Time Nick Message 07:00 MoNTE48 Hello everybody. I wanted to know why there is still no release for Android? 09:18 nore ~tell est31 looks like Shara has a bug that might be stall glitch, do you know a way she could put a 2GB map for download for us, so we can try to reproduce it? 09:18 ShadowBot nore: O.K. 16:01 burli I found an undocumented function in l_env.cpp named find_nodes_in_area_under_air(minp, maxp, nodenames). Is this availabel in lua already? 16:24 Zeno` apparently yes 16:26 Zeno` Not sure why it's not documented... 16:27 Zeno` is it useful? 16:31 burli Zeno`, might be. Have to think about it 16:33 Zeno` hmmm, yeah 16:33 burli Is it from you? 16:33 Zeno` I think the more generic version mentioned as a TODO would be very useful 16:33 Zeno` no, it's not mine 16:34 Zeno` I didn't know it existed and I've written similar functions using Lua 16:35 Zeno` burli, maybe open an issue on github so it doesn't get forgotten? 16:36 burli Maybe it is not documented because they want to finish the generic version first 16:37 Zeno` maybe 16:37 Zeno` writing the generic version would take 10 minutes though, so I dunno why it's undocumented 16:38 Zeno` it's more likely that the documentation was just forgotten by accident 17:29 paramat nore sfan5 please are you able to review game#1149 game#1152 ? 17:29 ShadowBot https://github.com/minetest/minetest_game/issues/1149 -- Default: New aspen tree schematics by paramat 17:29 ShadowBot https://github.com/minetest/minetest_game/issues/1152 -- Doors: Add quiet steel door sounds for glass doors by paramat 19:29 Hijiri burli: It is documented though 19:30 burli in the lua_api.txt, yes 19:30 Hijiri Undocumented in the source file? 19:31 burli I found a bug and paramat closed the issue :-( 19:31 burli https://github.com/minetest/minetest/issues/4248 19:31 burli Hijiri, in the wiki 19:32 Hijiri The wiki is missing lots of stuff 19:32 burli watch this video. https://www.youtube.com/watch?v=OS_K5Ox7PlY 19:32 burli I can place nodes where I stand 19:32 Hijiri I didn't know that was a bug 19:32 burli This should not be possible 19:33 burli It's not a bug, it's a feature ;-) 19:33 burli Ne, shouldn't be possible 19:36 Hijiri burli: Only works if you have noclip priv 19:37 Hijiri you also cannot see through everything if you don't have noclip priv 19:37 burli oh, you are right 19:37 T4im enable_build_where_you_stand = false 19:38 T4im If it still works with that setting set, then it's a bug of that setting not working. 19:38 T4im (set meaning set to false) 19:38 Hijiri I don't have the setting set and it prevents me from building in my spot (if I don't have noclip) 19:39 Hijiri oh 19:39 T4im then it works as expected :) 19:39 Hijiri I guess it's default false 19:40 burli yes, false is default. I forgot the noclip priv 20:21 Fixer !https://i.imgur.com/X0UDz7V.png interesting, anyone noticed this rarely? 20:21 Fixer v7 20:31 paramat Fixer it's biome blend 20:32 paramat if heat and humidity get close to another biome it's possible to have tiny patches of another biome appear, even a single column 20:37 Obani nrzkt, #4249 updated :) 20:37 ShadowBot https://github.com/minetest/minetest/issues/4249 -- Add multithreading ability to mapblock mesh creation by ElementW 20:48 Fixer Obani: do i need to adjust any settings? 20:49 Obani Fixer, dunno, it just seems like an interesting beginning to a hugely needed feature 20:50 Fixer Obani: currently playing with it 20:50 Fixer Obani: i wonder if i can use /emergeblocks to test it 20:54 Obani dunno