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10:27 |
kgdrenefort |
Hello, minetest players or curious fellow, would like helping me to reproduce a nasty bug that crash minetestserver/minetest game's when luajit is non used to compile it ? https://forums.gentoo.org/viewtopic-p-8827591.html#8827591 It's a topic made for gentoo, but maybe we could reproduce it as well on other distro. |
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11:45 |
sfan5 |
no need for complicated reproduction steps. this is simply a difference in implementation between Lua and LuaJIT: https://0x0.st/XZNP.txt |
11:45 |
sfan5 |
nothing to fix here |
11:45 |
sfan5 |
it's also not a "crash", it is simply an error |
11:55 |
shrikant |
Are there any built-in lua api mechanisms to work like cron to schedule functions call? |
12:00 |
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12:03 |
sfan5 |
minetest.after? |
12:03 |
sfan5 |
doesn't persist over server shutdowns of course |
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13:03 |
Miner34 |
I don't know if this is the right place, but i'm having a problem with my ContentDB account. I need to change my email address, but after trying many times i still didn't get a single email. Any ideas? |
13:05 |
Miner34 |
If this can help, my email provider is proton. |
13:06 |
ROllerozxa |
iirc yandex blocks protonmail so that's likely why emails aren't sent through |
13:06 |
Miner34 |
Yandex??? |
13:07 |
ROllerozxa |
yes, that's unfortunately what we use for outbound mail on the minetest.net domain |
13:07 |
ROllerozxa |
it is very much due for a replacement |
13:08 |
Miner34 |
So... is there any way i can get my email to work? |
13:09 |
MTDiscord |
<wsor4035> use a proxy email is probably the only way |
13:09 |
Miner34 |
Proxy email? what is that? |
13:10 |
MTDiscord |
<wsor4035> create an email not at proton, that you send your cdb mail to, and then set up a forward in that to proton |
13:10 |
Miner34 |
And will that set my email to the proton one? |
13:15 |
Miner34 |
I will try. thanks for the help. |
13:15 |
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13:18 |
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13:23 |
kgdrenefort |
sfan5: I was wondering why without luajit it does that, but actually it allowed mineclonia to fix some bad code (bad math) as they saaid. |
13:24 |
MTDiscord |
<bastrabun> shrikant: If youa re looking to programmatically execute stuff at given times, I made such a thing. Will that help? https://gitea.your-land.de/your-land/yl_scheduler |
13:24 |
kgdrenefort |
so lua & luajit don't act she same eh. |
13:24 |
MTDiscord |
<bastrabun> You could programmatically add a catzillion execution dates |
13:26 |
ROllerozxa |
gdrenefort: is minetest not built with luajit on gentoo? |
13:26 |
kgdrenefort |
doesn't seems to by default. |
13:26 |
kgdrenefort |
let me check again eh. |
13:26 |
kgdrenefort |
[ebuild R ~] games-engines/minetest-5.8.0 USE="-leveldb*" LUA_SINGLE_TARGET="lua5-1* -luajit*" |
13:26 |
kgdrenefort |
by default. |
13:27 |
kgdrenefort |
so, no, it push lua5-1 and removes use of luajit. |
13:27 |
ROllerozxa |
that's strange, probably should be the default. unless you're building on an obscure architecture that luajit doesn't support you're a lot better off with luajit, I assume gentoo doesn't have an issue with luajit being out of date |
13:27 |
kgdrenefort |
AMD64 |
13:27 |
kgdrenefort |
so no weird arch. |
13:27 |
ROllerozxa |
yeah |
13:27 |
kgdrenefort |
that might be because it's a beta version of luajit ? |
13:28 |
kgdrenefort |
"Using LuaJIT 2.1.0-beta3" |
13:28 |
ROllerozxa |
luajit has been in a rolling-release state for a long time now |
13:28 |
kgdrenefort |
I would ask the mainteners about it tho. |
13:28 |
kgdrenefort |
is there a good reason to not use luajit. |
13:28 |
kgdrenefort |
(by default, for minetest) |
13:29 |
ROllerozxa |
only if you're on an architecture that doesn't support luajit. the gentoo maintainer could look at the architectures that debian disables luajit on when building minetest |
13:29 |
ROllerozxa |
x86 and ARM should be completely fine with luajit if it's recent enough |
13:30 |
ROllerozxa |
the only difference between luajit and lua 5.1 (aka PUC lua) _should_ be that luajit is a lot faster than PUC, but there are various minor changes in their implementation that cause issues since most people are on luajit and never test mods with PUC lua |
13:33 |
ROllerozxa |
(which yeah, math.random being stricter on PUC lua is a pretty well known thing. goto is a luajit extension that also comes up every now and then: https://wiki.voxelmanip.se/LuaJIT_Differences |
13:41 |
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13:47 |
shrikant |
@bastrabun, oh, thanks for yl_shcheduler. That's what i need. |
13:48 |
MTDiscord |
<bastrabun> I'll put it up in CDB tonight, until then you need to clone it from the repo |
13:50 |
kgdrenefort |
Runned the talk: https://wiki.gentoo.org/wiki/Talk:Minetest |
13:50 |
kgdrenefort |
let's see if I get answers. |
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16:14 |
rubenwardy |
FYI: I can do manual email verifications if you email rwrubenwardy.com |
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18:36 |
MinetestBot |
[git] grorp -> minetest/minetest: Enable "FULL" debug info for Android build (#14684) bc60693 https://github.com/minetest/minetest/commit/bc60693a5d55bcf25bedda8d33d6e4e5c0e0d111 (2024-05-23T18:36:01Z) |
18:36 |
MinetestBot |
[git] grorp -> minetest/minetest: Fix artifacts with bloom + tonemapping on ogles2 (#14688) 6c0b822 https://github.com/minetest/minetest/commit/6c0b8229ecc8da7109ca471db8480a345abdf426 (2024-05-23T18:36:13Z) |
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19:08 |
sometalgoo |
Forgive me, I'm a bit of a laymen. Can Minetest do reflections? For example, if someone wanted to create a mirror in Minetest. I searched for mods for a mirror and couldn't find one. Was wondering if this could even be done in a mod, or if this would be a new feature needed in Minetest itself? |
19:09 |
ireallyhateirc |
not yet iirc, there was the camera API PR but it stalled |
19:09 |
MTDiscord |
<luatic> This would need a new feature. There have been proposals for related APIs. It is not a trivial thing to implement for sure. |
19:11 |
ireallyhateirc |
you can always do a fake room with a player clone like most games do :D |
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