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MTDiscord |
<bastrabun> sfan5: YL dedicated_server_step = 0.047 |
00:50 |
MinetestBot |
[git] Zughy -> minetest/minetest: Docs: Explain how to create and remove inventory lists (#14927) c7642c3 https://github.com/minetest/minetest/commit/c7642c3c6c702a3265fc7228acc3c46c43b189e7 (2024-08-12T00:49:14Z) |
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MinetestBot |
[git] nerzhul -> minetest/minetest: dev: add shell.nix (#14823) a0e33ba https://github.com/minetest/minetest/commit/a0e33ba9ea2ee4a00f671ca8877d84c837a18fe6 (2024-08-12T09:41:27Z) |
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13:33 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Rework object attachment handling to fix bugs (#14825) 85e717f https://github.com/minetest/minetest/commit/85e717fcd1081278fc0c91cc4bba79e4e59d7aca (2024-08-12T13:32:18Z) |
13:35 |
MinetestBot |
[git] Emojigit -> minetest/minetest: Fix warning about getVertexTypeDescription reaching its end (#14806) 53a50e0 https://github.com/minetest/minetest/commit/53a50e0b0d2bf48f78c27b1104ca228f47237aef (2024-08-12T13:34:25Z) |
13:35 |
MinetestBot |
[git] y5nw -> minetest/minetest: Show IME candidate list in Windows (#14942) a3838dd https://github.com/minetest/minetest/commit/a3838dd0e8de73774986391c49db8ae105154f5c (2024-08-12T13:34:37Z) |
13:35 |
MinetestBot |
[git] grorp -> minetest/minetest: TouchScreenGUI: Replace buttonbars with grid menu (#14918) 013c6ee https://github.com/minetest/minetest/commit/013c6ee1663f2bdd93a6d30690a96a5914dc27dc (2024-08-12T13:34:50Z) |
13:36 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Render clouds as flat when thickness is zero (#14897) 39c2af9 https://github.com/minetest/minetest/commit/39c2af97105142c44195093cfc4b809bde70681a (2024-08-12T13:35:00Z) |
13:36 |
MinetestBot |
[git] (1 newer commits not shown) |
13:40 |
ireallyhateirc |
yes, more goodies. feature freeze is gone, feature thawing is here |
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16:40 |
sfan5 |
@bastrabun @landarvargan thanks |
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MinetestBot |
[git] nerzhul -> minetest/minetest: refacto: rework the GUI element handler function (#14793) cb0bbea https://github.com/minetest/minetest/commit/cb0bbea2a597192ab339f3298dccef97622a7039 (2024-08-12T16:52:33Z) |
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20:49 |
ireallyhateirc |
Can I call files from other mods when I make a modpack or will that be blocked by the sandbox thing? |
20:49 |
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20:51 |
ireallyhateirc |
say I have a modpack: M with submods M/s1 and M/s2. So can I call M/s2/library.lua from M/s1/something.lua ? |
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20:57 |
rubenwardy |
ireallyhateirc: yes you can - it's considered a read operation and so allowed |
20:57 |
rubenwardy |
it's better for the mods to expose globals though as APIs |
20:57 |
ireallyhateirc |
I'm using the mapgen env so I can't use globals |
20:59 |
ireallyhateirc |
is that about "read" operations generally true or only true for modpacks? |
20:59 |
ireallyhateirc |
can ordinary mods also read data from other mods? |
21:02 |
sfan5 |
any lua that minetest executes can read from mod/game/modpack folders freely |
21:02 |
sfan5 |
and from the world folder |
21:02 |
sfan5 |
(among others) |
21:05 |
ireallyhateirc |
so I just do minetest.get_modpath(modname) where modname is the name of the mod I want to read from? |
21:05 |
sfan5 |
yes |
21:05 |
ireallyhateirc |
okay, thanks. I lived under a false assumption that it's not possible lol |
21:05 |
sfan5 |
<ireallyhateirc> I'm using the mapgen env so I can't use globals |
21:05 |
sfan5 |
not true btw |
21:06 |
sfan5 |
if the other mod registers itself for the mapgen env you will share globals |
21:06 |
ireallyhateirc |
okay, that's even better |
21:07 |
ireallyhateirc |
so I simply do minetest.register_mapgen_script(path) for relevant files in each mod and it will work? |
21:20 |
sfan5 |
no guarantees that "it will work" but they will share one environment, yes :) |
21:21 |
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21:22 |
ireallyhateirc |
great |
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22:16 |
stephan48 |
can i take a picture of a users viewpoint/of a set of entities/nodes ingame via LUA? |
22:22 |
MTDiscord |
<luatic> not really, the server (which runs the mods) doesn't have graphical capabilities, and there isn't a screenshot taking function in the client-side mod API either. you can to an extent implement your own rendering in lua (for example a relatively cheap to implement hack is to use raycasts to get a rough B&W view, see e.g. https://content.minetest.net/packages/erlehmann/xcam/), but that's about it. |
22:23 |
stephan48 |
mh. thanks |
22:33 |
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23:17 |
MTDiscord |
<warr1024> The cleanest way to take consistent screenshots is by automating the client. You can use a mod to control the camera (player) position, angle, FOV, etc and then all that's left is to set the window size and take the screenshot itself. You can make the window very large and allow the FPS to drop significantly, and still take the screenshot as long as the camera is setup right, so you can still get high resolution shots even with poor |
23:17 |
MTDiscord |
hardware. |
23:18 |
MTDiscord |
<warr1024> It's also possible to automate the client more thoroughly, like the way minetestcast can do fully automated livestreaming, like on the nodecoremt twitch channel. |
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23:58 |
MTDiscord |
<exe_virus> Maybe I should make a Lua Minetest wrapper for input. This isn't hard to do. |