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IRC log for #minetest-hub, 2017-09-28

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All times shown according to UTC.

Time Nick Message
00:11 rdococ oyoo
00:28 rubenwardy given a set of tiles generated by minetestmapper, how do I make it zoomable and pannable?
00:29 rubenwardy and load things on demand
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09:04 tenplus1 joined #minetest-hub
09:04 tenplus1 hi folks
09:05 Raven262 Hi ten
09:05 tenplus1 hi raven o/
09:06 Calinou hi
09:06 Calinou just got back from my driving exam (2nd try)
09:06 Calinou I didn't do any mistake
09:06 Calinou any big mistake
09:06 tenplus1 did ya pass ?
09:06 Calinou I'll know in a few days
09:06 tenplus1 <fingers crossed> :) also hiiiii
09:10 Raven262 Hi Calinou
09:12 Raven262 tenplus1, my mod is almost finished.
09:12 Raven262 Just need to do the crafting recipes and items now.
09:13 tenplus1 sweet :P
09:14 Raven262 Ah, you don't know what the mod is about yet.
09:14 Raven262 GOtta keep that secret for now
09:14 Raven262 *o
09:16 tenplus1 https://github.com/minetes​t/minetest_game/pull/1902
09:17 Raven262 that will be epic^
09:17 tenplus1 I hope so...  it will save many mods a lot of work, and add a new on_walk_over function for nodes to do special tasks
09:18 tenplus1 lets see what the devs think :P
09:22 TommyTreasure joined #minetest-hub
09:22 tenplus1 wb tommy
09:28 Calinou heh, I can't download Manjaro ISOs because SourceForge has 500 errors on project pages
09:28 Calinou https://sourceforge.net/pr​ojects/manjarolinux/files
09:28 tenplus1 oof, what's up with sourceforge lately ?!?!?!
09:28 Calinou even the homepage https://sourceforge.net/
09:28 tenplus1 try distrowatch.org cal
09:31 TommyTreasure joined #minetest-hub
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10:06 Calinou setting up my local web server a bit… I created subdomains for each site, since it makes it easier to avoid URL errors
10:06 Calinou (and makes browsers remember logins per-site, since the domains are different)
10:06 Calinou eg. I have wordpress.dev set to 127.0.0.1 in my hosts file
10:06 tenplus1 ooh handy...
10:08 tenplus1 lol, the iPhone X and iOS 11 is getting blasted online... so many issues
10:14 Krock joined #minetest-hub
10:14 tenplus1 hi Krock
10:14 Krock hello tenplus1
10:14 Krock someone please pinch me. Can't believe that Star Trek is finally back
10:14 tenplus1 its ok, nothing great
10:15 tenplus1 am pissed they changed the klingons tho
10:15 Krock mhm.. new timeline
10:16 tenplus1 it takes place after Enterprise supposidly ? no
10:16 shivajiva huh are they rewiting history to suit, again
10:17 tenplus1 hi shiva.... no, they are continuing the series after "Enterprise" and before the original 60's series
10:17 tenplus1 gap filler :P
10:18 shivajiva so have they dropped quantum enterprise leap now?
10:18 tenplus1 they've gone from this: http://www.treknews.net/wp-content/uploads/201​7/02/star-trek-discovery-klingons-750x480.jpg ... to this: http://media.comicbook.com/2017/06/star-t​rek-discovery-klingons-1002567-1280x0.jpg
10:18 tenplus1 why do they break things soooo....  *shakes fist*
10:21 tenplus1 brb, making noms
10:22 shivajiva okay, they messed up bad, the klingons were quite normal in the original, we have an explanation of mutation for the change in appearance for later stuff, someone forgot the plot it seems
10:23 tenplus1 yup...  continuity is messed up now... and this isnt even an alternate universe
10:24 Fixer joined #minetest-hub
10:24 tenplus1 hi fixer
10:24 shivajiva whatever brings the dollars in, that's what counts
10:25 Krock shivajiva, now there are two mutations :<
10:27 paramat joined #minetest-hub
10:27 tenplus1 hi paramat
10:29 shivajiva Krock: you can't ask me to accept they mutated to homogeneous humans and back to ugly :P
10:29 tenplus1 also it messes up the klingons in later series that are half human...
10:31 shivajiva I say bring back DS9 :P
10:32 tenplus1 heh... i liked ds9 :)
10:32 shivajiva Quark was brilliant
10:32 tenplus1 yeah, and that ep. where his nephew took some crap he gave him and made a fortuine :PPPPPP
10:32 tenplus1 space soap opera :D
10:33 shivajiva might have had the hots for curzon dax at one point, something about those spots xD
10:33 tenplus1 ehehehe
10:34 tenplus1 the docs assistant was cute,
10:37 shivajiva who was that, Kira?
10:38 tenplus1 yeah
10:38 shivajiva :)
10:38 tenplus1 although she did get into a lot of trouble :P
10:40 shivajiva did you watch Farscape?
10:40 tenplus1 oh yeah :) farscape was great... andromeda also
10:41 tenplus1 *cough* firefly
10:41 shivajiva andromeda is soooooo cheesey
10:41 tenplus1 definitely... it was a funny scifi... especially the ep. where he found his herculese wig and sword in one of hte ships holds :D
10:41 shivajiva was Farscape before or after Trinity in the matrix?
10:42 shivajiva trying to pin down the leather catsuit look
10:42 tenplus1 before
10:43 shivajiva so they did copy the look
10:44 tenplus1 I miss the old scifi shows, they never took themselves seriously
10:44 shivajiva shame they ran out of money for the series but it meant we got a movie instead :)
10:46 tenplus1 firefly was great, and the serenity movie was pretty good, least we got an ending
10:46 shivajiva did you get chance to test sban, ten?
10:47 tenplus1 been playing with it on standalone server :) it's a good tool for use...  made TenPlus1 to TenPlus20 and banned myself...
10:47 tenplus1 ehehe
10:48 shivajiva with sqlitestudio or similar you can alter the data whilst mt is offline and try different scenarios
10:50 shivajiva I found a few more logic bugs but it's getting so I can't see the wood for the trees
10:50 tenplus1 what did you find ?
10:51 shivajiva added the ability to unban from any username for the id and it will find the correct record
10:51 shivajiva counter increment outside a conditional was one
10:51 shivajiva caused record numbers to skip on import
10:52 shivajiva I'll get it up on github so more people can test it and report issues
10:53 tenplus1 good idea
10:53 tenplus1 speaking of which: https://github.com/minetes​t/minetest_game/pull/1902  tidied code
10:55 shivajiva sounds interesting but what can I do with it?
10:56 tenplus1 mods like playerplus, 3d_armor and ambiance all get the same nodes to check environment around player to do specific things
10:56 shivajiva so it caches for speed
10:56 tenplus1 with the player_api doing it once only it will speed up the game by sharing it's information
10:56 shivajiva :)
10:56 tenplus1 also on_walk_over function for nodes will allow you to do manyt things like footsteps, custom node functions etc
10:57 tenplus1 that in itself will save quite a few Abm's from running or nodetimers as well
10:57 tenplus1 so <fingers crossed> this one change will smooth out gameplay and lower lag a tad on server
10:58 shivajiva cool, I'm all for that
10:58 tenplus1 :)
11:00 tenplus1 add your +1 to the gitpage :) would be most welcome
11:01 CWz sban?
11:01 tenplus1 hi CWz
11:02 tenplus1 sban is shiva's new mod, it's pretty good :)
11:02 CWz link?
11:02 CWz is it like xban?
11:02 tenplus1 better
11:03 CWz may link get I?
11:03 tenplus1 he's uploading now to git :)
11:03 CWz k
11:03 CWz what can it do that xban can't
11:03 tenplus1 uses proper databases for player storage.settings
11:04 * tenplus1 awaits documentation :DDD
11:06 CWz can it ban subnets and ips a swell as only ban certain usersnames from said ip?
11:07 tenplus1 not sure about subnets, you'd have to ask shiva about tha tone
11:07 tenplus1 *that one
11:10 shivajiva I have considered it CWz, currently it is fixed around a full ip but it shouldn't be difficult to expand it to subnets
11:11 shivajiva also banning a single name in a group isn't possible, seems futile as they will just use another of their accounts
11:13 shivajiva I can code the behaviour but I don't see the point
11:13 tenplus1 do we really want it that complicated ?
11:14 CWz actually i was thinking about ipbanning with username exceptions incase of family members
11:14 CWz xban has it
11:14 shivajiva it adds autoban management, full player records with a display limit, ability to ban unknown ip's or names
11:14 tenplus1 that's why I use /limit command
11:14 shivajiva it has a whitelist CWz
11:15 CWz cool
11:15 shivajiva it has all the features you know in xban2 and a few more ;)
11:17 shivajiva you need ban_admin to see player IP's otherwise the record display omits them, you cannot see records for players with server priv unless you also have server priv
11:17 CWz coool
11:18 tenplus1 :( game pull #1902 has been shot down already
11:18 shivajiva only the whitelist is in memory, everything else is pulled as a record removing the overhead of the table in memory
11:19 shivajiva no global functions exposed
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11:19 tenplus1 hi Jordach
11:20 shivajiva it's not all bad 10, you may have instigated it's addition to in the core
11:21 shivajiva -in
11:21 shivajiva o/
11:21 tenplus1 but in my comment to paramat, who's gonna do it ??
11:22 tenplus1 I dont know enough about c++ and everyone else is busy with their own thing
11:22 paramat i will if i can work oout how
11:22 shivajiva tell me about it
11:22 paramat *out
11:22 tenplus1 it'll be like the line_of_sight pull for airlike nodes that just sits there
11:23 tenplus1 hi paramat...  it may not sound it, but this is a very handy feature, especially for modders to save on lag times
11:23 paramat i know it is
11:23 shivajiva if I could code the client prediction/ server reconciliation for movement I would have and put that farce to bed myself
11:23 tenplus1 and we already know how many times the engine gets nodes around player to check for many things,
11:24 paramat i was actually already thinking about adding an 'on walk over' callback in the engine
11:24 tenplus1 sweet
11:24 tenplus1 footsteps mod and of course trap sand, pressure plates and cactus' that hurt
11:25 paramat i'll put it on my todo list
11:25 tenplus1 thanks dude...
11:25 paramat it will work much better done in core
11:25 tenplus1 the head, foot, standing level nodes list per player will be a great addition
11:26 * shivajiva imagines paramat's list wrapped around the outside of his house, it's so big
11:26 tenplus1 hehehe yeah
11:26 paramat not sure about head though, lower priority
11:26 tenplus1 another reason I'm trying to learn c++ .. so i can write my own engine pulls
11:27 tenplus1 there's already getnodes for head in engine, this just stores it for use...  e.g.  ambiance, underwater sounds when head submerged
11:27 shivajiva so when you going to take up coding in C...lol got my answer before even asking
11:27 tenplus1 it's important
11:27 paramat my todo list has 17 tasks
11:28 tenplus1 dare I ask what the are /
11:28 shivajiva wow that's shorter than the list my wife has for me
11:28 tenplus1 hah
11:29 tenplus1 shiva, here's the line of sight change https://github.com/minetes​t/minetest/pulls/tenplus1
11:30 paramat too many to list here, but most are mentioned in github discussions
11:32 tenplus1 krock, could I borrow your talent for resolving conflicts on https://github.com/minetest/minetest/pull/5762
11:34 Krock "talent"
11:34 tenplus1 yeah, your git talent
11:35 Krock k
11:35 tenplus1 :)
11:35 tenplus1 thanks dude
11:37 paramat https://github.com/minetest/minetest/issues/247 5 years old request *sigh*
11:38 tenplus1 OMG, it's that old ????
11:38 * tenplus1 thumbed it up
11:38 tenplus1 eegege
11:39 tenplus1 jesus, I stated the exact same NODE get's in that post/pull also all those years back
11:40 tenplus1 well, 2016... hah
11:40 tenplus1 for a PULL all those years back :D
11:41 Krock using https://github.com/minetest/minetest/pull/6458 , this feature could be implemented in C++ side
11:41 Krock at least for the standing node position
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11:42 tenplus1 so it only lets you jump when standing on a solid node ?
11:42 shivajiva seems like this has been in the loop forever
11:42 tenplus1 wb thomas
11:42 ThomasMonroe hey ten
11:42 shivajiva o/
11:42 ThomasMonroe hi shiva
11:42 tenplus1 Krock: does this address the no_jump group when in liquids also ? no swimming upwards ?
11:43 shivajiva Hi TM, I noted MMS is still down
11:43 * CWz is going to replace xban with sban
11:43 tenplus1 :P
11:44 CWz one i get link that is
11:44 Krock tenplus1, no, jumping is for solid nodes
11:44 shivajiva I'll give you the link soon as I upload it CWz
11:44 tenplus1 0.5.0 will be a very interesting release if allthis gets included :))) *eager*
11:45 rubenwardy need to get as much cool features as possible, to encourage server owners to update
11:45 tenplus1 o/ ruben
11:45 tenplus1 you dont have to ask me twice, Xanadu will be updating on release
11:46 tenplus1 0.5.0 is a new base level where all mods should be built from
11:46 paramat getting the standing node pos from the engine is no help because you would still have to do 'get node' in lua
11:47 tenplus1 ?
11:47 nerzhul Krock, how can i test #6458 ?
11:47 Fixer hello
11:47 tenplus1 paramat: is this for my feature or krocks ?
11:47 tenplus1 hi nrz
11:47 paramat krock's
11:47 tenplus1 hi fixer
11:48 nerzhul hi tenplus1
11:48 Krock nerzhul, old binary and new binary. Add the disable_jump group to a slab and to a full node
11:48 nerzhul after finishing my network PoC, and (if valid) published the PR i think i will do some client profiling on dgdc server as my FPS are low
11:49 Krock if you sneak and jump on them, you'll see the difference between the wto versions
11:49 nerzhul distance ?
11:49 CalebDavis joined #minetest-hub
11:49 Krock works well if you set dirt_with_grass to disable_jump=1 and place a slab on it, where you want to jump on afterwards
11:49 tenplus1 so you ca only jump on a solid node when actually standing on the node, not floating
11:50 tenplus1 wb caleb
11:50 CalebDavis thx
11:50 nerzhul i don't understand the real problem ? the disable_jump is not working ? sorry i ask questions, i'm at work and i don't get time to compile both version to compare :)
11:50 nerzhul code is good for me
11:50 nerzhul i just need to understand what is the problem
11:50 Krock nerzhul, see the linked issue. Wuzzy described the misbehaviour there
11:51 nerzhul ok the problem is the getStandingNodePos accuracy
11:51 Krock the sneak part itself is not an actual problem anymore due recent changes in the sneak code
11:51 Krock yes. because you can stand on a node while actually being below another position
11:52 Krock (large player collision box)
11:52 Krock s/below/above
11:52 Fixer i'm really glad sneak was sorted out (more or less)
11:52 tenplus1 :P
11:53 nerzhul code seems okay to me
11:54 tenplus1 would be nice if disable_jump in liquids would also stop you swimming upwards...  quicksand dont ya know :P
11:56 CalebDavis or MC-like cobwebs
11:57 tenplus1 yeah :) mob cobwebs really slow player down, but you can swim up out of them...
11:59 Krock rubenwardy, congrats for your rank-up ^^
11:59 rubenwardy thanks
11:59 tenplus1 rank up?
11:59 rubenwardy I was doing my morning forum read today
11:59 Krock yellowish font looks quite unusual, that's why I noticed it in first instance :P
11:59 rubenwardy and saw loads more buttons
12:00 tenplus1 ooh. forum dev
12:00 rubenwardy tenplus1, I'm now a moderator
12:00 tenplus1 schweet :) congrats
12:00 ThomasMonroe shivajiva: yeah its kind of complicated, the auth.txt was completely blank after the maintenance got done
12:00 Krock I hope you enjoy deleting and locking shitpost topics :P
12:01 shivajiva ouch TH :/
12:01 shivajiva congrats ruben
12:02 ThomasMonroe yeah i think im going to go ahead with Legends Of Survival and take MM down, as was planned already
12:03 tenplus1 how's legends coming along thomas ?
12:04 ThomasMonroe actually its not up yet, im going to have sc3k host it instead of ManElevation, bcs idk if i can control the server well with him being the host
12:04 tenplus1 ah, hope it goes to plan dude
12:04 ThomasMonroe it should be up in the next couple of weeks though
12:05 tenplus1 did you add anymore survival changes?#
12:05 ThomasMonroe im going to see ifi can enlist TommyTreasure to help build spawn
12:05 ThomasMonroe not much
12:05 tenplus1 lol, spawn should be a tree with instructiong telling players to get on with it and survive :) ahahahaha
12:06 ThomasMonroe actually that's not very far from what i had planned
12:06 tenplus1 ooh, a world tree :)
12:06 ThomasMonroe i was going to do a giant tree house
12:06 tenplus1 nice :D
12:08 ThomasMonroe maybe even do ethereal
12:09 tenplus1 heh :)
12:09 CalebDavis then makt the treehouse in a redwood
12:09 CalebDavis make^
12:09 ThomasMonroe XD
12:09 ThomasMonroe possibly
12:10 tenplus1 I was thinking of making ethereal into a realm for floatlands for the weirder biomes and slip in the normal one's alongside default
12:10 ThomasMonroe nice
12:10 tenplus1 kinda like mc's Aether mod
12:11 ThomasMonroe i actually havent seen that one
12:11 ThomasMonroe i had the idea to make a bedwars mod, but i quit XD
12:11 tenplus1 bedwars ?
12:12 ThomasMonroe i dont particularly like modding in minetest for some reason
12:12 ThomasMonroe you srsly dont know what bedwars is?
12:12 tenplus1 https://www.youtube.com/watch?v=CmwBVnERWKc Aether 2
12:14 tenplus1 I watched a youtube about bedwars, jsut looks like players attacking each other
12:18 ThomasMonroe watch one that preston playz puts out
12:18 ThomasMonroe that explains it pretty well
12:18 tenplus1 kewl thanks, got it queued for after I watch this darkmatter vid
12:19 tenplus1 it was YogsCast that got me excited about Lucky Blocks... those vids were so funny I had to add it to minetest :D
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12:34 shivajiva https://github.com/shivajiva101/sban
12:34 tenplus1 w000t!
12:35 Krock Usage: /ban <name_or_ip>
12:35 Krock Example: /ban Steve Some reason.
12:35 Krock either one of them is incomplete or wrong
12:36 shivajiva oops :)
12:36 Krock same for /unban
12:36 Krock the example doesn't need a reason, dose it?
12:37 shivajiva eh Usage: /ban <name_or_ip> <reason>
12:37 Krock yes
12:38 shivajiva that's what it states
12:39 shivajiva so the example does need a reason
12:39 Krock also for the /unban command?
12:39 shivajiva same as unban, it needs a reason
12:40 Krock oh. that's special. okay :)
12:40 Krock a GUI would have potential here to manage all the bans, but that's perhaps too early to request
12:41 shivajiva whitelist param match is screwed, only fault I can see
12:41 tenplus1 back in a bit
12:41 tenplus1 left #minetest-hub
12:41 shivajiva a gui????!!!!
12:41 shivajiva when formspec is safe let me know :P
12:43 Krock formspec == gui, or did I miss something?
12:43 shivajiva formspec ~= safe or did I miss something
12:45 Krock yeah, I think so. If the callback explicitly checks for the player's privileges, then it's fine
12:46 shivajiva obv gui is possible if this floats but I have reservasions about it, jeez I even closed the mod, not a global in sight
12:47 nerzhul Krock, i validated #6558
12:47 nerzhul 6458*
12:47 shivajiva *reservations
12:47 Krock nerzhul, so, works as expected?
12:53 nerzhul code side it seems good
12:57 shivajiva Krock, what do I need to add to make the markdown display it properly?
12:57 Krock rename to .md
12:58 Krock or what do you mean?
12:58 shivajiva hmm no I mean the fact it doesn't show <blah> <blah>
12:58 Krock displays fine here
12:59 shivajiva you noticed it's in the file just not displayed on the repo page?
13:00 Krock oh lol. I didn't notice that. Putting inside inline code: ` code here ` might work
13:00 shivajiva ty
13:04 Raven262 I have released yet another mod! https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=18562
13:06 Krock https://i.redd.it/xe5c392ki7mz.jpg
13:07 Krock came in my mind right after reading "magic and stuff"
13:07 Raven262 EXACTLY
13:07 Raven262 xD
13:07 Raven262 Check the github link really
13:07 Raven262 magic
13:07 Raven262 (I also have no idea how i made it work)
13:08 Krock license and a nice readme is missing
13:08 Krock there's nothing like magic. code is logical
13:08 Raven262 Yea, i had to make a repo really fast
13:08 Raven262 Well, to you and me, yea it is
13:09 Raven262 And most of the other people
13:09 Raven262 Damn, i made it up all wrong!
13:09 Raven262 Gotta add a readme and a license
13:12 Raven262 How do i add a license after i have created a repo?
13:15 Krock you could note it in the readme and add the license file to your repo
13:16 shivajiva create new file and call it LICENSE
13:16 shivajiva button appears on the right to select template
13:16 tenplus1 joined #minetest-hub
13:16 tenplus1 am back
13:16 Raven262 Okay, thanks
13:16 Raven262 wb, tenplus1
13:16 CalebDavis wb ten
13:16 tenplus1 :) thx
13:16 tenplus1 was testing enlightenment 19
13:17 shivajiva Krock: had to use ``` blah ```
13:17 Krock ok
13:17 shivajiva :)
13:18 Krock I used ``` in my project too, where I used HTML-like tags but wasn't sure if it didn't work with ``
13:19 shivajiva but thanks for bringing it to my attention
13:20 tenplus1 edi looked quite interesting:https://www.enlightenment.org/about-edi
13:21 Raven262 Okay, I've managed to add a license. :D
13:22 shivajiva :)
13:28 tenplus1 what license you using shiva?
13:28 tenplus1 MIT ?
13:28 shivajiva yes
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13:29 tenplus1 kewl
13:29 tenplus1 I kinda wish someone did an e22 version of ubuntu... the enlightenment desktop is really amazing to say the least
13:31 Raven262 Whats this enlightenment you are speaking of?
13:31 Raven262 DE?
13:31 tenplus1 https://www.enlightenment.org/start
13:32 tenplus1 yeah, it's a desktop environment built atop EFI which is a very light manager, has built in compositor and many fancy effects that run even on small spec pc's...
13:32 Raven262 Not bad
13:32 Raven262 Wait, this is lightweight?
13:32 shivajiva shades of grey with a bit of neon
13:32 tenplus1 the last time I ran it was version 17 and my desktop took up 130mb memory in total
13:33 tenplus1 it's amazingly configurable and you can customize it to be anything you want
13:33 Raven262 Well, it looks good for a lightweight DE
13:33 tenplus1 sadly ubuntu repo's only has e17... so I cant play with latest e22 version :9
13:33 Raven262 And i'm still on KDE, should have made some different choices.
13:34 tenplus1 kde is nice but heavy for me... am looking more towards lxqt and e22 since they wanna move to wayland
13:41 shivajiva Manjaro KDE for me next I think
13:41 tenplus1 nice... am still on LXDE at the moment...
13:53 benrob0329 Bspwm for me :PP
13:53 tenplus1 heh, ya like your tiling window managers :D
14:04 Bobr2 hello
14:04 tenplus1 hi bob
14:04 Bobr2 hows it going
14:04 tenplus1 not bad ta. you /
14:04 tenplus1 ?
14:04 Bobr2 meh
14:05 tenplus1 ehe, that good
14:05 Bobr2 yeh
14:06 tenplus1 what kinda desktop you running bob ?
14:06 Bobr2 linux
14:06 Bobr2 ubuntu mate
14:06 tenplus1 ahh, mate... that's a good flavour to the bunch :)
14:06 Bobr2 aha its annoying
14:06 tenplus1 really ? thought that was quite easy to use
14:07 Bobr2 nah
14:07 tenplus1 you tried Lubuntu ?
14:07 Bobr2 nah
14:07 tenplus1 a worthy and quite light desktop... nice n simple
14:08 Bobr2 aha
14:16 * CWz wonders what's the point in ubuntu mate if we have linux mint
14:17 tenplus1 mint is based on ubuntu and it's repo's... only the settings differ and some default progs
14:19 benrob0329 Void is nice on my laptop
14:19 tenplus1 https://github.com/minetes​t/minetest_game/pull/1903
14:20 benrob0329 I legit have <10 second boot times atm
14:20 tenplus1 that's pretty good, you have an ssd ?
14:26 shivajiva CWz did you catch the link I posted before?
14:27 CWz Sadly i don't have sudo privs on my server
14:28 * tenplus1 sneaks on CWz's server and does:  sudo apt-get install roblox
14:33 benrob0329 tenplus1: I do, which helps with initramfs loading
14:34 tenplus1 nice...  havent timed my startup here, but it's <10 as well... ehe
14:35 benrob0329 A lot of startup time it spent starting services and such, but my init time is >5 seconds, though I need to time it
14:36 benrob0329 Runit wasn't kidding when they put "run" in-it :P
14:37 tenplus1 lolol
14:37 CalebDavis mine is @45 seconds XD
14:37 tenplus1 :P
14:38 benrob0329 My desktop is slower, OpenRC can't keep up XD
14:38 tenplus1 my moms laptop has an m.2 drive in it... from pressing power to Xubuntu appearing is around 5 seconds
14:38 CalebDavis i am working on portals for athermensia should i have it generate a miror portal at the destination or not?
14:39 benrob0329 I would, how else do you get out?
14:40 CalebDavis you build a return portal but yea i think it should generate a return portal
14:41 benrob0329 If the user is required to build one, then the materials to do so should be in the dimention
14:41 benrob0329 (Even if rare)
14:41 CalebDavis right that is what i was thinking
14:41 benrob0329 And home + teleporting should be disabled
14:42 CalebDavis but maybe place a beacon-like thing so you know where you teleported in
14:43 benrob0329 Eh, perhaps that should be left to the player
14:43 CalebDavis ok sounds good :)
14:43 tenplus1 would be funny if you could craft an unstable portal that sent the player to a random location
14:43 CalebDavis ohh but in the same dimension
14:44 CWz shivajiva, is there away to use sban without luarocks?
14:44 CalebDavis or it just spits you back out XD
14:44 CalebDavis with half the health
14:44 benrob0329 What if the portal exploded (tier one portal, built from normal materials) after one use, but tier two was stable (build from dimentional materials)
14:45 tenplus1 ooh, interesting
14:45 benrob0329 And when you die, you get tossed back out of the broken portal
14:46 benrob0329 To continue your hornet back home
14:46 tenplus1 sounds like Aether mod :P
14:46 benrob0329 *journey
14:46 CalebDavis maybe that sounds cool but ill just work on the stable portal rn but i might add the unstable later
14:46 benrob0329 K
14:47 benrob0329 Just ideas :-)
14:47 Topic for #minetest-hub is now Keep offtopic short or use #minetest | http://hub.minetest.net/info | http://hub.minetest.net/regulars | Logs: http://irc.minetest.net/minetest-hub/ | Keep offtopic short or use #minetest
14:47 benrob0329 I wish we could make a smooth glow effect
14:48 benrob0329 Like if something was transforming, we could hide it behind a bright glow
14:49 CalebDavis like a halo effect
14:49 CalebDavis bloom^
14:53 shivajiva CWz: luarocks is the recommended way to install but I see it has a make file https://github.com/LuaDist/lsqlite3
15:00 Krock ^ can confirm working when compiled with CMakeLists/make too
15:01 Krock but the performance of lsqlite3 wasn't too great tbh
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15:22 shivajiva I checked the performance and on a 500 record db it was under 3 ms for the join events
15:23 shivajiva never more than 5ms
15:27 shivajiva and the storage of a 5.5MB xban2 db takes 2.5MB of space
15:45 * tenplus1 watches Zorba The Greek
15:45 shivajiva lol, try not to fall asleep
15:45 tenplus1 ehehe, suppose to be quite funny :)
15:50 shivajiva talking of Greek, I watched a Greek guy tell Gorden Ramsay that his take on Greek food was the best he'd ever tasted...I mean what's the world coming to when an English chef can do Greek food better than a native...
15:50 ThomasMonroe heh
15:50 tenplus1 depends who the native learned from... could be a bad recipe indeed
15:51 tenplus1 I've had a south indian friend make me an amazing curry better than a resto
15:51 shivajiva he learnt from his mother :)
15:51 tenplus1 ehehe
15:51 RobbieF joined #minetest-hub
15:51 tenplus1 hi RobbieF
15:51 shivajiva real Indian food doesn't resemble the gravies they make for the UK
15:51 RobbieF Hi tenplus1! How you been?
15:52 shivajiva Hi RobbieF :)
15:52 tenplus1 good thx, you?
15:53 shivajiva RobbieF: https://github.com/shivajiva101/sban
15:53 RobbieF very well thanks. Finally have the 10th anniversary behind me! Gonna take a break for a long weekend at the cottage, and then get back on track and try to get my head on straight as we begin Season 11.
15:53 RobbieF Hey shivajiva!
15:54 RobbieF Oh that's smart shivajiva! Be great to coordinate an API connecting to the same db!
15:54 RobbieF (eg., if I block a user, it blocks it on your server as well)  :)
15:54 RobbieF I like collaboration
15:54 RobbieF hehe
15:54 tenplus1 ooh, that would be interesting indeed
15:55 RobbieF among trusted hosts, it sure would.
15:55 RobbieF Or also if a new server admin wants to quickly ban all known bad players they could tap into the api
15:55 tenplus1 am sure you could sent a client setting that only sban reads so when they connect to another server it can check for current bans and the reason :)))
15:56 RobbieF yes you could easily do that, or even just a cronjob that syncs the tables.
15:56 RobbieF that way it's not affected if someone is offline
16:00 shivajiva :)
16:01 tenplus1 if someone had a server that would accept messages between game servers with the ability to share info like that for bans etc
16:01 tenplus1 even skins
16:20 CalebDavis i am running a minetest.emerge then a minetest.get_node but it still returns "ignore" not what is there
16:21 CalebDavis is there a reason for this?
16:22 nerzhul joined #minetest-hub
16:22 tenplus1 wb nrz
16:29 TommyTreasure joined #minetest-hub
16:35 sfan5 CalebDavis: emerges are not instant
16:35 CalebDavis so how would i get the lua to wait for it
16:36 tenplus1 minetest.after(1.0, function()   stuff here )
16:36 CalebDavis ok ill try to get that to work
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16:43 tenplus1 wb paramat
16:43 sfan5 doesn't minetest.emerge have a callback
16:44 tenplus1 to let you know when area is done ?
16:44 sfan5 ye
16:44 tenplus1 would be a good idea...
16:45 tenplus1 could do a while loopuntil emerged then place node when needed
16:45 CalebDavis but that would freeze all other lua
16:45 CalebDavis paramat is there a way to automaticaly generate the mapgen biomes in a lua mapgen
16:45 tenplus1 if you are only emerging a few nodes to place something then it shouldnt take long at all
16:46 tenplus1 how does worldedit do it when copying nodes to an area unloaded ?
16:46 CalebDavis i am trying to find the node that is on the surface of the world
16:46 rubenwardy it probably gets the blocks to load, and waits until they do
16:47 CalebDavis ik how do do it with a custom mapgen
16:47 rubenwardy I had to do this to place the center barrier in CTF
16:47 rubenwardy and remove it
16:47 tenplus1 find_nodes_in_area_under_air and look for group:soil or group:stone to find position
16:47 CalebDavis ohh duh XD
16:47 * CalebDavis facepalm
16:50 tenplus1 a 2x2 column around 30 high will find a position :)
16:50 nerzhul joined #minetest-hub
16:50 tenplus1 wb nrz
16:58 nerzhul ty
16:59 nerzhul gnome 3.26 in arch yeah, it's nice, dont forget to install topicons plus or update
16:59 nerzhul new settings panel is nice
16:59 tenplus1 sweet, you seen the ubuntu addon's for gnome 3.26 ?
17:00 nerzhul i'm on arch, i don't care about ubuntu :D
17:00 tenplus1 lol, it's an addon... gives it a little bit of extra functionality
17:00 nerzhul like ?
17:00 tenplus1 kinda like unity had...  launcher statbars inside icons and such
17:01 tenplus1 http://www.omgubuntu.co.uk/2017/09/ubuntu-d​ock-now-supports-progress-bars-badge-counts
17:01 tenplus1 gnome desktop with additional features :P
17:03 CalebDavis it still isnt working in unload chuncks
17:03 CalebDavis unloaded^
17:16 tenplus1 Caleb: try this:   keep_loaded(pos1, pos2) minetest.get_voxel_manip():read_from_map(pos1, pos2) end
17:19 tenplus1 oh wait... he's gone :PPP
17:25 unk joined #minetest-hub
17:25 tenplus1 hi unk
17:32 Guest61482 hi tenplus1
17:33 tenplus1 o/
17:34 paramat ~tell CalebDavis sort of, if you place the correct surface nodes (dirt, dirt with grass et.) you can then use minetest.generate_ores() and minetest.generate_decorations() https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L2700
17:34 ShadowBot paramat: O.K.
17:41 paramat how about we close 2 of shadowninjas commits? #2604 #3653 both have many conflicts and the author has told me they have no time for MT currently. these would probably be best started again
17:41 paramat oops
17:41 tenplus1 game or engine ?
17:41 Shara Hello all
17:41 paramat wrong channel
17:41 shivajiva o/
17:41 Raven262 Hi Shara
17:41 Shara :)
17:42 Guest61482 hi Shara
17:42 tenplus1 hi shara
17:42 Shara Hi unk the guest :P
17:42 CalebDavis joined #minetest-hub
17:44 Guest61482 lol...server problems:)
17:44 Shara Stop having those already :P
17:45 Guest61482 working on it:)
17:45 Shara But please, give me a poke if I can be any help :)
17:45 Guest61482 will do...thanks
17:49 tenplus1 wb CalebDavis
17:49 tenplus1 Caleb: try this:   keep_loaded(pos1, pos2) minetest.get_voxel_manip():read_from_map(pos1, pos2) end
17:49 tenplus1 a quick function to load an area of map so you can do stuff to it
17:50 tenplus1 put local function at front
17:51 Guest61482 I have been having issues with my game server after adding villages mods...when i disable the villages mods the server returns to normal operatioon...the problme is that the cpu is maxed out when vilage generation occurs and it crashes the server...is there any way to make the villages mods stable to use on my server? Is anyone else having issues with them?
17:52 tenplus1 It hink villages mod uses voxelmanip to generate structures that messes with luajit memory
17:54 paramat what's the error message?
17:55 Guest61482 no error message was recorded in the log file...server just hangs and I have to kill the game
17:56 Megaf joined #minetest-hub
17:56 paramat hangs, not good
17:56 tenplus1 hi Megaf
17:57 tenplus1 abm issue with villages prolly... had the hanging thing before with furnaces on abm's... no meta so broke it
17:57 Shara I can confirm the error, as I've been joining to try and see what it is that causes the issue.
17:57 tenplus1 Guest61482: are you using a vustom villages mod ? can u link me to git page plz
17:57 Shara Can't identify anything other than villages as the cause, but... noe rror message.
17:57 paramat the mod is quite intensive, low power server?
17:57 Shara no error*
17:58 Guest61482 looking up the links...
17:58 tenplus1 link me and I'll check abm's
17:58 behalebabo joined #minetest-hub
17:58 Shara It's a slightly edited version of mg_villages, but otherwise no changes I think
17:58 tenplus1 hi behalebabo
17:59 Shara But the edits were mine, just to cut out one check and let players claim more than one plot :P
17:59 behalebabo hello
17:59 Shara Hi behalebabo
18:00 Megaf Hey tenplus1
18:00 Megaf nice PR man
18:00 Megaf :+1:
18:00 tenplus1 which one ?
18:00 tenplus1 :P
18:00 Megaf ah
18:00 Megaf no idea
18:00 Megaf the one I thumbs upped
18:00 tenplus1 ahaha, the tnt one ?
18:00 Megaf yep
18:01 tenplus1 ah.. thx :D
18:01 Megaf not for the code... But to come forward and change that, finally
18:01 Megaf nice adition
18:01 tenplus1 if there's an issue I can fix, I'll gladly do so
18:02 Megaf Meh, Im not testing it, I dont even use TNT :P
18:02 tenplus1 hehehe
18:02 Megaf but Im glad you added that
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18:09 Guest61482 ok...5 villages mods:https://github.com/Sokomine/mg_villages
18:09 Guest61482 https://github.com/Sokomine/village_modern_houses
18:09 Guest61482 https://github.com/Sokomine/village_towntest
18:09 Guest61482 https://github.com/Sokomine/village_gambit
18:09 Guest61482 https://github.com/Sokomine/village_spawn
18:10 tenplus1 you must also have handle_schematics installed ?
18:11 Guest61482 yes
18:13 tenplus1 did you also install villagers ??? the mobs
18:14 Guest61482 no...I didn't install the villagers
18:14 tenplus1 mobf_trader I think it's valled
18:15 Calinou https://www.gamingonlinux.com/articles/ga​me-developer-atlus-issues-a-dmca-takedown​-against-open-source-ps3-emulator.10426
18:15 Calinou :thinking:
18:16 tenplus1 lol...
18:17 tenplus1 if they make games and players are buying their games, does it really matter if it runs on a hardware ps3 or software ps3
18:17 * Krock gives Calinou 🤔
18:22 tenplus1 ooh, humble bundle has been running for 7 years and has raised over $100 million for charity :) yay
18:23 Calinou you can donate to the Software Freedom Conservancy with Humble Bundle
18:23 Calinou I always 100% them, and give 0% to developers and other charities :P
18:23 tenplus1 heh
18:23 Calinou but, they get a tiny part as I usually buy games for free (:D) or very cheap, there
18:24 tenplus1 considering I get around 6 games and some of them pretty good, I give double the average price
18:43 CalebDavis does minetest.after send all local variables or do i have to do that
18:44 tenplus1 it shoudl let you use local vars in the same function
18:48 Raven262 joined #minetest-hub
18:50 tenplus1 wb
18:51 Raven262 This is weird.
18:51 tenplus1 ?
18:52 Raven262 I'm being disconnected lots of times but only when on windows.
18:52 tenplus1 windows network driver...  you on wifi or cable ?
18:52 Raven262 cable
18:52 tenplus1 weird indeed... you'd expect that from wifi, not a cable connection
18:52 ThomasMonroe joined #minetest-hub
18:53 ThomasMonroe joined #minetest-hub
18:53 Raven262 Could it be cause of high lag spikes that seem to happen on my network?
18:53 tenplus1 what else you got connected?
18:53 Raven262 There are two more PC's on this network
18:54 tenplus1 only that one disconnected ? but only when using windows ?
18:54 Raven262 lisac can tell you more though, we are on the same network
18:54 Raven262 I'm the only one who has windows.
18:54 tenplus1 try disabling the QoS service... then reboot, see if that helps
18:55 tenplus1 it reserves bandwidth for windows services/.. might be messing around
18:55 Raven262 Okay, will try.
18:55 lisac Raven is an idiot
18:55 tenplus1 typically on a windows install I remove netbios and qos leaving tcpip
18:55 tenplus1 lol, hi lisac
18:56 lisac He is playing DOTA2, TF2, and MB:Warband 90% of the time
18:56 lisac all three Linux native games
18:56 lisac and he is using Windows to play them
18:56 lisac Hey ten :D
18:56 Raven262 Hey, i'm playing dawn of war too
18:56 Raven262 And skyrim
18:56 Raven262 I do need windows
18:56 tenplus1 lol, if they are on steam install via linux :)
18:56 lisac Dawn of War II is also linux native
18:56 lisac tell me, when did you open Skyrim last time, Raven?
18:57 Raven262 That torrent doesn't work, lisac.
18:57 tenplus1 skyrim works using wine
18:57 Raven262 A few minutes ago?
18:57 Raven262 Nah, wine can't even run oblivion here
18:57 tenplus1 try the QoS service disabling 1st
19:00 Raven262 I disabled it, now to reboot.
19:01 Raven262 joined #minetest-hub
19:01 tenplus1 wb
19:01 Raven262 thx
19:02 CalebDavis i got the portals working :) :) :) :) :) :)
19:03 tenplus1 nice one caleb :) did you solve the map lad issue ?
19:03 CalebDavis yep i uses emerge and mt.after(1.0,...)
19:04 tenplus1 nice...  remember the mini function I posted as well, that also workd
19:04 CalebDavis yea but it wont work on un-generated map
19:05 CalebDavis well i gtg do spanish ill be back in 30 mins
19:05 tenplus1 the mini function is how worldedit can copy bloks from one area to an unloaded area
19:05 CalebDavis unloaded not ungenerated
19:13 Krock joined #minetest-hub
19:14 tenplus1 wb
19:15 Krock ty. router needed a connection queue flush.. or something like that. Maybe it only overheated, dunno :3
19:16 tenplus1 overheated ? how high is the temp in your area ? :P
19:17 Krock right now it's about -273°C  ;)
19:18 tenplus1 sweet, perfect scottish weather :D
19:18 Krock not really no. rain doesn't work with this temperature
19:18 * tenplus1 does a rain dance
19:18 tenplus1 hows't hat ?
19:19 Krock "I'm singing in the rain ... " ^^
19:19 tenplus1 ehehehe
19:32 tenplus1 :P nice quote
19:41 Calinou lisac: do you play Doom by the way? :P
19:43 Aerozoic joined #minetest-hub
19:43 tenplus1 hi Aerozoic
19:43 Aerozoic wazup tenplus1
19:43 tenplus1 o/
19:48 * KaadmY pokes everyone that plays Doom
19:58 tenplus1 nite folks o/
19:58 tenplus1 left #minetest-hub
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21:12 rdococ Krock: my blanket/duvet/whatever keeps warming up on the side facing down, so I turn it over every few minutes :P
21:14 Krock make it so.
21:14 Krock engage!
21:19 lisac Calinou, aye I play Doom :)
21:19 lisac sorry for late response
21:19 Calinou lisac: that's cool, we could play on my coop server if you want
21:19 Calinou not tonight, though, I'm going to sleep
21:19 lisac lol was about to say the same
21:20 lisac 23:19 here
21:20 lisac goodnight everyone
21:20 Calinou same, yeah
21:20 Calinou night :)
21:22 rdococ Poll: What are your favorite web browsers?
21:23 rubenwardy let's not
21:25 rdococ Aw.
21:41 benrob0329 #minetest-random
21:41 benrob0329 (doesn't exist, but some days it'd be a better name for the channel)
22:24 Jordach thonk
22:38 CalebDavis joined #minetest-hub
23:12 Fixer joined #minetest-hub
23:31 Fixer https://www.youtube.com/watch?v=1qaEJkUaOpc
23:35 sniper338 joined #minetest-hub
23:36 sniper338 joined #minetest-hub
23:45 Fixer https://www.youtube.com/watch?v=V6XeGOS7L88

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