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IRC log for #minetest-dev, 2016-08-01

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All times shown according to UTC.

Time Nick Message
00:00 SloanOnLinux joined #minetest-dev
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00:13 paramat will merge games 1225 1226 in a moment
00:23 rubenwardy game#1225 game#1226
00:23 ShadowBot https://github.com/minetest/minetest_game/issues/1225 -- Bones: Improve bones textures by paramat
00:23 ShadowBot https://github.com/minetest/minetest_game/issues/1226 -- Doors: fix crash for placing under unknown nodes, and on nil-player by t4im
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00:26 paramat merging
00:30 paramat done
00:37 SloanOnLinux Is Minetest about to get monetized?
00:37 octacian celeron55: do you mind joing #minetest? I'd like to discuss the subject of Twitter. lol
00:39 paramat he's 'away from keyboard': probably asleep in Finland currently
00:40 SloanOnLinux There's a flame war going on in #minetest
00:42 octacian It always seems crazy when OldCoder is around lol.
00:42 octacian paramat, what time zone is he in?
00:43 rubenwardy it's 3:42 in finland
00:43 rubenwardy am
00:44 OldCoder octacian, it is staid and quiet
00:44 * OldCoder is a very quiet person
00:44 OldCoder There is no flame war
00:44 OldCoder But we needed to stop the whole: God FOSS vs. Commercial Satan thing
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12:13 Calinou OldCoder: FOSS is not opposed to being commercial, it's opposed to being proprietary :)
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13:18 * Fixer >_> Calinou
13:30 dzho Calinou++
13:34 * Megaf would like to know why Calinou said that to OldCoder
13:35 Megaf log doesnt help much
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13:46 dzho Megaf: 20:44 < OldCoder> But we needed to stop the whole: God FOSS vs. Commercial  Satan thing
13:46 Megaf Thanks
13:46 dzho np
13:46 Megaf We should not talk off topic here tho
13:47 dzho "what is minetest's business model?"
13:47 dzho ;-)
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13:54 Fixer move this discussion somewhere else
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14:03 dzho Fixer: you may wish to address this concern to OldCoder, who brought it up.
14:06 dzho well, brought it up *here* at least.
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18:58 paramat nore nrzkt Zeno` please could you add your opinions to #4336 ?
18:58 ShadowBot https://github.com/minetest/minetest/issues/4336 -- Shaders: Disable by default by paramat
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19:04 OldCoder <dzho> Fixer: you may wish to address this concern to OldCoder, who brought it up.
19:04 OldCoder * dmurph has quit (Read error: Connection reset by peer)
19:04 OldCoder <dzho> well, brought it up *here* at least.
19:04 OldCoder dzho, I did no such thing
19:04 OldCoder I would not do so
19:04 OldCoder dzho, I responded to somebody else here who pinged me
19:04 OldCoder Hmmph
19:04 OldCoder
19:09 Nosrick_ joined #minetest-dev
19:09 betterthanyou710 lol
19:09 betterthanyou710 hmmph?
19:09 Nosrick_ There, I just realised I have HexChat and can actually join the dev discussion, which might be a better place for my question.
19:10 betterthanyou710 hexchat is the best
19:10 shamoanjac indeed
19:11 Nosrick_ Who would I speak to about contributing something?
19:11 betterthanyou710 est31
19:11 betterthanyou710 if you see him on
19:11 betterthanyou710 sfan5
19:11 betterthanyou710 anyone who has been voiced
19:11 paramat Nosrick_ to contribute you should join github, follow the discussions there, fork minetest and learn how to make branches and submit pull requests
19:11 Nosrick_ I don't have to ask permission or anything?
19:12 sfan5 http://dev.minetest.net/How_to_start_contributing
19:12 sfan5 Nosrick_: you can fork the repository on github and then send pull requests when you want your changes to get in
19:12 shamoanjac the "permission" is the pull request
19:12 Nosrick_ Oh, okay!
19:12 Nosrick_ I read over that link, but it never mentioned asking if it's okay to contribute.
19:13 Guest22345 Nosrick_: It's not okay, it's necessary :)
19:13 Nosrick_ Just to check; Minetest currently doesn't have anything similar to Minecraft's capabilities system (I'll explain if need be), does it?
19:13 paramat it takes 2+ core dev approvals to merge your PR
19:13 Nosrick_ Ah, thank you.
19:16 Guest22345 Btw, what C++ IDE do you use for Minetest engine development?
19:17 Zeno` me?
19:17 Zeno` QtCreator
19:17 Zeno` others use whatever they want
19:20 Nosrick_ None, so far! I'm just about to do a fork. Thinking of just using Visual Studio, though. It's what I use for work, so.
19:22 shamoanjac there are mods which add hunger and stamina to Minetest
19:23 shamoanjac so I think there definitely is a way to attach metadata to players
19:28 Nosrick_ Oh, I hadn't looked through mods yet!
19:28 Nosrick_ I'll look at those mods.
19:31 rubenwardy Minecraft's capability system? Googling
19:32 rubenwardy can't find anything
19:32 rubenwardy sounds like privileges though
19:37 Nosrick_ Oh, it might be part of Forge.
19:39 Nosrick_ https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/
19:39 paramat there may be an issue or PR in the github repo related to player metadata, worth searching through (700 issues!)
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19:41 paramat btw we're understaffed so any help with other aspects of MT appreciated
19:42 Nosrick_ I don't have a lot of spare time, but I can try!
19:42 paramat well whatever inspires you, no pressure
19:44 Nosrick_ Thank you.
19:45 Nosrick_ It also looks like it might already be pulled into the main branch, as there's an approval on a pull request that details metadata.
19:46 Nosrick_ This one: https://github.com/minetest/minetest/pull/4155
19:48 Nosrick_ ...and it's still in progress. Damn.
19:50 rubenwardy Nosrick_, there's already a standardised inventory API
19:50 rubenwardy for nodes, players or entities
19:50 rubenwardy or detached (standalone)
19:51 rubenwardy as for interface style apis, there is minetest.is_protected to allow protection mods to work the same way
19:52 Nosrick_ Okay, I'll keep that in mind.
20:02 paramat anyone good with formspec and advanced settings? (i'm not) noise flags are not supported, and noises using flags are therefore missing from the generated .conf #4390
20:02 ShadowBot https://github.com/minetest/minetest/issues/4390 -- Settings menu / minetest.conf: Mgv5 ground noise unsettable and missing
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20:11 dzho OldCoder: you were pinged in the context of general comment about a flamewar. You mentioned FOSS. Calinou then responded to that. Megaf then asked what that was about, and I said so. At which point we were advised to take the conversation elsewhere.
20:12 * paramat advises that again :]
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20:15 Warr1024 /join #minetest-flamewar
20:18 VanessaE wait, I missed another flamewar? D:
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21:08 OldCoder <dzho> OldCoder: you were pinged in the context of general comment about a flamewar. You mentioned FOSS. Calinou then responded to that. Megaf then asked what that was about, and I said so. At which point we were advised to take the conversation elsewhere.
21:08 OldCoder I did not "mention" anything until I responded to a statement here
21:08 OldCoder And my statement was intended and designed to minimize further discussion
21:08 OldCoder Which is the recommendation for right now
21:08 OldCoder
21:09 OldCoder Statements intended and designed to minimize further discussion deserve neither criticism nor censure
21:09 OldCoder
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21:36 rubenwardy #4397
21:36 ShadowBot https://github.com/minetest/minetest/issues/4397 -- background[] works inconsistently
21:36 rubenwardy or #3942
21:36 ShadowBot https://github.com/minetest/minetest/issues/3942 -- Correct formspec draw order: Images should be drawn before buttons by rubenwardy
21:36 rubenwardy hmmmm, nore ^
21:38 rubenwardy formspecs are just so messed up
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21:43 rubenwardy I suggest merging #3942 - I can't thing of a valid usecase for drawing images over buttons, labels and text fields
21:43 ShadowBot https://github.com/minetest/minetest/issues/3942 -- Correct formspec draw order: Images should be drawn before buttons by rubenwardy
21:44 rubenwardy and it would also make the formspec behave as it was in 0.4.12 (i believe it was)
21:44 rubenwardy prior to whenever RealBadAngel changed the draw order
21:47 paramat maybe RBA had a reason for doing that?
21:48 paramat maybe check for an effect on inventory items
22:01 rubenwardy can't see why
22:01 rubenwardy it's the sort of thing you should document or mention in your PR
22:06 hmmmm rubenwardy, there is a reason why images are drawn after buttons
22:06 hmmmm otherwise image buttons won't work properly
22:06 hmmmm the images are rendered over the buttons
22:07 hmmmm i don't know what it is your PR is fixing, but whatever gets committed needs to fix both cases
22:07 hmmmm instead of reverting someone else's fix for a different issue
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22:09 rubenwardy #4397 then, hmmmm
22:09 ShadowBot https://github.com/minetest/minetest/issues/4397 -- background[] works inconsistently
22:09 rubenwardy from my perspective, the draw order changed so you could no longer image[]s to draw textures underneath buttons and labels
22:09 rubenwardy s/so/which meant/g
22:10 rubenwardy I then realised you could use background[ to draw underneath, but now it seems they weren't designed for that
22:11 rubenwardy hmmmm, the change that RealBadAngel made was to add inventory meshes, not to add image buttons
22:12 rubenwardy but I guess that images buttons may have been added after that
22:13 rubenwardy TL;DR: It's currently impossible to make a progress bar with a label on top of it in a formspec with a background, such as the default (I) inventory background (default.gui_bg)
22:18 rubenwardy My expected behaviour of background[] is that it's an image drawn on the bottom most layer at the x/y/w/h you specify
22:19 Hijiri Anyone know why parts of the package table are exposed to mods?
22:19 Hijiri a "whitelisted require" would be easier to implement if it wasn't exposed
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23:06 paramat i seem to remember some discussion about image/text order during dev of inventory meshes, i think it was intentional
23:06 paramat IRC logs at that time could be checked
23:07 paramat ^ rubenwardy
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