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IRC log for #minetest-dev, 2014-05-06

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All times shown according to UTC.

Time Nick Message
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03:58 ShadowNinja !tell sapier "Fix typo" commits are fine.  Or you can rewrite the commit with 'git rebase' since it's only a PR.
03:58 ShadowBot ShadowNinja: O.K.
04:02 ShadowNinja !tell Calinou It's in game.cpp, and it's called guitext_info IIRC.
04:02 ShadowBot ShadowNinja: O.K.
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09:58 celeron55 12:52:31 <TenPlus1> thx :)  when generating a new chunk, does the decoration
09:58 celeron55 occur straight after that and then the ridges get cut
09:58 celeron55 out ??
09:58 celeron55 12:55:41 <celeron55> what is a ridge?
09:58 celeron55 12:56:22 <TenPlus1> in v7 mapgen it cuts sections out of the map on
09:58 celeron55 generation, ridges are enabled by default and cannot be
09:58 celeron55 turned off
09:58 celeron55 12:56:40 <TenPlus1> mgv7_spflags = mountains, ridges
09:58 celeron55 12:56:53 <TenPlus1> mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75
09:58 celeron55 12:58:21 <TenPlus1> was hoping if you knew a way to disable them, or make it
09:58 celeron55 so that decoration (trees/plants/grass) can be placed
09:58 celeron55 AFTER the ridges are cut out.....   they seem to cause a
09:58 celeron55 LOT of floating plants and grass on the map otherwise
09:58 celeron55 12:59:56 <celeron55> it looks like the order is base terrain, mountains,
09:58 celeron55 ridges, biomes, caves, dungeons, decorations, ores
09:58 celeron55 12:59:56 <celeron55> https://github.com/minetest/minetest​/blob/master/src/mapgen_v7.cpp#L225
09:58 celeron55 13:00:45 <TenPlus1> I wonder what's causing the floating grass and
09:58 celeron55 decoration ???
09:59 TenPlus1 thx
09:59 celeron55 https://github.com/minetest/minete​st/blob/master/src/mapgen.cpp#L259
09:59 celeron55 it looks like it's using a heightmap for placing them
10:00 TenPlus1 The way it generates at the moment it LOOKS as if the map is done first, decotation and then it cuts RIDGES out of the map and leaves all sorts floating in mid air
10:00 celeron55 and the heightmap seems to be generated after all the terrain shape
10:00 celeron55 so it should work
10:02 TenPlus1 it's the same with every v7 map I've seen... always something cut out and floating...  and there's no way to disable ridges to test otherwise
10:03 celeron55 you need to ask this from hmmmm/kwolekr but he's not here atm
10:03 celeron55 so maybe add an issue on github
10:03 TenPlus1 will have to look into that, not so clear on github am afraid...
10:03 TenPlus1 but thanks for your help :)
10:04 celeron55 screenshots would be useful
10:04 TenPlus1 also, it would be a good idea for a command to regenerate a chunk
10:05 TenPlus1 I have a screenshot I posted in the forum, lemmie find it
10:07 TenPlus1 here it is: https://forum.minetest.net/v​iewtopic.php?f=6&amp;t=9048
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10:32 TenPlus1 celeron55: I've posted an issue on github regarding the floating decor... thx again dude
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10:53 celeron55 oh that's a cave
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10:54 celeron55 but that doesn't help much; i'll just leave this to hmmmm
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12:57 Taoki https://github.com/minetest/minetest/issues/1275 Someone please take a look at this soon. Pretty urgent problem I'd say... a Lua function often crashes the engine (makes one of my mods unplayable too)
13:03 celeron55 i fixed something like that a week ago https://github.com/minetest/minetest/commi​t/8d315347100f1d261bb496b6c73f8cab5d2b7a41
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15:39 BlockMen concerning #1265
15:39 BlockMen https://github.com/minetest/minete​st/pull/1265#issuecomment-42318782
15:39 ShadowBot https://github.com/minetest/minetest/issues/1265 -- Fix heart + bubble bar size on different texture packs by sapier
15:40 BlockMen i think there are good reasons to include the default statbars to the game instead of builtin ^
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15:59 sapier ShadowNinja: for what I remember rebasing a commit in the middle is always quite messy ... yes I assume git can do ... as everything is possible with git someway
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16:30 Calinou when you are unattached from entity, you get 3 second invicibility from fall damage
16:31 Calinou that's too easy
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17:17 BlockMen some/any opinions on what i said about #1265??
17:17 ShadowBot https://github.com/minetest/minetest/issues/1265 -- Fix heart + bubble bar size on different texture packs by sapier
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19:33 Megaf_ Hi
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20:51 CiaranG Not wasting my time with branching/rebasing just to add to the pull request mountain for minetest_game, but that there is just a bug (which happens all the time) - cherry pick if you like: https://github.com/CiaranG/minetest_game/com​mit/c691cbdeeaea4649d92dd8604ad1e9b91767c582
20:52 sapier CiaranG: how can there be bones without owner?
20:53 CiaranG Because the owner gets set to "" when all the items are removed
20:53 CiaranG And then, it tries to set it *again* to "" when the timer runs out (but first uses the blanked name to rewrite the info text)
20:53 CiaranG So you get 's old bones
20:53 CiaranG Almost always
20:54 sapier I guess there ain't a way to stop the timer once it's emtied?
20:54 ShadowNinja sapier: It isn't as easy as editing the HEAD commit, but it 'sn't terribly hard.  Just run `git rebase -i HEAD~3` or so, change "pick" to "edit" in front of the commit, save, edit the files you want, run `git commit --amend` and run `git rebase --continue`.
20:54 ShadowNinja isn't*
20:55 sapier all of this work for a single typo? forget about it I'm gonna do a separate commit
20:55 ShadowNinja Run `git add` or use the -a flag to `git commit` too of course.
20:55 CiaranG sapier: Not that I can see
20:57 CiaranG Well, actually, return true when owner == "" would be better
20:57 sapier hmm missing feature ... but I yesterday complained about ppl requesting excessive bugfixing for a small bugfix so I wont do same thing ;-)
20:57 CiaranG Actually, no, it's right already
20:57 CiaranG It does stop the timer
20:58 CiaranG Why on earth does it set the timer every 10 seconds anyway, instead of just setting it to 1200 (or whatever the config setting may be)
20:59 sapier no idea I never did do any code around bones
21:00 CiaranG Seems to be very silly to me. But anyway, that simple change fixes the bug. I'm not going to look in that file again unless something else is broken.
21:03 sapier well if you feel it to be a bug please check if your feeling is right
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21:06 CiaranG The 10 second timer isn't a bug, it's just a waste of server resources, calling the timer handler 120 times (by default) instead of once. But it's probably insignificant.
21:07 sapier wasting time for no reason is a bug as of my definition ... not a severe one of course
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21:25 SoniEx2 ugh this is for core dev stuff :/
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