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IRC log for #minetest-delta, 2012-08-25

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All times shown according to UTC.

Time Nick Message
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05:58 * MiJyn is away: Gone phishing
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09:31 rubenwardy hi...
09:32 VanessaE hi
09:35 rubenwardy About the lackkings of the mod forum, do you think that my idea would fit it?  www.tinyurl.com/mtmdfrm
09:35 VanessaE well,
09:35 VanessaE considering I'm one of the mods there...
09:36 VanessaE the website is a good idea but your demo doesn't really show much without a *lot* more mods
09:36 rubenwardy ok
09:37 VanessaE in the list of mods you should show the license
09:37 VanessaE for each mod
09:37 VanessaE plus,
09:37 VanessaE you need to absolutely make sure you're up-to-date - mesecons for example is evolving rapidly
09:38 VanessaE you also need to link back to the forum posts for each mod
09:38 VanessaE that's where they're maintained after all.
09:38 rubenwardy mesecons links to the zipball github, it is just the version number that is wrong.
09:38 rubenwardy ok, all easy to implement
09:38 VanessaE and if there's a website associated with a mod, it would be a good idea to add a link to that too
09:39 rubenwardy The descriptions will use BBCode
09:40 VanessaE also,
09:40 VanessaE there are no mods for 0.3 or "older".
09:41 VanessaE you can remove the last two lines.
09:41 VanessaE mods didn't become possible until 0.4-dev
09:42 rubenwardy were texture packs possible at 0.3 and b4?
09:42 VanessaE yes
09:43 VanessaE snd besides, you didn't list mine yet ;)
09:43 VanessaE and*
09:44 rubenwardy lol
09:47 rubenwardy the ultimate goal is a replacement for the mod releases forum
09:48 VanessaE well at best it might supplement it
09:48 VanessaE but it won't replace it
09:48 rubenwardy i know
09:48 VanessaE there is far too much information in the releases and modding general forums to be just up and replaced.
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11:03 rubenwardy VanessaE, http://multa.bugs3.com/mine​test/forum/viewmod.php?id=6 -- added it :)
11:03 VanessaE heh
11:04 VanessaE where's the download link, and the link back to the forum?
11:04 VanessaE you kinda need those :-)
11:04 rubenwardy Doing that now
11:04 rubenwardy forum is done, link to download is in database
11:06 rubenwardy download link done
11:07 VanessaE cool
11:07 rubenwardy adding screenshots now...
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11:10 rubenwardy VanessaE, can you copy+paste the edit code in the screenshot section? There a lot of screenshots for me to to individually
11:12 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies​/minetest/screenshots/screenshot_3595720546.png
11:12 VanessaE maybe you mean this?
11:13 rubenwardy the bbcode from the post
11:13 VanessaE http://pastebin.com/WpeaLhsf
11:15 rubenwardy thank you
11:15 VanessaE no prob
11:17 VanessaE you *might* want to scale that picture down... :-)
11:18 rubenwardy justing done that
11:18 rubenwardy all done
11:18 rubenwardy *just done that
11:21 rubenwardy I am surprized that amount of text did not blow up the database...
11:21 * VanessaE always writes epic mods :-)
11:23 Calinou lol, !ops has been triggered in #ubuntu, someone is spamming a youtube link
11:23 Calinou it's funny how people keep replying to spam
11:24 VanessaE heh
11:26 rubenwardy ikr
11:27 rubenwardy 6 mods in the database now... lets add some more
11:27 VanessaE animated torches :-)
11:27 VanessaE more ores too
11:28 VanessaE meh, just go scrape the Mod Releases forum :-)
11:32 rubenwardy http://multa.bugs3.com/mine​test/forum/viewmod.php?id=7     :(
11:33 rubenwardy * :)
11:35 VanessaE \o/
11:35 VanessaE I should produce a GIF animation of one of the higher-resolution versions of that torch
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11:44 rubenwardy back again...
11:45 VanessaE wb
11:52 rubenwardy Moreores done: http://multa.bugs3.com/mine​test/forum/viewmod.php?id=8
11:54 VanessaE wish c55 would just fricken start adding some of these mods to the default game
11:54 VanessaE more ores, more blocks, animated torches, etc etc etc
11:55 VanessaE all the light-weight stuff
11:56 rubenwardy ikr
11:56 rubenwardy Added two new categories: biomes, enviroment
12:06 rubenwardy Added Snow Biomes: http://multa.bugs3.com/mine​test/forum/viewmod.php?id=9
12:07 rubenwardy ^ I should proberly stop posting these ^
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12:59 sapier hello is can anyone tell me how to enable profiling in minetest?
13:00 VanessaE F5
13:00 VanessaE at least all the built-in stuff is accessible from ther,e and D6 I think
13:00 VanessaE GAH
13:00 VanessaE at least all the built-in stuff is accessible from there and F6 I think
13:01 VanessaE looking for CPU bugs in animals?
13:01 sapier yes but Its really strange
13:02 sapier looks like animals does something that makes minetest core do something really strange
13:02 VanessaE maybe that new wield -> nodebox entity thing you're doing?
13:02 thexyz sapier: http://minetest.ru/wiki/script_api:profiler
13:02 thexyz just googletranslate this page
13:02 thexyz and ask me if you can't understand something then
13:03 sapier I've already git luatrace running bit it doesn't seem to be in lua only
13:04 sapier sometimes minetests emerge thread isn't able to send map information to client
13:04 sapier problem gets worse if you only have a single core server
13:05 thexyz animals + latest minetest combination just hangs my server after 5-10 min
13:05 thexyz so minetest eats 100% cpu
13:05 thexyz and lags like hell
13:06 sapier it's same to me but I don't really know why ... I've fixed lots of possible issues by now but none really fixed the problem completely
13:07 sapier my current hypothesis is that in some cases an animals entity gets somewhere where it shouldn't be thus causing minetest to do something really bad
13:09 sapier I've already debugged minetest core I've only discovered emerge thread not beeing able to run because collision handling
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13:15 sapier another question is there a fix for disortet item images? i've already disabled atlas but still got out of memory messages?
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14:18 rubenwardy Should the database include texture packs? Texture Packs also have the same problem.
14:19 VanessaE absolutely
14:19 rubenwardy Ok
14:19 rubenwardy There are 11 mods and a search box now...
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14:41 rubenwardy Testing the add mod form for users to add there own mods....
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15:17 VanessaE rubenwardy: you're being paged.
15:17 rubenwardy ?
15:18 rubenwardy what do you mean?
15:18 VanessaE in #minetest
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15:21 rubenwardy What is "being paged"
15:22 rubenwardy VenessaE
15:22 rubenwardy VanessaE
15:22 VanessaE ruben, what happened to the road out front of your house in redcrab:30401?
15:22 VanessaE "being paged" meaning someone's trying to talk to you in #minetest
15:23 rubenwardy ok
15:25 rubenwardy there was a lava grief
15:25 VanessaE worse
15:25 VanessaE go online to your Mese house near the Eiffel tower
15:25 rubenwardy VanessaE, it was obvously a hacked client
15:25 VanessaE no
15:25 VanessaE take a look at this over here.
15:26 VanessaE this is newly-generated land replacing players' constructions.
15:26 VanessaE hrm, didn't know c55 was even in here
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15:27 VanessaE hey celeron.  glad you came back to -delta.
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17:21 rubenwardy celeron55, what library does Minetest use? RakNet, IrrNet or other?
17:21 rubenwardy for networking
17:22 Anchakor Calinou:
17:22 Anchakor oops
17:23 Calinou thank you for this highlight
17:23 Calinou :)
17:23 Anchakor you are the star of the hor
17:23 Anchakor hour
17:24 Anchakor rubenwardy: afaik it doesn't use any model networking library, just small abstraction above sockets
17:24 Anchakor which afair is what irrnet is, but don't remember if minetest uses that
17:25 Calinou iirc it doesn't. not sure though
17:25 Calinou grep is your friend :)
17:25 rubenwardy IrrNet is a networking library, built for irrlicht
17:26 Anchakor 100% Enet isn't used
17:26 saschaheylik i think we're using some bsdsockets implementation
17:26 saschaheylik nothing complex
17:26 Anchakor yeah
17:26 rubenwardy thanks
17:27 saschaheylik np
17:29 saschaheylik its a piece of code (socket.cpp) that's licensed to celeron which uses either winsocks on windows <winsock2.h> or <sys/socket.h> on linux
17:30 saschaheylik it may or may not be "inspired" by something else
17:30 saschaheylik its just about 400 lines
17:31 saschaheylik thats what i can tell you from looking at the cod
17:31 saschaheylik e
17:34 rubenwardy thanks again
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19:27 VanessaE celeron55: how does one change an existing entity so that it won't collide with anything?
19:28 VanessaE (say an entity that's spawned off of default:cobble)
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