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IRC log for #minetest-dev, 2024-01-28

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All times shown according to UTC.

Time Nick Message
01:44 YuGiOhJCJ joined #minetest-dev
05:00 MTDiscord joined #minetest-dev
08:23 calcul0n joined #minetest-dev
09:12 Farooq joined #minetest-dev
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09:46 Warr1024 joined #minetest-dev
10:33 MTDiscord <danil_2461> did the pfp service change?
10:33 MTDiscord <danil_2461> cause the irc pfps are way different now
10:41 Krock first world problems
10:45 ROllerozxa they've been like this for a long time
10:47 ivanbu joined #minetest-dev
11:47 MTDiscord <luatic> merging #14314 in 10m
11:47 ShadowBot https://github.com/minetest/minetest/issues/14314 -- Two tiny doc things, combine regression fix by appgurueu
12:41 YuGiOhJCJ joined #minetest-dev
12:59 YuGiOhJCJ joined #minetest-dev
13:10 [MTMatrix] <Zughy> @ROllerozka: I'm closing #13718 in a couple of weeks, in case you want to apply feedback..
13:10 ShadowBot https://github.com/minetest/minetest/issues/13718 -- Remove gradients on buttons by rollerozxa
13:59 appguru joined #minetest-dev
14:08 calcul0n_ joined #minetest-dev
14:12 sfan5 would be nice if someone could review the really simple #14293
14:12 ShadowBot https://github.com/minetest/minetest/issues/14293 -- Add flag to control mgv6 temple generation by sfan5
14:19 sfan5 can someone confirm that we shipped 5.8.0 with ogles2 by default on android? I checked and that should be the case
14:22 MTDiscord <grorp> I can confirm that we did
14:23 MTDiscord <grorp> why?
14:23 sfan5 I'm thinking about dropping ogles1 from irrlicht
14:24 MTDiscord <grorp> you'd need to fix #13519 first to make ogles2 usable for everyone
14:24 ShadowBot https://github.com/minetest/minetest/issues/13519 -- Android: Black Screen
14:26 sfan5 that's what I feared
14:26 sfan5 the reality is if this is blocking my work on irrlicht I will most likely not do it
17:49 appguru joined #minetest-dev
17:56 appguru joined #minetest-dev
20:04 MTDiscord <mistere_123> I need a screenshot of godrays for the blog. I built minetest 5.9dev from source on windows, and it crashes soon after loading any game (with or without shaders enabled)  I think this is an sfan5 issue
20:05 MTDiscord <mistere_123> if you can just give me a commit to check out to that still works that's sufficient for me to proceed
20:05 MTDiscord <mistere_123> well, actually, thought, I can try checking out to the godrays commit itself
20:06 MTDiscord <mistere_123> Still, its something that ought to be fixed soon
20:11 MTDiscord <mistere_123> eh, wait, I might need to know a specific irrlichtmt commit as well. Ok, assistance requested
20:17 MTDiscord <mistere_123> hm, debug.txt says its an access violation, maybe no assistance is required, sorry
20:22 MTDiscord <mistere_123> ok yeah IDK
20:22 MTDiscord <mistere_123> https://cdn.discordapp.com/attachments/747163566800633906/1201261001006387260/image.png?ex=65c92c7c&amp;is=65b6b77c&amp;hm=1ee56f55bb1e55b1309a129948b5516713651e15011424bbb54c91b2d96a4aba&amp;
20:32 ROllerozxa just tried to compile on windows and volumetric lighting works fine for me
20:36 sfan5 try the msvc build from CI too
20:37 MTDiscord <jordan4ibanez> What is the minimum opengl context that minetest currently supports?
20:37 sfan5 1.4
20:40 MTDiscord <josiah_wi> Thanks.
20:50 MTDiscord <mistere_123> where are the build artifacts again?
20:51 sfan5 https://github.com/minetest/minetest/actions/runs/7685540083
20:51 sfan5 well I clicked on the wrong thing but you get it
20:51 sfan5 commit > 'windows' workflow > Show summary
20:57 MTDiscord <mistere_123> yep, i just downloaded the windows artifact, and it crashes soon after the game starts loading.  https://pastebin.com/JZsuhf03
21:01 sfan5 how about the artifact from 14317?
21:04 MTDiscord <mistere_123> that crashes too
21:06 MTDiscord <mistere_123> Just tested that an ancient artifact from a month ago does work
21:06 MTDiscord <mistere_123> so its not my system
21:07 MTDiscord <mistere_123> I guess now is the time to say that I am on Windows 11, x64
21:08 MTDiscord <jordan4ibanez> Is it a cpu or graphics pipeline crash?
21:08 MTDiscord <jordan4ibanez> O, read access
21:12 MTDiscord <mistere_123> #14311 doesnt work
21:12 ShadowBot https://github.com/minetest/minetest/issues/14311 -- Fix active object adding to not generated block by sfence
21:12 MTDiscord <mistere_123> oh great, the bot is gonna spam
21:12 MTDiscord <luatic> MisterE: what do you mean by "doesn't work"?
21:12 MTDiscord <mistere_123> read above?
21:13 MTDiscord <luatic> 14311 vs 14317, typo?
21:13 MTDiscord <mistere_123> no, I tried 14317, now I was trying one a bit further into history
21:14 MTDiscord <luatic> so you weren't saying that the bugfix proposed in 14311 doesn't work, okay
21:16 MTDiscord <mistere_123> interesting to note that I see this in the download page:
21:16 MTDiscord <mistere_123> https://cdn.discordapp.com/attachments/747163566800633906/1201274539032719500/image.png?ex=65c93918&amp;is=65b6c418&amp;hm=30971d3623e623b4c47a17b69efce11a54d744bde04207bf2c6a07162c529ebe&amp;
21:18 MTDiscord <mistere_123> oh yes, mingw32 works at the latest commit, its only the VS artifacts that have the crash
21:20 ROllerozxa yeah it also works for me on master with MSYS2 (CLANG64), so must be a crash specific to MSVC builds
21:24 MTDiscord <mistere_123> I'm not seeing volumetric lighting in MTG though ... I guess it hasn't been added as a feature?
21:24 ROllerozxa you need to enable it with player:set_lighting
21:25 ROllerozxa `player:set_lighting{ volumetric_light = { strength = 1 } }`, in particular
21:37 MTDiscord <mistere_123> yay, got it
21:37 MTDiscord <mistere_123> https://cdn.discordapp.com/attachments/747163566800633906/1201279872182538290/image.png?ex=65c93e10&amp;is=65b6c910&amp;hm=58d52b989072d352a7a32424559ee3ae776ed723067ce545c26bd28d6ab86e6d&amp;
21:47 sfan5 msvc build indeed crashes
23:31 MTDiscord <paradust> Exceptions are disabled in irrlicht (-fno-exceptions). Is that something that could be turned on?
23:32 panwolfram joined #minetest-dev
23:34 MTDiscord <paradust> In particular, I'm working on an openxr driver, and exceptions would make it much cleaner to handle exceptional situations in the api
23:35 MTDiscord <paradust> but if I couldn't upstream that, I can stick to passing around status codes
23:37 MTDiscord <paradust> @mistere_123 can folks on irc see that picture? that will look amazing in VR 🤩
23:37 MTDiscord <mistere_123> they can, they get a link, I believe

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