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IRC log for #minetest-dev, 2013-10-25

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All times shown according to UTC.

Time Nick Message
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14:06 Warr1024 Anyone take a look at https://github.com/minetest/minetest/pull/965 yet?
14:23 zat I just did
14:23 zat It is a webpage
14:24 Warr1024 hilarious.
14:24 zat really?
14:24 celeron55 8D
14:26 celeron55 Warr1024: looks good i guess
14:26 Warr1024 thanks.
14:27 Warr1024 Was hoping to get it committed before I ended up having to rebase it over and over :-D
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14:28 Warr1024 (or before 0.4.8 gets released with 1+ fewer unofficially-supported platforms)
14:28 proller no 8)
14:38 celeron55 proller: what no
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14:51 Warr1024 hey, whatever happened to Travis CI?
14:58 thexyz seems to work fine
14:59 thexyz do you have any problems with it?
15:02 Warr1024 I just noticed that pull reqs used to have a "Passed Travis CI" thing on them shortly after submission, but it looks like that hasn't happened for a while...
15:02 thexyz oh right
15:03 thexyz I have no idea why
15:03 Warr1024 is that some third party hosted thing you don't have much direct control over?
15:04 Warr1024 I guess it's possible that there were some API changes or something in github that busted integration.
15:06 thexyz yes
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19:22 john_minetest What is going to happen before 0.4.8? Any set goals that must be reached until then or just random time for incrementing the version number?
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19:23 PilzAdam john_minetest, AFAIK we wait for the "blocker" labeled bugs to be fixed and kahrl's httpfetch branch to be merged
19:24 john_minetest Any plans for merging better shaders before incrementing?
19:24 john_minetest merging = writing+mergin
19:24 PilzAdam thats up to RBA, who has a shader branch
19:25 john_minetest ok
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19:26 eythen hello
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19:31 eythen hello dev team :D
19:31 eythen just a stupid question .... is mysl db on focus for any release of minetest??? or still sticking with sqlite3?
19:31 eythen mysql
19:32 Warr1024 I thought things were moving more towards LevelDB or something.
19:32 Warr1024 less transactional safety, more speed.
19:32 eythen ummmm
19:33 eythen so mysql isnt a choise?
19:33 VanessaE we have leveldb now.
19:33 VanessaE and sqlite4
19:33 VanessaE but not mysql.
19:33 VanessaE -4
19:33 PilzAdam eythen, a mysql db can easily be done
19:33 PilzAdam s/db/backend/
19:33 Warr1024 pretty neat
19:34 eythen "can eaysely be done" ... if there would be a howto or an administration guide, then i may agree
19:34 Warr1024 I was thinking at one point how I'd love to have a backend that keeps snapshots of old level versions for historical or rollback purposes.
19:35 Warr1024 eythen: sounds more like a c++ coding project to me than just howto material.
19:35 Warr1024 admin would probably be the easy part :-)
19:35 eythen lets say we use mysql for user & rollback transaction, and the speed is almost 5000 times faster than current sqlite
19:36 PilzAdam we currently have plans to move all the db backend handling to an external libary; libmtmap
19:37 eythen PilzAdam: whats the goal of it?
19:37 Warr1024 sounds pretty cool
19:37 Warr1024 that'd make external editors and utilities easier to build.
19:37 PilzAdam that allows other programs to read (and write) minetest maps easily
19:37 PilzAdam it would support all the different db backends, so the programs wont have to worry about that
19:38 eythen the current model to store the informations will still be the same i guess?
20:00 celeron55 PilzAdam: kahrl tried to look into it though and found it somewhat nontrivial to actually implement as a standalone library
20:01 celeron55 so it might not happen anytime soon
20:02 sfan5 so libmtmap should contain MapBlock deserializing too?
20:02 VanessaE celeron55: wasn't the problem more that it would "pull in half of minetest" or something?
20:02 celeron55 oh and, my opinion about these "real databases" is that mysql sucks, use postgresql
20:02 sfan5 otherwise "that allows other programs to read (and write) minetest maps easily" isn't really true
20:02 sfan5 mysql sucks, yeah
20:02 celeron55 VanessaE: that was the literal comment i guess
20:03 kahrl it can be done without pulling in everything, but needs more thought about how to design such an api
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20:41 pitriss Hi guys, I got some idea.. Is possible to do that favorite server list will also remember nickname?
20:42 VanessaE I wish it would remember usernames and passwords :-/
20:42 pitriss Yeah..
20:47 eythen celeron55: why you say mysql sucks?
20:53 john_minetest it should be possible to add servers to the favourite server list like in minecraft instead of just adding everything I visited.
20:54 john_minetest Having the complete official server list in my favs plus 30 other servers that were temporary isn't that nice
20:54 eythen when you have 30 servers, then you need also request a serach bar for drill down your favorites ;-)
20:55 eythen lol
20:56 john_minetest yeah. Okay, this example is a bit too much but you get the idea.
20:57 john_minetest Maybe a feature that lets you add servers to the favs by hand PLUS a dialog asking you at connect if you want to fav that server.
20:59 Warr1024 dialog?  I don't know if I'd want to be nagged on every login.
21:02 eythen user driven ! not automatically
21:02 eythen i guess what he ment
21:03 Warr1024 I'd like to have more control over it, but I just don't want to end up making the process of logging into a server potentially MORE work...
21:03 john_minetest Yeah. Just some system that allows you to add only your _real_ favourite servers to the list and not just the random server you joined because markv told you and annoyed you until you finally joined.
21:03 Warr1024 maybe it'd be as simple as adding a "favorite" flag for each server
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21:04 Warr1024 then keeping the existing MRU functionality, but letting the "favorites" bubble up to the top if marked by a user
21:04 Warr1024 or maybe a separate tab for "favorites" vs. "recent"
21:04 eythen its what he say ;
21:04 eythen :-)
21:04 john_minetest One more tab would be overpowered
21:05 Warr1024 probably
21:05 john_minetest Better put a "add to favourites" button to the server list
21:05 john_minetest And a "add server" to create an own server entry.
21:05 john_minetest *an "...
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