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IRC log for #minetest-hub, 2017-11-05

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All times shown according to UTC.

Time Nick Message
00:00 Megaf Night all
00:00 benrob0329 night Megaf
00:01 greeter i'm afraid i must say the same. night all :-) it's been fun being here, will be back tomorrow
00:01 benrob0329 gnight greeter
00:01 Wazubaba night greeter
00:21 rdococ night night...wait
00:37 rubenwardy Fisher490fyhbgbbyy
00:37 rubenwardy nice
00:38 rubenwardy (a player name on my server with no_guests)
00:38 Shara Another loss in the War Against Nonsense Names?
00:39 LazyJ There was a time when players had to register on the MT forums and request interact from the server they wanted to play on.
00:40 LazyJ If they can't come up with a decent player name - no interact.
00:40 Shara Sadly sounds like a good way to get very few players
00:40 LazyJ A step further, a password is set for each new player to join *only* if their player name is acceptable.
00:40 Shara I saw servers that did that - never bothered to go there
00:41 rubenwardy LazyJ, the good days
00:41 rubenwardy Shara, there was also no server list in those days
00:41 rubenwardy so you had to use the forum to find servers
00:41 Shara Hmmm
00:41 rubenwardy there was also no Android port
00:41 LazyJ Nonsense player names were not as epidemic.
00:42 rubenwardy towards the end of redcrab they added verification using emails
00:42 * Shara blames the apps
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00:56 rubenwardy https://pbs.twimg.com/media​/DN0Nd1aUQAA3Ql-.jpg:large
00:56 rubenwardy lol
00:56 rubenwardy someone posted a 30k character tweet
00:56 rubenwardy it worked because twitter doesn't count URLs in the character limit, but also don't check the URL is of a sane length
00:58 IhrFussel The MT devs are partly to blame since they thought they could just create a barebone, buggy and ugly app and thought people would be pleased to use it...no offense but IF the MT Android app would have worked and looked better I'm pretty sure other 3rd-party apps wouldn't have such a large userbase now
00:58 rubenwardy the first apps were unofficial
00:59 rubenwardy and there was a rush to make a bare minimal app, with a promise of improving it later, but that never happened
00:59 rubenwardy also, the devs at the time :P
01:00 rubenwardy I personally would have disapproved the PR
01:00 rubenwardy the build system is an unmaintainable mess
01:00 IhrFussel So it was just a PR that got its 1 or 2 approvals and was merged?
01:01 IhrFussel No big discussion?
01:02 rubenwardy Jesus
01:02 rubenwardy I'm seeing things merged with no discussion or other devs approving
01:02 rubenwardy unrelated things
01:02 rubenwardy I can't find the Android PR
01:03 rubenwardy yay, quality control!
01:04 rubenwardy sfan5 may know, he was around at the time
01:04 rubenwardy and also working on another attempt at an Android port with a proper build system
01:06 rubenwardy the commit is 1cc40c0a and is dated 21/04/2014
01:07 IhrFussel The Android app is just poorly designed...I mean formspec as text field for sending chat messages...FORMSPEC ... I played the Android app a lot in the past on servers and it was always so frustrating when I was typing a long message and while I typed suddenly another formspec displayed, deleting all my text
01:07 rubenwardy My job is Android development
01:07 rubenwardy yet I can't even build Minetest for Android
01:07 rubenwardy admittedly it's a completely different skill as it's NDK with some bullshit makefile system
01:07 rubenwardy but funny none-the-less
01:08 rubenwardy I was able to build it december last year
01:08 rubenwardy yay C++
01:08 rubenwardy *C++11
01:08 IhrFussel I wonder if it's even possible to build Android now with 0.5.0 changes... since everything seems to be broken right now
01:09 * benrob0329 makes a comment about leaving 0.5 broken on android, help fix the problem
01:09 rubenwardy ha
01:09 rubenwardy Multicraft won't be updating
01:09 IhrFussel I read somewhere that you have to enable a certain flag in the manifest file or something to compile c++11 ... not sure though
01:10 rubenwardy so this will be a good opportunity to move people to our app
01:10 benrob0329 rubenwardy: then we need a decent app
01:10 rubenwardy Wayward_One, have you been able to compile 0.5-dev?
01:10 rubenwardy (for android)
01:11 benrob0329 And something better than current formspec scaling
01:11 Wayward_One nope
01:11 Wayward_One the c++11 changes killed it
01:11 rubenwardy lol
01:11 IhrFussel https://stackoverflow.com/questions/1​5616254/enable-c11-support-on-android
01:11 rubenwardy let's assign nerzhul to that one ;)
01:12 rubenwardy ooh
01:12 rubenwardy thanks, IhrFussel
01:12 rubenwardy I have a feeling it won't be that easy...
01:13 IhrFussel Maybe, but it could solve part of the problem I guess
01:14 Wayward_One i tried switching flags like that
01:14 IhrFussel Then it must be broken libs..?
01:15 rubenwardy I fixed all the broken libs here
01:15 rubenwardy https://github.com/rubenwar​dy/minetest/tree/android-1
01:15 rubenwardy but it was then complaining about missing compilers
01:17 benrob0329 \>makes github issue
01:17 rubenwardy this is the error I have: https://gist.github.com/rubenwardy​/e51758b560a82de43982f7fb90eadb14
01:17 benrob0329 \>silence
01:17 rubenwardy benrob0329, are you going to make one?
01:18 benrob0329 rubenwardy: I made one last night on Void Linux's package repo, asking for a GCC 6 package (for CUDA)
01:18 benrob0329 No response
01:19 benrob0329 Because, ya know why wouldn't a GPU programming library need an older version of GCC...
01:24 IhrFussel I guess someone will have to try to compile the very first build after we switched to c++11 to see if that compiles correctly
01:25 IhrFussel We somehow need to find the last build that works
01:29 Wayward_One from my experience, no build was successful with any c++11 change
01:30 IhrFussel Wayward_One, are you 100% sure the builds supporte c++11? Maybe you should create a little test app with c++11 flags and see if the compiler complains ... to confirm that the flag is correct
01:32 Wayward_One i have no experience with app creation unfortunately
01:33 IhrFussel Then someone else needs to create one...it would just need to have a small c++11 only function to test the compiler mode
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08:41 nerzhul gg intel https://www.networkworld.com/article/3​236064/servers/minix-the-most-popular-​os-in-the-world-thanks-to-intel.html
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12:38 Calinou hi
12:45 Raven262 Hi Calinou
12:46 Fixer joined #minetest-hub
12:47 Fixer mt 0.4.16 is now on f-droid
12:47 Calinou Raven262: today in me playing Doom megawads: I die on NDCP2's MAP02 on skill 0
12:47 Calinou which has 406 monsters, regardless of the skill level
12:48 Calinou (so it plays the same on skills 1/2/3)
12:54 Raven262 I'm almost trough the TnT evilution, i'm on map 22 right now.
12:54 Raven262 And its skill 4
12:54 Raven262 I died many, many times.
12:54 Raven262 oh wait, its not 22 its 24
12:57 Fixer updated my fdroid, shit breaked at new design and reverted back
13:32 jas_ hi
13:33 jas_ fixer are you idling on my server?  it'll take forever, but it'll eventually kick you
13:33 Fixer not anymore
13:33 Fixer exited
13:34 jas_ it's like an hour or something, i didn't time it.  gotta make the starve time more adjustable
13:34 jas_ idle starve rate vs run/dig/place starve rate
13:36 Calinou Raven262: I heard people who finish Plutonia in Nightmare will know the release date of Minetest 0.5
13:36 Calinou and a medal from John Romero
13:37 Raven262 Isn't it impossible to finish it in nightmare?
13:37 Calinou it is possible (but very very hard)
13:37 Calinou there's a few videos of people who managed it
13:37 Calinou some guy did it in like 47 minutes, IIRC
13:37 jas_ i remember buying final doom when it was released but, never did finish it.
13:38 Calinou fun fact: TNT MAP31 is impossible to finish due to a missing yellow key spawn, in its original release
13:38 Calinou the id Anthology release fixed it
13:38 Calinou (so did many source ports)
13:39 Calinou also, the game crashes if it tries to load the 4th demo in the demo sequence
13:39 Calinou (also fixed in id Anthology)
13:39 Calinou (because the original executable tries to load the 4th demo, even though the IWAD only has 3)
13:40 Raven262 I found out about the map 31 thing, took me a few hours to notice that its bugged.
13:41 Raven262 It was a few years back
13:41 Raven262 And i didn't really have internet access or i would google it.
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14:11 Megaf Krock, Can't we use a variable in all files to automagically define versions instead of having to change everything by hand?
14:38 Krock how would you achieve dynamic content in static, plain text documents?
14:39 Krock there's already an update script btw
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14:39 Megaf with that, an update script
14:39 Megaf also, is this related at all? https://github.com/minetest/minetest​/issues/4306#issuecomment-340230036
14:41 Krock looks like another JSON issue to me
14:41 Krock not the same errors, also happens during compilation
14:46 Megaf Right
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15:59 Fixer Calinou: 0.5.0 release date? that is for pussies
16:00 Fixer Calinou: 3d weild tools in minetest_game, now thats tough
16:27 nerzhul joined #minetest-hub
16:36 tenplus1 joined #minetest-hub
16:36 tenplus1 hi folks
16:36 CalebDavis hi ten
16:36 tenplus1 hi caleb :)
16:36 Krock hi tenplus1
16:37 tenplus1 o/ krock
16:37 tenplus1 how's things ?
16:39 rubenwardy hi tenplus1
16:39 Krock Things? Here's a thing. Packet loss visualized: https://i.redd.it/s5md3x8sezvz.jpg
16:39 tenplus1 hi ruben :)
16:39 rubenwardy lol
16:40 rubenwardy this channel is like facebook for r/programmerhumor, memes appear a day later
16:40 rubenwardy :)
16:40 tenplus1 lol
16:40 rubenwardy good one though
16:41 tenplus1 Xanadu is back up and active for anyone who plays there :) we've had a major update
16:47 Raven262 Hi ten
16:47 tenplus1 hi raven
16:48 Raven262 Are there any new stuff worth of mentioning?
16:48 * Raven262 hasn't been to Xanadu for about 2 months.
16:48 tenplus1 server is now running Xubuntu 17.10, minetest 0.4.16-3 and brand new mobo and modem with 180mb/s speed :D
16:48 Raven262 Oo
16:49 Raven262 Well, with that connection you could host basically any game.
16:49 tenplus1 ehehe
16:50 Raven262 Maybe even World of Warcraft, but that needs lots of memory and an epic processor.
16:50 Raven262 *and
16:50 tenplus1 we have tose :D
16:50 tenplus1 *those
16:50 Raven262 And you are hosting minetest lol
16:51 tenplus1 why not :)
16:51 Raven262 Isn't it a bit of an overkill, really? xD
16:52 tenplus1 nah, shinji likes his desktop :) he uses it while minetest server is in operation
16:53 Raven262 Oh, thats nice.
16:55 Megaf joined #minetest-hub
16:56 tenplus1 hi Megaf
16:56 Fixer tidyman
16:56 tenplus1 hi Fixer o/
16:59 rubenwardy I'm very happy how light Minetest is on CPU   https://i.rubenwardy.com/Z3borb8oNV.png
16:59 rubenwardy on my CTF server that is
17:00 rubenwardy no mesecons or technic to mess things up
17:00 rubenwardy or harddrive usage
17:00 tenplus1 heh... if we could get servers to specifically use multi cpu/gpu then it would be even better :D
17:01 rubenwardy the usage is actually spread out for me
17:01 rubenwardy not sure why
17:01 rubenwardy roughly 10-14% per core
17:03 rubenwardy my server would struggle with a more traditional subgame, as it has a hard drive rather than an SSD or RAID
17:03 rubenwardy would have to use RAMDISK or a (partially) in memory DB
17:04 rubenwardy the cpu is Intel(R) Core(TM) i3-2130 CPU @ 3.40GHz
17:05 Fixer rubenwardy: where is proper graph scaling?
17:05 rubenwardy disabled
17:05 Fixer rubenwardy: i have the same CPU
17:07 rubenwardy the graphs have a max set to their actual max if available
17:07 rubenwardy *applicable
17:12 Krock didn't know that you can receive negative amounts of packages
17:13 rubenwardy green is send, yellow is receive
17:13 rubenwardy ah, the scale
17:13 rubenwardy heh
17:13 rubenwardy receive is negative, right?
17:14 Krock I see what it's supposed to mean (incoming vs outgoing, in directions) but looks somehow strange
17:14 rubenwardy compiled minetest: https://i.rubenwardy.com/A1sQpNiXBB.png
17:14 Calinou which software do you use for these metrics?
17:14 rubenwardy (purposely didn't use  enough threads to take up 100% of all cores to not freeze the mt server)
17:14 Calinou I use netdata, it's pretty nice but it's a bit convoluted to browse
17:15 Calinou (a few useful metrics in an ocean of useless ones)
17:15 rubenwardy prometheus with grafana as a web app
17:15 Calinou right
17:15 rubenwardy I posted the a lua mod to export MT stats on the forum
17:15 Krock it uses 2 Bil of memory :3
17:15 rubenwardy oops
17:15 rubenwardy forgot to save the correct unit
17:16 Krock the previous screenie is however correct
17:16 rubenwardy that's because i closed it inbetween the two screenshots without saving the graph updates
17:16 rubenwardy fixed now
17:17 rubenwardy at some point I need to work out how to securely allow anonymous users to view the graphs
17:18 rubenwardy ie: I only want them to see those stats, and not be able to use the whole query system prometheus provides
17:18 Krock just generate and cache them when someone calls the website?
17:18 Fixer MON
17:18 Fixer MOM*
17:18 Krock TUE
17:18 Fixer DAD*
17:18 Fixer after visiting hometown**
17:21 rubenwardy *MUM
17:22 Megaf Hi tenplus1
17:22 tenplus1 o/
17:23 * tenplus1 listens to all the fireworks going off outside....  coffee time!!!
17:23 * rubenwardy is doing coursework in a coffee shop
17:23 * rubenwardy just ran out of coffee
17:23 * red-001 isn't doing anything related to coffee
17:24 * rubenwardy is technically not doing coursework at this moment. Bloody distractions
17:24 * red-001 trys to not think about coffee or a pink elephant drinking it
17:25 rubenwardy why would a pink elephant drink coffee?
17:25 * red-001 corrects trys to tries
17:25 * tenplus1 corrects elephant to rhino
17:27 * red-001 thinks it's all very ironic
17:31 tenplus1 also hi red :p
17:33 rdococ can get_float (when applied to mod storage) return nil if the value doesn't exist?
17:33 rdococ s/value/entry
17:34 rdococ I'm working on a mod which adds a currency that you interact with through commands, BTW.
17:34 tenplus1 it should, yes.
17:35 rdococ ah.
17:36 rdococ that's odd, then.
17:36 rdococ rcoin.balance is a function that takes a player, and either returns the float value that storage has assigned the player name to, or returns 100 if that doesn't exist yet.
17:36 rdococ but when I try in singleplayer, in a new world, it returns 0.
17:37 tenplus1 hrm
17:38 rdococ for now, I'll use on_newplayer
17:38 rdococ which seems to work
18:04 lisac hey tenplus1!
18:04 tenplus1 hi lisac :P
18:04 lisac I've been playing dwarf fortress the whole day
18:05 lisac a DF mod for MT would be awesome
18:05 tenplus1 heh, having fun ?
18:05 lisac no fun as of yet
18:05 tenplus1 hehehe, df mod may be interesting
18:05 lisac http://dwarffortresswiki.org/index.php/DF2014:Fun
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18:07 tenplus1 hi fussel
18:08 IhrFussel Hello tenplus1 and the others =)
18:11 Fixer minetest is well within 256mb of VRAM in singleplayer, unless lots of travel and jungles
18:12 Fixer i wonder, what is faster, my gpu vram or system ddr3
18:12 tenplus1 that's good cause it's all I have on my pc :D
18:12 Krock use L1 cache for insane speed
18:12 lisac make a ramdisk for storing the map.
18:13 Krock > not using dummy backend
18:13 Fixer approaching 256mb, fps tanks
18:13 Fixer this has danger of crashing entire system for some reason
18:14 Fixer fps is high as fuck on this X800GTO, amazing
18:14 Fixer cpu bound as fuck
18:14 Krock lisac, Dummy is "Blazing fast", according to the wiki: https://wiki.minetest.net/Data​base_backends#Comparison_table
18:17 Fixer https://i.imgur.com/EDOeOTW.png
18:20 Fixer once out of jungle, vram usage goes down below 200mb
18:21 Fixer i wonder what vram usage for mc beta 173
18:24 Fixer comparable
18:27 Fixer maybe little less
18:48 Fixer comparable
18:51 Krock Fixer, not only chests have the problem of not being closed sometimes: https://forum.minetest.net/downloa​d/file.php?mode=view&id=12795  the bed is overfilled with players who left
18:51 Fixer Krock: lol, never seen that
18:52 tenplus1 yeah, theh need an on_playerleave function as well to remove players from them
18:52 tenplus1 wait a sec, did my open chest fix get into game ???
18:52 Krock ~math calc 500424/3600
18:52 ShadowBot Krock: 139.00666666666666
18:52 Krock ~math calc 500424/3600/24
18:52 ShadowBot Krock: 5.791944444444444
18:52 CWz joined #minetest-hub
18:52 Krock nearly 6 days uptime caused that
18:52 tenplus1 hi CWz
18:53 CWz Hoi
19:19 tenplus1 nite folks
19:19 tenplus1 left #minetest-hub
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20:25 sofar wrote https://github.com/minetest-mods/autoshutdown for those interested
20:34 Calinou nice
20:34 Calinou I never used luacheck in my mods, reminds me
20:35 rubenwardy CTF has something similar, but for the end of a match
21:39 sofar yeah, I use it solely to make sure my server restarts since during a restart it automatically updates over git
21:39 sofar that allows me to deploy fixes and updates in a non-invasive way
21:39 rubenwardy same
21:40 rubenwardy although I usually pull the git changes before restarting
21:40 sofar mine does that automatically
21:40 rubenwardy that's a good idea though to remove the need to SSH in
21:40 sofar just pulls a deploy tag
21:40 rubenwardy yes, I got that
21:40 sofar I do a bunch more on restarts
21:40 rubenwardy I got that when you said it "automatically updates"
21:40 rubenwardy :P
21:41 rubenwardy my CTF game also has a preprocessor for settings: my CTF game also
21:41 rubenwardy https://github.com/rubenwardy/cap​turetheflag/blob/master/build.sh
21:41 sofar well my problem is that often when I'm done for the day and go do bed, there's players online
21:41 sofar and so I forget to deploy fixes :)
21:41 rubenwardy no need to cache settings in code, the preprocessor replaces setting calls with the actual setting
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21:54 rubenwardy lol
21:54 rubenwardy bye matrix!
21:55 sfan5 protocol of the future
21:55 red-001 indeed
21:55 rubenwardy truly[m] revolutionary[m] and[m] innotive[m]
21:58 red-001 using[m] https[m]
22:02 Fixer press [m] to innovate
22:27 benrob0329 joined #minetest-hub
22:31 rdococ [m]
22:45 red-001 looks like thier sponsors got impatient they got cut off from thier funding
22:50 rubenwardy I've removed the player limit on CTF
22:50 rubenwardy well, increased it loads
22:50 rubenwardy want to see how many join
22:51 rdococ hehe
22:51 rdococ what did you set it to?
22:52 rubenwardy 60
22:52 rdococ heh
22:52 rubenwardy would be chaaoosss
22:53 * Shara wants to see it happen
23:00 sofar let's hop on then, lol
23:02 Shara The numbers have actually dropped while I've been watching!
23:03 Fixer rubenwardy: i will join in a few minutes once i finished smth in beta173
23:07 Fixer once i finish*
23:08 rubenwardy 24 \o/
23:09 Shara 25 on the list now
23:11 rubenwardy 30!
23:12 Shara Needs more!
23:18 sofar unplayable, spawn is filled with afkers
23:20 rubenwardy literally unplayable
23:20 rubenwardy bait though!
23:20 rubenwardy *cannon fodder
23:21 rubenwardy afkkick is installed, so they'll be gone in a few minutes
23:21 rubenwardy should probably decrease the time
23:23 Calinou yeah
23:23 Calinou 5 minutes sounds good for AFK kick
23:23 Calinou I remember a Minecraft server which set the AFK kick to 30 seconds :D
23:23 Calinou so many false positives, I guess
23:23 sofar ideally you just move them to a lobby of some sorts
23:23 Calinou they still take resources, even in a lobby
23:23 sofar also, spectator mode
23:23 Calinou (and slots)
23:24 Calinou that can be done, but resources are still an issue
23:24 sofar solvable problem
23:25 sofar CTF has no mapgen essentially
23:25 sofar so it's all just client packets
23:26 rubenwardy it has it on match end. A big burst to all players
23:27 sofar vmanip, I assume?
23:28 rubenwardy v7 + LVM for barriers/walls
23:30 rubenwardy a lobby is rather too complex imo
23:30 atorian37 joined #minetest-hub
23:30 rubenwardy I'd rather just have a spectator mode
23:32 rubenwardy seems to levelling out at around 28
23:32 rubenwardy and that's with the bias of people in here
23:38 rdococ that was fun
23:38 rdococ I should play again sometime
23:39 rubenwardy it's fun for roughly 5 minutes
23:40 rubenwardy I wanted it to be way more strategy orientated
23:42 Fixer rubenwardy: there needs to be some sort of afk kick
23:42 rubenwardy there is
23:42 rubenwardy the time is like 3 mins though
23:42 Fixer yeah, also spectator mode
23:42 Fixer move afkers to spectator mode
23:43 Fixer same for admins, so they can spectate and watch game and manage
23:43 rubenwardy !match calc 300/60
23:43 ShadowBot rubenwardy: false
23:43 rubenwardy thank you so match
23:43 rubenwardy !math calc 300/60
23:43 ShadowBot rubenwardy: 5
23:43 rubenwardy 5 minutes O_o
23:44 rubenwardy I reckon the time should be 1 minute for players under a certain play time
23:44 rubenwardy and 3-4 minutes otherwise
23:45 Fixer rubenwardy: is afk kick resets with match?
23:45 rubenwardy no
23:45 rubenwardy it's a seperate mod
23:45 rubenwardy hmmm
23:45 rubenwardy yeah, it checks for key presses
23:45 rubenwardy not player move
23:45 Fixer ok
23:46 rdococ <s>afk kick should be 5 seconds</s>
23:46 Shara That would be one way to get a nice clean server
23:47 rdococ heh
23:47 rubenwardy way too many issues: https://github.com/rubenwa​rdy/capturetheflag/issues
23:47 rubenwardy not enough time
23:47 rdococ and if a new player wants to join, idk if this is possible, but if a new player wants to join and someone's close to reaching the afk timeout and being kicked for afking, they should be kicked faster so the player can join
23:52 rubenwardy I'm going to make it so better players can join the server up to a point
23:52 rubenwardy meaning, anyway can join up to 20 (max_users)
23:52 rubenwardy then players above a certain score can join up to 25
23:52 rubenwardy *24

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