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IRC log for #minetest-dev, 2020-06-03

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All times shown according to UTC.

Time Nick Message
00:28 Lone_Wolf joined #minetest-dev
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03:39 oil_boi Ok, my headache is going away, I will attempt to create a simple algorithm to make collision detection auto walk down stairs
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07:15 oil_boi sfan5 :D :D I did it!
08:00 ShadowNinja joined #minetest-dev
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09:42 oil_boi sfan5, #9990
09:42 ShadowBot https://github.com/minetest/minetest/issues/9990 -- Add smooth walking down stairs by oilboi
09:56 sfan5 🤔
10:02 oil_boi I want to take a look at the liquid code to see if I can try to overhaul it but gg to me
10:04 sfan5 in what way?
10:05 oil_boi Separating viscosity from flow rate
10:05 texmex Yas
10:30 proller joined #minetest-dev
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10:49 oil_boi !tell NetherEran you bring up a good point, I will see if I can work this into the sneaking code if it does a collision detection call
10:49 ShadowBot oil_boi: O.K.
11:15 oiaohm joined #minetest-dev
11:19 oil_boi !tell NetherEran it appears if I fix the issue with glitching on stairs, I also fix the glitch where you move up a bit when sneaking on nodeboxes
11:19 ShadowBot oil_boi: O.K.
11:20 erlehmann joined #minetest-dev
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11:48 Fixer joined #minetest-dev
11:53 oil_boi Ohhh I see, line 55 of localplayer.cpp is just assuming we always want the highest node and that's why you float up
12:32 oil_boi Ooh, I fixed it, but not in the way I was expecting
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18:57 NetherEran joined #minetest-dev
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19:15 Wuzzy #9294
19:15 ShadowBot https://github.com/minetest/minetest/issues/9294 -- Add callbacks for falling and attached nodes by Wuzzy2
19:17 appguru We should start an issue & PR slaying somewhen methinks
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