Time Nick Message 00:13 paramat will merge games 1225 1226 in a moment 00:23 rubenwardy game#1225 game#1226 00:23 ShadowBot https://github.com/minetest/minetest_game/issues/1225 -- Bones: Improve bones textures by paramat 00:23 ShadowBot https://github.com/minetest/minetest_game/issues/1226 -- Doors: fix crash for placing under unknown nodes, and on nil-player by t4im 00:26 paramat merging 00:30 paramat done 00:37 SloanOnLinux Is Minetest about to get monetized? 00:37 octacian celeron55: do you mind joing #minetest? I'd like to discuss the subject of Twitter. lol 00:39 paramat he's 'away from keyboard': probably asleep in Finland currently 00:40 SloanOnLinux There's a flame war going on in #minetest 00:42 octacian It always seems crazy when OldCoder is around lol. 00:42 octacian paramat, what time zone is he in? 00:43 rubenwardy it's 3:42 in finland 00:43 rubenwardy am 00:44 OldCoder octacian, it is staid and quiet 00:44 * OldCoder is a very quiet person 00:44 OldCoder There is no flame war 00:44 OldCoder But we needed to stop the whole: God FOSS vs. Commercial Satan thing 12:13 Calinou OldCoder: FOSS is not opposed to being commercial, it's opposed to being proprietary :) 13:18 * Fixer >_> Calinou 13:30 dzho Calinou++ 13:34 * Megaf would like to know why Calinou said that to OldCoder 13:35 Megaf log doesnt help much 13:46 dzho Megaf: 20:44 < OldCoder> But we needed to stop the whole: God FOSS vs. Commercial Satan thing 13:46 Megaf Thanks 13:46 dzho np 13:46 Megaf We should not talk off topic here tho 13:47 dzho "what is minetest's business model?" 13:47 dzho ;-) 13:54 Fixer move this discussion somewhere else 14:03 dzho Fixer: you may wish to address this concern to OldCoder, who brought it up. 14:06 dzho well, brought it up *here* at least. 18:58 paramat nore nrzkt Zeno` please could you add your opinions to #4336 ? 18:58 ShadowBot https://github.com/minetest/minetest/issues/4336 -- Shaders: Disable by default by paramat 19:04 OldCoder Fixer: you may wish to address this concern to OldCoder, who brought it up. 19:04 OldCoder * dmurph has quit (Read error: Connection reset by peer) 19:04 OldCoder well, brought it up *here* at least. 19:04 OldCoder dzho, I did no such thing 19:04 OldCoder I would not do so 19:04 OldCoder dzho, I responded to somebody else here who pinged me 19:04 OldCoder Hmmph 19:04 OldCoder 19:09 betterthanyou710 lol 19:09 betterthanyou710 hmmph? 19:09 Nosrick_ There, I just realised I have HexChat and can actually join the dev discussion, which might be a better place for my question. 19:10 betterthanyou710 hexchat is the best 19:10 shamoanjac indeed 19:11 Nosrick_ Who would I speak to about contributing something? 19:11 betterthanyou710 est31 19:11 betterthanyou710 if you see him on 19:11 betterthanyou710 sfan5 19:11 betterthanyou710 anyone who has been voiced 19:11 paramat Nosrick_ to contribute you should join github, follow the discussions there, fork minetest and learn how to make branches and submit pull requests 19:11 Nosrick_ I don't have to ask permission or anything? 19:12 sfan5 http://dev.minetest.net/How_to_start_contributing 19:12 sfan5 Nosrick_: you can fork the repository on github and then send pull requests when you want your changes to get in 19:12 shamoanjac the "permission" is the pull request 19:12 Nosrick_ Oh, okay! 19:12 Nosrick_ I read over that link, but it never mentioned asking if it's okay to contribute. 19:13 Guest22345 Nosrick_: It's not okay, it's necessary :) 19:13 Nosrick_ Just to check; Minetest currently doesn't have anything similar to Minecraft's capabilities system (I'll explain if need be), does it? 19:13 paramat it takes 2+ core dev approvals to merge your PR 19:13 Nosrick_ Ah, thank you. 19:16 Guest22345 Btw, what C++ IDE do you use for Minetest engine development? 19:17 Zeno` me? 19:17 Zeno` QtCreator 19:17 Zeno` others use whatever they want 19:20 Nosrick_ None, so far! I'm just about to do a fork. Thinking of just using Visual Studio, though. It's what I use for work, so. 19:22 shamoanjac there are mods which add hunger and stamina to Minetest 19:23 shamoanjac so I think there definitely is a way to attach metadata to players 19:28 Nosrick_ Oh, I hadn't looked through mods yet! 19:28 Nosrick_ I'll look at those mods. 19:31 rubenwardy Minecraft's capability system? Googling 19:32 rubenwardy can't find anything 19:32 rubenwardy sounds like privileges though 19:37 Nosrick_ Oh, it might be part of Forge. 19:39 Nosrick_ https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/ 19:39 paramat there may be an issue or PR in the github repo related to player metadata, worth searching through (700 issues!) 19:41 paramat btw we're understaffed so any help with other aspects of MT appreciated 19:42 Nosrick_ I don't have a lot of spare time, but I can try! 19:42 paramat well whatever inspires you, no pressure 19:44 Nosrick_ Thank you. 19:45 Nosrick_ It also looks like it might already be pulled into the main branch, as there's an approval on a pull request that details metadata. 19:46 Nosrick_ This one: https://github.com/minetest/minetest/pull/4155 19:48 Nosrick_ ...and it's still in progress. Damn. 19:50 rubenwardy Nosrick_, there's already a standardised inventory API 19:50 rubenwardy for nodes, players or entities 19:50 rubenwardy or detached (standalone) 19:51 rubenwardy as for interface style apis, there is minetest.is_protected to allow protection mods to work the same way 19:52 Nosrick_ Okay, I'll keep that in mind. 20:02 paramat anyone good with formspec and advanced settings? (i'm not) noise flags are not supported, and noises using flags are therefore missing from the generated .conf #4390 20:02 ShadowBot https://github.com/minetest/minetest/issues/4390 -- Settings menu / minetest.conf: Mgv5 ground noise unsettable and missing 20:11 dzho OldCoder: you were pinged in the context of general comment about a flamewar. You mentioned FOSS. Calinou then responded to that. Megaf then asked what that was about, and I said so. At which point we were advised to take the conversation elsewhere. 20:12 * paramat advises that again :] 20:15 Warr1024 /join #minetest-flamewar 20:18 VanessaE wait, I missed another flamewar? D: 21:08 OldCoder OldCoder: you were pinged in the context of general comment about a flamewar. You mentioned FOSS. Calinou then responded to that. Megaf then asked what that was about, and I said so. At which point we were advised to take the conversation elsewhere. 21:08 OldCoder I did not "mention" anything until I responded to a statement here 21:08 OldCoder And my statement was intended and designed to minimize further discussion 21:08 OldCoder Which is the recommendation for right now 21:08 OldCoder 21:09 OldCoder Statements intended and designed to minimize further discussion deserve neither criticism nor censure 21:09 OldCoder 21:36 rubenwardy #4397 21:36 ShadowBot https://github.com/minetest/minetest/issues/4397 -- background[] works inconsistently 21:36 rubenwardy or #3942 21:36 ShadowBot https://github.com/minetest/minetest/issues/3942 -- Correct formspec draw order: Images should be drawn before buttons by rubenwardy 21:36 rubenwardy hmmmm, nore ^ 21:38 rubenwardy formspecs are just so messed up 21:43 rubenwardy I suggest merging #3942 - I can't thing of a valid usecase for drawing images over buttons, labels and text fields 21:43 ShadowBot https://github.com/minetest/minetest/issues/3942 -- Correct formspec draw order: Images should be drawn before buttons by rubenwardy 21:44 rubenwardy and it would also make the formspec behave as it was in 0.4.12 (i believe it was) 21:44 rubenwardy prior to whenever RealBadAngel changed the draw order 21:47 paramat maybe RBA had a reason for doing that? 21:48 paramat maybe check for an effect on inventory items 22:01 rubenwardy can't see why 22:01 rubenwardy it's the sort of thing you should document or mention in your PR 22:06 hmmmm rubenwardy, there is a reason why images are drawn after buttons 22:06 hmmmm otherwise image buttons won't work properly 22:06 hmmmm the images are rendered over the buttons 22:07 hmmmm i don't know what it is your PR is fixing, but whatever gets committed needs to fix both cases 22:07 hmmmm instead of reverting someone else's fix for a different issue 22:09 rubenwardy #4397 then, hmmmm 22:09 ShadowBot https://github.com/minetest/minetest/issues/4397 -- background[] works inconsistently 22:09 rubenwardy from my perspective, the draw order changed so you could no longer image[]s to draw textures underneath buttons and labels 22:09 rubenwardy s/so/which meant/g 22:10 rubenwardy I then realised you could use background[ to draw underneath, but now it seems they weren't designed for that 22:11 rubenwardy hmmmm, the change that RealBadAngel made was to add inventory meshes, not to add image buttons 22:12 rubenwardy but I guess that images buttons may have been added after that 22:13 rubenwardy TL;DR: It's currently impossible to make a progress bar with a label on top of it in a formspec with a background, such as the default (I) inventory background (default.gui_bg) 22:18 rubenwardy My expected behaviour of background[] is that it's an image drawn on the bottom most layer at the x/y/w/h you specify 22:19 Hijiri Anyone know why parts of the package table are exposed to mods? 22:19 Hijiri a "whitelisted require" would be easier to implement if it wasn't exposed 23:06 paramat i seem to remember some discussion about image/text order during dev of inventory meshes, i think it was intentional 23:06 paramat IRC logs at that time could be checked 23:07 paramat ^ rubenwardy