Minetest logo

IRC log for #minetest-dev, 2015-10-06

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:05 paramat joined #minetest-dev
00:41 proller joined #minetest-dev
00:54 eugd left #minetest-dev
01:12 JohnnyComeL8ly joined #minetest-dev
01:13 paramat left #minetest-dev
01:34 EUGD joined #minetest-dev
02:46 hmmmm just because settings code is unused it means it's bad?
02:47 est31 it certainly makes life hard if you want to e.g. make a faster settings patch
02:47 est31 been there done that
02:54 Megaf joined #minetest-dev
03:30 Icedream joined #minetest-dev
03:36 EUGD1 joined #minetest-dev
03:49 I- joined #minetest-dev
04:04 Icedream joined #minetest-dev
04:35 EUGD joined #minetest-dev
05:02 paramat joined #minetest-dev
05:04 Etzos joined #minetest-dev
05:05 Puma_rc joined #minetest-dev
05:05 EUGD left #minetest-dev
05:09 paramat hmmmm now that we can hide mapgens i would like to add the fractal mapgen in hidden mode #3088 it's playable but unfinished and has a mysterious bug described in the thread. i've had to manually rebase it many times, it will be easier for me to develop it if it's merged
05:09 ShadowBot https://github.com/minetest/minetest/issues/3088 -- Mapgen: Add 4D fractal mapgen by paramat
05:09 hmmmm ahh
05:09 hmmmm it looks like a good version of proller's fractal mapgen
05:10 paramat indeed
05:10 hmmmm looks pretty standard
05:10 hmmmm i don't see anything obviously wrong
05:10 hmmmm looks good to me.  +1
05:11 hmmmm err
05:11 hmmmm I added U16_MAX and so on, you might want to modify the (u16)-1s
05:11 paramat ah of course
05:12 paramat thanks
05:12 hmmmm also FYI there are "v3f" types :-)
05:12 hmmmm I see you have a lot of:
05:12 hmmmm scale_x
05:12 hmmmm scale_y
05:12 hmmmm etc.
05:12 paramat ok combine
05:13 hmmmm oh the destructor for MapgenFractalParams needs to be virtual
05:13 hmmmm same with MapgenFractal
05:14 hmmmm oh crap none of them have that
05:14 hmmmm leave it go for now, I should fix that up later for all of them at the same time
05:14 paramat ok
05:15 paramat any idea on the weird bug described?
05:15 paramat i will try playing with casts
05:16 hmmmm i wouldn't be able to figure it out without trying it myself
05:16 paramat yeah no worries i'll try a few things
05:16 hmmmm I think some memory is being accessed out of bounds - just a hunch
05:18 paramat if so what could cause that within a mapgen?
05:19 hmmmm anything
05:19 paramat heh ok
05:19 hmmmm it's useless wondering about hypothetical situations
05:19 hmmmm you need more information
05:20 hmmmm try setting some printfs around places to see if variables are what you expect them to be
05:20 paramat yeah
05:21 paramat that was my plan
05:31 DFeniks joined #minetest-dev
05:36 DFeniks joined #minetest-dev
05:39 paramat now merging 3088
05:41 Hunterz joined #minetest-dev
05:49 paramat merge complete woohoo
05:56 paramat left #minetest-dev
06:12 julienrat joined #minetest-dev
06:20 werwerwer joined #minetest-dev
06:30 nrzkt joined #minetest-dev
06:47 Calinou joined #minetest-dev
06:56 technics joined #minetest-dev
07:10 Darcidride joined #minetest-dev
07:32 thatgraemeguy joined #minetest-dev
07:32 thatgraemeguy joined #minetest-dev
07:53 hmmmm hey guys, I think it might be worthwhile to merge a couple of pull requests and do a release
07:53 hmmmm just so things don't start lagging behind
07:53 hmmmm let me know what you think.
07:55 sfan5 sounds like a good idea
07:55 sfan5 what pull requests did you have in mind for merging?
07:55 hmmmm just as many as we can
07:55 hmmmm there's a lot of good stuff in there already
07:57 jin_xi joined #minetest-dev
08:01 sfan5 hmmmm: what do you think about #3210
08:01 ShadowBot https://github.com/minetest/minetest/issues/3210 -- WoW-style Autorun by duane-r
08:01 hmmmm eh
08:01 hmmmm never played WoW
08:02 sfan5 me neither
08:02 hmmmm what is this useful for exactly...?
08:02 sfan5 "+1 very useful for dev work on mapgen when flying to explore terrain, or long journeys on the flat or on paths with ramps (on foot or in a vehicle), or in a boat."
08:02 sfan5 (https://github.com/minetest/minetes​t/pull/3210#issuecomment-144129742)
08:02 hmmmm what do you think?
08:03 sfan5 it might not be that useful for many people
08:03 nrzkt i played on wow and having this feature could good yes
08:03 sfan5 but as long as it doesn't confuse players when they accidentally press F its ok
08:03 sfan5 (it's not bound to a key by default)
08:05 hmmmm yeah, probably for the best.
08:06 hmmmm hrmm
08:06 hmmmm it needs a default setting set for disable_mouse_wheel otherwise it'll crash
08:09 sfan5 nrzkt: is #3220 ready or does it still need work (est's suggestion)?
08:09 ShadowBot https://github.com/minetest/minetest/issues/3220 -- Improve ABM performance: pre-resolve node ids by nerzhul
08:11 nrzkt sfan5 it needs some work, maybe somebody can improve it, i'm a little bit busy this week to solve this problem
08:14 nrzkt I also thing RealBadAngel Meta performance improve should be improved and merged if you want to do a release, this change is very useful to same some FPS
08:14 VanessaE and that damn VBO idea needs to be finished, too
08:18 VanessaE ..and sometime really soon, texture atlases.
08:18 VanessaE (yes, I know.  "who's gonna code it?"  I don't know.)
08:19 VanessaE as for autorun, frankly if that got turned on by accident, I would personally find it very confusing.
08:19 hmmmm kahrl can code it =]
08:19 hmmmm he was the one who removed it
08:19 hmmmm hehe
08:19 VanessaE heh
08:27 TenPlus1 joined #minetest-dev
08:27 TenPlus1 hi folks
08:27 VanessaE hi
08:27 TenPlus1 hi vanessa
08:28 TenPlus1 does anyone know of a simple way to remove ALL metadata from a node position?
08:28 TenPlus1 even after removing node the metadata remains (apart from infotext)
08:29 VanessaE odd, set_node() is supposed to overwrite the node.
08:29 VanessaE sounds like a bug; this is precisely what the swap_node() call was added for
08:29 TenPlus1 it overwrites the node but any pre-defined metadatas remaings
08:29 TenPlus1 *remains
08:30 TenPlus1 even placing a schematic block over the top leaves metadata intact...  I dont get it
08:33 TenPlus1 *hint hint* devs maybe add a meta:clearall command :P
08:34 TenPlus1 I can only imagine how many empty nodes still have a ton of data contained inside, bloating the map
08:38 Ardonel joined #minetest-dev
08:44 Krock joined #minetest-dev
09:02 iforgotmypass joined #minetest-dev
09:03 iforgotmypass left #minetest-dev
09:12 julienrat left #minetest-dev
09:19 Megaf_ joined #minetest-dev
09:19 sofar joined #minetest-dev
09:51 deltib joined #minetest-dev
10:01 Krock joined #minetest-dev
10:07 VanessaE joined #minetest-dev
10:44 sofar joined #minetest-dev
12:22 proller joined #minetest-dev
12:27 * OldCoder reports that some combinations of username and password result in unexpectedly long hash strings; bug in the core or builtin. Causes some mods to break. Affects 5% to 10% of players.
12:36 troller joined #minetest-dev
12:36 * celeron55 picks his nose and points to github issues
12:37 * Krock picks the nose and runs away
12:51 troller joined #minetest-dev
12:52 proller joined #minetest-dev
13:20 hmmmm joined #minetest-dev
14:18 neoascetic joined #minetest-dev
14:19 neoascetic Hi all. Please tell me where NDEBUG flag is defined? I am building with CMAKE_BUILD_TYPE=Release, but my server freeze after redis connection exception instead of fail: ERROR: An unhandled exception occurred: Redis command 'MULTI' failed: Connection reset by peer
14:19 JohnnyComeL8ly joined #minetest-dev
14:20 nrzkt NDEBUG is defined when you choose Release mode
14:21 neoascetic Oh, well. Everything to make app not to fail, right?
14:23 neoascetic https://github.com/minetest/minete​st/blob/e7282816fffc433861e7e83b0b​f1de701d3ea2d1/src/debug.h#L44-L51
14:24 neoascetic hmm, my server doesn't abort with error; instead, it just echoes error and waiting. Wrong comment or wrong behavior?
14:30 john__ joined #minetest-dev
14:32 john__ joined #minetest-dev
14:33 john__ joined #minetest-dev
14:34 JohnnyComeL8ly joined #minetest-dev
14:49 JohnnyComeL8ly joined #minetest-dev
15:01 proller joined #minetest-dev
15:28 Player_2 joined #minetest-dev
15:36 proller joined #minetest-dev
15:43 nrzkt joined #minetest-dev
15:43 Guest22752 joined #minetest-dev
15:44 nerzhul_ joined #minetest-dev
15:47 rubenwardy joined #minetest-dev
15:57 est31 joined #minetest-dev
15:58 est31 neoascetic where are you?
15:58 est31 Bc I wonder which commit you are on
15:58 est31 this sounds like a bug fixed recently
16:00 est31 This commit should have fixed this: https://github.com/minetest/minetest/commi​t/e7282816fffc433861e7e83b0bf1de701d3ea2d1
16:00 ADFENO joined #minetest-dev
16:00 est31 with NDEBUG turned off, and with NDEBUG turned on.
16:01 est31 can you tell whether you can reproduce the behaviour with that commit in place?
16:01 est31 because then it would be a bug
16:01 ADFENO left #minetest-dev
16:02 est31 OldCoder, what you see isn't unexpected behaviour or a bug, its srp hashes
16:02 est31 there was no other way than making them so long
16:03 Hunterz joined #minetest-dev
16:06 est31 which reminds me, I've talked wrong stuff in the docs about SRP
16:06 est31 its not compatible to the test vectors of RFC 2945
16:06 est31 it is compatible to RFC 2945 itself, but has another setup
16:16 zupoman joined #minetest-dev
16:35 Robert_Zenz joined #minetest-dev
17:09 est31 pushing in 10 minutes https://github.com/est31/minetest/commit/​8edc8a14e4507e4ef78b1a0d39d338ee2d4a721d
17:10 est31 my bad, I've documented it wrongly initially
17:10 est31 it isnt RFC 5054 compatible bc it uses SHA-256
17:10 est31 and we dont use TLS xD
17:11 est31 and we use SHA-256 and not SHA1 like claimed
17:11 JohnnyComeL8ly Shouldn't we use security for the chat?
17:11 est31 you mean encryption?
17:11 JohnnyComeL8ly Yes, sorry.
17:11 est31 perhaps, yes.
17:11 est31 I won't be against :)
17:12 JohnnyComeL8ly (I'm no expert) but, I don't see how it would be that much draw on resources.
17:12 est31 computers these days are blazingly fast
17:15 Krock Minetest was designed to run on older computers too, just a side notice
17:38 JohnnyComeL8ly I know that MT was designed that way, but wasn't able to run MT on a PIV PC (with iGPU, of course):  it is just too slow/skippy and I put the settings as low as possible.
17:47 Darcidride joined #minetest-dev
18:16 hmmmm you know, there's a reason why MT doesn't currently encrypt the entire protocol
18:16 hmmmm mainly because of the lossiness of UDP
18:18 proller joined #minetest-dev
18:19 Calinou Xonotic has full AES encryption for everything
18:19 Calinou but nobody uses it :p
18:19 Calinou it's not enabled by default
18:20 hmmmm I'm just saying, encryption over UDP isn't exactly trivial or it would've been done already
18:20 hmmmm we already do a key exchange with the server by virtue of using SRP
18:20 hmmmm the problem is the implementation of the cipher
18:22 FR^2 joined #minetest-dev
18:33 JohnnyComeL8ly Oh.
19:03 Krock Strange. There are no problems with mining stone in undergorund but why is there a connection delay whenever I dig and place wheat and seeds
19:12 misprint joined #minetest-dev
19:18 misprint joined #minetest-dev
19:23 eugd joined #minetest-dev
19:29 misprint joined #minetest-dev
20:45 Robby joined #minetest-dev
20:46 exoplanet joined #minetest-dev
20:46 FR^2 joined #minetest-dev
20:46 VargaD joined #minetest-dev
20:46 ShadowNinja joined #minetest-dev
20:46 Brains joined #minetest-dev
20:47 exoplanet joined #minetest-dev
20:54 eugd joined #minetest-dev
20:59 paramat joined #minetest-dev
21:19 paramat nrzkt #3233
21:19 ShadowBot https://github.com/minetest/minetest/issues/3233 -- Android/Mapgen: Add fractal mapgen file to android makefiles by paramat
21:20 nrzkt paramat, thanks, awaiting for jenkins android build. If works, you could merge directly to fix every new commit
21:20 paramat ok
21:26 Puma_rc joined #minetest-dev
21:27 paramat checks passed
21:29 paramat now merging
21:34 paramat done
22:03 paramat left #minetest-dev
22:21 proller joined #minetest-dev
22:36 DFeniks joined #minetest-dev
22:38 proller joined #minetest-dev
23:03 eugd joined #minetest-dev
23:35 Taoki joined #minetest-dev
23:56 est31 joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext