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IRC log for #minetest-dev, 2016-06-23

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All times shown according to UTC.

Time Nick Message
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07:00 MoNTE48 Hello everybody. I wanted to know why there is still no release for Android?
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09:18 nore ~tell est31 looks like Shara has a bug that might be stall glitch, do you know a way she could put a 2GB map for download for us, so we can try to reproduce it?
09:18 ShadowBot nore: O.K.
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16:01 burli I found an undocumented function in l_env.cpp named find_nodes_in_area_under_air(minp, maxp, nodenames). Is this availabel in lua already?
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16:24 Zeno` apparently yes
16:26 Zeno` Not sure why it's not documented...
16:27 Zeno` is it useful?
16:31 burli Zeno`, might be. Have to think about it
16:33 Zeno` hmmm, yeah
16:33 burli Is it from you?
16:33 Zeno` I think the more generic version mentioned as a TODO would be very useful
16:33 Zeno` no, it's not mine
16:34 Zeno` I didn't know it existed and I've written similar functions using Lua
16:35 Zeno` burli, maybe open an issue on github so it doesn't get forgotten?
16:36 burli Maybe it is not documented because they want to finish the generic version first
16:37 Zeno` maybe
16:37 Zeno` writing the generic version would take 10 minutes though, so I dunno why it's undocumented
16:38 Zeno` it's more likely that the documentation was just forgotten by accident
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17:29 paramat nore sfan5 please are you able to review game#1149 game#1152 ?
17:29 ShadowBot https://github.com/minetest​/minetest_game/issues/1149 -- Default: New aspen tree schematics by paramat
17:29 ShadowBot https://github.com/minetest​/minetest_game/issues/1152 -- Doors: Add quiet steel door sounds for glass doors by paramat
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19:29 Hijiri burli: It is documented though
19:30 burli in the lua_api.txt, yes
19:30 Hijiri Undocumented in the source file?
19:31 burli I found a bug and paramat closed the issue :-(
19:31 burli https://github.com/minetest/minetest/issues/4248
19:31 burli Hijiri, in the wiki
19:32 Hijiri The wiki is missing lots of stuff
19:32 burli watch this video. https://www.youtube.com/watch?v=OS_K5Ox7PlY
19:32 burli I can place nodes where I stand
19:32 Hijiri I didn't know that was a bug
19:32 burli This should not be possible
19:33 burli It's not a bug, it's a feature ;-)
19:33 burli Ne, shouldn't be possible
19:36 Hijiri burli: Only works if you have noclip priv
19:37 Hijiri you also cannot see through everything if you don't have noclip priv
19:37 burli oh, you are right
19:37 T4im enable_build_where_you_stand = false
19:38 T4im If it still works with that setting set, then it's a bug of that setting not working.
19:38 T4im (set meaning set to false)
19:38 Hijiri I don't have the setting set and it prevents me from building in my spot (if I don't have noclip)
19:39 Hijiri oh
19:39 T4im then it works as expected :)
19:39 Hijiri I guess it's default false
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19:40 burli yes, false is default. I forgot the noclip priv
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20:21 Fixer !https://i.imgur.com/X0UDz7V.png interesting, anyone noticed this rarely?
20:21 Fixer v7
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20:31 paramat Fixer it's biome blend
20:32 paramat if heat and humidity get close to another biome it's possible to have tiny patches of another biome appear, even a single column
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20:37 Obani nrzkt, #4249 updated :)
20:37 ShadowBot https://github.com/minetest/minetest/issues/4249 -- Add multithreading ability to mapblock mesh creation by ElementW
20:48 Fixer Obani: do i need to adjust any settings?
20:49 Obani Fixer, dunno, it just seems like an interesting beginning to a hugely needed feature
20:50 Fixer Obani: currently playing with it
20:50 Fixer Obani: i wonder if i can use /emergeblocks to test it
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20:54 Obani dunno
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