Time Nick Message 04:02 Uhm Hello? 04:03 VanessaE_ hello. 04:04 Uhm Hi I am new to minetest and I had a question 04:05 VanessaE_ what's your question? 04:05 VanessaE_ (note that this channel is for core development discussion only) 04:06 Uhm Yah how would I edit the Core engine of Minetest 04:06 Uhm ? 04:06 VanessaE_ using an ordinary text editor such as geany, notepad++ or whatever. 04:06 VanessaE_ compile it using g++, clang, etc. 04:06 Uhm How would I get the Core Engine source? 04:06 VanessaE_ source code is here: https://github.com/minetest/minetest 04:06 Uhm Thnx 04:06 VanessaE_ yw 04:07 VanessaE_ [off] I have to wonder how successful he's gonna be if he had to ask such questions.. 04:12 waressearcher2 5 years later, new game around, with millions of players, that very heavily reminds of minetest 04:13 VanessaE_ heh 09:22 Calinou or just an ordinary cheat client :) 10:40 Krock Beginner question: Why is it checking for the vector pointer there? https://github.com/minetest/minetest/pull/3166/files#diff-ad60d65b34e16a3319296bb5d683acd6R2138 10:50 Krock Wouldn't it need some kind of indexing? 11:07 nrzkt Krock simply because we are not sure that the two lists are consistent. 11:07 Krock Mhm okay 17:21 paramat #3246 17:21 ShadowBot https://github.com/minetest/minetest/issues/3246 -- Fractal mapgen: Independant offset and slice params for mandelbrot and julia by paramat 17:25 hmmmm paramat: You really should look into using v3f types, it would cut down on a lot of repetitiveness in the code and therefore potential mistakes 17:26 paramat sure i was considering that 17:26 paramat the simplicity and clarity of separating them was tempting me, but will probably change it 17:27 paramat it's a bit bloated this way 17:53 paramat certainly v3fs are better, and are in fact the simpler and clearer option, i will update this pull with those 18:04 hmmmm FWIW, when compiled, there's no additional overhead of v3f versus 3 floats in a row 18:04 hmmmm it just looks more complicated 18:06 paramat i feel it's time to start work on a framework for stacked realms, this has been my primary mission here all along 18:07 paramat i guess we need to enable multiple mapgens in a single world, selected by y 18:07 paramat i get many requests for 'levels' 18:08 hmmmm ahh the old "realm" idea 18:08 hmmmm that's one of the things I was gonna do, but there are so many more higher priority items in minetest for me 18:10 paramat yeah. there's a dev danger of prioritising 'what needs to be done' which can lead to neglecting things one actually enjoys and is inspired by 18:10 hmmmm I'm really glad there's somebody else who is working on the mapgen besides me 18:11 hmmmm otherwise things would be stuck the way they were before you started working on the core, heh. 18:11 paramat with MT, there's always an endless amount of fixing to be dome, so i feel it's important to put aside time for more enjoyable things 18:20 hmmmm lol 18:20 hmmmm minetest has been subtly broken forever 18:20 hmmmm it assumes that pthread_ts can be compared using == 18:37 paramat i have a branch for mgv7 floatlands https://github.com/paramat/minetest/tree/mgv7floatlands which has a simple fix for shadows, a bool added to calcLighting to disable shadow being propagated from the chunk above. the mapgen then sets the bool to false at a chosen y between realms 18:38 paramat no different to the usual lighting bug caused by generating tall structures upwards, so is 'in character' and consistent 18:38 paramat and stupidly simple 18:41 paramat faster and less problematic than shadow decay or tapering shadows 19:14 paramat hmmmm 3246 updated with v3fs and tested will merge later 19:27 hmmmm k 22:57 paramat now merging #3246 22:57 ShadowBot https://github.com/minetest/minetest/issues/3246 -- Fractal mapgen: Independant offset and slice params for mandelbrot and julia by paramat 23:00 est31 is Independant really how to write it 23:01 est31 well, shrug, I had tons of mistakes in my commit msgs as well 23:01 est31 usually when I look back, i always facepalm :) 23:01 est31 s/had/have/ 23:02 VanessaE_ independent 23:02 VanessaE_ paramat: ^^ 23:03 paramat yeah 23:07 paramat done. i decided the spelling is close enough 23:08 est31 discrete topology FTW 23:08 est31 only close if == 23:08 est31 ermm 23:08 est31 nvm