53 twenty4 It's too bad it's near impossible to make anything mining at this point
02:54 twenty4 At least, not without lots of powerful GPU's
02:54 Menche i tried it some time ago, don't the calculations involved get more difficult as the project progresses?
02:54 Menche so it would be even less practical now
02:55 twenty4 Exactly
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02:56 twenty4 But more than mining, I wish I had at least invested in some bitcoins way back
02:56 Menche yeah, haven't the really gone up in value?
02:57 twenty4 It's been hovering around $45 for a while now
02:57 Menche i haven't checked for a while, but i think they're worth a lot more
02:57 twenty4 Considering they were like $13 when I checked in January
02:57 Menche for one BTC?
02:58 twenty4 Yeah
02:58 Menche wow
02:58 Menche when i was trying to mine them they were like $5 each
02:58 twenty4 I'm really hoping they'll crash in price again
03:00 twenty4 I keep hearing they'll release bitcoin asics eventually. Prices should drop when that happens
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03:14 NekoGloopMkIII I'd make more money mining rocks than i would mining bitcoins
03:15 * Menche wonders if the people who build big bitcoin mining rigs ever make up the cost
03:17 twenty4 they did, at least at first
03:17 twenty4 At this point, though, they're probably paying more for electricity than they're earning back
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03:22 NekoGloopMkIII They have dayjobs prolly
03:23 telek Did you see what bitcoins shot up to?
03:24 twenty4 It's insane
03:24 Menche *checks mtgox* about $47?
03:24 twenty4 I thought they would have crashed weeks ago, but they're still up there
03:25 telek I've got .50 in BTC mined during the winter, on an older graphics card and it was either AT breakeven or just beyond it for mining then.
03:25 Menche when i was mining them they were $5
03:25 hmmmm lol buttcoins this late in the game
03:25 telek If you had any of the newer higher end cards (Mine was from 2009-2010.
03:25 hmmmm you already lost
03:25 telek Then you were working at a net gain.
03:25 telek Actually I did win.
03:25 Menche i was making like a cent or two a week, figured it wasn't worth it :P
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03:25 telek I kept my room warm and recouped some of the electricity costs of the heating :)
03:26 Menche plus, it used so much cpu/gpu my computer was useless for other stuff
03:26 telek Also it's now doubled or tripled in worth since then :D
03:26 hmmmm everybody has a bitcoin mining rig now, if the difficulty decreases, people will just turn them back on until the difficulty increases to the point where the cost of electricity is higher than the income earned
03:26 telek Menche: In that regard I'd agree with you
03:26 telek I did it at night though and just disabled the threads when I wanted to game.
03:27 telek Those asics are already going to kill the hobbyist market.
03:27 Menche when i wanted to stop mining it literally took like 10 seconds for the client to respond to a single keystroke
03:27 telek Menche: You need to use the console :)
03:27 Menche i was
03:27 telek Weird.
03:27 Menche no x, nothing
03:27 telek I never had problems with the console
03:28 telek X on the other hand would grind to a halt if you had the priority set too high.
03:28 Menche i used high priority, all cpu threads, and the gpu
03:28 kaeza sokomine, good :)
03:28 Menche and it still couldn't produce anything worthwhile
03:29 jojoa1997 what is bitcoin mining
03:29 telek What's this emergemanager stuff?
03:29 telek jojoa1997: The latest distributed p2p ponzi scheme.
03:29 Menche emergemanager is generating/loading the map
03:29 Menche yay, something about minetest! i thought i was on #bitcoins
03:30 telek Menche: Is it broken in git? I just got an error about emerge.h:99 'Emerge does not have a type'
03:30 Menche not sure, it works for me
03:30 jojoa1997 does this relate to the bitcoin mod?
03:30 Menche there isn't a bitcoin mod
03:30 telek That was what originally spurred it on yes :)
03:30 telek Yes, there is.
03:30 Menche bitcoin client in LUA, lol
03:30 telek Go look in minetest-releases :D
03:31 sokomine kaeza: you can play a bit with it if you want. the "griefing liscence" does not exist. and not all might be working right now - so better test it in a ndw world
03:31 Menche equivalent of 1 cent every 2 years?
03:31 telek Nah, just virtual currency for use in-game :D
03:31 Menche and 1fps because the mining takes all the cpu
03:31 kaeza sokomine, my idea was unbreakable blocks for the houses, so you can modify the terrain around, but you can't take stuff from the traders
03:31 twenty4 Oh I get it, you would literally mine the bitcoins
03:31 twenty4 Heh, that's sort of clever
03:32 Menche so, when you mine a bitcoin node, the game freezes while it goes to bitcoin mining for an hour?
03:32 sokomine it is mostly that way. you can't dig the blocks of the houses normally (at least those that are part of the villages). the idea is that you can get a griefing liscence for a high price at the village center and then modify even those blocks. i thought about 1 mese crystal for 5 blocks
03:32 Menche and you get like 1.0E-5 cents worth?
03:33 telek Hey, why wouldn't I have a 0.4.5 tag in git?
03:33 sokomine *g*
03:34 sokomine well..other games are said to have players in third world countries who do the hard/routine work and sell it to other players. would be a bit hard to imagine someone bying mese or mese-based bitcoins though :-)
03:34 sokomine and we don't need that. money here just has to serve a purpose
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03:35 twenty4 Easiest purpose would be some kind of rpg system
03:35 telek Which I should probably implement :D
03:36 telek Before somebody else does a stat system I don't like :D
03:36 twenty4 The best moneysink would be something like a faction scoreboard, at least for multiplayer
03:36 twenty4 Eventually, I'm going to create a 40k Chaos gods mod
03:37 twenty4 Something like that, if you could pay as an offering to the god, would be a good way to have progression while spending money
03:38 Menche my server has a currency mod, i think like 2 or 3 people use it :P
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03:38 Menche probably most don't know about it
03:38 jojoa1997 i like 0gb.us's barter mod
03:39 Menche i like kotolegokot's money mod
03:39 Menche it allows bartering as well
03:39 hmmmm [11:30 PM] <telek> Menche: Is it broken in git? I just got an error about emerge.h:99 'Emerge does not have a type'      did you hit the enter key on accident?
03:39 * Menche should probably get around to fixing his server after he hosed the networking configuration
03:39 hmmmm there is no class named "Emerge"
03:40 telek Oh whoops :)
03:40 telek It's because that was when the migration happened from celeron's github to the minetest one :D
03:41 Menche are all the changes from minetest/minetest eventually merged into celeron55/minetest?
03:41 hmmmm nope, celeron55/minetest is celeron's personal fork
03:42 Menche or is minetest/minetest the *official* one now
03:42 hmmmm minetest/minetest is the official upstream
03:43 telek Which is now seriously out of date?
03:43 telek It doesn't have any 2013 tags nor 0.4.5
03:43 hmmmm minetest/minetest should have the 0.4.5 tag
03:43 hmmmm if it doesn't, that's a bit of a problem
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03:45 Menche http://img546.imageshack.us/img546/8126/screenshot2048748622.png
03:45 Menche anyone have those pitch-black streaks with the new mapgen?
03:45 Menche also, the bare desert stone
03:45 hmmmm the bare desert stone is normal, those black streaks are not
03:46 hmmmm to remove those, add or remove a node in it
03:46 Menche i've seen similar shadow glitches before, but never that dark
03:46 Menche and removing nodes in it doesn't fix it
03:46 hmmmm you sure?  it should
03:46 hmmmm try adding one along the edge
03:47 hmmmm looks like that could be caused by airborne caves
03:48 Menche also, this is probably normal but i think it shouldn't:
03:48 Menche http://img542.imageshack.us/img542/5686/screenshot2073796949.png
03:48 hmmmm remove v6_biome_blend from mg_flags in the config file
03:49 Menche yeah, but isn't that setting there by default? i think it looks tacky when the default settings have garbled areas like that
03:50 NekoGloopMkIII It's caused by that specific seed
03:51 telek Hey, regarding the floating island mod: Does it actually move the player along with it, or do they stay static and thus get pushed off it eventually?
03:51 NekoGloopMkIII Do the islands move?
03:51 twenty4 I think that "garble" area looks cool
03:51 twenty4 It's like a little oasis in the desert
03:52 Menche oases in the desert are cool, but i don't really like garbled oases like that
03:52 twenty4 floating islands don't move, do they?
03:52 telek Gah
03:52 Menche i'm not a fan of perfectly flat tall cliffs and bare desert stone
03:52 telek I'm still getting that stupid emerge error.
03:53 hmmmm it is the default, yes, but when i added in those settings i didn't want to change anything from the way it was
03:53 telek Anybody know the hash for 0.4.5?
03:53 hmmmm need to be conservative to not piss anybody off
03:54 hmmmm dunno, you should just clone it anew and try again
03:54 khonkhortisan Is there a node that gives off the same light as the sun? So I can coat the bottom of a floating structure and it won't leave a shadow?
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03:54 hmmmm that's not possible
03:55 khonkhortisan okay
03:55 twenty4 You know what'd be neat? if world generation had a "crazy" meter. When it's on it's lowest setting you get dull but 'realistic' terrain. But when you move it to Dante Must Die, you get the crazy stuff like floating mountains and whatnot
03:55 hmmmm you're able to do it from lua however
03:57 hmmmm you can modify worldedit, and have the 'set nodes' command use nodes that set param2 to something
03:57 hmmmm like 15
04:02 VanessaE http://forum.minetest.net/viewtopic.php?pid=76531#p76531
04:02 VanessaE yay.
04:09 twenty4 is there a way to create new crafting methods?
04:10 twenty4 i.e. something that's not 'cooking' or 'fuel'
04:11 Menche i think someone made a mod that adds functions to make new crafting methods, forget what it was called
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04:14 jojoa1997_tablet will rivera be added into minetest. and do t tell me to put water springs above land.
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04:15 VanessaE good question.
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04:22 VanessaE wow, Bad_command is still with us...
04:22 VanessaE http://forum.minetest.net/viewtopic.php?pid=76514#p76514
04:23 khonkhortisan yeah, he was on recently, saying that landmine had a hacked client
04:23 jojoa1997_tablet add thatmode
04:23 jojoa1997_tablet jk
04:23 VanessaE that's no surprise about LM
04:23 jojoa1997_tablet ?
04:24 khonkhortisan liquid virus! Why didn't I think of that?
04:24 sokomine twenty4: you could do a new type of furnace. basicly a node with an appropriate formspec. that would then be a machine. technic does that for example
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04:24 khonkhortisan A solid virus isn't self-limiting
04:25 twenty4 Alright, I'll look through technic in a bit. Was kind of hoping to avoid messing with formspecs for now
04:25 jojoa1997_tablet what you want to change with formspecs
04:26 twenty4 Nothing with formspecs specifically, was just trying to create a different type of cooking
04:26 sokomine what do you have in mind?
04:27 jojoa1997_tablet oh
04:28 jojoa1997_tablet i think smeltinf should be added
04:28 twenty4 I'm making a campfire type of deal, that cooks some items, but naturally wouldn't work with most things you'd need a furnace for
04:28 jojoa1997_tablet og wevwn better
04:29 VanessaE there's already a campfire mod
04:29 VanessaE http://forum.minetest.net/viewtopic.php?id=3794
04:29 jojoa1997_tablet make the campfire
04:29 jojoa1997_tablet nvm
04:29 jojoa1997_tablet what about smelting two materials together
04:29 VanessaE technic has an alloy furnace for that.
04:29 jojoa1997_tablet like mese encrusted steel
04:30 jojoa1997_tablet technic has evrything
04:30 twenty4 Well, the campfire is just one part of it
04:31 jojoa1997_tablet what about a dye machine
04:31 jojoa1997_tablet or a converter
04:31 twenty4 I'm trying to overhaul the entire survival mode, to make it about survival more than building
04:31 jojoa1997_tablet yay :-)
04:31 VanessaE twenty4: maybe you want the Dwarves gamepack then, or Realtest
04:32 sokomine dye machine might be good. even for creative. might make handling the inventory easier
04:32 sokomine of course only for things that support these colors
04:33 sokomine if you want more survival aspects...minecraft's better at that point. i found all those attacking npc rather annoying and distracting from building
04:33 twenty4 See, I disagree. Why even play survival if you don't want to defend against monsters?
04:34 jojoa1997_tablet guys
04:34 khonkhortisan maybe you want to have a peaceful non-cheating game
04:35 jojoa1997_tablet we need a sponge for when liquid finite is on
04:35 twenty4 Then you go to peaceful difficulty
04:35 jojoa1997_tablet DO NOT TELL ME TO USE THE SPONGE MOD
04:35 sokomine creative is not that much more helpful and in some ways more annoying. also, sometimes mindless gathering of ressources is fun. it depends on which mood i'm in. but that's personal preference
04:35 twenty4 But yeah, it looks like realcraft has already sort of done what I was planning
04:35 VanessaE use the sponge mod ;)
04:35 jojoa1997_tablet we need a sponge that is for finite liquida
04:36 * jojoa1997_tablet destoys all mods not in default or by me
04:36 jojoa1997_tablet muwhahaha
04:36 khonkhortisan VanessaE, http://irc.minetest.ru/minetest/2013-03-16#i_2933052
04:36 khonkhortisan saturday
04:37 VanessaE khonkhortisan: which means the server is not doing enough to ensure the player's client isn't cheating.
04:37 VanessaE the server knows where the player's supposed to be.  it knows what's where.  it knows when the player should have fly priv etc.
04:37 VanessaE if it weren't for that G*D DAMNED lagporting issue with the anticheat code, I think more of us would use it and have fewer such problems.
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04:38 jojoa1997_tablet with that the client does all the flying and damage by lava and falling
04:40 jojoa1997_tablet gtg cya
04:47 khonkhortisan preemptive strike: No I won't admit I remember saying this, and stop reading the logs!
04:50 telek what ought to be done is just have the client report it's full movement path since last server tick/update and have the server check that it was legit
04:50 VanessaE anything that depends on accurate reporting from the client is doomed to failure.
04:50 telek Mind you if it'd lagged too much it's possible a player built something that would kill the player walking through it in the meantime and once the server updates they  find out they're dead.
04:51 telek But that's been a problem with ALL MMOs for quite a while.
04:52 khonkhortisan I can throw myself through a wall because I didn't get the message the cart turned
04:52 VanessaE but the server knows you didn't go through that wall.
04:53 VanessaE so why should it honor anything the client does that takes place behind that wall?
04:53 khonkhortisan in (insert other game here) when you shoot, you calculate the full path of the shot including bounces, and all clients get a copy. Carts don't have a similar system.
04:53 khonkhortisan Someone locks you out of their house? Ram the door down with a railcart.
04:55 twenty4 That seems logical to me
04:57 khonkhortisan But the door stays up while you go through, then jump in the cart again while it's still on the track
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05:44 kaeza SPAAAAAAAAAAAAAAM http://forum.minetest.net/viewtopic.php?pid=76540#p76540
05:44 VanessaE what spam? :-)
05:44 kaeza hehe
05:47 kaeza NekoGloopMkIII, http://latopazora.deviantart.com/art/Final-Fantasy-Simpson-92358499
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05:51 NekoGloopMkIII That's actually surprisingly fitting
05:51 Roukoswarf-M joined #minetest
05:52 NekoGloopMkIII ... I should leave deviantart before I find myself in the yaoi shippings again
05:55 NekoGloopMkIII HERE I SHALL MAKE IT ALL BETTER http://www.youtube.com/watch?v=Pnc_KFjU0K0
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06:33 khonkhortisan It should be possible to create a matrix-style irc client, where messages are written vertically.
06:33 khonkhortisan Because messages come and go, you should be able to read multiple channels at the same time, in color-separated columns.
06:41 NekoGloopMkIII Have fun with that.
06:43 VanessaE zzz
06:44 * NekoGloopMkIII puts the kitten-len-hybrid from the above video on VanessaE's head
06:47 * VanessaE puts the kitten in OldCoder's pile.
06:48 NekoGloopMkIII As it continues doing the little dance
06:50 VanessaE NekoGloopMkIII: seen the latest tweak to gloopblocks?
06:50 NekoGloopMkIII nope
06:50 VanessaE http://forum.minetest.net/viewtopic.php?pid=76531#p76531
06:52 VanessaE switching to stairsplus/moreblocks cut the amount of code down by nearly 50%
06:52 VanessaE actually more like 60% or so
07:01 VanessaE I'm off to bed.
07:01 VanessaE night all.
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07:19 kaeza night V
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09:58 jojoa1997_tablet morning Vanessae
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10:26 kaeza wut https://dl.dropbox.com/u/100008207/screenshot_2097666821.jpg
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10:52 jojoa1997_tablet kaeza that is a dungeon
10:53 kaeza thank you captain, you may go now :P
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10:53 jojoa1997_tablet ?
10:53 Exio i saw some "dungeons" like those kaeza
10:53 Exio and i said the same thing
10:53 kaeza jojoa1997_tablet, what I mean is the arch above
10:54 Exio same :P
10:54 kaeza it's 100% natural
10:54 Exio 110% *
10:54 kaeza :P
10:55 jojoa1997_tablet oh
10:55 kaeza also, the dungeon is cut in half
10:55 kaeza lemme get a screenie
10:55 Exio i saw some 'mossy cobble' floating in the air
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10:55 jojoa1997_tablet oh im connected
10:55 Exio when flying around
10:56 Exio (not very 'high' but still floating mossy cobble :P)
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10:57 kaeza 'ere https://dl.dropbox.com/u/100008207/screenshot_2099520930.jpg
10:58 kaeza it's as if the dungeon was overwritten by a block of dirt
10:59 jojoa1997 nope
10:59 jojoa1997 current dungeons have holes in their structure that are meant to be filled by stone sinc they are underground
11:00 jojoa1997 that is above ground to you get dirt in the filler spots
11:00 jojoa1997 *so
11:02 jojoa1997 yay
11:02 jojoa1997 https://github.com/minetest/minetest/commit/939397dd6e9cf26358b7e7f07aa58b72b175691f jungles are coming back
11:03 jojoa1997 like they were before
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11:16 PilzAdam Hello everyone!
11:17 jin_xi hi adam
11:17 kaeza hey Adam
11:19 Exio hey PilzAdam!
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11:31 lamefun hi
11:31 jin_xi hi lamefun
11:31 lamefun Is there an easy way to destroy lakes of fire undergound?
11:31 PilzAdam water
11:32 lamefun is there a fixed amount of lava in them?
11:33 PilzAdam what version of minetest do you run?
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12:28 jojoa1997_tablet jere is a mod that gets rid of lava http://forum.minetest.net/viewtopic.php?id=1943
12:35 * VanessaE peeks in for a minute or two
12:37 kaeza mornings VanessaE
12:37 VanessaE good morning
12:40 kaeza VanessaE, some small tidbits: https://github.com/VanessaE/homedecor/pull/9
12:41 kaeza been busy lately to fix add/fix other stuff
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12:42 kaeza oh, and please ignore the homedecor_use_media_sounds variable for now
12:42 VanessaE reading..
12:42 kaeza it seems it slipped into the commit
12:43 VanessaE your homedecor install is out of date
12:43 VanessaE you should rebase this against current
12:44 VanessaE I made lots of changes yesterday :-)
12:44 kaeza ah
12:45 kaeza wot... television.lua deleted?
12:46 VanessaE and merged into electronics.lua
12:46 VanessaE I originally went in to fix a bug in the wooden table legs, realized how disorganized the project was, so I cleaned it up significantly.
12:47 VanessaE (and fixed the bug ;) )
12:48 VanessaE gotta run
12:48 VanessaE back in a few hours
12:48 kaeza ok
12:48 kaeza see ya
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13:10 Kacey morning
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13:32 kaeza hey hmmmm
13:32 kaeza look at this one: https://dl.dropbox.com/u/100008207/screenshot_2097666821.jpg
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15:00 OldCoder Hi
15:00 * OldCoder will return in about an hour
15:01 kaeza http://cheezburger.com/7138875648
15:01 kaeza hey OldCoder
15:01 kaeza :(
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15:29 PilzAdam stonebricks: https://github.com/PilzAdam/minetest_game/commits/stonebrick
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15:30 * Mati^1 Hi
15:34 kaeza PilzAdam, does that mean that cobblestone will finally get an actual cobblestone texture? :P
15:34 PilzAdam yep
15:35 kaeza good :)
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15:39 jojoa1997 pilzadam could you make half stone bricks
15:39 PilzAdam hm?
15:40 jojoa1997 i saw the commit in the logs
15:40 jojoa1997 could you show me what stone brick slabs look like
15:40 PilzAdam like the current cobble slabs
15:41 jojoa1997 then what does cobble slabs look like
15:41 PilzAdam just download the branch and see it yourself
15:41 jojoa1997 i cant i am at school lunch time
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15:43 kaeza jojoa1997, may I PM?
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15:43 AndChat-279984 and pilzadam what about this fix for lava non renewability
15:43 PilzAdam http://www.zimg.eu/i/798180052
15:44 kaeza PilzAdam, is that the "new" cobblestone?
15:44 PilzAdam yep
15:44 kaeza looks good as a base, but needs a bit more of detail.
15:44 PilzAdam its from G4JC's Almost MC Texture Pack
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15:45 jojoa1997 stupid bad school wifi
15:45 jojoa1997 pilzadam http://forum.minetest.net/viewtopic.php?pid=76505#p76505
15:45 kaeza jojoa1997, http://forum.minetest.net/viewtopic.php?pid=76602#p76602
15:45 jojoa1997 kaeza what did you want to pm
15:46 kaeza care to read the post before posting?
15:46 kaeza *the post you are replying to
15:46 jojoa1997 i see it said minecraft
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15:47 jojoa1997 i thought minecraft said minetest
15:48 kaeza see? :)
15:48 jojoa1997 pilzadam could you make lava renewability to be able to be turned of and on in config
15:48 PilzAdam no
15:49 jojoa1997 wait
15:49 jojoa1997 also to make things consistant make water non renewable when liquid_renewability = false
15:51 PilzAdam minetest.conf should be used for engine settings and not for game settings
15:51 jojoa1997 ok
15:51 jojoa1997 though what about
15:52 jojoa1997 you need a 9x9 lava pool to renew lava
15:52 jojoa1997 i mean 3x3
15:52 jojoa1997 gtg bell
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16:00 limux_ Hello
16:00 STHGOM howdy pardner
16:02 whirm /j tribler
16:02 whirm ups, sorry
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16:03 STHGOM hi
16:05 VanessaE PilzAdam:  stone bricks?  um.  Moreblocks mod.
16:06 PilzAdam VanessaE, why are you always blocking stuff to be added to minetest_game because some mod has it?
16:07 VanessaE because that mod has already set the standard long ago and you are *violating* it
16:07 VanessaE either add your blocks in compliance with the standard set by the mod or don't add them at all
16:08 PilzAdam ok, fine
16:08 VanessaE that's all any of us can legitimately ask for
16:08 PilzAdam I wont add anything to minetest_game and just tell people to install some stupids mods
16:08 PilzAdam because they are "standard"
16:09 VanessaE reading comprehension FAIL
16:09 VanessaE "add your blocks in compliance with the standard"
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16:09 Jordach oh boy, Calinou is here
16:09 Calinou hi
16:10 VanessaE oh nice timing
16:10 * Calinou nvidia-brofists Jordach
16:10 kaeza PilzAdam, also re: moreores in default, you should use the original node names (moreores:*)
16:10 Jordach VanessaE and PilzAdam are fighting over whether stone bricks should be added into minetest_game
16:10 Jordach Calinou, NVIDIA BROFIST
16:10 VanessaE Jordach: no, PilzAdam and I are fighting over whether the nodenames and textures should remain compatible with moreblocks
16:10 Jeija minetest_game sets the standards imho, better break compatibility than add nothing new at all or have compatibility stuff for dead mods (or mods that die as soon as the feature is in minetest_game) that
16:11 Jordach keep the compatability as huge structures can be lost easilt
16:11 Jordach easily*
16:11 Jordach which may have took hours to do
16:11 Jeija The people who have these large structures should just install the mod again
16:11 Calinou +1 for stone bricks
16:11 VanessaE Jeija: but if a defacto standard has been set already by an external mod why should minetest_game change it and break everyone else's code?
16:11 Calinou name them "default:stone_bricks"
16:11 Calinou I'll do the rest (alias)
16:11 Calinou feel free to use the texture. maybe brighten it a bit though
16:11 Calinou I'm not a fan of having several mods in default game
16:12 Jordach Calinou, use the current default_cobble and make a new cobble texture
16:12 VanessaE Calinou: he plans to reuse the existing cobblestone for that, and create a new cobblestone to replace the old
16:12 Calinou IMO we should have a "default" mod which has several .lua files
16:12 Jeija Changing the mese behaviour also was a large change and broke some things, but it set the new standard
16:12 Calinou ah, right
16:12 * Calinou bets Jeija see xorg > wayland conversion in his head
16:12 PilzAdam https://github.com/PilzAdam/minetest_game/commit/41f469a020bf349ac2d47427fac641570bc9c230
16:12 Calinou sees*
16:12 VanessaE Jeija: but there wasn't already a third-party mod in place - imagine if someone were to implement mesecons into the engine.  Imagine how much shit that would break if the nodenames aren't kept
16:13 Jordach ^ that
16:13 Calinou VanessaE: aliases?
16:13 Jeija exactly, but imho the aliases should not be in minetest_game but provided by the external mod
16:13 VanessaE Calinou: for all 75 nodes?  Who provides the aliases?
16:14 Jordach Jeija, youre wrong
16:14 Calinou VanessaE: an "aliases.lua" file in the default mod?
16:14 VanessaE Jeija: then what's the point of having the aliases if you need to download a mod?  you may as well have the full mod
16:14 Calinou maybe it should only be run by people who want it
16:14 Calinou (eg. minetest.conf setting "load_compatibility_aliases")
16:14 Calinou off by default :P
16:15 Jeija Yes, you may have the full mod aswell, but you would have things twice and so on
16:16 PilzAdam if people have installed a mod to get stonebricks in the first place, they are also able to install mods to convert them to the new ones in minetest_game
16:16 VanessaE Jeija: so either you download a mod to provide aliases for in-game nodes that are named wrong, or you download a mod to provide nodes that arne't in-game but are named right.  Where's the "you have the right-named nodes without any external mods" option?
16:16 Jordach Jeija, https://github.com/minetest/minetest_game/blob/master/mods/wool/init.lua#L4
16:17 sokomine there is a further problem if the texture of cobble changes: it will modify the look of existing buildings. for some buildings that might not matter. for some it might make a huge change. how can that be solved? or will default:cobble keep looking the same?
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16:17 Jeija Jordach: There are these aliases, but I don't think they belong there
16:17 VanessaE it can't be solved except by keeping the old texture.  that said I always thought the default minetest_game texture for cobble made no sense
16:17 Jordach same here
16:18 sokomine admittedly it looks more like the stone bricks. still existing buildings will be broken if the texture changes. that is a problem. at least for me
16:19 PilzAdam sokomine, why have you used cobble as stone brick?
16:19 Jeija VanessaE: The new nodes are just named differently, not "wrong", just in the way of minetest_game; There are also not that many people running these mods and heavily using them, and instead of polluting minetest_game with compatibility, they could just download some aliases
16:19 sokomine because it looks like stone brick and fitted well to the environment
16:20 VanessaE PilzAdam: surely you realize that cobblestone is the most common building material in the game?
16:20 VanessaE Jeija: I say they are wrong by virtue of being named differently than what's in everyone's maps.
16:20 VanessaE what's the point of adding stuff to minetest_game?
16:20 VanessaE seriously.
16:21 VanessaE to get rid of the need to supply those nodes with an external mod, yes?
16:21 sokomine it's not a bad idea as such to make cobble look more like cobble. it just didn't up to now. and the default texture is the one used to see how a building would look like
16:22 sokomine does anyone has an idea how to solve that?
16:22 PilzAdam *sigh* I knew someone would say this about the textures...
16:22 sokomine sorry :-(
16:22 sokomine it may not be significant for a large amount of buildings
16:22 Exio i have an idea
16:22 * Jordach suggests we dont add anything into minetest_game
16:23 PilzAdam its just, you cant develop minetest_game because no matter what you do someone will start to yell at you
16:23 sokomine let's here
16:23 Exio keep minetest with the textures of minetest 0.3
16:23 VanessaE Jordach +1 (for now)
16:23 Exio and without adding any feature
16:23 sokomine yes, i see. that is a big problem. and it needs development
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16:23 Jordach because the whole point of minetest is that it's your game, NOT THE DEVS
16:23 VanessaE PilzAdam: someone yelling at you with good suggestions that avoid pissing people off?
16:23 Exio and keep the old mapgen, because this will mess up and so on
16:23 Jordach Exio, go tell that to @jeb_
16:23 Jordach he changed it from noise to fractal
16:24 sokomine hmmm. problem is that minetest_game as it is is...not much. and new players won't install mods at first sight. that comes later. and without mods, the game is not much
16:24 sokomine no, the new mapgen is good :-)
16:25 Exio but it broke the old maps!
16:25 Exio that is not acceptable!
16:25 Jordach Exio, big deal
16:25 * Jordach won't upgrade minetest until 0.4.6 comes out
16:26 Jordach or even a 0.5 release
16:26 sokomine maybe if there was a way to convert existing cobble into a node with the old texture? still, it would break buildings of builders who are no longer there
16:26 sokomine exio: hm. in what way? mapgen applies only to newly generated areas iirc
16:26 Exio sokomine: exactly, you will be walking in your old map and suddenly you will fall to a new chunk
16:26 VanessaE sokomine: only way to do that is with an out-of-game converter that you run only once
16:27 Jordach i remember the day when minecraft switched from indev to infdev
16:27 Jordach EVERYONE MOANED
16:27 Jordach things change when games develop; GET. OVER. IT.
16:27 Exio if you want the old texture, use a texture pack
16:27 Jordach +1
16:28 Exio if you want the renewable lava back, use a mod for that
16:28 Exio and so on
16:28 sokomine exio: ah, that. had that when i run out of disc space. lost the seed to that world. had to get a new one and thus got strange landscape. it is still not the same as modifiying existing buldings. most people might not care...some shabby cobble boxes look bad either way
16:29 sokomine hmm, a texture pack would change the look of the building for me. i want it to look good in default. i want it to look like it was intended to be
16:29 sokomine the external converter sounds good but might be a lot of work
16:29 Exio the mt i uses the result of srand(time(NULL));rand() as seed in every chunk
16:30 Exio s/uses/use
16:30 Exio wtf i wrote, well, whatever
16:30 sokomine :_)
16:30 Exio just changed some stuff and now random landscape everywhere
16:30 PilzAdam Exio, screenshots?
16:30 sokomine yes...i know that
16:31 sokomine had high hills/cliffs and in the middle suddenly a few chunks water
16:31 Exio PilzAdam: let me make some thing first (i has PS started :P)
16:31 sokomine but that was my fault because i let it run out of disc space
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16:40 kaeza PilzAdam, what is the *real* problem with adding the blocks as more*:* ?
16:40 PilzAdam it goes against the convetion that nodes should prefix the modname
16:41 VanessaE PilzAdam: you mean like buckets, vessels, wool, fire, ...?
16:41 kaeza ^ this
16:41 PilzAdam yes
16:41 PilzAdam they all prefix their modname
16:41 VanessaE except those all have their original modname prefixing the nodes, and the modname for stone bricks is moreblocks.
16:41 VanessaE this will not change
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16:42 Jordach PilzAdam, we can skip this by adding moreores and moreblocks directly into minetest_gmae
16:42 Jordach game*
16:42 PilzAdam so you want to add the more* mods as whole mods to minetest_game?
16:42 VanessaE no
16:42 Jordach PilzAdam, no one would be complaining
16:43 VanessaE moreblocks as a whole mod is too complex as it integrates stairsplus
16:43 Exio what is the command for taking screenshots ingame?
16:43 kaeza F12
16:43 VanessaE like moreores, if you add it, just make an abridged version that strips out all the excess stuff that doesn't belong in minetest_game
16:43 VanessaE (e.g. moreores tools, stairsplus nodes.  Sorry Calinou)
16:43 PilzAdam VanessaE, and stairs+ goes against the voxel idea of minetest and will never be added
16:43 Exio ty kaeza!
16:44 kaeza np :)
16:44 VanessaE PilzAdam: except...oh look at that - minetest_game has stairs and slabs already!
16:44 rubenwardy hi all
16:44 VanessaE it's already in violation of that idea.
16:44 PilzAdam but the crap that stairs+ has
16:44 kaeza sup ruben
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16:44 VanessaE besides, didn't I just say to exclude stairsplus?
16:44 PilzAdam +not the
16:44 VanessaE as in, leave it out?
16:45 PilzAdam when we want to keep the nodenames we have to add the mods to minetest_game with the original modname (to be able to have the correct prefix)
16:45 PilzAdam but adding only parts of the mods then will make users unable install the full mods if they keep the old name
16:46 VanessaE says who?
16:46 rubenwardy hi kaeza
16:46 PilzAdam the minetest mod loader?
16:46 VanessaE stairsplus can define "moreblocks:iron_stone_stairs" and the like
16:46 VanessaE the name of the mod does not have to match the name of the nodes it defines
16:46 VanessaE that is WHY the : prefix exists
16:46 Jordach +1
16:46 PilzAdam two mods with the same modnames cant exist AFAIK
16:46 VanessaE FUCK!
16:47 PilzAdam VanessaE, thats hacky
16:47 VanessaE LEARN TO FUCKING READ
16:47 Jordach VanessaE rage: 72%
16:47 kaeza PilzAdam, minetest is full of hacks already
16:47 PilzAdam really?
16:47 kaeza one more won't do any bad :P
16:47 Jordach s/hacks/not-fixed-but-fixed-bugs
16:47 rubenwardy VanessaE is right
16:48 kaeza PilzAdam, hacky_swap_node?
16:48 * PilzAdam knew this would come
16:48 Jordach PilzAdam, quit being a bitch and stand up for yourself
16:48 kaeza the cool_lava() thing?
16:48 PilzAdam thats not hacky
16:49 kaeza it IS kinda hacky
16:49 PilzAdam in wich way?
16:49 kaeza or at least inconsistent
16:49 PilzAdam can you explain it to me?
16:49 VanessaE split stairsplus off of moreblocks.  Put moreblocks - the basic stuff we had a couple weeks ago - into minetest_game.  Do not include stairsplus.  Let the user install stairsplus if they want all the extra stairs/slabs/etc.  But they don't have to, and won't, install moreblocks.
16:50 khonkhortisan I had to update technic so it depended on moreblocks instead of stairsplus
16:51 VanessaE Do something similar with moreores: split the tools off from the ores/blocks/ingots/lumps.  Put the ores/blocks/ingots/lumps into minetest_game directly, as-is.  Leave the tools to a separate mod, e.g. moreores_tools.   which part of this is hard to understand
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16:51 VanessaE khonkhortisan: that's been fixed in git already
16:51 khonkhortisan yes
16:52 khonkhortisan I'd support ores-only moreores
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16:53 VanessaE as would I
16:53 kaeza agreed
16:53 kaeza who uses moreores tools anyway?
16:53 VanessaE this is the optimal solution that pisses off the fewest people, requires the least amount of code, and provides the largest amount of added content
16:54 khonkhortisan I don't care about moreblocks but I won't oppose
16:56 kaeza perhaps a poll - asking the users and modders alike - can solve this dispute
16:57 khonkhortisan stairsplus will eventually create much less nodes
16:58 PilzAdam IMO the best thing for minetest_game is just expand the default game with more features
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16:58 PilzAdam and as Calinou said, other mods can set their aliases accoringly
16:58 PilzAdam *accordingly
16:58 Exio PilzAdam++
16:58 VanessaE the best thing for minetest_game is NOT TO BREAK EVERYONE'S MAPS!
16:58 Exio :P
16:59 Exio VanessaE: [13:58:36] <PilzAdam> and as Calinou said, other mods can set their aliases accoringly
16:59 VanessaE other mods?  So you expect everyone else to adapt because of your stubborness?
16:59 PilzAdam <VanessaE> LEARN TO FUCKING READ
16:59 PilzAdam ^ VanessaE
16:59 VanessaE PilzAdam: LEARN TO FUCKING COMPROMISE
16:59 PilzAdam I dont plan to include whole mods
17:00 Jordach JESUS CHRIST. WILL ALL OF YOU SIT DOWN AND STOP FIGHTING OVER THIS SMALL BULLSHIT THING?
17:00 khonkhortisan LEARN TO READ CAPS :)
17:00 VanessaE Ok, I'll repeat it again
17:00 STHGOM babalabasquebe
17:00 VanessaE split stairsplus off of moreblocks.  Put moreblocks - the basic stuff we had a couple weeks ago - into minetest_game.  Do not include stairsplus.  Let the user install stairsplus if they want all the extra stairs/slabs/etc.  But they don't have to, and won't, install moreblocks.
17:00 VanessaE Do something similar with moreores: split the tools off from the ores/blocks/ingots/lumps.  Put the ores/blocks/ingots/lumps into minetest_game directly, as-is.  Leave the tools to a separate mod, e.g. moreores_tools.   which part of this is hard to understand
17:00 kaeza whatever, I just want for mt_game to be more content rich. Anyway, if someone does not like it they can create a mod to get the old behavior/node names/whateverchanges
17:00 VanessaE WHERE in there did I say "just install the whole mod"?????
17:00 PilzAdam so people still have to install an updated version of their mod, and this contains the aliases of the few blocks that are added to minetest_game
17:00 VanessaE *facepalm*
17:00 khonkhortisan I agree, keep stairsplus a separate mod from moreblocks so mods can depend on only stairsplus
17:01 VanessaE you really can't read, can you?
17:01 khonkhortisan I think minetest_game would have those aliases?
17:01 VanessaE khonkhortisan: no, he wants the third-party mod to supply them.
17:02 PilzAdam VanessaE, I dont want to include whole moreblocks mod without stairs+
17:02 PilzAdam only a few blocks of it
17:02 khonkhortisan horizontal trees will soon cease to be nodes
17:02 PilzAdam so, if people use moreblocks now they also will have the new morblocks, where the few nodes that are added to minetest_game are aliased
17:03 ShadowNinja PilzAdam: Why did you make lava non-renewable?
17:03 PilzAdam ShadowNinja, to make it challenging to get obsidian
17:03 khonkhortisan to make it more difficult to get ^
17:04 ShadowNinja why does it have to be challenging?
17:04 VanessaE PilzAdam: answer this:  What is the point of adding content to the game?
17:04 PilzAdam because a not challenging game is boring
17:04 PilzAdam VanessaE, to make a game with good gameplay
17:04 khonkhortisan dèjá vu
17:04 VanessaE PilzAdam: ok.  answer this one:  What is the point of adding content to the game that is already covered by an external mod?
17:05 ShadowNinja but this makes it too challenging
17:05 khonkhortisan whoops, wrong accents Déjà vu
17:05 PilzAdam VanessaE, I dont care if other mods have the content already, the point it to make minetest_game fun to play
17:05 PilzAdam *is
17:05 VanessaE answer the question.
17:05 VanessaE What is the point of adding content to the game that is already covered by an external mod?
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17:05 KikaRz Hi!
17:05 VanessaE hey KikaRz
17:05 PilzAdam VanessaE, read what I said
17:05 STHGOM Hi!
17:06 kaeza KikaRz, <3
17:06 VanessaE PilzAdam: I did.  Now answer the damn question.
17:06 ShadowNinja Hi KikaRz
17:06 VanessaE your response does not answer the question
17:06 KikaRz kaeza, VanessaE, ShadowNinja, PilzAdam, i'm back :D
17:06 * Jordach has the feeling that PilzAdam is being obtuse
17:06 * khonkhortisan attempts to answer the question: An external mod that is depended on by many many mods may make sense to be in minetest_game
17:06 kaeza tthis^
17:06 PilzAdam Jordach, your probalby right
17:06 VanessaE khonkhortisan: exactly.  my.  point.
17:06 PilzAdam but I know exactly what VanessaE wants me to say and I dont say it
17:07 KikaRz Well, my monitor broke up... lost my Linux DVDS... and now i can't install Linux here. Just stupid idiot f**got Windows.
17:07 VanessaE PilzAdam: you do not know what I want you to say, so just fucking answer me.
17:07 PilzAdam because its not my intention
17:07 KikaRz VanessaE: Your server just keep Waiting content... (press Escape to cancel) is it downloading things?
17:07 Jordach PilzAdam, VanessaE: here's the deal: PilzAdam will add the basics of Moreblocks into mt_game, while VanessaE checks whether it is fitting
17:07 PilzAdam VanessaE, I want minetest_game to be a good game
17:07 KikaRz PilzAdam: How i setup my client to portuguese language?
17:07 VanessaE KikaRz: are you sure you have the right IP address/host?
17:08 Jordach work for each other and not against.
17:08 VanessaE there is someone on there right now who just stopped to look at me before walking away
17:08 KikaRz VanessaE: I pressed Show Public and entered by there.
17:08 VanessaE KikaRz: I do see you trying to sign in though
17:08 KikaRz VanessaE: It wasn't supposed to appear: Media (*%) ?
17:08 VanessaE beats me, I don't know what the client should show right now
17:09 kaeza KikaRz, the progress indicator is broken with ttf support IIRC
17:09 STHGOM Jordach +5
17:09 KikaRz Well... I preferred the old and good font... i dislike this Areal or something Font
17:09 ShadowNinja PilzAdam: the change doesn't only make gettong obsidian harder, it also makes building anything with lava or usung lava in a craftrecipe harder
17:09 KikaRz kaeza: Why community changed the font?
17:09 VanessaE PilzAdam: the point of adding nodes to minetest_game that are already covered by some other mod is so that the mod is not necessary anymore in order to have that content.  Yes or no?
17:09 ShadowNinja *getting
17:09 kaeza KikaRz, idea: set the font to Comic Saaaaaaaaaaaaaans
17:09 Jordach kaeza, fuck no
17:09 KikaRz kaeza: Thats a good idea!
17:10 KikaRz Well... at least, is better than the actual font.
17:10 VanessaE KikaRz: oh, you're using a freetype build.  That's a bug that you can't see the percent media loaded thing
17:10 KikaRz VanessaE: My Minetest went unresponsive...
17:10 KikaRz VanessaE: I just downloaded it from http://minetest.net
17:10 VanessaE PilzAdam: the point of adding nodes to minetest_game that are already covered by some other mod is so that the mod is not necessary anymore in order to have that content.  Yes or no?
17:10 * kaeza has Webdings as minetest font. Problem?
17:11 PilzAdam VanessaE, double posting... really?
17:11 VanessaE PilzAdam: you didn't answer.
17:11 KikaRz kaeza: That's such a good idea...
17:11 KikaRz How i change my Minetest font? I want to set it as Soopafresh
17:11 PilzAdam VanessaE, my only intention is to make minetest_game a good game
17:11 ShadowNinja kaeza: lol
17:11 VanessaE PilzAdam: that was a yes or no answer, separate from the reason for adding content at all.
17:12 KikaRz Soopafresh is from Transformice Game. Problem? :D
17:12 STHGOM ANSWER HER FOR GOODNESS SAKES!!!
17:12 KikaRz VanessaE, my minetest is unresponsive.
17:14 PilzAdam VanessaE, yes, the intention is to have the content in the unmodified game
17:14 VanessaE good.
17:14 PilzAdam well, similiar content
17:14 Jordach i did have a solution
17:14 VanessaE now think about that for a moment.
17:14 Jordach Me Vs. PilzAdam at BF3
17:14 PilzAdam Jordach, in a jet
17:14 Jordach PilzAdam, o.o
17:15 MilanFIN joined #minetest
17:15 Jordach anyways -- im going to work on Citadel Infinity
17:15 VanessaE the content wouldn't exist in a form that works for everyone if you still required a third-party mod to provide aliases.
17:15 khonkhortisan ^
17:15 kaeza BF3? commercial bullshit. Play AssaultCube/Sauerbraten/RE/ç
17:15 VanessaE either add the nodes whole, as many as you want, with the proper names, or add alises to legacy cover the third-party mod so it isn't needed anympore
17:16 kaeza -ç
17:16 KikaRz What they did to inventory? *W*
17:16 KikaRz I preferred the buttons...
17:16 khonkhortisan what's RE?
17:16 kaeza Reside... err Red Eclipse
17:16 STHGOM ?
17:16 PilzAdam VanessaE, if people want the new content earlier than the "normal user", then they install mods (like moreblocks)
17:16 Jordach kaeza, still more fun either way
17:17 whirm is there any hunger games server for minetest?
17:17 VanessaE what "new" content?
17:17 VanessaE this is existing content that we already had
17:17 kaeza whirm, yup
17:17 PilzAdam e.g. stonebricks
17:17 khonkhortisan it's easier to build in sauerbraten than minetest, because of the builtin worldedit-like multiple cube editingw
17:17 whirm kaeza: does it work ok? which one?
17:18 kaeza whirm, dunno, haven't tried it myself
17:18 kaeza search the forums
17:19 PilzAdam VanessaE, but the mod is just a "shortcut" to get the nodes earlier, so the mod dev has to take care that it gets converted to the "real content" when its added upstream
17:19 KikaRz kaeza: you have any server?
17:19 kaeza http://www.minecraftforum.net/topic/1365344-not-minecraft-minetest/ <-- FUCK THIS
17:19 STHGOM !up minetest.org 30015
17:19 whirm kaeza: Ok, I will, thx
17:19 KikaRz What is *cdp
17:19 KikaRz and *cd and *c and c and d and p ?
17:20 TForsman joined #minetest
17:20 VanessaE PilzAdam: no.  Look, no one wants you do to this.  Why must you persist?
17:20 kaeza KikaRz, nope (my inet connection is bad, remember?)
17:20 VanessaE you are trying to break our standards
17:20 VanessaE stop it.
17:20 rubenwardy joined #minetest
17:20 rubenwardy hi all
17:20 VanessaE if it were me proposing what you propose, you'd say to go create a poll.
17:20 Jordach Minetest is falling apart since C55 has stopped working on it
17:21 VanessaE Now I'm telling you do to the same thing.
17:21 Exio k
17:21 KikaRz TehJazz      Iron Miner     Members     258 posts  Posted 20 July 2012 - 02:46 PM This game is an obvious rip off of minecraft hope it gets taken down. and Just install optifine mod everything gets faster with it.
17:21 KikaRz WRONG. I installed optifine, and it was laggy.
17:21 VanessaE Jordach: a lot of stuff has improved actually.
17:21 PilzAdam I tell people to create a poll when Im unsure about something
17:21 KikaRz MORE Laggy than it was after.
17:21 KikaRz so...
17:21 Exio i'm going to upload the screenshot of the worlds
17:21 KikaRz i prefer Minetest
17:22 Jordach VanessaE, not much in PilzAdam's obtuseness
17:22 VanessaE PilzAdam: well we're not happy with your proposal.  Go make a poll, or do as we've already suggested, or GTFO.
17:22 khonkhortisan love minetest, hate facedir/wallmounted.
17:22 KikaRz Fy PiggyGoesMeow...
17:23 KikaRz Really... Minecraft people are so mtf.
17:23 KikaRz i hate them so much...
17:24 Jordach KikaRz, they just don't know about their freedom
17:25 STHGOM do not hate
17:25 Jordach > Implies they are corporate pigsa
17:25 Jordach -a
17:25 Jordach > Also implies I'm turning into Marktraceur
17:25 KikaRz Lawl
17:25 KikaRz Hey
17:25 KikaRz is Minetest on Ubuntu Software Center?
17:25 VanessaE not any current version.
17:26 Jordach KikaRz, yes
17:26 KikaRz and the apt repositories?
17:26 KikaRz i wanted in there
17:26 Jordach KikaRz, i believe it's v 0.4.5
17:27 Exio if you want minetest 0.3 with security bugs, use the release in the repositories
17:27 KikaRz lol
17:27 KikaRz not that
17:27 Exio if you want to use the last version, compile it or use the ppa
17:27 KikaRz updated version in repositories
17:27 KikaRz '-'
17:28 kaeza KikaRz, use Calinou's one-liner
17:28 kaeza to download, compile, and install
17:28 STHGOM would anyone like this for a mob if it was not so blurry? http://www.zimg.eu/i/4118854595
17:28 KikaRz okey... okey...
17:28 KikaRz i'm going to lunch
17:29 kaeza KikaRz, http://forum.minetest.net/viewtopic.php?id=3837
17:29 STHGOM i go in a minute
17:30 KikaRz kaeza
17:30 KikaRz ... no words
17:30 STHGOM be back in a hour
17:30 KikaRz I've mentioned that almost... 103429293429428 times.
17:30 khonkhortisan it's too blurry, is that clothing or a skeleton?
17:30 KikaRz i use it to compile in linux.
17:30 khonkhortisan was this made in blender?
17:30 STHGOM yes
17:30 khonkhortisan there's a checkbox to remove the texture blur
17:31 kaeza khonkhortisan, looks like default skin
17:31 STHGOM hmm...
17:31 STHGOM i used it
17:31 khonkhortisan minetest kills bzflag, flash, blender
17:31 STHGOM ?
17:32 PilzAdam bas080, I dont want to add these recipes to carts
17:32 khonkhortisan [] Interpolation
17:32 STHGOM where is the checkbox?
17:32 khonkhortisan my compiled minetest gives everything else X Error of failed request:  GLXBadDrawable
17:32 khonkhortisan texture -> Image Sampling
17:33 PilzAdam bas080, the electrical part of the rail (or however you want to call it) should be added to the rails when they are created and not afterwards
17:34 khonkhortisan Did you find it? Did it work?
17:34 STHGOM what is it called, and i am using 2.66
17:34 khonkhortisan I'm using 2.59
17:34 STHGOM nvm i found it
17:34 khonkhortisan good
17:34 ShadowNinja PilzAdam: I responded to your comment
17:35 Exio finally
17:35 Exio PilzAdam: http://imgur.com/a/Jr8Fr#0
17:35 rubenwardy lol http://forum.minetest.net/viewtopic.php?pid=76614#p76614
17:35 STHGOM http://www.zimg.eu/i/696023009
17:35 PilzAdam Exio, can you run minetestmapper.py on a larger map?
17:35 artur99 joined #minetest
17:35 STHGOM i can eaisily raise the arms if you want
17:36 Exio PilzAdam: let me "fly around" then :P
17:36 STHGOM bye
17:37 khonkhortisan random seed makes caves small
17:41 monkeycoder joined #minetest
17:41 Exio ehm, minetestmapper is singlethreaded :P
17:42 Exio PilzAdam: generating
17:42 khonkhortisan Virtual tongues are stuck out much more often than tongues in reality.
17:43 berome joined #minetest
17:43 Exio ehm, it only shows a small part
17:44 Exio http://imgur.com/OdfrIt6 anyway
17:44 Exio i will fly around more
17:44 ShadowNinja Exio: use the c++ mapper, it is easily 10x faster
17:45 PilzAdam Exio, is that a puzzle? :-)
17:45 Exio ShadowNinja: link?
17:45 Exio PilzAdam: like!
17:45 ShadowNinja http://forum.minetest.net/viewtopic.php?id=2896
17:46 Exio in any case, if the python mapper have used all cores it would be at least 4x or 5x times faster :P
17:46 ShadowNinja I can generate a map of my server in about 3s with it
17:46 VanessaE I use the C++ mapper for the image on my server page, but you need a colors.txt that covers every. single. node. in your world.
17:46 * Jordach wonders if VanessaE can actually throw knives
17:46 ShadowNinja see 67.241.154.164:8080/map.png
17:46 VanessaE otherwise it'll leave black or grey holes.
17:46 VanessaE Jordach: nope.
17:47 Exio VanessaE: every single node? hm
17:47 ShadowNinja use her colors.txt
17:47 VanessaE Exio: yeah.  the C++ mapper doesn't properly handle nodes for which no color assignment is given.
17:47 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt
17:47 VanessaE use that one.
17:47 Exio i'm using the default game
17:47 Exio ok
17:47 VanessaE if you have any mods at all, you probably need this.
17:48 VanessaE or at least a reduced version that covers what you use,
17:48 ShadowNinja and then there is the isometric mapper...
17:48 ShadowNinja that takes an hour or so
17:49 VanessaE C++ mapper takes about 30 seconds on my map, while the python one takes around half an hour
17:50 ShadowNinja about 3s vs 3m on my map
17:51 Exio download the deps, 6kb/s
17:51 Exio downloading*
17:52 kaeza Exio, right now, that's 6x my DL speed
17:52 kaeza :P
17:52 Exio 1 second with the cpp version
17:52 Jordach * Ping reply from kaeza: ? second(s) oh christ, that's slow
17:53 kaeza OMG you too!
17:54 Jeija joined #minetest
17:54 VanessaE wb Jeija
17:54 Jeija reading the logs...
17:54 VanessaE Jeija: check your pm's also
17:55 Jordach kaeza, iPad2 says otherwise: http://speedtest.net/iphone/493422184.png
17:58 ironzorg hello, lego fans
17:59 khonkhortisan hi
17:59 VanessaE hey
17:59 Jordach > Implies we all like lego
17:59 khonkhortisan nodes are square. Legos are rectangle. Completely different!
18:00 Exio any way to generate a really lot of chunks?
18:00 kaeza Jordach, http://www.speedtest.net/result/2582849600.png
18:00 kaeza preetty good actually
18:00 kaeza -e
18:01 * Jordach should be getting a speed boost to 36MB
18:01 Exio max_block_generate_distance = 500
18:01 ttk2 joined #minetest
18:01 ShadowNinja VanessaE: I might be able to fix that issue with the c++ mapper
18:02 VanessaE oh?
18:02 proller__ joined #minetest
18:02 ShadowNinja yes, 1 line fix even
18:02 markveidemanis joined #minetest
18:02 VanessaE heh
18:03 markveidemanis joined #minetest
18:03 markveidemanis joined #minetest
18:03 markveidemanis Hello!
18:03 VanessaE feel like taking on the other bug it has?  where if the map is in user by the server, the mapper will sometimes stop early or leave horizontal stripe holes in the completed image
18:03 Jordach markveidemanis, just use x-chat
18:03 Jordach or hexchat
18:04 VanessaE in use*
18:04 Jordach irssi, that other one that says chat comfortably
18:04 markveidemanis no, i like web one
18:04 ShadowNinja I noticed that, maybe, but I think I would have to change the way itloads the map
18:04 VanessaE ok
18:05 Menche joined #minetest
18:05 markveidemanis is it worth compiling now?
18:06 mhoney joined #minetest
18:06 mhoney Where are you hiding V??
18:06 VanessaE right here.
18:06 VanessaE how goes, marc
18:06 mhoney AH HAH!!!! Found you ;)
18:06 Jordach nope.
18:06 mhoney how have you been?
18:06 VanessaE I blame DMackey ;)
18:06 VanessaE been okay
18:06 Jordach that's just meh bouncer <troll>
18:07 mhoney Well im glad to know everything is ok.  Miss ya in the C= world
18:07 VanessaE I don't do much for the C64 anymore.  Not for a while now
18:08 mhoney Youll be back... we all have mood swings ;)
18:08 VanessaE perhaps.  My focus is on minetest these days
18:09 mhoney Is this minecraft related?
18:09 VanessaE it is similar to minecraft but is not the same game
18:09 VanessaE this one's open-source, C++, and written with a different objective in mind.
18:09 Jordach mhoney, minetest is a game like it, but not minecraft
18:09 mhoney Opensource, know your talking my language!
18:09 mhoney now*
18:10 Exio hm
18:10 VanessaE engine:  https://github.com/minetest/minetest
18:10 ShadowNinja VanessaE: fixed
18:10 VanessaE game content:  https://github.com/minetest/minetest_game
18:10 VanessaE ShadowNinja: sweet
18:10 Exio minetestmapper is not "printing" every mapblock
18:10 webdesigner97 joined #minetest
18:13 mhoney anyway, just wanted to say hi.  Ill lurk once in a while.  Take care
18:13 VanessaE nice to see you again
18:13 ShadowNinja VanessaE: http://pastebin.ubuntu.com/5625921/
18:13 markveidemanis make terrain generation mor crazy
18:14 kaeza BEST TOPIC EVAR http://forum.minetest.net/viewtopic.php?pid=76603#p76603
18:14 markveidemanis VERY high mountains and VERY flat and low flatland areas
18:14 kaeza ...maybe not
18:15 VanessaE ShadowNinja: odd, it doesn't apply to my copy
18:15 VanessaE oh wait
18:19 VanessaE nope, no good.
18:19 VanessaE that patch does not apply
18:19 ShadowNinja just manualy change that line
18:20 markveidemanis Who wants to hire me as a builder
18:21 markveidemanis on their server
18:21 markveidemanis I can build anything; im really creative
18:22 VanessaE ChanServ: oh, ok.  done and built.  testingit
18:22 Jordach VanessaE, wrong person?
18:22 VanessaE fucker.
18:23 VanessaE ShadowNinja: ^^^^
18:23 ShadowNinja lol
18:23 Roukoswarf-M joined #minetest
18:23 Menche oh, so ChanServ's helping code now?
18:23 Menche lol
18:24 VanessaE wow, my map really looks like ass without my colors.txt :)
18:24 VanessaE but no holes.
18:24 Exio http://exio4.com.ar/_/mt/map.png
18:24 VanessaE cool
18:24 VanessaE Exio: wtf??
18:24 Menche ?!?!?!
18:24 VanessaE how the... HUH!?
18:24 Menche mapgen glitch?
18:24 ironzorg puzzle.jpg
18:25 VanessaE that's one hell of a glitch
18:25 kaeza Exio, that looks like a mosaic :P
18:25 kaeza awesome!
18:25 VanessaE what'd you process it with? :)
18:25 Menche i think i see 3 areas with multiple contiguous blocks
18:26 Exio changing everything to rand()
18:26 ironzorg you could have a similar effect by switching chunks in the db directly
18:26 markveidemanis WHO WILL HIRE ME
18:26 Exio NOBODY
18:26 Exio and bbl now
18:27 khonkhortisan bbn later
18:27 Menche i would if my server were working
18:27 markveidemanis Menche: whats IP?
18:27 Menche menche.servegame.com:30000
18:28 Menche and it is working now
18:28 markveidemanis k
18:28 markveidemanis add cottages
18:29 Menche ah, it can't resolve hostnames
18:29 * Menche wonders what he screwed up
18:29 KikaRz Bye people
18:29 NekoGloop joined #minetest
18:30 markveidemanis 69% stuck LOL
18:30 Menche i see you online
18:30 Menche you're walking incessantly, client's probably preloading visuals
18:30 markveidemanis yep
18:30 Menche that setting really should be off by default
18:30 markveidemanis incessa what now?
18:30 markveidemanis spazzing?
18:31 markveidemanis :D
18:31 markveidemanis see my buildings, il find the album...
18:31 * kaeza slaps markveidemanis with a dictionary
18:31 kaeza :D
18:31 * NekoGloop slaps kaeza with a kitten
18:31 NekoGloop :D
18:31 * markveidemanis slaughters kaeza with an octopus
18:32 markveidemanis even better, a fish
18:32 markveidemanis http://imgur.com/a/dDXWX#0
18:32 Menche a poisonous lionfish
18:32 kaeza Menche, wut
18:33 kaeza Menche, you're the 13458951234th person that wants me dead
18:33 mhoney left #minetest
18:33 kaeza I ain't falling so easily >:D
18:40 ShadowNinja why does the mapper read the players?
18:40 Menche it can display player locations on the map
18:40 VanessaE because it can place marks on the map of where they were at that moment
18:42 Roukoswarf-M joined #minetest
18:45 webdesigner97 joined #minetest
18:45 khor joined #minetest
18:46 kaeza fak
18:46 VanessaE what?
18:46 kaeza 3 days without opening my inbox, and I have 300 emails again
18:46 kaeza 299 are SPAM :(
18:46 VanessaE dayum
18:46 NekoGloop You must be popular.
18:47 Exio any way to generate 'more random' numbers?
18:47 VanessaE depends on what you're comparing to
18:48 Exio for the random-mapgen, because i'm using time(NULL) as rand-seed the chunks generated at the same second are 'the same'
18:48 VanessaE you want the most random?  brownian motion or heat
18:48 VanessaE :)
18:48 Exio ehm
18:48 Menche from where? lua? c?
18:48 Exio c++
18:49 Menche http://www.cplusplus.com/reference/random/
18:50 kaeza Exio, rand() should generate a new random number every call
18:50 Menche seed it with srand()
18:50 Exio if you use the same seed the sequence will be the same
18:50 kaeza whether or not you are calling it the same second
18:50 Menche usually, it is seeded with the current time
18:50 kaeza Exio, wtf r u doing?
18:50 Exio http://exio4.com.ar/_/mt/map.png this
18:50 kaeza Exio you DON'T call srand() every time!
18:51 Exio kaeza: i call it at the 'start' of generating every chunk
18:51 kaeza just call it at program start and forget about it
18:51 Exio ehm
18:51 Exio ok
18:51 VanessaE the only way to make it "more" random is to find a way to randomize the seed then
18:51 * Exio randomizes kaeza
18:51 Menche what about c++11's new random generator classes?
18:51 Exio xD
18:52 kaeza :)
18:52 NekoGloop Zeke!
18:52 VanessaE in the old days, you waited for the user to press a key and then hashed the system timer with the video device's raster counter at that moment, and used the result to seed your RNG
18:52 kaeza VanessaE, the problem here is that he's calling srand() at every block, instead of just at program start
18:53 VanessaE kaeza: I got that.
18:53 VanessaE just pointing it out
18:53 kaeza so the blocks generated at the same second have the same seed
18:53 kaeza ah ok :)
18:53 Menche should be seeded with the current system time at program start, i think
18:53 kaeza sowwy
18:54 Exio lol
18:54 kaeza NekoGloop, Zeke?
18:54 Exio i spawned in ground
18:54 Exio suddenly, ocean
18:54 NekoGloop Yes, zeke.
18:54 kaeza where have I heard that...?
18:55 NekoGloop Possibly as a semicommon name?
18:55 kaeza not here
18:55 VanessaE Menche: I assumed that; in the old days we didn't have a time of day clock that actually worked, just a "time since power-on" timer (which barely worked ;) )
18:56 thexyz lol, "more random"
18:56 VanessaE thexyz: nono, "more" random.  you put the close quotes in the wrong spot :-)
18:56 Menche would the "random_device" class from <random> work?
18:56 thexyz oh, it seems you already solved the issue
18:56 VanessaE (this is the part where celeron55 is supposed to chime in...)
18:57 thexyz calling srand(time(0)) instead of rand() is silly, yeah
18:57 NekoGloop Nonono, more "random".
18:57 thexyz also, don't forget about RAND_MAX limitation
18:57 Menche "more" "" "random" "" ""
18:57 thexyz so, you may want to rand()*rand()
18:58 Taoki joined #minetest
18:59 kaeza thexyz, perhaps multiplying the value returned from rand() by the ping time to a randomized IP, divided by the current CPU load minus the heat of the GPU
19:00 kaeza that should give a fairly random number
19:00 Exio added rand() in every place a seed is used in mapgen_v6.cpp and noise.cpp
19:00 Exio rainbow map
19:01 VanessaE kaeza: you forgot to include system fan speed and the exact clock speed of the player's RAM ;-)
19:01 kaeza ah! true, true
19:01 kaeza :P
19:04 VanessaE oh, you should be able to get some randomness off of the packet flow if you set the NIC for promiscuous mode ;)
19:05 thexyz or just eat /dev/random
19:06 EduardeCalibal joined #minetest
19:06 VanessaE thexyz: way to kill a joke.
19:07 Exio woo, an underwater dungeon! does anyone wants my seed?
19:07 Exio >:D
19:08 kaeza thexyz, I guess /dev/random returns some value using rand(), so it effectively is like calling rand()
19:08 kaeza ...or not?
19:08 Exio that is urandom
19:08 Exio random uses real entropy
19:09 mauvebic galactica (86% scale) http://www.zimg.eu/i/1075976081
19:09 kaeza ah... I got those mixed up
19:09 thexyz kaeza: Exio is correct!
19:10 NekoGloop Uses 100% pure certified entropy
19:12 kaeza ...or sum up the ascii codes of the characters in a message posted by LM
19:13 VanessaE haha
19:13 kaeza 3000% entropy
19:13 mauvebic dont mention his name 3 times or he'll show up
19:13 Exio kaeza: entropy overflow
19:18 kaeza fuck this. C-a a
19:19 kaeza (select all, archive in Thunderbird)
19:19 Menche joined #minetest
19:21 Mati^2 joined #minetest
19:22 Taoki joined #minetest
19:24 kaeza PilzAdam, just in case you are planning to do that, water not renewable+finite liquids == disaster
19:25 kaeza an entire ocean went down a cave in my world :(
19:26 PilzAdam I dont plan to make lava not renewable
19:26 PilzAdam s/lava/water
19:26 kaeza good to know
19:27 STHGOM joined #minetest
19:28 rubenwardy kaeza: lol
19:28 RealBadAngel hi all
19:28 ShadowNinja PilzAdam: buckets should be able to pick up partialy full liquid nodes with liquid_finite
19:28 ShadowNinja hi RealBadAngel
19:28 kaeza hey RBA
19:28 STHGOM I'M BACK!!!!!!!!
19:29 PilzAdam ShadowNinja, Im not responsible for finite liquids
19:29 rubenwardy ShadowNinja: go on then, code it
19:29 PilzAdam ShadowNinja, proller is
19:29 RealBadAngel PilzAdam, lava coolin is not working good, it turns to stone liquids on diagonals, above and below
19:29 ShadowNinja this would be in minetest_game
19:29 PilzAdam RealBadAngel, and? is that not good?
19:29 ShadowNinja do you know how I can get the liquid level of a node?
19:30 RealBadAngel yes it is not good
19:30 RealBadAngel on diagonal when theres no contact?
19:30 * Mati^2 re
19:30 PilzAdam ShadowNinja, basically copy param2 of the node to the buckets inv meta and set it when placing the node again
19:31 RealBadAngel how can it be any good...
19:31 PilzAdam RealBadAngel, things also start to burn when they not tough lava directly
19:31 PilzAdam *touch
19:32 Mati^2 RBA hat recht das hat mir heute auch nicht gefallen
19:32 PilzAdam also it is way faster to do it like this
19:32 RealBadAngel PilzAdam, doesnt matter. make it right
19:33 RealBadAngel now it is just fucked up
19:33 bas080 joined #minetest
19:33 PilzAdam it isnt "fucked up", its just different from what you expect :-)
19:33 kaeza rubenwardy, https://dl.dropbox.com/u/100008207/screenshot_2130522046.jpg
19:33 STHGOM hello again ^U^
19:34 rubenwardy lol
19:34 RealBadAngel it is just fucked up. and lookin for excuses wont help
19:35 STHGOM water!
19:36 STHGOM we like water!
19:36 nmeum joined #minetest
19:36 nmeum what is the itemstring of wooden doors?
19:37 STHGOM i found out how to check
19:37 STHGOM you go in the lua
19:37 PilzAdam nmeum, doors:door_wood
19:37 RealBadAngel doors:door_wood
19:37 nmeum thank you <3
19:37 NekoGloop I had made a debugging tool for this purpose, seem to have lost it
19:38 RealBadAngel you can use UI to find any
19:38 RealBadAngel it shows that string in crafting guide
19:39 nmeum where can I find the crafting guide?
19:39 kaeza what is the mg_flag for jungles? v6_jungles?
19:39 Jeija left #minetest
19:39 NekoGloop Most likely there isn't one
19:40 RealBadAngel nmeum, https://github.com/RealBadAngel/technic
19:40 Exio kaeza: yes, v6_jungles
19:40 RealBadAngel UnifiedInventory is in technic modpack
19:40 NekoGloop and technic modpack is shit
19:40 RealBadAngel woof :P
19:40 STHGOM obsidian is very beautiful
19:41 NekoGloop InuRBA
19:41 Menche why is obsidian so tough? real-life obsidian is a type of glass
19:42 NekoGloop Because minecraft has tainted the minds of everyone
19:42 kaeza why not ObMese?
19:42 STHGOM O.O
19:42 mauvebic well this channel is a ray of sunshine today :p
19:42 STHGOM http://rockhoundblog.com/wp-content/uploads/2006/11/obsidian.jpg
19:42 Menche at least make it the toughness of normal glass
19:43 ShadowNinja how do I set metadata for a itemstack?
19:43 Menche ...but why does cooling lava make obsidian anyway?
19:43 STHGOM wiki :D
19:45 NekoGloop Because igneous rock
19:45 rubenwardy Menche: quick cooling lava should make basalt, cool cooling lava should make granite.
19:45 rubenwardy maybe
19:45 rubenwardy wait
19:45 Menche yeah, that makes more sense
19:45 STHGOM btw: does anyone know where SilverWolfLily22 is? http://forum.minetest.net/profile.php?id=3302
19:46 ShadowNinja same as luaapi.txt, is the string returned by get_metadata() a reference?
19:46 STHGOM what server?
19:46 RealBadAngel PilzAdam, http://i.imgur.com/sX7ZgN2.jpg this is why it is fucked up
19:47 RealBadAngel you know what will happen when i put water in the middle
19:47 Menche or, when any lava meets any water, the lava→basalt and water→steam
19:47 nmeum hm
19:47 nmeum does anybody know the itemstring of wodden planks?
19:47 Menche steam = falls up a certain number of nodes like sand+gravel fall down
19:47 Menche that would make more sense
19:48 ShadowNinja default:wood
19:48 nmeum thanks
19:48 rubenwardy Menche: or it could use particles, when/if https://github.com/minetest/minetest/pull/453 is added
19:49 Menche rubenwardy: that would be even better, yeah
19:49 RealBadAngel nmeum: http://i.imgur.com/vfjbJhd.jpg
19:51 nmeum is this your mod?
19:51 Menche my server has an updated version of cornernote's craft guide
19:52 ShadowNinja are partialy full finite liquid nodes sources or flowing?
19:52 kaeza Exio, thanks
19:52 Exio kaeza: for what?
19:52 Exio oh, v6_jungles
19:52 Exio yw :P
19:53 kaeza v6_jungles :P
19:53 Menche so, lava_flowing→stone and lava_source→obsidian? ...why?
19:53 proller joined #minetest
19:54 kaeza interesting sight: https://dl.dropbox.com/u/100008207/screenshot_2131787346.jpg
19:55 * Jordach has been working on a python block game
19:55 kaeza Jordach, fuck no
19:55 kaeza python is worse than java
19:55 Jordach kaeza, PyOpenGL
19:56 Jordach kaeza, 1 billion tris running at 30fps
19:56 kaeza wut
19:56 Exio code example?
19:57 kaeza err... forget my comment, and just go ahead
19:57 Exio for 'benchmark' here
19:57 STHGOM RealBadAngel: how do you use the constroctor in your technic mod?
19:57 VanessaE PilzAdam: menche's question reminds me, your hooks for redefining lava+water=something do not work
19:57 Jordach Exio, my technique is far more ingenius than occulsion currently
19:57 PilzAdam VanessaE, what?
19:57 VanessaE it isn't possible to hook into them from another mod to redefine what they do
19:57 Taoki joined #minetest
19:57 VanessaE the old code gets executed no matter what I do
19:58 Jordach is_voxel_visible == true; render_cube(x,y,z)
19:58 Jordach Exio, ^
19:58 PilzAdam VanessaE, can you show me your code?
19:58 Jordach anything that cant be seen isnt rendered and is skipped
19:58 VanessaE sokomine had a theory that the abm is cacheing the function call before my code gets to it
19:58 VanessaE sure
19:58 VanessaE lemme find the paste...
19:59 VanessaE http://pastebin.ubuntu.com/5624300/
19:59 VanessaE there it is
19:59 Exio i wonder why people still uses pastebin.ubuntu.com
20:00 Exio i don't want to login for having a raw paste
20:00 VanessaE except I also tried blah=default.cool_lava_source ahead of this, and default.cool_lava_source=blah also, neither helped
20:00 ShadowNinja proller: Are partialy full liquid nodes sources or flowing? and are full ones sources?
20:00 VanessaE Exio: it doesn't wrap lines or hide stuff out past 80-90 chars like the others do.
20:00 VanessaE that's why I use it for code.
20:00 RealBadAngel STHGOM, http://www.youtube.com/watch?v=gHXfBM3M4Yw
20:00 PilzAdam VanessaE, seems like passing functions to tables is call by value
20:00 VanessaE PilzAdam: maybe, I don't know.
20:01 Exio VanessaE: what "others"?
20:01 VanessaE Exio: oh, pastebin.com is the other one I've used
20:01 VanessaE actually not sure about any others.
20:01 PilzAdam VanessaE, can you try action = function(pos, node, aoc, aocw) default.cool_lava_source(pos, node, aoc, aocw) end in default mod?
20:01 proller ShadowNinja, full = source = 8level, flowing = 1..7 level
20:01 PilzAdam (in the abm)
20:02 VanessaE PilzAdam: sure.  in fact I think sokomine said that something very much like that would be needed.
20:02 kaeza it's fun playing with finite liquids
20:03 nmeum RealBadAngel: I installed your technic mod, but how do I use it?
20:03 Exio VanessaE: https://privatepaste.com/5dcb907505 ?
20:03 STHGOM error occured youtube
20:03 kaeza try finding a cave under a lava lake, make a hole on the ceiling of the cave, and enjoy while the cave slowly floods with lava
20:04 VanessaE never used that one exio, but watch what happens when you zoom in:  horizontal scrolling iframe.  bad.
20:04 RealBadAngel nmeum, delete creative folder from minetest_game. UI will replace it
20:05 VanessaE PilzAdam: testing it now.
20:05 Exio hm VanessaE
20:05 VanessaE PilzAdam: bingo.
20:05 RealBadAngel STHGOM, http://www.youtube.com/watch?v=FmMuDsHGAM0
20:06 thexyz great, http://gkoberger.github.com/stacksort/
20:06 VanessaE my code doesn't work (due to a bug), but now it is being called as desired.
20:06 PilzAdam VanessaE, okay, I will push it soon
20:06 VanessaE ok
20:06 VanessaE probably better do the same to the other one of course.
20:06 Exio http://ix.io/4ML/lua :D
20:06 sokomine pilzadam, vanessa: yes, it seems the value was passed
20:07 Exio VanessaE: now? :P
20:07 VanessaE Exio: perfect.  that's what a pastebin should do :-)
20:07 sokomine pilzadam: if it where like this in the default mod, the usual way of replacing/overlaying the function would work
20:07 * VanessaE goes off to debug her code.
20:07 berome joined #minetest
20:08 sokomine we ought to have some bug-npc roam around occasionally :)
20:10 VanessaE there, basalt works
20:10 VanessaE now to figure how why it won't make pumice
20:11 troller joined #minetest
20:11 NekoGloop Because pie
20:12 STHGOM yum
20:12 ShadowNinja will get_metadata() return "" or nil if the stack has no metadata?
20:12 PilzAdam probalby ""
20:12 NekoGloop It'll return "WTF IS WRONG WITH YOU THERE'S NO METADATA HERE"
20:15 lightsnout these are not the metadatas you are looking for
20:16 STHGOM there are not the metadatas we are looking for
20:16 kaeza these are not the metadatas they are looking for
20:17 lahwran joined #minetest
20:17 STHGOM hehe
20:17 STHGOM is there a IRC channel for minetest.org 30004?
20:17 kaeza yep
20:18 kaeza ##mtoctuteam
20:18 STHGOM thanks
20:18 VanessaE ok good, that's got it.
20:19 rubenwardy bye guys
20:19 kaeza cya ruben
20:19 STHGOM_ joined #minetest
20:20 rubenwardy kaeza: I am a bit stuck on the cNode.faceresize algorithms in .  you, or anyone else, is welcome to try
20:20 rubenwardy https://github.com/rubenwardy/The-NodeBox-Generator/blob/master/cNodes.cpp#L154
20:21 rubenwardy CDR_X_P is the dragger on the X=+1 side
20:21 rubenwardy bye all
20:21 rubenwardy left #minetest
20:21 celeron55 joined #minetest
20:22 rubenwardy joined #minetest
20:22 STHGOM_ how long will it take for STHGOM to leave?
20:23 STHGOM_ :D
20:23 VanessaE that long ;)
20:31 celeron55 joined #minetest
20:32 sokomine why can't lua handle something like if( not( list[ stringindex ] )) by default?
20:33 VanessaE PilzAdam: https://github.com/VanessaE/gloopblocks/commit/ec0d1713f6fcb3d2ff0c6ce2fa5428c99f4567fa
20:34 LunaVorax joined #minetest
20:37 kaeza VanessaE, what is the problem with that?
20:37 kaeza I mean, what error do you get?
20:38 VanessaE kaeza: that ^^^ code works.
20:38 VanessaE it just depends on the fix PilzAdam described being pushed to default/init.lua
20:38 twenty4 joined #minetest
20:38 VanessaE (without it, there will be no error, the default code will execute instead)
20:38 VanessaE (that's why I went ahead and pushed it)
20:39 kaeza ah.. sorry, thought it had erroneous behavior
20:51 kaeza joined #minetest
20:52 Uberi joined #minetest
20:52 STHGOM hi
20:53 Uberi o/
21:06 kaeza the tunnel machine is boring -.-
21:06 prestidigitator joined #minetest
21:06 kaeza sup prestidigitator
21:06 harrison cremate the parasite : a masterpiece threat
21:06 prestidigitator Hello folks.  Anyone here familiar with Mapgen development?
21:07 Uberi kaeza: clearly you are not using enough TNT :P
21:07 jin_xi prestidigitator: yes, ask hmmmm
21:07 prestidigitator Well, I'm playing with some alternate noise algorithms, like Improved Perlin Noise and Simplex Noise.
21:07 kaeza Uberi, hmm... nice idea
21:08 prestidigitator ...and I was wondering if there's an easy way to test Mapgen performance.
21:08 Uberi yeah
21:08 * kaeza is installing the nuke mod :D
21:08 Uberi walk around
21:08 prestidigitator Anything built in to the game, or scripts, or....
21:08 Uberi if the computer melts, it's too slow
21:08 Uberi if the universe ends before the map generates, it's too slow
21:08 prestidigitator LOL.  Good point, but I'd like something quantitative if possible.
21:08 twenty4 Use a stopwatch?
21:09 Uberi prestidigitator: well I'm sure there is some way of doing so, I remember seeing a bunch of statistics a while back
21:09 prestidigitator If there isn't anything, I can go ahead and build some stand-alone test programs and just test the speed of function calls, but if there's something already there to use, I'd prefer that.
21:09 Exio in the log you should get some "useful things"
21:09 kaeza wasn't there an obscure command line switch for timing purposes?
21:09 Exio grep ms ~/.minetest/debug.log or debug.log or so
21:10 prestidigitator Ah. Okay.  Maybe I'll look at changing the log level.  I did see something about that in the example config file.
21:13 kaeza prestidigitator, have you seen my reply in the LuaJit thread? http://forum.minetest.net/viewtopic.php?pid=76667#p76667
21:13 prestidigitator Ah.  I hadn't, no.
21:14 prestidigitator The problem with using static libraries is that any shared libraries loaded dynamically that use symbols the main program didn't use will fail to link.
21:15 prestidigitator So if the program P (minetest) uses static library A (e.g. LuaJIT), but doesn't use symbol S from it, and library B is loaded dynamically at some point and needs symbol S, too bad.
21:15 prestidigitator B will fail to link.
21:15 kaeza ah! I get your point now
21:16 prestidigitator However, if A was a shared library, all of its symbols will be available (unless some are explicitly not exported).
21:16 kaeza hmm... thinking about it, I guess LuaJit will break IRC mod
21:16 prestidigitator Maybe.
21:16 kaeza because it uses a built-in lua library (a sort of hack)
21:16 STHGOM kaeza
21:17 rsiska joined #minetest
21:17 prestidigitator It's just better to always stick with dynamic libraries UNLESS there's a really tight requirement on process space or something.  If you're running in a very limited environment and using only a small portion of a library, it MIGHT be worth linking statically.
21:18 kaeza STHGOM,
21:19 STHGOM kaeza
21:19 Uberi or if you hope to avoid the ridiculous dependency issues when trying to distribute something on linux
21:19 prestidigitator There also used to be problems initializing static objects in C++ from static libraries.  I'm not sure if this is as much of an issue anymore, but such initialization was specified and well-defined for shared libraries, and still is.
21:19 STHGOM check your minetest
21:19 prestidigitator True, Uberi, though you can usually ship the shared library with the application if that is a concern, so linking statically probably still isn't the only option.
21:26 prestidigitator All right.  Sorry for the brief visit, but I'm going to be off again folks.  Thanks for the info, and see you around!
21:27 john_minetest joined #minetest
21:27 john_minetest Hello.
21:27 Uberi hi john_minetest
21:28 STHGOM howdy pardner!
21:28 john_minetest Finally back on a proper OS... My Linux Laptop has got serious hardware problems but it works at the moment.
21:29 john_minetest nvidia graphics... okaaaay... it is like 5 years old. But the rest works. So - crappy nvidia :D
21:30 ShadowNinja PilzAdam: https://github.com/minetest/minetest_game/pull/152
21:32 VanessaE ShadowNinja: param2 is the "fullness" of the node?
21:33 ShadowNinja yes
21:33 VanessaE nice touch,
21:33 kaeza STHGOM, http://forum.minetest.net/viewtopic.php?pid=75789#p75789
21:33 STHGOM thank you!
21:34 ShadowNinja < proller> ShadowNinja, full = source = 8level, flowing = 1..7 level
21:34 STHGOM i so HAPPY!!!!!!!!!!
21:35 kaeza np ;)
21:36 STHGOM i want sign up!
21:36 PilzAdam ShadowNinja, doesnt the engine use a mask to store the level of the liquid?
21:36 kaeza good timing LAD bumped it right now
21:36 Uberi paramtype2="liquid"
21:37 STHGOM ?
21:37 TheLastProject joined #minetest
21:38 ShadowNinja PilzAdam: The level is stored in param2
21:38 Uberi liquid level is stored in param2 if drawtype="liquid", I mean
21:38 twenty4 Alright, if I'm trying to create a right-click menu, I just need to add a formspec to the metadata, right?
21:38 STHGOM who do i talk to for sign up?
21:38 Uberi ShadowNinja: does this mean I can pick up infinite sources in a bucket and carry them back to base?
21:38 Uberi twenty4: correct
21:38 Uberi assuming you mean a node
21:38 twenty4 I do
21:39 kaeza given that everyone is bitching about new features (read: 0gb.us), should I start bitching about LuaJit?
21:39 Uberi yeah that should work
21:39 ShadowNinja Yes, however they will turn back into flowing if you give them some space and you have liquid_finite on
21:39 Uberi kaeza: what's wrong with luajit? I don't really mind either way myself though
21:40 kaeza Uberi, it'll prolly break IRC mod :(
21:40 Uberi ShadowNinja: can this be preserved somehow?
21:40 ShadowNinja what do you mean?
21:40 Uberi kaeza: surely luajit users have some way of using luasockets
21:40 VanessaE luajit stopped working after a bug (of a sort) was introduced in builtin/misc.lua
21:40 Uberi ShadowNinja: the infinite springs we can find underground are terribly useful
21:40 VanessaE (a nil being passed to the unpack() function instead of a table)
21:41 Uberi since all liquid is finite when enabled, we need a nice infinite spring to have infinite water, for example
21:41 VanessaE I sure wish someone would push a fix for that so I can put luajit back on my server
21:41 ShadowNinja You can pick those up like you would nornaly
21:41 Uberi ShadowNinja: but do they stay infinite after you put them back down?
21:41 kaeza VanessaE, do you have any logs of the error (with the backtrace from Lua)?
21:41 ShadowNinja not if you have finite_liquid on
21:42 ShadowNinja I could make it do that if you wanted
21:42 Uberi oh yes that would be great
21:42 VanessaE kaeza: http://pastebin.com/zpagndN8
21:43 VanessaE (excerpt from -dev log)
21:43 Uberi with finite_liquid enabled you need to basically mine for an infinite water source, but then you can't taje it back to base with yo
21:43 Uberi u
21:43 PilzAdam ShadowNinja, the engine uses LIQUID_LEVEL_MASK (0x07) to store the liquid level in param2
21:43 VanessaE no backtrace was generated when that error happened.
21:44 ShadowNinja PilzAdam: so it is stored in param2, correct?
21:44 PilzAdam yes, but other things too
21:44 kaeza ah... hmm that should be trivial to fix I guess
21:44 PilzAdam e.g. if the liquid is flowing down
21:44 Uberi hmmmm: or use timer.func(unpack(timer.args or {}))
21:44 STHGOM Unreal 4 minetest
21:44 Uberi lua has no ternary
21:45 troller PilzAdam, when liquid_finite - flowdown not used
21:46 troller only level, and i want to increase max levels to 64 or 127
21:46 PilzAdam troller, so is it "safe" to read the level from param2 without the mask?
21:47 PilzAdam (read and set)
21:47 VanessaE kaeza: a proper fix would also throw out the Lua interpreter entirely and use luajit directly (rather than the hacky way RBA and I were using).  That is already planned.
21:47 troller now its looks much better, but may cause small liquid broke non- finite old saves
21:47 VanessaE so I will wait.
21:47 hmmmm ah, thanks uberi
21:47 troller PilzAdam, for finite - yes
21:47 ttk2 joined #minetest
21:48 hmmmm vanessae, try replacing that one line with what uberi said and see if luajit works then
21:48 VanessaE sure
21:48 Uberi is that fixed yet? I don't think I should make a pull req for a 1 line change
21:49 PilzAdam ShadowNinja, also: use newstack.metadata instead of newstack["metadata"]
21:50 Uberi oh VanessaE, did you see my suggestion to improve loading speed of pipeworks?
21:50 VanessaE no, hold plz while I sort this out
21:51 PilzAdam ShadowNinja, and here https://github.com/ShadowNinja/minetest_game/commit/54ad7ce98106de0f9095d7907b11d08a6bf29d06#L0R46 use if fullness and minetest.setting_getbool("liquid_finite") then
21:51 troller PilzAdam, ShadowNinja  but for source - used bit 8 for infinity
21:51 Uberi adding preexisting inventory images to node defs that aren't in the inventory means less time spent making inventorycubes
21:51 Uberi I can totally say it sped up mesecons loading times by 2-3 times
21:52 PilzAdam ShadowNinja, to keep infinite source just remove "if fullness > 8 then fullness = 8 end "
21:52 PilzAdam and use " if fullness >= 8 then " to detect whether to place a source block
21:53 john_minetest joined #minetest
21:53 john_minetest joined #minetest
21:54 john_minetest Hello. As I said: "My hardware runs at the moment"... Well, now it doesn'T work anymore. And now I have to work with windows again... yay.
21:54 VanessaE hmmmm:  http://pastebin.com/CKRkgw2z
21:54 hmmmm vanessa, yes?
21:54 VanessaE after deleting the minetest binaries and copying in the luajit binary.  I believe this is the output we wanted, yes?
21:54 hmmmm erm
21:54 hmmmm no
21:55 twenty4 Windows isn't that bad, just non-free and a bit bloated
21:55 hmmmm remember what happened the last time you tried to use luajit?
21:55 VanessaE yes, it worked. :)
21:55 hmmmm lua errored out on that one line
21:55 VanessaE wait wait
21:55 VanessaE you're jumping the gun
21:55 Uberi well it looks successful enough to me
21:55 VanessaE I first had to re-compile and re-link against luajit.  this ^^^ is that step, before editing mist.lua
21:55 VanessaE misc*
21:55 john_minetest twenty4: And it only has got one workspace. And the program updates must be made manually (default).
21:56 john_minetest gtg, bye.
21:56 Uberi see ya
21:56 ShadowNinja does lua have a way to operate on bits?
21:56 twenty4 goodbye
21:56 Uberi ShadowNinja: not easily
21:56 kaeza ShadowNinja, Lua 5.2 has a bitwise library
21:56 VanessaE Uberi, hmmmm:  in which case, luajit is working.  :-)
21:56 mauvebic bits?
21:56 VanessaE (because I've also edited misc.lua)
21:56 Uberi math.floor(x/2^n) <= bit shift right
21:57 VanessaE so uberi's suggestion fixes it.
21:57 mauvebic i saw something on that lemme lookup me history
21:57 hmmmm okay
21:57 Uberi woooo
21:57 Uberi x*2^n <= bit shift left
21:57 STHGOM cya everybody
21:57 kaeza cya
21:57 Uberi bye
21:57 VanessaE I just wanted to be sure that that paste ^^^ indicated that it immediately linked against the binary I provided.  I can never be sure about those build messages.
21:57 troller PilzAdam, ShadowNinja i think when you place _float 3lev to exist block with _float 2lev -> must be placed float 5lev
21:57 ShadowNinja I want to check bit 8 of a number
21:57 STHGOM if someone would tell LAD that i want to join server i would be very grateful
21:58 troller ShadowNinja, >=127
21:58 theTroy1 joined #minetest
21:58 STHGOM this server http://forum.minetest.net/viewtopic.php?pid=75789#p75789
21:58 mauvebic standard lua reads only bytes (smallest)
21:58 ShadowNinja troller: I did that, you can fill liquid nodes
21:59 troller super!
21:59 mauvebic is minetest' lua 5.2?
21:59 VanessaE hmmmm, Uberi:  I have deployed the luajit build to my server.
21:59 Uberi woooo
21:59 kaeza mauvebic, nope
21:59 mauvebic poop
21:59 kaeza 5.1
22:00 mauvebic lua 5.2 ships w/ bit32 " that adds support for bitwise operations."
22:00 Uberi ShadowNinja: math.floor(x/256)
22:00 Uberi returns 1 on bit 8 true, 0 on bit 8 false
22:00 kaeza maybe someone can backport that to 5.1...or update MT to 5.2 :P
22:00 mauvebic http://lua-users.org/wiki/BitwiseOperators
22:01 Uberi I'd definitely prefer the latter, kaeza
22:01 mauvebic me too
22:01 Exio http://xkcd.com/612/
22:01 mauvebic backporting seems hackish and destined to bug *something* lol
22:01 Exio the ETA for luajit
22:01 mauvebic lol thats true for all progress bars lol
22:02 kaeza Exio, lol
22:02 Uberi 99%... for 4 hours
22:02 troller float lands in core! https://github.com/proller/minetest/tree/flolands - works but need to tuning
22:02 mauvebic though very reflective of the average workday lol
22:03 mauvebic i think im done spawning galactica, at 1.25km long, it took a while lol
22:03 mauvebic it should be 1.45km but that busts the converter (too many nodes lol)
22:04 kaeza dafuq? :O
22:04 Uberi very cool troller, can I get a screenshot? :P
22:04 troller compile , use mapgen= indev and get 8)
22:05 troller or h4.setun.net:30001
22:05 Uberi :O
22:05 Uberi well you probably already know which one I'm choosing
22:05 troller compiling? 8)
22:05 Kacey joined #minetest
22:07 Kacey hi all
22:07 Uberi hey Kacey
22:07 Kacey gotten your website forum-ized yet?
22:08 kaeza http://forum.minetest.net/viewtopic.php?pid=76679#p76679
22:08 mauvebic damnit, i cant load the whole ship into view without chunks unloading :(
22:08 Uberi nah Kacey, still working on my new article
22:08 Kacey lol ok
22:09 Uberi you can see so far what I have at the GH repo, I'm updating the site manually via FTP at the end of the day
22:09 khonkhortisan kaeza, that person's map doesn't exist
22:10 LunaVorax joined #minetest
22:10 twenty4 Formspec doesn't seem to be working. I'm fairly certain I've formatted the string correctly, but nothing appears and I don't get any sort of error.
22:11 mauvebic print your formspec here
22:11 Uberi can you paste your code?
22:11 Uberi try pasteall.org
22:11 mauvebic or the part that aint appearing
22:11 twenty4 one sec
22:11 mauvebic prolly missing brackets or colons
22:11 PilzAdam VanessaE, https://github.com/PilzAdam/minetest_game/commits/stonebrick
22:12 VanessaE there, my build instructions have been updated on the forums
22:12 VanessaE http://forum.minetest.net/viewtopic.php?pid=76627#p76627
22:12 twenty4 http://pastebin.com/p7yfNVaM
22:12 VanessaE follow this and with a little luck, your build will be running luajit
22:12 VanessaE PilzAdam: that sounds fair.
22:13 kaeza khonkhortisan, ?
22:13 VanessaE I should probably do the same with moretrees, since it has its own jungletree aliases
22:13 PilzAdam VanessaE, its still stupid since moreblocks already has tens of aliases in it
22:15 VanessaE well think long term:  other stuff from moreblocks may find its way into the default game - perhaps the rest of the base mod.
22:15 VanessaE (not the stairs stuff)
22:15 PilzAdam definetly not
22:15 VanessaE well maybe not at your hand :-)
22:16 ShadowNinja can I specify param2 in an itemstring?
22:16 PilzAdam ShadowNinja, an itemstring has no param2
22:16 mauvebic except maybe for sweepers (what are those?)
22:16 VanessaE but someone else might decide in the future that other stuff like those coal/iron checker blocks (very useful for bathroom and kitchen floors)
22:16 VanessaE might belong.
22:16 VanessaE mauvebic: used to remove books from a bookshelf, to make an empty one.
22:16 PilzAdam VanessaE, and also Calinou (the developer of moreblocks) has agreed to add those aliases
22:17 VanessaE oh nice
22:17 VanessaE " *** - joined the game. "
22:17 mauvebic coal and iron checker seems odd, theyre used as ingredients normally, not the base floor itself?
22:17 ShadowNinja Is there a way I can get a infinite liquid source without writing some code especialy for it or finding one?
22:17 mauvebic like, you could turn metal into a metal grated floor
22:17 PilzAdam VanessaE, I would agree to add those aliases to minetest_game if moreblocks would become obsolete through the additions in minetest_game
22:18 VanessaE PilzAdam: exactly, now you're seeing where I was going with that
22:18 Uberi ShadowNinja: got worldedit?
22:18 PilzAdam VanessaE, I saw it all the time...
22:18 PilzAdam nvm
22:18 ShadowNinja can it specify param2?
22:18 Uberi ShadowNinja: //lua command executes lua code
22:19 PilzAdam ShadowNinja, just add param2 = 2^8 to add_node
22:19 PilzAdam (to get infinte sources)
22:19 VanessaE hah
22:19 VanessaE found a bug in mesecons :-)
22:19 Uberi oh?
22:20 mauvebic you know, farming and basic seed sources (along with other basic plants) should be default too
22:20 Uberi if it's about luacontrollers, I'm going to leave
22:20 VanessaE http://pastebin.ubuntu.com/5626592/
22:20 PilzAdam VanessaE, but I think for now (since we add only one block from moreblocks) moreblocks isnt obsolete so adding the alias to minetest_game isnt necessary
22:20 VanessaE Uberi: no, microcontrollers this time :D
22:20 Uberi aw man
22:20 khonkhortisan µC
22:20 jojoa1997 joined #minetest
22:21 ShadowNinja PilzAdam: I already wrote the code properly, I just need to test it
22:21 Kacey i need stairsplus
22:21 troller ShadowNinja, dig in minimal game
22:21 Uberi I'll look at it VanessaE
22:21 PilzAdam ShadowNinja, also test without liquid_finite
22:22 VanessaE ok
22:22 Uberi but troller's island gen is so awesome
22:22 jojoa1997 SHADOW WHAT YOU MAKING AND I HAVE READ LOGS
22:22 Uberi so you might need to wait a while
22:22 jojoa1997 sorry cant tell if caps is on in tablet
22:22 troller ShadowNinja, better noclip , flydown, find water blocks - they infinite
22:22 Uberi also do you know what turquoise sand is?
22:23 jojoa1997 are lava and water springs added to minetest_game?
22:23 mauvebic volcanos :P
22:23 mauvebic coral reefs :p
22:23 jojoa1997 Uberi could i see a pic of this island gen
22:24 Uberi jojoa1997: join the server and see it for yourself!
22:24 Uberi or wait a bit while I get imgur open
22:24 troller jojoa1997, https://github.com/minetest/minetest_game/pull/128
22:24 Uberi lemme get a good view first
22:24 twenty4 The formspec issue doesn't seem to be because of a misplaced comma or something; I've tried directly copying the code from the furnace code
22:24 jojoa1997 ok then it isnt merged yet :(
22:25 Uberi http://imgur.com/tR2m5HA
22:26 twenty4 dat's pretty neat
22:26 Uberi join the server, see it for yourself
22:26 jojoa1997 is that the sky island mod
22:26 jojoa1997 i cant on tablet
22:26 Uberi no, it's a new mapgen
22:27 jojoa1997|Tablet oh cool could you get a pic of one in water and how big are they
22:27 Uberi the ones in the pic are average sized
22:27 Uberi and I haven't seen any water eyt
22:28 Kacey what server is that Uberi?
22:28 jojoa1997|Tablet so they are floating kinda redundant
22:28 Uberi Kacey: scroll up, it's there somewhere
22:29 Uberi anyways I should fix that mesecons bug
22:29 Kacey i don't see it
22:30 Uberi (6:05:16 PM) troller: or h4.setun.net:30001
22:31 Kacey aah
22:33 jojoa1997|Tablet joined #minetest
22:33 mauvebic top right corner: http://ompldr.org/vaHQyaw/map.png
22:33 jojoa1997|Tablet Sweet
22:34 jojoa1997|Tablet Just got android chat to auto connect with minetest
22:38 khonkhortisan it was harder to get #minetest to autoconnect with you
22:38 khonkhortisan (setting up an irc server)
22:38 jojoa1997|Tablet What do you mean
22:39 jojoa1997|Tablet It is an auto join. Pretty much the app automatically type /join #minetest for me
22:39 khonkhortisan it's a joke
22:39 jojoa1997|Tablet Oh
22:40 twenty4 so does anyone have any idea why my menu might not function? http://pastebin.com/p7yfNVaM I don't think it's a punctuation thing, since I've tried it with correctly formmatted lines from other blocks. Is there something obvious I'm forgetting?
22:41 jojoa1997|Tablet Can anyone explain http://forum.minetest.net/viewtopic.php?pid=76697#p76697
22:42 NekoGloop remove the space in fuel time
22:42 kaeza OMG! ZALGO!
22:42 NekoGloop ...?
22:43 jojoa1997|Tablet VanessaE ping
22:43 kaeza NekoGloop, http://knowyourmeme.com/memes/zalgo
22:43 twenty4 Z̤̘͖̐̇̈̋̿̽a̝͔̺͙̮͍̾̿l̢̫̱̽͂̍ḡ̵̨̯̣̩̤̘̣ͬ̒ͬ͟o̭͎̹̙̥̻͆̑̐ͅ!͎̙͙̙̰̪̲̺̔͑
22:45 VanessaE pong
22:46 VanessaE sorry, server's a little unstable due to a bug in mesecons
22:46 twenty4 "fuel time" is a string, so the space shouldn't matter, right? It also wasn't part of the formspec, but something else (which was functioning correctly)
22:46 jojoa1997|Tablet OK what does grass do. Does that mean we can have a way to get wool in default?
22:46 VanessaE why would you get wool from grass?
22:46 Kacey https://www.youtube.com/watch?v=XcxKIJTb3Hg noobs in minetest
22:47 jojoa1997|Tablet Grass-fibers-string-wool or grass-string-wool or grass-wool
22:47 VanessaE it's just grass, something to add a little texture to the landscape
22:48 jojoa1997|Tablet Maybe
22:48 NekoGloop kaeza, I really needed that screamer at the bottom of the pa-- wait, that was me screaming. Never mind.
22:48 jojoa1997|Tablet Grass-wool
22:48 kaeza hehe
22:48 jojoa1997|Tablet There is a sensible way without all the creative finders and sdtring
22:48 jojoa1997|Tablet Fibers and stringa
22:48 jojoa1997|Tablet Stringa
22:49 STHGOM joined #minetest
22:49 NekoGloop And I don't mean the content of the article.
22:49 jojoa1997|Tablet My tablet is meant to have auto correct STOP MESSING ME UP
22:49 twenty4 What tablet do you have?
22:49 jojoa1997|Tablet Nexus 7
22:50 jojoa1997|Tablet Small enough for teachers not to notice
22:50 jojoa1997|Tablet Jk I have it in front of them all the time
22:50 twenty4 It's the perfect size, I think. Not too small, not too large
22:50 jojoa1997|Tablet And they yell at others for having phones out :-)
22:50 jojoa1997|Tablet Kaeza spot on
22:51 jojoa1997|Tablet O mean twenty4
22:51 PilzAdam https://github.com/PilzAdam/minetest_game/commit/4c5cb106c36e2fbd908ee55c6f55f0e4138904bb
22:51 kaeza wut
22:51 PilzAdam ^ VanessaE
22:51 VanessaE jojoa1997|Tablet: there are really only two sensible ways to get wool:  Either make it from cotton from my flowers mod or pilzadam's farming, or get it from sheep.
22:51 jojoa1997|Tablet Wrong pwrson
22:52 jojoa1997|Tablet We need rat fur
22:52 jojoa1997|Tablet To make wool
22:52 VanessaE PilzAdam: seems legit
22:52 twenty4 Furs would be neat
22:52 jojoa1997|Tablet Pilzadam wool should buen
22:53 kaeza MOBF has fur
22:53 kaeza just kill a wolf
22:53 jojoa1997|Tablet Kaeza
22:53 jojoa1997|Tablet rats are ornal mobs in minetest
22:53 jojoa1997|Tablet origonal
22:54 kaeza ...
22:54 VanessaE jojoa1997|Tablet: turn off autocorrect
22:54 VanessaE it's really fucking up your text :)
22:54 jojoa1997|Tablet thaT WASNT AUTO CORRECT
22:54 jojoa1997|Tablet i had switched to keyboard mid sentence
22:55 VanessaE "Martin, look!  My iPhone lied for me!" --Gabriel Iglesias
22:55 jojoa1997|Tablet now all errors are my own :-)
22:55 VanessaE haha
22:55 STHGOM joined #minetest
22:55 jojoa1997|Tablet is armor in future for minetest
22:56 Kacey already in
22:56 jojoa1997|Tablet minetest_game
22:56 VanessaE I sure hope not
22:56 jojoa1997|Tablet would be nice to have fall protection
22:56 jojoa1997|Tablet and lava protection
22:56 jojoa1997|Tablet obsidian armor = lava protection
22:57 kaeza jojoa1997|Tablet, Hazard Suit FTW!! :D
22:57 jojoa1997|Tablet wood = fall
22:57 kaeza (from survival_modpack)
22:57 jojoa1997|Tablet havent been able to try it
22:57 Uberi hey hmmmm, can you revert fc5d2074b99d22022d2bf8e693351274bc3f6d09? it completely breaks minetest.after
22:58 Uberi the variadic parameter is ..., not args
22:58 Uberi l24 should be "table.insert(minetest.timers_to_add, {time=time, func=func, args=...})"
22:59 kaeza Uberi, etest.timers_to_add, {time=time, func=func, args={...}})
22:59 kaeza pastefail
22:59 kaeza you get the point
23:00 Uberi yeah
23:00 Uberi wait hold on
23:00 Uberi yeah
23:01 jojoa1997|Tablet i love how minetest has a mod manager and can support different texture packl sizes already
23:01 jojoa1997|Tablet with minecaft it is anoying
23:02 jojoa1997|Tablet who is Sphax
23:02 kaeza mod manager? O.o
23:02 thexyz debate on why debate on small things
23:02 jojoa1997|Tablet yeah configure
23:02 thexyz http://forum.minetest.net/viewtopic.php?id=5153
23:02 thexyz good
23:03 jojoa1997|Tablet kaeza we have a mod manager for each world
23:03 jojoa1997|Tablet minecraft could haVE it only for the game
23:03 jojoa1997|Tablet gtg bye
23:03 kaeza ...
23:04 Kray joined #minetest
23:06 Kacey hi Kray
23:08 cisoun joined #minetest
23:09 Kacey hi cisoun
23:12 khonkhortisan Hi khonkhortisan
23:13 * khonkhortisan Hello khonkhortisan
23:13 khonkhortisan how are you?
23:13 * khonkhortisan I'm fine.
23:13 * Uberi hands khonkhortisan a sock puppet
23:13 twenty4 are- are you talking to yourself?
23:13 khonkhortisan gotta get me some googly eyes
23:13 Uberi no, he's talking to Mr. Smelly
23:14 PilzAdam Uberi, https://github.com/PilzAdam/minetest/commit/1e2d9542fa849fbd8cc89233e4e76eb5f1ee7b55
23:14 khonkhortisan I read it as if Kacey was saying hi Kacey, but he said Kray.
23:14 Uberi PilzAdam: that's missing an = before the { though
23:14 Uberi I think it's a syntax error
23:14 PilzAdam oh
23:14 Uberi wait no it's a runtime error actually
23:15 Uberi lua func call syntax is too flexible for its own good
23:15 PilzAdam an despite of that
23:15 PilzAdam *and
23:15 khonkhortisan I didn't notice the =, I just noticed that {...} probably wouldn't run
23:15 Uberi khonkhortisan: it means the variadic parameter
23:15 * Uberi learned about it 10 minutes ago on Wikipedia
23:16 khonkhortisan cool
23:16 PilzAdam https://github.com/PilzAdam/minetest/commit/d6026a5fee11722798ddcb1e4d0b5638f16ba9ce
23:16 PilzAdam is now everythin perfect?
23:17 Uberi I'd say so yeah
23:18 Kacey the irony of that statement
23:18 khonkhortisan You're using "or", which wouldn't fly if it was c++
23:19 Uberi but lua has no ||
23:19 khonkhortisan and c++ has no unless-otherwise case
23:19 PilzAdam Kacey, that was intentionally; last time I said this I misstyped unintentiononally and VanessaE thought it was pretty funny
23:20 PilzAdam so I keep misstyping it :-)
23:20 Uberi really wish lua had a select-case
23:20 * khonkhortisan found a sealed 2x3x4 cave at y=7.9
23:20 Uberi khonkhortisan: what is this? a coordinate for ants? :P
23:20 VanessaE haha
23:21 VanessaE PilzAdam: that last commit looks good to me.
23:21 khonkhortisan (-400, 8.5, 48)(472035667543225445)
23:21 VanessaE (I didn't spot the missing = the first time tiehr)
23:21 VanessaE either*)
23:22 Uberi khonkhortisan: (x, y, z)(seed)?
23:22 khonkhortisan yep
23:22 Uberi never seen that one before
23:24 khonkhortisan will torches ever be animated in-hand?
23:25 PilzAdam maybe....
23:29 jojoa1997|Tablet joined #minetest
23:32 jojoa1997|Tablet PilzAdam will we ever be able to switch texture packs midgame
23:32 PilzAdam maybe....
23:32 mauvebic why?
23:32 Uberi we have texture pack switching now?
23:33 jojoa1997|Tablet no
23:33 kaeza mauvebic, +1
23:33 jojoa1997|Tablet but i have 14 different texture packs in my texture folder
23:33 mauvebic id rather flickering nodebox textures and nodes being misplaced were fixed first lol
23:34 jojoa1997|Tablet it goes textures/all/<texture pack name>
23:34 mauvebic its like 1 in every 4 nodes now that instead of placing, replacing the node you're right click on
23:34 jojoa1997|Tablet mabe it is your game pack
23:34 jojoa1997|Tablet you do have too many nodes defined
23:35 mauvebic youre kidding right? lol
23:35 jojoa1997|Tablet you said so your self this weekend
23:35 mauvebic < 12 mods
23:35 mauvebic im not the one with a dozen texture packs lol
23:35 mauvebic and its a bug
23:35 jojoa1997|Tablet so only one is loaded at a time
23:35 jojoa1997|Tablet does it do that bug on all nodes or only certain types
23:36 jojoa1997|Tablet only see it on glass
23:36 mauvebic all
23:36 jojoa1997|Tablet as in when i plce glass is when i see it
23:36 kaeza I propose we get rid of the r-click code; it's a bit buggy, and most of the time the same effect can be achieved using on_placenode
23:36 jojoa1997|Tablet no
23:36 mauvebic no as in placing a glass ontop a cobble and instead the glass replaces the cobble, insert whatever nodenames you like, they all do this
23:37 jojoa1997|Tablet why get rid of right click
23:37 jojoa1997|Tablet tough a shift click would be nice
23:38 mauvebic is it the right click code thats doing this? i though someone said it was node placement prediction or something like that
23:38 jojoa1997|Tablet you need right click to place anyways
23:38 STHGOM joined #minetest
23:38 jojoa1997|Tablet cant you cofigure which click does what
23:38 mauvebic hes not talking about that right click
23:38 kaeza ^
23:39 jojoa1997|Tablet which rightclick
23:39 kaeza I'm talking about on_rightclick cb and associated stuff
23:39 jojoa1997|Tablet so now you dont want opening chests
23:39 mauvebic yeah its seriously buggy shit
23:39 mauvebic i tried with the doors, half the time one of the door nodes gets replaced
23:40 jojoa1997|Tablet never happens to me on nodeboxes
23:40 mauvebic like it cant decide weather to open the door or try to place a node
23:41 jojoa1997|Tablet gahh'
23:42 jojoa1997|Tablet chinese food upsets my stmach sometimes and i just went to a chinese duffet
23:42 kaeza maybe only leave r-click for entities
23:42 jojoa1997|Tablet no
23:42 jojoa1997|Tablet i hated not being able to dig doors
23:43 jojoa1997|Tablet especially with not being able to dig steel doors by hand
23:43 mauvebic whatever lets me place nodes without destroying another node, and open doors without destroying them too (no different than using onpunch) lol
23:43 Kacey http://forum.minetest.net/viewtopic.php?pid=76707#p76707
23:44 kaeza Kacey, nope. Neko will prolly just kill him by putting too many kittens on his head.
23:44 Kacey lol
23:44 * kaeza puts a kitten on NekoGloop's head
23:44 kaeza :P
23:45 * jojoa1997|Tablet eats kittens
23:45 * jojoa1997|Tablet nom nom nom
23:45 Menche joined #minetest
23:45 Kacey hi Menche
23:45 * jojoa1997|Tablet is a fluffy bed
23:45 Menche hi
23:46 jojoa1997|Tablet Hola i dont speak spanish
23:46 * jojoa1997|Tablet is doing spanish work
23:46 kaeza yo tampoco
23:46 jojoa1997|Tablet ?
23:46 Kacey haha kaeza
23:46 jojoa1997|Tablet what is tampocar
23:47 kaeza O.o
23:47 Kacey lol im dying from that one
23:47 jojoa1997|Tablet what
23:47 Kacey kaze said "i don't either"
23:47 kaeza jojoa1997|Tablet, "tampocar" can be translated to "neithering"
23:47 Kacey kaeza, even
23:47 kaeza it's not even a word
23:48 jojoa1997|Tablet yeah i just google translated it
23:48 Kacey or "me nether"
23:48 Kacey and it's funny because he is a native speaker (am i right?)
23:48 kaeza jojoa1997|Tablet, /me is native spanish speaker
23:48 shadowjay1 joined #minetest
23:48 jojoa1997|Tablet no hablo espanol porque aprendo espanol
23:49 Uberi bork bork bork
23:49 jojoa1997|Tablet is that right and i know kaeza and menche are spanish speakers
23:49 Kacey Menche is?
23:49 Menche no
23:49 kaeza menche speaks spanish?
23:49 Kacey haha
23:49 jojoa1997|Tablet uberi what is that
23:49 Uberi swedish chef
23:49 jojoa1997|Tablet oops wrong person
23:49 kaeza ah ok :P
23:49 Kacey lol
23:49 jojoa1997|Tablet it was on menche's server
23:49 Kacey yo no hablo espanol
23:50 kaeza Exio and NakedFury do
23:50 Kacey and i dont speak enlish either
23:50 jojoa1997|Tablet who wants to do my spanish homework
23:50 jojoa1997|Tablet it is free ;-)
23:50 Uberi hahahaha
23:50 jojoa1997|Tablet book page has been on my computer for an hour now
23:50 * Kacey hates the silent h in spanish. it is like a ninja to him
23:50 kaeza haha
23:51 kaeza (i just said a a)
23:51 jojoa1997|Tablet my favorite spanish verd
23:51 Kacey dear god what is a verd?
23:51 jojoa1997|Tablet trabajaba
23:51 jojoa1997|Tablet verb
23:51 Kacey trabajar?
23:51 jojoa1997|Tablet yep in the command form i think
23:51 kaeza ¿trabajo? ¿qué es eso? :P
23:51 * jojoa1997|Tablet looks in notes
23:52 * kaeza no conoce esa palabra
23:52 * Menche opens google translate
23:52 jojoa1997|Tablet nope imperfect "the worst part of spanish"
23:52 Kacey i cant copy and paste...
23:53 jojoa1997|Tablet trabajar in imperfect
23:53 Kacey infinitive
23:53 jojoa1997|Tablet trabajabamos
23:53 kaeza jojoa1997|Tablet, "trabajo" is infinitive
23:53 jojoa1997|Tablet i know
23:53 jojoa1997|Tablet no
23:53 kaeza or whatever, I'm no gud at gramer
23:54 Kacey trabajo is conjugated...
23:54 jojoa1997|Tablet non native speakers always good at grammer
23:54 Kacey bork bork bork
23:54 * Menche has always am well with grammar
23:54 jojoa1997|Tablet trabajar, trabajo, trabajas, trabaja, trabajamos, trabajais, trabajan
23:54 jojoa1997|Tablet what is bork
23:54 Kacey ais? is this spain?
23:55 jojoa1997|Tablet yep
23:55 jojoa1997|Tablet what is bork
23:55 jojoa1997|Tablet vosotros
23:55 PilzAdam does anyone here use my farming?
23:55 VanessaE I do.
23:55 Kacey this is.. wait for it
23:55 jojoa1997|Tablet me
23:55 Kacey 'MERICA
23:55 Kacey i use farming
23:55 jojoa1997|Tablet ?.?
23:55 jojoa1997|Tablet wha is mercia
23:55 kaeza jojoa1997|Tablet, "trabajo" also means "job" as in "it's a job for me" etc
23:55 PilzAdam jojoa1997|Tablet, how do you think is the growing speed of papyrus and cacti?
23:55 Menche i have farming and farming_plus
23:56 jojoa1997|Tablet horrible there is none
23:56 PilzAdam (in my farming mod)
23:56 jojoa1997|Tablet the should grow
23:56 kaeza PilzAdam, I use both farming and _plus too
23:56 jojoa1997|Tablet oh i like it
23:56 jojoa1997|Tablet same here all farming mods by pilzadam
23:56 kaeza seems fair
23:56 PilzAdam ok, thanks
23:57 jojoa1997|Tablet pilzadam add the growing papyrus to minetest_game
23:57 PilzAdam VanessaE, see?
23:57 Kacey jojoa1997|Tablet, http://www.urbandictionary.com/define.php?term=merica
23:57 Uberi I'd love growing stuff in mt_game
23:57 * VanessaE shrugs
23:57 jojoa1997|Tablet maybe add a new file called abms.lua
23:57 kaeza PilzAdam, just a little unrelated suggestion, maybe make pumpkins a little bit more common
23:57 jojoa1997|Tablet maybe add a new file called abms.lua
23:57 VanessaE I'm a proponent of stuff growing very slowly - only because it's easier on the CPU
23:57 jojoa1997|Tablet oops double post sorry
23:57 jojoa1997|Tablet pilzadam
23:57 jojoa1997|Tablet could you add the farming mod to default
23:58 STHGOM joined #minetest
23:58 PilzAdam for now I will only add growing of papyrus anc cacti
23:58 jojoa1997|Tablet it would make food soooooooo more easier to get since apples ARE STUPID
23:58 PilzAdam the other farming stuff will be added later
23:58 jojoa1997|Tablet also it adds to survival you could survive underground
23:58 jojoa1997|Tablet wait
23:58 jojoa1997|Tablet add the hoe and cotten now also
23:59 kaeza PilzAdam, while you're at it, can you add some kind of hunger thing to the TO-DO list?
23:59 jojoa1997|Tablet would yo do that?
23:59 VanessaE NO!!!!

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