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IRC log for #minetest-hub, 2017-12-21

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All times shown according to UTC.

Time Nick Message
00:16 Fixer loool https://www.youtube.com/watch?v=qv6UVOQ0F44
00:30 Fixer NES Flappy Bird
00:30 Fixer waat
00:48 Roger9 updated https://github.com/rdococ/effects (accidentally used 'Roger9' as 'username' though, so the new commit doesn't seem to be linked to me)
00:49 rubenwardy it's based on email not username
00:50 Roger9 but I used my public email from the profile...
00:50 rubenwardy roger9@Roger9.Home
00:50 rubenwardy heh
00:50 rubenwardy doesn't look right :)
00:50 Roger9 heh, whoops
00:50 Roger9 well, nevermind :P
00:50 rubenwardy git commit --amend --reset-author
00:50 Roger9 I did do that...
00:51 rubenwardy git config --global user.name    and    user.email   though
00:52 Roger9 I just did git config --global --edit
00:52 Roger9 and added a line for "email = (my email)"
00:52 Roger9 (ofc I put my email there, not literally "(my email)")
00:53 rubenwardy do git log, does the right email etc appear?
00:53 Roger9 nope
00:56 rubenwardy heh
00:57 rubenwardy make sue you do the amend after wards
00:57 rubenwardy and save the file
00:58 * Roger9 wonders if anyone's actually tried the mod
00:58 Roger9 although they probably have
01:10 Megaf back
01:10 Megaf That was nice and warm bike ride
01:11 benrob0329 Megaf: https://addons.palemoon.org/addon/pmopera/
01:11 benrob0329 better theme for Pale Moon? :P
01:14 Megaf Opera has tabs on the top
01:19 benrob0329 Megaf: thats an option
01:20 benrob0329 the entire UI is customization
01:21 benrob0329 *customizable
01:27 Megaf Just found this link http://paste.debian.net/plain/1001768
01:28 Megaf that's a single thing http://paste.debian.net/1001768/
01:28 Megaf (Made from several things, yes)
01:28 Megaf it's most likely a bug
01:29 benrob0329 Megaf: it doesn't do anything though...
01:29 Megaf nope, it's a bug
01:43 Megaf benrob0329: I think now i did all correct https://github.com/Megaf/nether-pack/commi​t/175db7fd45730a4236b63bd6457d11526e3a587f
01:44 Megaf I made other change tho,
02:06 Megaf night
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03:04 * benrob0329 uploaded an image: 2017-12-20.png (10KB) <https://matrix.org/_matrix/media/v1/down​load/matrix.org/YUeiWgCpewaOrxetAubosNcv>
03:04 benrob0329 Krock sfan5 ^^
03:04 benrob0329 friends of mine on Windows are having issues
03:05 benrob0329 latest stable, both x64 and x32 (MINGW)
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08:51 CWz does the anticheat that checks digging to far desides when the player digs too far based on the longest reach tool?
08:53 sfan5 benrob0329: tell him to run mt in a console window and check what it outputs
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09:16 Megaf benrob0329: tell htem to stop using drugs
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10:25 Megaf What's Minetes Discord?
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10:34 Megaf we dont have one, ok :)
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11:58 Megaf[m] Hm
11:59 Megaf[m] Benrob0329: ping
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14:22 benrob0329 Megaf: pong
14:38 * benrob0329 notes that servers should use jordan4ibanez's drops mod (fork of item_drop with improvements)
14:39 * benrob0329 also notes that he fixed the headache inducing pickup sounds that had the gain turned up to 10
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16:22 jas_ https://github.com/jastevenso​n303/snd/blob/master/init.lua lol
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18:35 sofar rubenwardy: maybe fix the screenshot in the Achievements mod?
18:55 sofar rubenwardy: https://forum.minetest.net/vi​ewtopic.php?p=305038#p305038
18:58 Krock never trust your formspec fields
18:58 sofar this mod has zero checking
18:58 sofar easy exploit, too
18:58 sofar almost as easy as this one:
18:59 sofar youtu.be/BGPP5nrOlbQ
18:59 Krock not anymore
18:59 sofar I know :)
18:59 sofar but it was still fun to make that exploit work
19:01 Krock afaik there's no node placement delay forced by servers, so that could be another problem with hacked clients. however, it's not such an important issue as CSM
19:01 sofar as in, I could place hundreds of nodes at once?
19:01 sofar that would be easy to exploit, too
19:02 sofar neat, I should try and build that exploit as well
19:02 benrob0329 Could place thousands
19:02 sofar you'd need to have the items in your inventory
19:02 benrob0329 True
19:02 sofar but yeah, not an issue in creative
19:02 benrob0329 That can probably be exploited as well
19:02 sofar client-side schematic placement
19:02 sofar lol
19:03 Krock ^
19:03 benrob0329 *sigh*
19:03 benrob0329 CSM was a mistake
19:03 sofar https://i.imgur.com/MlHm0Zg.gif
19:04 Krock could and was. I have such a filling tool (like in WE) which would work quite well if I hadn't messed up the position sorting
19:04 Krock sofar, wait where?
19:04 sofar your server, soon
19:04 Krock > implies I have a server
19:04 sofar once I get this exploit working :)
19:05 sofar I know you don't, I was just hypothesizing
19:05 Krock disabled anticheat also allows the opposite: digging away mountains (as long the blocks are loaded) in an instant
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19:47 Megaf https://imgur.com/gallery/Xroxo
19:47 Megaf Those ^
19:47 Megaf !title
19:47 MinetestBot Megaf: Happy almost Friday. - Album on Imgur
19:48 Krock it's already Friday in the east
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19:51 Jordach sofar: explain the CVSS
19:52 Jordach https://www.first.org/cvss/
19:52 Jordach never mind :^)
19:53 sofar just paste that thing into the website, and it explains how bad the vulnerability is
19:53 sofar hint: 9.9 score, lol
19:54 sofar (anything over 7 is "oh crap")
19:54 Sokomine Krock: as long as anticheat does not constantly reset the position due to some strange small discrepancy between where server and client each think the player ought to be...
19:55 rubenwardy No no no no. Noooo
19:55 rubenwardy yay remote code execution!
19:58 Megaf Can we remove CSM already?
19:58 Megaf Anyway, it has been created
19:59 Megaf now anyone could always just use older client with CSM and do whatever one wants
19:59 Megaf An uncontrollable monster has been born.
20:00 Aerozoic Is inchranet down temporarily?
20:01 rubenwardy Aerozoic, permanently I believwe
20:01 rubenwardy #ve-minetest-servers
20:02 Aerozoic oh, i'm surprised i didn't hear about that.
20:02 rubenwardy VanessaE may be able to tell you more
20:03 Krock researched a bit about vulnerability and found (probably) vsauce: https://www.cisco.com/
20:05 Megaf Wat vulnerability are you talking about?
20:05 rubenwardy <sofar> rubenwardy: https://forum.minetest.net/vi​ewtopic.php?p=305038#p305038
20:06 Megaf shouldnt minetest core or lua protect against that?
20:06 Krock nvm, it's really vsauce
20:06 rubenwardy Megaf, it would
20:07 rubenwardy however not if sandboxing was off
20:07 Megaf oh boy, that mod is terrible
20:07 Megaf !seen InterVi
20:07 MinetestBot Megaf: intervi was last seen at 2017-07-06 06:14:29 UTC on #minetest
20:08 Megaf !tell InterVi This mod should be deleted. It's gigantic security breach. https://forum.minetest.net/viewtopic.php?p=305038
20:08 MinetestBot Megaf: I'll pass that on when InterVi is around
20:09 Megaf well, at least the authors says it's a backdoor
20:09 Megaf But I'm scared that is even possible
20:09 Megaf imagine what that + CSM could do
20:09 rubenwardy it won't be possible to disable the sandbox in CSM
20:09 rubenwardy there may be vulnerabilities however
20:10 Megaf And on that bombshell..
20:10 Megaf I'm out for a bike ride.
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20:15 benrob0329 CSM was a horrid, horrid mistake
20:16 * rubenwardy wishes it were the client-side scripting we were promised
20:16 benrob0329 Lets push a 0.4.17 release and ask all distros to remove any remains of. 16
20:17 benrob0329 Oh wait, Ubuntu wont even get .16 until sometime in the next century
20:18 Fixer lol, no
20:18 Fixer you are overreacting
20:18 Fixer removing csm does not magically fix vulnerabilities
20:19 benrob0329 CSM is a vulnerability
20:20 rubenwardy technically no
20:20 rubenwardy CSM makes existing vulnerabilities easier, but isn't a vulnerability in itself
20:20 rubenwardy until we add server-sent scripts, that is
20:20 benrob0329 CSM wasn't even supposed to be for client installed mods, it was supposed to be for reducing the load on servers iirc
20:21 rubenwardy no, it was supposed to be for client-side prediction
20:21 rubenwardy reducing the load on servers would be a vulnerability for cheating
20:21 rubenwardy client-side prediction - better carts / entity movement, GUIs, audiovisual
20:21 benrob0329 Ambiance doesnt need to be on the server, it can be sent to the client
20:22 rubenwardy audiovisuals
20:22 rubenwardy nerzhul bastardised it with his WoW vision
20:22 rubenwardy http://dev.minetest.net/Client_scripting_plans
20:22 benrob0329 I dont think we need to take any hints from WoW
20:24 rubenwardy but any attempts to move it more into what it should be meets resistance from other core devs
20:24 rubenwardy https://github.com/minetest/minetest/pull/6670
20:24 rubenwardy because apparently I hate disabled people
20:25 shivajiva anyone running the shell mod would need to do it with mod security off, leaving themselves exposed, can't see that catching on.
20:27 sofar please note, that mod is insecure even with CSM disabled
20:27 Fixer yep
20:27 sofar it would be trivial to exploit even with CSM entirely removed
20:27 Fixer csm is helping uncover security vulnerabilies, see? see? si?
20:28 sofar it helped me make a packet fuzzer in lua, so it also helps me find and fix security issues, yes
20:28 sofar most importantly, it helps to validate that the fixes actually *fix* things
20:28 shivajiva lol I just thought it stopped anyone ignoring them, sure I pointed out it was a little slack on security
20:28 sofar which is critical, of course
20:29 rubenwardy yeah, I like how its exposed bugs which have always existed
20:30 rubenwardy any future development needs to be done to match the usecases in http://dev.minetest.net/Client_scripting_plans
20:43 benrob0329 That Github thread was depressing to read
20:57 sofar https://github.com/RuMinetestCoder/shell_mod/c​ommit/9e6042e06e089a2c504aa8ea0318f379072e9db5
20:57 sofar looks like he fixed it, lol
20:58 Fixer nice
21:00 nore at least that was quick
21:01 sofar yep, always good when people take action instead of putting the work off
21:01 sofar maybe I should scan the forum for some more exploits that aren't found yet, just as entertainment
21:06 nore sofar: btw, I should have fixed the furnace pr
21:15 VanessaE Aerozoic, rubenwardy: inchra is dead more or less.  with my impairments, and ShadowNinja AWOL, I can't maintain my ircd server, so I shut it and the related website down and moved my minetest servers to freenode #ve-minetest-servers.  Nate shut his ircd down also.  so all that remains is ShadowNinja's ircd, and ShadowBot, sorta.
21:15 ShadowNinja Hey! I'm still here! :-|
21:16 VanessaE ....
21:16 ShadowNinja I've been busy with school, but I'm on break now.
21:16 VanessaE dude I've been trying to reach you since mid november...
21:16 VanessaE well anyway, there ^ it is.
21:17 VanessaE you may want to poke at ShadowBot.
21:17 Aerozoic ok thanks
21:18 ShadowNinja VanessaE: I monitor my MT email, so you con do that when I'm not available on IRC.
21:19 VanessaE I don't know your email address.
21:19 VanessaE anyway re impairments:  I had a stroke on Nov 18.  I've been rather dysfunctional since, but recovering.
21:19 * benrob0329 notes that IRC is becoming equivalent to Freenode
21:20 VanessaE heh
21:20 VanessaE well if the shoe fits.
21:21 ShadowNinja VanessaE: It's my username at minetest.net  I think it's posted on the website.
21:21 benrob0329 Centralize it ;-)
21:21 rubenwardy aw man, not good. Hope you get well soon
21:22 Calinou hi
21:22 Calinou VanessaE: :( I hope you get well soon
21:22 ShadowNinja Yeah, it's on the credits page (and in the credits menu in the game).
21:22 VanessaE rubenwardy, Calinou you guys hadn't heard?
21:22 Calinou nope
21:22 rubenwardy I can host an irc node for inchranet if you like, up to you
21:23 rubenwardy well, providing it doesn't take more than a few hours to set up
21:23 Calinou these days, it sounds like everybody's dying
21:23 Calinou so I can't even keep up anyway
21:23 VanessaE ShadowNinja: I've been avoiding even trying to play, I can't operate the client fluidly anymore, at least not yet
21:23 VanessaE didn't think to look there
21:24 Megaf Oh boi. We gonabe tolkin baut CSM foh a realy long time
21:24 rubenwardy how does one get a fancy @minetest.net email? :D
21:24 Megaf dat eengleesh
21:24 benrob0329 VanessaE: prayers :-)
21:24 ShadowNinja VanessaE: Yeah, you have to kind of know where to look.
21:25 Megaf rubenwardy: I will have one too please :P
21:25 Megaf megaf@minetest.net looks good
21:25 ShadowNinja rubenwardy: I asked xyz to add it, I'm not sure if c55 has control of that now.
21:25 VanessaE well so long as I'm filling you guys in... rubenwardy, Calinou.. it affected my whole left side.  initially had a speech impediment (to myself I sounded drunk), poor balance, a veer to the left when walking, and it totally trashed my left hand dexterity
21:25 Calinou are you right-handed or left-handed?
21:26 VanessaE Calinou: right
21:26 VanessaE Megaf: dude, seriously... you bring that up NOW?
21:27 Megaf VanessaE: what? bring what?
21:27 VanessaE CSM.
21:27 Megaf no, they are talking about it, up there ^ scroll up
21:27 VanessaE stop changing the subject to something on-topic :P
21:28 ShadowNinja VanessaE: Sorry to hear, it seems I've missed a lot, I've been trying to catch up over the past few hours.
21:28 benrob0329 On-topic, whats that?
21:28 VanessaE ShadowNinja: yeah, you have.
21:28 VanessaE ShadowNinja: stop detaching your client :P
21:29 Megaf VanessaE: well, There's this guy working at my home now, a plumber or something, he had a stroke too, had a whole side paralyzed. Couldn't even go to toilet alone. That was couple of months ago. He fully recovered his movements now.
21:29 VanessaE thanks, benrob0329  :)
21:29 Megaf And he is like 50+ years old. I'm sure you will do fantastic VanessaE
21:30 VanessaE Megaf: I'm about 5 weeks out.  still some significant impairments.  I don't trust myself to code. :(
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21:31 Megaf VanessaE: according to him he does feels different, he is not the same. He says he is 76% recovered at this point.
21:31 Megaf Just don't give up ok? Keep pushing
21:31 VanessaE I don't plan to.
21:31 ShadowNinja VanessaE: I've been trying to avoid too many distractions...  Still managed to find some extra stuff to fill my free time though.
21:31 Megaf I had some ugly stuff happen to my brain too and here I am. Though I'm a terrible coder...
21:31 Calinou I have a lot of things to do this holiday too
21:31 Calinou :/
21:32 benrob0329 What's a holiday? Its just different work
21:32 Calinou yeah, pretty much
21:32 Megaf I basically stopped breathing for God knows how long and that killed a big chunk of my brain
21:32 Calinou involves occasional depression as well :P
21:33 * nore also has soooo many things to do this holiday
21:33 nore some of them minetest-related :)
21:33 rubenwardy woo :D
21:33 Calinou none of them here
21:33 nore like, working on inside the box a bit more ^^
21:33 rubenwardy aww
21:33 Calinou I don't have time to work on many projects anymore
21:33 Calinou to be fair, I don't like growing up
21:33 Megaf 19:33 <nore> some of them minetest-related :)
21:33 rubenwardy engine PRs pls
21:33 Megaf +1
21:34 * nore disappears
21:34 nore ehm
21:34 Megaf Calinou: meh, Kinda like, but I don't
21:34 nore I'll... see what I have time for :p
21:34 Megaf to much responsibility and stuff to do
21:34 rubenwardy tbh, engine dev isn't fun. It's so incredibly messy
21:35 nore yup
21:35 nore I wonder how we even keep going with that codebase
21:35 rubenwardy I'd like to get to a state where I can make a PR and enjoy making it
21:35 rubenwardy rather than making it just to make the engine better
21:35 rubenwardy what's QA again??
21:35 nore QA?
21:36 rubenwardy quality-assurance
21:36 rubenwardy it was a rhetorical question
21:36 nore aah :D
21:36 Calinou <nore> I wonder how we even keep going with that codebase
21:36 Calinou people in 2011: "not enough features!"
21:36 Calinou :D
21:36 Calinou I remember it all
21:37 rubenwardy lol, ^
21:37 nore I do as well
21:37 * nore was among these people :'(
21:37 * rubenwardy only joined in Jan 2012, but remembers it well then
21:37 nore and... some of my changes were basically hacks ^^'
21:37 * rubenwardy wished he joined a month earlier
21:37 nore heh
21:37 nore I think I joined in 2012 as well
21:38 * benrob0329 wishes MT was a proper lua game engine
21:38 benrob0329 As in a lua library
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21:38 rubenwardy a big issue we're going to have in the future is retaining developers
21:38 rubenwardy we have it now
21:39 Calinou -*- rubenwardy wished he joined a month earlier
21:39 Calinou you would have assisted to the creation of the most important mod ever
21:39 Calinou (is "assisted" correct here?)
21:39 Calinou (as in, "seen")
21:39 rubenwardy mesecons?
21:39 Calinou moreblocks :p
21:39 rubenwardy or more blocks
21:39 rubenwardy lol
21:39 Calinou and moreores
21:39 nore and more*
21:39 Calinou moremods
21:39 Krock moremobmods
21:40 rubenwardy well, there's to things - sufficient contributors, which may only make one PR and then disappear
21:40 rubenwardy and dedicated and competent developers
21:40 benrob0329 Two mods with questionable maintenance at times :P
21:40 rubenwardy you need both
21:40 nore dedicated developers is hard
21:40 rubenwardy yeah
21:40 nore I don't know how the wesnoth people for instance find all their time
21:40 rubenwardy dedicated meaning they put enough time in
21:40 rubenwardy not doing Minetest full timne
21:41 rubenwardy or the only thing they do
21:41 rubenwardy so dedicated is probably the wrong word
21:41 Calinou the power of NEETs
21:41 nore true - but finding people ready to invest *all* their free time in mt for a period longer than a month is basically impossible
21:41 Calinou (many open source games are led by people who don't have a job and aren't in education)
21:41 rubenwardy for example, paramat, nerzhul, and krock
21:41 Calinou Red Eclipse, Stunt Rally, Uebergame all are/were :P
21:42 nore Calinou: what's about being in education?
21:42 nore I don't really think you get more free time
21:42 rubenwardy yeah. We'd just need to make Minetest dev more addictive and fun
21:43 rubenwardy add loot boxes to development
21:43 benrob0329 Not using C++ :^)
21:43 Megaf lets just revert back to 0.3 and improve on that using all knowledge we acquired.
21:43 rubenwardy lol
21:43 Megaf and do a proper mod API based on Python or Go
21:43 benrob0329 Kek
21:44 benrob0329 But I like lua :-(
21:44 Megaf ok, we can support Lua and Go
21:45 benrob0329 Lua isn't the problem, its plenty fast for most things
21:45 benrob0329 The problem is unoptimized code
21:45 rubenwardy the problem is the API design generally
21:45 Megaf we have run in some Lua limitation actually
21:45 rubenwardy *cough* formspecs *cough*
21:45 Hijiri but I don't like Go
21:45 rubenwardy *cough* HUD *cough*
21:45 Hijiri what about HAskell
21:45 Hijiri Haskell*
21:45 rubenwardy oh god
21:45 Krock déjà vu
21:45 * Megaf LMAOS
21:46 benrob0329 Doing a check on every player, every globalstep is going to cause lag.
21:46 rubenwardy the only thing haskell is good for is compilers
21:46 rubenwardy anyone that disagrees is an academic
21:46 Megaf I haven't seen and used any Haskell ever, so yeah
21:46 Hijiri haskell is good for everything, it makes everything better
21:47 Megaf Hijiri: I'd say the same for Go
21:47 Hijiri I don't like Go's type system mostly
21:47 Megaf Hijiri: http://benchmarksgame.alioth.debian.org​/u64q/compare.php?lang=ghc&amp;lang2=go
21:47 Hijiri maybe we should use Rust
21:47 Megaf they are both amazing...
21:48 benrob0329 I'm neutral on both, but I've bought a book on Lua now so...
21:48 Megaf rust vs Go http://benchmarksgame.alioth.debian.org/​u64q/compare.php?lang=rust&amp;lang2=go
21:48 Calinou nore: I said that they're not in education
21:48 Megaf just replace language name in the link
21:48 rubenwardy most developers are in education, in fact
21:48 Calinou Rust is nice, if you can manage to write more than 500 lines with it
21:49 nore ^ indeed
21:49 Calinou it got painful for me in a 300-line CLI program
21:49 Calinou Nim is the language I'd rather use now
21:49 nore heh
21:49 Calinou if I had to use a noobified version of C++
21:49 Calinou (:D)
21:49 nore a lot of people I know here are learning Rust
21:49 Megaf dont put lua in that benchmark link, it's just painfully slow compared to everything else
21:49 Calinou as much as C++ is king, it sucks to write it :(
21:49 Calinou nore: are they listening to Fighting the Borrow Checker yet?
21:49 nore and they are constantly swearing at the type system
21:49 nore well, they managed to crash the compiler
21:49 * rubenwardy likes writing C++
21:49 Megaf I like C++ too
21:50 rubenwardy Minetest isn't good C++
21:50 nore also, to have programs that take exponentially long to compile
21:50 Calinou C++ doesn't even have a good build system or package manager that works in most use cases
21:50 Calinou Meson is nice, but it's (currently) not very popular
21:50 nore (without even wanting it)
21:50 benrob0329 Megaf: lua is only slow compared to compiled languages
21:50 Calinou and it doesn't handle package management (though "wraps" resemble a minimal version of it)
21:50 rubenwardy <nore> crash the compiler
21:50 Calinou benrob0329: it is slow compared to fast interpreted languages such as PHP
21:50 rubenwardy I did that loads with Haskell
21:50 Megaf benrob0329: Lua is slow compared to Haskell and Go
21:50 Megaf and Rust
21:50 nore rubenwardy: well, I wonder how long it would take to rewrite minetest to better C++
21:50 nore too long, I fear
21:50 benrob0329 Calinou: but PHP sucks :^)
21:50 Calinou nore: doesn't make sense indeed
21:50 rubenwardy yeah
21:51 Calinou modern C++ is nice, but very few projects can make use of it
21:51 rubenwardy you can make gradual improvemtns
21:51 nore hmmm, I often crash my own compilers
21:51 rubenwardy like, nuke Game and the input system
21:51 benrob0329 Megaf: both of those are compiled
21:51 Calinou anyway I'm doing Java for an university assignment
21:51 rubenwardy define the scope of all classes
21:51 nore Calinou: oh no, not Java :/
21:51 Calinou works for me
21:51 Calinou besides, it's not up for discussion anyway
21:51 Megaf benrob0329: lua still painfully slow compared to python3. http://benchmarksgame.alioth.debian.org/u6​4q/compare.php?lang=python3&amp;lang2=lua
21:51 nore yeah, I guess so
21:51 rubenwardy Java sucks
21:51 Calinou I prefer this to C++, because it's easier and we don't need C++ performance
21:51 * rubenwardy loves Kotlin
21:51 Calinou (for what we're doing)
21:52 Hijiri Kotlin is the new meme right
21:52 Calinou feel free to Javhate all you want, if you like wasting time
21:52 Calinou Kotlin is surely cool, we don't have time to look at it
21:52 nore I just don't even bother thinking about Java :)
21:52 nore or reading Java code, actually
21:52 rubenwardy Calinou, bear in mind, that I had a job writing Java
21:52 Calinou was it for Android?
21:52 rubenwardy yeah
21:52 benrob0329 Megaf: lua was twice as fast for some of those :-)
21:52 benrob0329 Plus LuaJIT
21:53 nore <Calinou> anyway I'm doing Java for an university assignment <-- btw, what are you studying?
21:53 Calinou rubenwardy: there's your problem :P
21:53 Calinou nore: computer engineering at the UTT
21:53 Calinou ("ISI")
21:53 rubenwardy Android dev is very nice with Kotlin
21:53 rubenwardy <3
21:53 Megaf Calinou: I studied computer engineering from 2009 to 2011
21:53 Megaf learned some C++, C and Assembly
21:53 Megaf "learned"
21:53 Megaf and FPGAs
21:54 nore oh, nice
21:54 Calinou we don't do C/C++/ASM here
21:54 rubenwardy I also had a project at uni in Java, glad to be rid of that
21:54 Calinou at least not on this level, I entered directly in 3rd year :P
21:54 Calinou (this year)
21:54 Calinou rubenwardy: was it a card game?
21:54 Megaf Now I'm doing Science in Information Technology
21:54 rubenwardy it was a multiplayer game based on a board game
21:54 rubenwardy with an AI
21:54 Calinou wow, so close
21:54 Calinou I'm doing a card game
21:54 Calinou teachers love card games
21:55 Hijiri give it a gacha slot mechanic
21:55 Megaf I'm doing an ATM...
21:55 rubenwardy the AI was written in Java, and based on minmax with alpha beta pruning
21:55 Hijiri and microtransactions
21:55 rubenwardy also, it was multiplayer networked
21:55 nore seems a lot of people here are students indeed :)
21:55 nore (or were students not long ago)
21:55 * benrob0329 disappeares
21:55 Calinou Hijiri: and Twitch integration
21:55 Megaf benrob0329: what do you do? :)
21:56 Calinou rubenwardy: oh, this one is much less complex
21:56 Calinou nore: didn't you hear? the Internet only has students on it /s
21:56 nore lol :D
21:56 Megaf Calinou: and almost no girls
21:57 Megaf I should buy a hat...
21:57 * nore hands Megaf a hat
21:57 Calinou buy a hat on the Sam Co. Supply Store
21:57 * Calinou already has a gibus
21:57 * Megaf googles
21:57 Calinou that was a TF2 reference :P
21:58 Megaf Calinou: crazy enough I found a nice store in the results
21:58 Megaf they don't sell hats tho
21:59 * Megaf googles online hat store
21:59 Megaf hats.com interesting
22:00 Megaf I could use this https://www.villagehatshop.com/product/al​l-fedoras/451139-3223/jaxon-hats-pinch-cr​own-crushable-wool-felt-fedora-hat.html
22:01 Megaf Red Hat https://www.villagehatshop.com/product/​all-fedoras/451139-3193/jaxon-hats-pach​uco-crushable-wool-felt-fedora-hat.html
22:01 Calinou haaaaats
22:02 benrob0329 Before my phone dies, I'd like to mention that we dont need rotating collision boxes for mobs. MC gets along fine without it
22:02 benrob0329 We just need better designed mobs :-)
22:03 Calinou Minecraft doesn't really have collision boxes per se anyway
22:03 Calinou (for entities)
22:03 Calinou it just pushes entities outwards
22:03 Calinou (except players-vs-players now, IIRC)
22:03 Calinou I remember the time-consuming, but oddly satisfying process of pushing someone slowly to their demise
22:04 Calinou :^)
22:04 Megaf hah
22:12 Fixer Calinou: lol yeas, another reason minetest sucks
22:24 garywhite joined #minetest-hub
22:25 benrob0329 Calinou: thats still something :^)
22:25 Calinou [it's something]
22:25 benrob0329 MC also doesnt show selection boxes by default
22:26 benrob0329 Something that drives me crazy
22:27 benrob0329 (Mostly Sarcasm) "We need to know what thing were hitting" then look at your crosshair
22:27 benrob0329 Or use an actual glow/highlight/outline effect around the model
22:27 rubenwardy agreed
22:28 rubenwardy although it is good to have response to whether the thing is in range, but a selection box is a rather clunky way of doing that
22:38 benrob0329 rubenwardy: Voxelands solved that with the adaptive crosshair
22:39 benrob0329 We could literally make 3 settable textures for each state
22:39 benrob0329 Normal, in range, hit
22:39 benrob0329 I think MT suffers from what I would like to call "Configuration Overcompensation"
22:40 benrob0329 Where extra options are added rather than good defaults, along with multiple options where there could be one
22:41 benrob0329 For example, entity selection boxes are somewhere completely different than node selection boxes, when the two should have been combined (they are linked anyways, the node highlight method changes the entity highlight method)
22:42 Fixer ---------k
22:51 benrob0329 Fixer: what does -----------k stand for? I'm assuming is supposed to be \*\*\*k
22:51 Fixer benrob0329: found a bug, but not in minetest
22:51 Fixer .____.
22:53 benrob0329 Fixer: you found a bug in the matrix?
22:53 Fixer no
22:53 benrob0329 You know that means they're listening, right?
22:58 halt_ joined #minetest-hub
23:01 rubenwardy benrob0329, sounds good
23:01 rubenwardy I'd support that
23:02 Megaf 20:40 <benrob0329> Where extra options are added rather than good defaults, along with multiple options where there could be one
23:02 Megaf Agreed
23:03 rubenwardy the problem is that people argue about what the default should be
23:03 rubenwardy so settings
23:03 Megaf I should stop saying I will fork Minetest and just fork it...
23:03 Fixer joined #minetest-hub
23:03 Megaf And fix all the problems in the fork
23:04 red-001 trying to set default just ends up with bikesheding
23:04 rubenwardy ^
23:04 rubenwardy also, forks will always die
23:04 Megaf Ubuntu is a fork of Debian, isnt it?
23:05 red-001 or join the borg/original project
23:05 rubenwardy that's different, and it's more of a derivative than a fork
23:05 Megaf Windows NT is a fork from OS/2
23:05 red-001 no
23:05 red-001 it's not
23:05 Megaf macOS is a fork of OpenSTEP
23:05 * Megaf hides
23:05 Megaf Error: Fork not defined
23:05 red-001 that's like saying a wheel is a fork of a log
23:05 rubenwardy the most practical way to fix problems is to make a PR
23:06 red-001 because both are round and can be made from wood
23:18 benrob0329 Looking like a game is a good default :-)
23:38 benrob0329 IMHO mapgen should be defined when creating a world, not in minetest.conf
23:38 benrob0329 Same for world name
23:39 benrob0329 And what game is used
23:41 benrob0329 I should just make an issue about simplifying the settings

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