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IRC log for #minetest-dev, 2020-04-06

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All times shown according to UTC.

Time Nick Message
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12:38 Wuzzy Is it normal that object:get_velocity sometimes returns nil inside the object's on_step function?
12:39 rubenwardy yes, if the object is deleted
12:39 Wuzzy wtf
12:40 Wuzzy why is on_step even called if the object is gone?
12:41 Wuzzy oh my bad. it turns out i actually forgot to return after an object:remove() 😀
12:43 rubenwardy yeah, that's what I meant to say, sorry
12:43 rubenwardy if the object is deleted whilst in the on_step *
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12:55 Wuzzy hmmmm, in MTG is now get this weird console warning
12:55 Wuzzy 2020-04-06 14:54:50: WARNING[Main]: Irrlicht: PNG warning: Interlace handling should be turned on when using png_read_image
12:55 Wuzzy 5.2.0, no mods
12:55 rubenwardy didn't get that before?
12:56 Wuzzy forget it
12:56 Wuzzy i was wrong again
12:56 Wuzzy its not MTG
12:56 Wuzzy one of my mods causes it. too bad that it wont tell me texture name 😮
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13:04 sfan5 merging game#2612, game#2607 in 10m
13:04 ShadowBot https://github.com/minetest/minetest_game/issues/2612 -- Sort items into correct categories by An0n3m0us
13:04 ShadowBot https://github.com/minetest/minetest_game/issues/2607 -- Transform brick top texture to align bricks correctly by An0n3m0us
13:05 kilbith__ still no use of animated_image and hypertext on MTG
13:08 Wuzzy but where would those be useful anyway?
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13:09 sfan5 the furnace could use animated_image for the arrow in its gui
13:09 kilbith__ the fire is animated too
13:10 Wuzzy good idea
13:10 Wuzzy but hypertext? i dont think MTG will ever have an in-game help because it's "too disruptive"
13:10 sfan5 merging game#2622 too when the 10m pass
13:10 ShadowBot https://github.com/minetest/minetest_game/issues/2622 -- Enable animation when Right Click by MoNTE48
13:10 kilbith__ sfan5, you can choose to reset the animated image index when an item is cooked
13:10 sfan5 Wuzzy: a craftguide is on the roadmap actually
13:11 kilbith__ so that can apply to the fire too
13:11 Wuzzy yes, since years 😛
13:11 kilbith__ Wuzzy, hypertext for the book
13:11 Wuzzy i still dont see it
13:11 Wuzzy book has only input text
13:12 kilbith__ the read-only view
13:12 kilbith__ as a reader
13:12 Wuzzy wait
13:12 Wuzzy there's a read-only mode for books now?
13:12 Wuzzy since when?
13:12 kilbith__ yes when you are not the author
13:12 Wuzzy ohhhhhhhhhhhhhh
13:13 sfan5 IMO the readonly view should be used by default with an explicit button to edit it
13:14 Wuzzy hmmmmm. why is the default underground fog color (set_sky API) set to gray, not black? o_O
13:14 sfan5 pretty sure it was always grey
13:14 Wuzzy it seems the underground fog bug has returned in a limited extent
13:14 Wuzzy you know... the bug with the underground fog revealing the dark cave structure if you set view dist to minimum
13:16 Wuzzy Here: https://satoshiupload.com/images/3uIgWM8z4j.png
13:16 Wuzzy because the fog is gray, you can reveal the cave structure in darkness
13:16 Wuzzy but it happens not always...
13:16 sfan5 Wuzzy: this? https://a.uguu.se/vf7gngvPcMkK_.png
13:17 Wuzzy yes but this time its not blue, but gray
13:17 sfan5 I just made that screenshot with 5.3-dev though
13:17 Wuzzy me too
13:17 Wuzzy wtf
13:18 sfan5 hm actually if I look into the opposite direction the fog is gray?!
13:18 Wuzzy probably it's dawn?
13:18 sfan5 yeah it's dependent on time of day
13:18 Wuzzy i know the look direction changes sky color at dawn because of sun
13:18 Wuzzy but in the underground the dawn should have no effect... hmm
13:18 Wuzzy better image: https://satoshiupload.com/images/QB436reZRf.png
13:18 sfan5 yet it does
13:18 Wuzzy view distance = 20
13:19 sfan5 would you mind opening a bug?
13:19 Wuzzy and if i increase it, the cave is black
13:19 Wuzzy yea
13:19 Wuzzy it seems the bug only happens when i stand near  a light source
13:19 sfan5 a great illustration is view distance = 0 at time = 0 and time = 6000
13:19 sfan5 my screenshot was made in a pitch black cave
13:20 Wuzzy how deep
13:20 sfan5 wait wait
13:20 sfan5 I forgot free_move affects this
13:20 Wuzzy fly mode was off for me 😛
13:20 sfan5 my answer is "can't reproduce" then
13:20 Wuzzy try harder 😉
13:21 Wuzzy i said you need to stand near a light source
13:21 Wuzzy if the cave is really pitch black everywhere, then the fog is black
13:21 kilbith__ > how deep > wait > try harder > can't reproduce
13:21 kilbith__ lol
13:21 sfan5 sounds like the same old bug with the "is player underground" heuristic then
13:22 Wuzzy zombie bug
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13:54 sfan5 merging #9461, #9263, #9521 in 10m
13:54 ShadowBot https://github.com/minetest/minetest/issues/9461 -- Some minor Lua API documentation clarifications by Wuzzy2
13:54 ShadowBot https://github.com/minetest/minetest/issues/9263 -- Add allowed_mapgens option in game.conf. by wt
13:54 ShadowBot https://github.com/minetest/minetest/issues/9521 -- Add tone mapping for entities by dcbrwn
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14:43 sfan5 merging #9122, #9597 in 10m
14:43 ShadowBot https://github.com/minetest/minetest/issues/9122 -- Allow relative directories for `screenshot_path`, tweak default path by Calinou
14:43 ShadowBot https://github.com/minetest/minetest/issues/9597 -- Clarify use of minetest.request_insecure_environment() by rubenwardy
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15:00 sfan5 ok that's about everything I planned to merge today
15:01 rubenwardy good work
15:02 sfan5 I just noticed this: TNT is probably the only minetest_game mod to ever have support for a third-party mod
15:03 sfan5 because the tnt mod supports being ignited by mesecons out of the box
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15:14 kilbith ok great so you can make a submodule for craftguide
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18:32 p_gimeno <sfan5> I just noticed this: TNT is probably the only minetest_game mod to ever have support for a third-party mod
18:32 p_gimeno carts used to be like that but no longer :(
18:36 Krock but only since the boost_cart merge
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18:58 p_gimeno carts had quite some regressions that broke many worlds
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19:09 Krock Devs: "5.2.0 is here, feature freeze is over"
19:10 Krock GH Notifications 1 day later: *explosive noises*
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20:02 paramat merging game#2633 game#2628
20:02 ShadowBot https://github.com/minetest/minetest_game/issues/2633 -- Weather mod: Tune cloud density variation by paramat
20:02 ShadowBot https://github.com/minetest/minetest_game/issues/2628 -- Clarify descriptions of dry grass, dry dirt by paramat
20:05 sfan5 there's a few more mtg PRs that are sitting at one approval btw
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20:05 paramat and game#2531
20:05 sfan5 so if you happen to have some spare time
20:05 ShadowBot https://github.com/minetest/minetest_game/issues/2531 -- Fire: cleanup by MoNTE48
20:06 paramat yes i will review some if i can
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20:36 paramat i am actually intentionally not reviewing many MTG PRs for various reasons. i have much less time for MTG now, no more than the other core devs, and have to prioritise my MTG time
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