Minetest logo

IRC log for #minetest-dev, 2016-07-23

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:01 proller joined #minetest-dev
00:29 Tmanyo joined #minetest-dev
01:31 paramat joined #minetest-dev
01:42 Miner_48er joined #minetest-dev
01:51 fling joined #minetest-dev
01:57 paramat sofar i re-opened game#1171 and will make a PR
01:57 ShadowBot https://github.com/minetest​/minetest_game/issues/1171 -- Remove reverse crafting of mese crystals and fragments
02:30 Void7 joined #minetest-dev
03:06 yang2003 joined #minetest-dev
03:12 paramat left #minetest-dev
03:15 TheReaperKing joined #minetest-dev
03:40 sofar I need to sit down and go over PRs... work/life has been just crazy for the last 3 weeks
03:52 paramat joined #minetest-dev
03:53 paramat merging game#1202 game#1212
03:53 ShadowBot https://github.com/minetest​/minetest_game/issues/1202 -- Make trapdoor textures work as expected. by Thomas--S
03:53 ShadowBot https://github.com/minetest​/minetest_game/issues/1212 -- Flowers: Fix waterlily on-place itemstack code by paramat
04:00 paramat merged
04:03 Tmanyo joined #minetest-dev
04:25 DI3HARD139 joined #minetest-dev
05:07 paramat joined #minetest-dev
05:21 Fritigern joined #minetest-dev
05:25 paramat left #minetest-dev
05:47 Hunterz joined #minetest-dev
06:48 blaze joined #minetest-dev
06:51 ptv joined #minetest-dev
06:52 Krock joined #minetest-dev
07:19 nrzkt joined #minetest-dev
07:27 est31 joined #minetest-dev
07:35 jin_xi joined #minetest-dev
08:12 Tmanyo joined #minetest-dev
08:27 T4im joined #minetest-dev
08:29 XxGuest8896xX joined #minetest-dev
08:32 edgrey joined #minetest-dev
08:58 burli joined #minetest-dev
09:09 davisonio joined #minetest-dev
09:48 Hunterz joined #minetest-dev
09:58 Darcidride joined #minetest-dev
10:06 davisonio joined #minetest-dev
10:12 Fixer joined #minetest-dev
10:13 imad joined #minetest-dev
10:54 misprint joined #minetest-dev
11:38 Grandolf joined #minetest-dev
11:39 davisonio joined #minetest-dev
11:48 Darcidride joined #minetest-dev
11:48 Darcidride_ joined #minetest-dev
12:04 Fixer_ joined #minetest-dev
12:09 davisonio joined #minetest-dev
12:20 T4im Is setting :ignore buildable_to actually necessary? https://github.com/minetest/minetest/blo​b/master/builtin/game/register.lua#L316
12:21 T4im With this check in place: https://github.com/minetest/minet​est/blob/master/src/map.cpp#L224
12:22 T4im I'm asking, because with that lack of CONTENT_IGNORE checking in mods, _game and even a few builtin cases, that buildable_to might be causing occasional item destruction; so if it would be redundant, that could save quite a bit of work and issues everywhere
12:30 T4im #3398 is such an example that most likely could be prevented by it, and perhaps some of those landslides you can have on laggy servers, not to mention all those custom on_place's that check buildable_to a lot more often than for CONTENT_IGNORE
12:30 ShadowBot https://github.com/minetest/minetest/issues/3398 -- falling.lua removing solid nodes
13:05 Player_2 joined #minetest-dev
13:27 nrzkt joined #minetest-dev
13:33 davisonio joined #minetest-dev
13:52 Grandolf joined #minetest-dev
14:11 rubenwardy joined #minetest-dev
14:18 STHGOM joined #minetest-dev
15:04 blaze joined #minetest-dev
15:05 davisonio joined #minetest-dev
15:07 whitephoenix joined #minetest-dev
15:33 Samson1 joined #minetest-dev
15:42 ElectronLibre_ joined #minetest-dev
15:50 ElectronLibre_ joined #minetest-dev
15:51 Amaz joined #minetest-dev
15:55 KaadmY joined #minetest-dev
15:58 ElectronLibre_ joined #minetest-dev
16:32 halt_ joined #minetest-dev
16:36 davisonio joined #minetest-dev
16:44 Erebus_ joined #minetest-dev
16:44 ElectronLibre joined #minetest-dev
16:45 ElectronLibre_ joined #minetest-dev
16:45 Elysian joined #minetest-dev
16:54 davisonio joined #minetest-dev
17:03 hmmmm joined #minetest-dev
17:39 Void7 joined #minetest-dev
17:47 Miner_48er joined #minetest-dev
17:48 jin_xi joined #minetest-dev
17:53 hcorion joined #minetest-dev
17:55 hcorion joined #minetest-dev
18:26 Void7 joined #minetest-dev
19:34 jin_xi joined #minetest-dev
19:35 Fixer joined #minetest-dev
20:01 davisonio joined #minetest-dev
20:09 juhdanad joined #minetest-dev
20:19 nrzkt joined #minetest-dev
20:22 juhdanad_ joined #minetest-dev
20:24 juhdanad_ Hi, I created new source files: src/raycast.cpp and src/raycast.h, but they doesn't have license. What should I write into the topmost comments?
20:33 BrandonReese you're added them to minetest? Then use the same license as the rest of the source.
20:37 juhdanad_ So it should begin like: "Copyright (C) 2016 juhdanad, Daniel Juhasz <juhdanad@gmail.com> \n\n This program is...", right?
20:37 Krock just look how it's done in other projects and give yourself the copyright
20:37 Krock s/projects/files/
20:39 juhdanad_ Thanks! I'll update my pull request soon.
21:21 fling joined #minetest-dev
21:25 proller joined #minetest-dev
21:27 xunto joined #minetest-dev
21:30 xunto joined #minetest-dev
21:57 rubenwardy joined #minetest-dev
22:11 Samson1 joined #minetest-dev
22:29 Elysian joined #minetest-dev
23:19 Zeno` joined #minetest-dev
23:37 Soni joined #minetest-dev
23:39 yang2003 joined #minetest-dev
23:49 jin_xi joined #minetest-dev
23:50 Void7 joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext