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IRC log for #minetest-dev, 2018-06-21

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All times shown according to UTC.

Time Nick Message
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10:19 ManElevation_ sfan5 server is working its just that people without ipv6 get timeout
10:19 sfan5 you run linux right?
10:19 ManElevation_ no, but i could
10:21 sfan5 https://msdn.microsoft.com/en-us/library​/windows/desktop/bb513665(v=vs.85).aspx
10:21 sfan5 I guess that explains it
10:25 ManElevation_ oh ok, and this woulnt happen in linux right?
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10:26 sfan5 linux defaults to ipv6only=0
10:26 sfan5 so yes it works nicely on linux
10:34 ManElevation_ allright im switching to fedora server it will defenly work better than linux xD
10:36 rubenwardy using a windows server is a bit mad
10:36 rubenwardy unless you're running ASP.net
10:44 sfan5 ManElevation_: #7471
10:44 ShadowBot https://github.com/minetest/minetest/issues/7471 -- Fix ipv6_server=true not accepting IPv4 connections on Windows by sfan5
10:46 ManElevation_ probably but it gives so many problems
10:50 red-001 rebased #6982
10:50 ShadowBot https://github.com/minetest/minetest/issues/6982 -- Make settings files per-world. by red-001
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11:38 rubenwardy red-001: thanks
12:00 Krock sfan5, nice but that flag is defined as DWORD ( https://msdn.microsoft.com/en-us/library​/windows/desktop/ms738574(v=vs.85).aspx ) -> unsigned long instead of "int". Also the Linux and Windows definition vary, former requires void*, latter const char*
12:01 sfan5 fucking microsoft, not even following POSIX
12:02 Krock #ifdef #else #endif
12:03 sfan5 i can just always cast to char
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12:30 rubenwardy can #7316 be closed, sfan5?
12:30 ShadowBot https://github.com/minetest/minetest/issues/7316 -- WIP: Save selected server description and display it when we restart the game by Dumbeldor
12:31 sfan5 IMO yes
12:32 rubenwardy done
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12:43 sfan5 > reinterpret_cast<char *>(&value)
12:43 sfan5 linter pls
12:44 Krock well, it's not wrong. in both cases
12:44 sfan5 do we do this for casts in other places too?
12:45 Krock yes
12:53 red-001 https://github.com/minetest/minetest/search?q=r​einterpret_cast&amp;unscoped_q=reinterpret_cast
12:57 rubenwardy (char*) tho
12:58 Krock (char *)tho
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13:28 paramat #7470 tested and ready
13:28 ShadowBot https://github.com/minetest/minetest/issues/7470 -- Biome API: Fix missing water decorations and biome 'dust' in deep water by paramat
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13:44 Krock BillyS, my house on your(?) server. https://i.imgur.com/25qJpYW.png .. looks different than what's around :)
13:44 Krock sorry, wrong channel
13:45 BillyS Heh, yep
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14:00 ManElevation_ whats the best linux for minetest servers, i heard fedora server and debian9 are great
14:02 sfan5 doesn't really matter which distro you use
14:03 ManElevation_ ok thx
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14:25 paramat thanks Krock, updated
14:31 ANAND sfan5, Your comments on #7472 has been taken care of :)
14:31 ShadowBot https://github.com/minetest/minetest/issues/7472 -- README.md: Improve formatting for consistency by ClobberXD
14:47 Krock paramat, #7470 why do you set `biomemap[index]` to water_biome_index, which is an index but not a biome value?
14:47 ShadowBot https://github.com/minetest/minetest/issues/7470 -- Biome API: Fix missing water decorations and biome 'dust' in deep water by paramat
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14:52 Krock biomes have an internal index due to their inheritance, but we've also got biome_t which is u8, whereas the index is u32.
14:52 Krock So why are those different? How does biome_t differ from ->index at all?
14:58 paramat hmmm
14:58 paramat yes i did wonder about using biome_t instead, will think on this
14:59 paramat note https://github.com/minetest/minetest​/blob/525fa9145e0183c01ae05aeace967f​bfe78f65a5/src/mapgen/mg_biome.h#L35
14:59 paramat erm i should probably use biome_t then
15:00 paramat not sure why hmmmm uses biome_t instead of u8 for tyhe biomemap
15:02 paramat 'biome_t water_biome_index;'
15:17 paramat updated, will retest
15:22 Krock paramat, it's the same as what you had originally so that's a LGTM
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16:32 paramat thanks
16:33 paramat i think the u8 biome_t is used because we are limited to 255 biomes
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17:30 ManElevation_ hey im on debian 9 stretch and i cant find the minetest executable anyone help
17:31 ManElevation_ its says this on the wiki tutorial: just drop the minetestserver executable (located in /Minetest/bin/) into the terminal
17:31 ManElevation_ but i cant find it :I sorry its my first day using linux
17:32 ManElevation_ and were is the worlds and mods folder? i could only find the minetest.config
17:35 sfan5 most probably ~/minetest/bin
17:35 sfan5 depending on whether your build is RUN_IN_PLACE, mods and worlds will either be in ~/.minetest/ or also in ~/minetest/
17:38 ManElevation_ i found this..
17:38 ManElevation_ https://image.ibb.co/c7gC78/Capture.png
17:39 sfan5 yes that's the correct one
17:39 sfan5 you can create a folder named "mods" there
17:39 sfan5 by the way, problems of this nature are better suited for #minetest instead of the dev channel
17:40 ManElevation_ ok thx
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18:19 paramat merging #7470 in 5 mins
18:19 ShadowBot https://github.com/minetest/minetest/issues/7470 -- Biome API: Fix missing water decorations and biome 'dust' in deep water by paramat
18:26 paramat merging
18:29 paramat merged
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