Time Nick Message 10:33 MTDiscord did the pfp service change? 10:33 MTDiscord cause the irc pfps are way different now 10:41 Krock first world problems 10:45 ROllerozxa they've been like this for a long time 11:47 MTDiscord merging #14314 in 10m 11:47 ShadowBot https://github.com/minetest/minetest/issues/14314 -- Two tiny doc things, combine regression fix by appgurueu 13:10 [MTMatrix] @ROllerozka: I'm closing #13718 in a couple of weeks, in case you want to apply feedback.. 13:10 ShadowBot https://github.com/minetest/minetest/issues/13718 -- Remove gradients on buttons by rollerozxa 14:12 sfan5 would be nice if someone could review the really simple #14293 14:12 ShadowBot https://github.com/minetest/minetest/issues/14293 -- Add flag to control mgv6 temple generation by sfan5 14:19 sfan5 can someone confirm that we shipped 5.8.0 with ogles2 by default on android? I checked and that should be the case 14:22 MTDiscord I can confirm that we did 14:23 MTDiscord why? 14:23 sfan5 I'm thinking about dropping ogles1 from irrlicht 14:24 MTDiscord you'd need to fix #13519 first to make ogles2 usable for everyone 14:24 ShadowBot https://github.com/minetest/minetest/issues/13519 -- Android: Black Screen 14:26 sfan5 that's what I feared 14:26 sfan5 the reality is if this is blocking my work on irrlicht I will most likely not do it 20:04 MTDiscord I need a screenshot of godrays for the blog. I built minetest 5.9dev from source on windows, and it crashes soon after loading any game (with or without shaders enabled) I think this is an sfan5 issue 20:05 MTDiscord if you can just give me a commit to check out to that still works that's sufficient for me to proceed 20:05 MTDiscord well, actually, thought, I can try checking out to the godrays commit itself 20:06 MTDiscord Still, its something that ought to be fixed soon 20:11 MTDiscord eh, wait, I might need to know a specific irrlichtmt commit as well. Ok, assistance requested 20:17 MTDiscord hm, debug.txt says its an access violation, maybe no assistance is required, sorry 20:22 MTDiscord ok yeah IDK 20:22 MTDiscord https://cdn.discordapp.com/attachments/747163566800633906/1201261001006387260/image.png?ex=65c92c7c&is=65b6b77c&hm=1ee56f55bb1e55b1309a129948b5516713651e15011424bbb54c91b2d96a4aba& 20:32 ROllerozxa just tried to compile on windows and volumetric lighting works fine for me 20:36 sfan5 try the msvc build from CI too 20:37 MTDiscord What is the minimum opengl context that minetest currently supports? 20:37 sfan5 1.4 20:40 MTDiscord Thanks. 20:50 MTDiscord where are the build artifacts again? 20:51 sfan5 https://github.com/minetest/minetest/actions/runs/7685540083 20:51 sfan5 well I clicked on the wrong thing but you get it 20:51 sfan5 commit > 'windows' workflow > Show summary 20:57 MTDiscord yep, i just downloaded the windows artifact, and it crashes soon after the game starts loading. https://pastebin.com/JZsuhf03 21:01 sfan5 how about the artifact from 14317? 21:04 MTDiscord that crashes too 21:06 MTDiscord Just tested that an ancient artifact from a month ago does work 21:06 MTDiscord so its not my system 21:07 MTDiscord I guess now is the time to say that I am on Windows 11, x64 21:08 MTDiscord Is it a cpu or graphics pipeline crash? 21:08 MTDiscord O, read access 21:12 MTDiscord #14311 doesnt work 21:12 ShadowBot https://github.com/minetest/minetest/issues/14311 -- Fix active object adding to not generated block by sfence 21:12 MTDiscord oh great, the bot is gonna spam 21:12 MTDiscord MisterE: what do you mean by "doesn't work"? 21:12 MTDiscord read above? 21:13 MTDiscord 14311 vs 14317, typo? 21:13 MTDiscord no, I tried 14317, now I was trying one a bit further into history 21:14 MTDiscord so you weren't saying that the bugfix proposed in 14311 doesn't work, okay 21:16 MTDiscord interesting to note that I see this in the download page: 21:16 MTDiscord https://cdn.discordapp.com/attachments/747163566800633906/1201274539032719500/image.png?ex=65c93918&is=65b6c418&hm=30971d3623e623b4c47a17b69efce11a54d744bde04207bf2c6a07162c529ebe& 21:18 MTDiscord oh yes, mingw32 works at the latest commit, its only the VS artifacts that have the crash 21:20 ROllerozxa yeah it also works for me on master with MSYS2 (CLANG64), so must be a crash specific to MSVC builds 21:24 MTDiscord I'm not seeing volumetric lighting in MTG though ... I guess it hasn't been added as a feature? 21:24 ROllerozxa you need to enable it with player:set_lighting 21:25 ROllerozxa `player:set_lighting{ volumetric_light = { strength = 1 } }`, in particular 21:37 MTDiscord yay, got it 21:37 MTDiscord https://cdn.discordapp.com/attachments/747163566800633906/1201279872182538290/image.png?ex=65c93e10&is=65b6c910&hm=58d52b989072d352a7a32424559ee3ae776ed723067ce545c26bd28d6ab86e6d& 21:47 sfan5 msvc build indeed crashes 23:31 MTDiscord Exceptions are disabled in irrlicht (-fno-exceptions). Is that something that could be turned on? 23:34 MTDiscord In particular, I'm working on an openxr driver, and exceptions would make it much cleaner to handle exceptional situations in the api 23:35 MTDiscord but if I couldn't upstream that, I can stick to passing around status codes 23:37 MTDiscord @mistere_123 can folks on irc see that picture? that will look amazing in VR 🤩 23:37 MTDiscord they can, they get a link, I believe