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IRC log for #minetest-dev, 2015-10-11

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All times shown according to UTC.

Time Nick Message
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04:02 Uhm Hello?
04:03 VanessaE_ hello.
04:04 Uhm Hi I am new to minetest and I had a question
04:05 VanessaE_ what's your question?
04:05 VanessaE_ (note that this channel is for core development discussion only)
04:06 Uhm Yah how would I edit the Core engine of Minetest
04:06 Uhm ?
04:06 VanessaE_ using an ordinary text editor such as geany, notepad++ or whatever.
04:06 VanessaE_ compile it using g++, clang, etc.
04:06 Uhm How would I get the Core Engine source?
04:06 VanessaE_ source code is here:  https://github.com/minetest/minetest
04:06 Uhm Thnx
04:06 VanessaE_ yw
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04:12 waressearcher2 5 years later, new game around, with millions of players, that very heavily reminds of minetest
04:13 VanessaE_ heh
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09:22 Calinou or just an ordinary cheat client :)
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10:40 Krock Beginner question: Why is it checking for the vector pointer there? https://github.com/minetest/minetest/pull/3166/f​iles#diff-ad60d65b34e16a3319296bb5d683acd6R2138
10:50 Krock Wouldn't it need some kind of indexing?
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11:07 nrzkt Krock simply because we are not sure that the two lists are consistent.
11:07 Krock Mhm okay
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17:21 paramat #3246
17:21 ShadowBot https://github.com/minetest/minetest/issues/3246 -- Fractal mapgen: Independant offset and slice params for mandelbrot and julia by paramat
17:25 hmmmm paramat:  You really should look into using v3f types, it would cut down on a lot of repetitiveness in the code and therefore potential mistakes
17:26 paramat sure i was considering that
17:26 paramat the simplicity and clarity of separating them was tempting me, but will probably change it
17:27 paramat it's a bit bloated this way
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17:53 paramat certainly v3fs are better, and are in fact the simpler and clearer option, i will update this pull with those
18:04 hmmmm FWIW, when compiled, there's no additional overhead of v3f versus 3 floats in a row
18:04 hmmmm it just looks more complicated
18:06 paramat i feel it's time to start work on a framework for stacked realms, this has been my primary mission here all along
18:07 paramat i guess we need to enable multiple mapgens in a single world, selected by y
18:07 paramat i get many requests for 'levels'
18:08 hmmmm ahh the old "realm" idea
18:08 hmmmm that's one of the things I was gonna do, but there are so many more higher priority items in minetest for me
18:10 paramat yeah. there's a dev danger of prioritising 'what needs to be done' which can lead to neglecting things one actually enjoys and is inspired by
18:10 hmmmm I'm really glad there's somebody else who is working on the mapgen besides me
18:11 hmmmm otherwise things would be stuck the way they were before you started working on the core, heh.
18:11 paramat with MT, there's always an endless amount of fixing to be dome, so i feel it's important to put aside time for more enjoyable things
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18:20 hmmmm lol
18:20 hmmmm minetest has been subtly broken forever
18:20 hmmmm it assumes that pthread_ts can be compared using ==
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18:37 paramat i have a branch for mgv7 floatlands https://github.com/paramat/m​inetest/tree/mgv7floatlands which has a simple fix for shadows, a bool added to calcLighting to disable shadow being propagated from the chunk above. the mapgen then sets the bool to false at a chosen y between realms
18:38 paramat no different to the usual lighting bug caused by generating tall structures upwards, so is 'in character' and consistent
18:38 paramat and stupidly simple
18:41 paramat faster and less problematic than shadow decay or tapering shadows
19:14 paramat hmmmm 3246 updated with v3fs and tested will merge later
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19:27 hmmmm k
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22:57 paramat now merging #3246
22:57 ShadowBot https://github.com/minetest/minetest/issues/3246 -- Fractal mapgen: Independant offset and slice params for mandelbrot and julia by paramat
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23:00 est31 is Independant really how to write it
23:01 est31 well, shrug, I had tons of mistakes in my commit msgs as well
23:01 est31 usually when I look back, i always facepalm :)
23:01 est31 s/had/have/
23:02 VanessaE_ independent
23:02 VanessaE_ paramat: ^^
23:03 paramat yeah
23:07 paramat done. i decided the spelling is close enough
23:08 est31 discrete topology FTW
23:08 est31 only close if ==
23:08 est31 ermm
23:08 est31 nvm
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