Minetest logo

IRC log for #minetest-dev, 2014-03-18

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:43 book` joined #minetest-dev
00:46 salamanderrake joined #minetest-dev
00:55 iqualfragile Fresh_meat_: minetest is more of a cpu and less of a gpu benchmark
01:31 werwerwer joined #minetest-dev
02:01 specing joined #minetest-dev
02:35 MichaelRpdx joined #minetest-dev
02:45 proller joined #minetest-dev
04:01 ImQ009 joined #minetest-dev
04:23 alexxs joined #minetest-dev
06:05 Miner_48er joined #minetest-dev
06:28 grrk-bzzt joined #minetest-dev
06:38 alexxs joined #minetest-dev
07:24 jin_xi joined #minetest-dev
07:28 AllegedlyDead joined #minetest-dev
07:35 LunaVorax joined #minetest-dev
07:36 LunaVorax joined #minetest-dev
07:46 alexxss joined #minetest-dev
07:46 ShadowNinja ~tell sapier Your android build sends all chat twice.
07:46 ShadowBot ShadowNinja: O.K.
08:13 rsiska joined #minetest-dev
08:42 RealBadAngel hi
08:42 RealBadAngel ShadowNinja, have you tested shaders commit?
08:43 restcoser joined #minetest-dev
08:43 ShadowNinja RealBadAngel: Nope.  And heading off to bed now.  I might nor have a chance to until the weekend.
08:45 RealBadAngel i do have next commit almost ready but for that i need previous part merged
08:46 RealBadAngel i have rebuilt shader.cpp and prepared it for various kind of shaders, including postprocessing
08:48 RealBadAngel you have saw the code i was interested in, i have mixed it with ours
09:05 restcoser joined #minetest-dev
09:05 tomreyn joined #minetest-dev
09:34 restcoser joined #minetest-dev
09:51 Zeitgeist_ joined #minetest-dev
09:52 proller joined #minetest-dev
10:21 Calinou joined #minetest-dev
10:49 proller joined #minetest-dev
11:10 kaeza joined #minetest-dev
11:14 RealBadAngel well, with modifications to mapblock_mesh.cpp and shader.cpp i think ive gained 15-20fps on my box
11:15 RealBadAngel im hitting all the time 60fps, while a few weeks ago i was having 25fps
11:15 RealBadAngel and this is with all the shader effects enabled
11:16 RealBadAngel and 256x textures ofc
11:24 celeron55 what kind of modifications
11:25 RealBadAngel shaders are no longer created in mesh collector, theyre prepared on startup
11:26 RealBadAngel each material can have own shader
11:26 RealBadAngel it is possible now to send variables to shaders per node
11:27 RealBadAngel before shaders were instantly rebuild or fetched from cache
11:27 celeron55 so it works now closer to the speed of when no shaders are used
11:27 RealBadAngel its significantly faster
11:27 celeron55 well that depends on the GPU
11:28 RealBadAngel ofc, but i havent changed my gpu for 2 yrs
11:28 RealBadAngel and got double fps now
11:29 celeron55 if you can ever make anything that uses shaders that runs faster on my old laptop (950GM) or my desktop computer (i3 integrated), you're... ehm, getting false results
11:29 celeron55 but i guess on more high-end things that might be true
11:30 RealBadAngel i cannot make everything faster but i can move some things from runtime to startup
11:30 celeron55 in my book 2 years is very new
11:30 RealBadAngel take a closer look at meshcollector, there are lotsa things that should be done just once
11:31 RealBadAngel not on every refresh
11:31 celeron55 why are you trying to re-explain what you already said
11:31 celeron55 you always do this
11:31 RealBadAngel uh, ok ;)
11:31 troller joined #minetest-dev
11:32 RealBadAngel btw, with those changes ive managed to return to single shader for terrain
11:32 celeron55 how many were there before?
11:32 RealBadAngel 5
11:32 RealBadAngel mostly copy pasted
11:33 Shardvex joined #minetest-dev
11:34 RealBadAngel now i can have more shaders but just one for nodes, another for sky, water surface etc
11:36 Megaf joined #minetest-dev
11:44 troller joined #minetest-dev
12:21 Shardvex_ joined #minetest-dev
12:21 RealBadAngel joined #minetest-dev
12:29 PilzAdam joined #minetest-dev
12:32 ImQ009 joined #minetest-dev
12:44 PenguinDad joined #minetest-dev
12:46 troller joined #minetest-dev
12:48 MichaelRpdx joined #minetest-dev
12:57 kaeza joined #minetest-dev
13:08 hmmmm joined #minetest-dev
13:09 iqualfragile joined #minetest-dev
13:11 proller joined #minetest-dev
13:38 Amaz joined #minetest-dev
13:40 proller joined #minetest-dev
13:44 kaeza joined #minetest-dev
14:04 Zeitgeist_ joined #minetest-dev
14:04 Zeitgeist_ joined #minetest-dev
14:46 Zeitgeist_ joined #minetest-dev
14:46 Zeitgeist_ joined #minetest-dev
14:47 alexxs joined #minetest-dev
15:12 Amaz joined #minetest-dev
15:29 rsiska joined #minetest-dev
15:31 proller joined #minetest-dev
15:35 Jordach joined #minetest-dev
15:52 NakedFury joined #minetest-dev
16:07 Calinou joined #minetest-dev
16:13 jin_xi joined #minetest-dev
16:24 alexxss joined #minetest-dev
16:33 Zeitgeist_ joined #minetest-dev
16:41 Garmine joined #minetest-dev
16:54 proller joined #minetest-dev
16:59 proller joined #minetest-dev
17:32 sapier joined #minetest-dev
17:35 VargaD joined #minetest-dev
17:36 tomasbrod joined #minetest-dev
17:49 tomasbrod The windows client lags a lot on my machine even if renderdistance=5, while other 3D openGL games are OK.
17:49 tomasbrod I will try to diagnise it.
18:02 VargaD joined #minetest-dev
18:09 VargaD joined #minetest-dev
18:11 VargaD joined #minetest-dev
18:16 VargaD joined #minetest-dev
18:28 VanessaE tomasbrod: lag != low fps
18:28 VanessaE please do not mix the two up.
18:31 crazyginger72 joined #minetest-dev
18:32 proller mt have both
18:40 VanessaE it can, yes
18:40 VanessaE but the two are not the same and happen independently of one another
18:40 NakedFury joined #minetest-dev
18:40 VanessaE especially if the server and client are running a separate processes
18:42 PenguinDad joined #minetest-dev
18:44 celeron55 tomasbrod: what GPU
18:44 celeron55 you're likely hitting the choppines caused on some GPUs by the dynamic loading of new meshes
18:44 celeron55 in minecraft it's even more visible
18:46 celeron55 we're quite limited in what we can do to counter it when doing stuff with irrlicht
18:48 celeron55 (without irrlicht there might be some kind of options using more advanced opengl)
18:49 celeron55 actually, i'm not 100% sure it's that
18:49 celeron55 it hasn't been throughly diagnosed and could be due to something else, or could be due to a number of different things
18:56 nore joined #minetest-dev
19:09 artur99 joined #minetest-dev
19:16 OldCoder joined #minetest-dev
19:39 ImQ009 joined #minetest-dev
19:48 kahrl joined #minetest-dev
19:55 werwerwer_ joined #minetest-dev
19:59 Amaz joined #minetest-dev
20:29 Miner_48er joined #minetest-dev
20:30 Zeitgeist_ joined #minetest-dev
20:32 VargaD joined #minetest-dev
20:54 tomasbrod left #minetest-dev
21:09 tomasbrod joined #minetest-dev
21:10 proller joined #minetest-dev
21:10 n joined #minetest-dev
21:19 tomasbrod Sorry for no answer. I was bussy and forgot to logout.
21:19 tomasbrod By the lagging I mean low fps when turning around.
21:19 tomasbrod When moving camera slowly, fps is high even on view range 40, but if I turn around spf (secon per frame) is about 5.
21:19 tomasbrod I will post more details tomorrow.
21:21 proller because draw list rebuild
21:22 tomasbrod Yes.
21:23 tomasbrod Next thing. If I the window looses focus while joining game, the game freezes and when I kill the process then system hangs and beeps.
21:24 tomasbrod No problems on older versions (i have to test which), however.
21:30 VanessaE system hang+beep is your OS being busted,.
21:30 VanessaE the window losing focus and crashing the game is a known bug though
21:31 VanessaE (but that it causes an OS crash is your OS's fault)
21:31 VanessaE the FPS sagging while you turn around is a known issue also.  one way to help it is to lower your maximum view distance to something like 60 to 80, something that'll always be sure to render at a reasonable speed
21:33 EvergreenTree joined #minetest-dev
21:34 tomasbrod Thnks
21:35 tomasbrod However, I do not seek help. I just letting you know :)
21:35 tomasbrod am
21:35 proller also you can get stable 60 fps with 0 view distance!
21:36 proller i like play with 1000
21:38 tomasbrod proller: 60? There is a fps limit? Oh, I see something in config.
21:49 tomasbrod left #minetest-dev
21:56 AllegedlyDead joined #minetest-dev
23:03 iqualfragile_ joined #minetest-dev
23:04 Fresh_meat_ sfan5 : sorry, I didn't have anytime to look at the patch you made, I hope I can do it tomorrow, anyway, I sent your work to Michael (the guy behind the phoronix test suite)
23:08 VargaD joined #minetest-dev
23:09 EvergreenTree joined #minetest-dev
23:12 rsiska joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext