Minetest logo

IRC log for #minetest, 2024-04-27

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:58 illwieckz joined #minetest
01:21 ShadowBot joined #minetest
01:48 Bombo joined #minetest
01:48 Bombo joined #minetest
02:16 sy joined #minetest
04:00 MTDiscord joined #minetest
04:38 Verticen joined #minetest
04:43 est31 joined #minetest
04:47 TheSilentLink joined #minetest
05:14 Talkless joined #minetest
06:12 gregon joined #minetest
06:12 gregon1 joined #minetest
07:07 definitelya joined #minetest
07:44 gregon joined #minetest
07:52 TomTom_ joined #minetest
08:12 lissobone joined #minetest
08:38 jaca122 joined #minetest
08:39 mrkubax10 joined #minetest
08:54 s20 joined #minetest
09:09 Verticen joined #minetest
09:47 s20 joined #minetest
10:32 Hanicef joined #minetest
10:42 s20_ joined #minetest
10:42 Verticen joined #minetest
11:00 s20 joined #minetest
11:02 proller joined #minetest
11:33 cranez joined #minetest
11:37 Desour joined #minetest
11:45 qqq joined #minetest
11:46 Glaedr joined #minetest
11:46 mtvisitor !up wunderwelt.one:30000
11:46 MinetestBot wunderwelt.one:30000 is up (12ms) (IPv4)
11:46 mtvisitor !up joesworld.zapto.org:30001
11:46 MinetestBot joesworld.zapto.org:30001 seems to be down (IPv6)
11:47 sy joined #minetest
11:48 zm joined #minetest
11:49 sy joined #minetest
12:23 ireallyhateirc joined #minetest
12:31 lissobone joined #minetest
12:31 lissobone Thank goodness, I can now join...
12:33 dumpster_lord joined #minetest
12:36 dumpster_lord Hi, I'm writing a city generator for my game using sfan5's new `minetest.register_mapgen_script` thing and I'd like to know if there's a way to pass data into that mapgen environment
12:37 dumpster_lord the problem is I want my city mapgen to be moddable (users could define their own buildings, etc.) and the environment's isolation makes it quite hard because I can't access globals or read files
12:38 dumpster_lord one solution I considered was passing data in VoxelManip data but sounds like a hack
12:38 lissobone I am now, too, interested in this new procedure
12:38 lissobone I want to know what does it accept as arguments
12:39 dumpster_lord minetest.register_mapgen_script(path)
12:39 gregon1 joined #minetest
12:39 gregon2 joined #minetest
12:40 dumpster_lord example: minetest.register_mapgen_script(mod_path.."/mapgen.lua")
12:40 lissobone And "path" refers to a file containing some script?
12:41 lissobone Something is sparking in my head, but cables do not connect, I need to know more in order to devise a solution
12:41 lissobone I will test it
12:41 dumpster_lord here's the original example: https://gist.github.com/sfan5/1a124eb496a39734f53fb4daffc47bee
12:42 dumpster_lord I have a kind of working example in my game:
12:42 dumpster_lord the init.lua file (mapgen script registered at the bottom): https://codeberg.org/lord_of_the_dumpster/perfect_city/src/branch/wip-roadgen/mods/pcity_mapgen/init.lua
12:42 dumpster_lord and here actual mapgen: https://codeberg.org/lord_of_the_dumpster/perfect_city/src/branch/wip-roadgen/mods/pcity_mapgen/mapgen.lua
12:43 dumpster_lord Steps to follow are: 1. register a mapgen script with minetest.register_mapgen_script(mod_path.."/foo.lua")
12:44 dumpster_lord 2. in the foo.lua make a mapgen function that accepts args: local function mapgen(vm, pos_min, pos_max, blockseed)
12:44 lissobone I am reading, don't worry, I did not vanish'
12:44 lissobone Without the trailing apostrophie!
12:45 dumpster_lord 3. at the bottom of foo.lua start the function minetest.register_on_generated(mapgen)
12:45 dumpster_lord And that's it
12:45 dumpster_lord you can use the vm object now
12:46 sfan5 dumpster_lord: the current best way to do one-way data transfer is to serialize data, write it a file in the world folder and do the reverse in the mapgen script
12:47 sfan5 (https://github.com/minetest/minetest/issues/14451)
12:47 dumpster_lord sounds illegal but solves my problem, thanks :)
13:00 sparky4 joined #minetest
13:01 Lupercus joined #minetest
13:23 Lupercus joined #minetest
13:50 shaft joined #minetest
13:51 shaft Can someone quickly review and merge my ts_furniture pull request? https://github.com/minetest-mods/ts_furniture/pull/20 Really trivil. Just fixes the camera and stops people from sitting on air.
13:52 shaft It's been annoying me for a looong time now.
14:10 flux__ joined #minetest
14:22 flux__ joined #minetest
14:46 silverwolf73828 joined #minetest
15:01 proller joined #minetest
15:02 sfan5 just did
15:19 Lupercus joined #minetest
15:25 bdju joined #minetest
15:32 gregon joined #minetest
15:55 shaft Okay I applied the suggestions
15:55 shaft pls merge
15:55 mrkubax10 joined #minetest
16:11 gregon joined #minetest
16:23 definitelya joined #minetest
16:50 sys4 joined #minetest
16:51 est31 joined #minetest
16:51 fling joined #minetest
16:52 f_ joined #minetest
16:55 TomTom joined #minetest
17:36 f_ joined #minetest
17:39 Lupercus joined #minetest
17:45 Lupercus joined #minetest
18:02 BuckarooBanzai regarding #14451: would something like the mod-storage as common ground for async- and sync environment be "easy" to implement?
18:02 ShadowBot https://github.com/minetest/minetest/issues/14451 -- Allow passing arbitrary data to mapgen Lua env (also at runtime)
18:07 sfan5 the mod storage is 1. not thread safe currently 2. forces all writes and reads to go to disk/database
18:14 Lupercus joined #minetest
18:29 f_ joined #minetest
18:52 MTDiscord <mistere_123> how hard would it be to implement a mod sql interface, where each mod gets its own database file, and the interface is asynchronous (so you can submit requests and get responses later without blocking the main thread?  Would it be enough to include luasqlite on the async environment and restrict its access to the world and moddata folders?  It would help mods like sban not need to be  unsandboxed
18:54 MTDiscord <mistere_123> Should I make an issue?
18:54 sfan5 it's just lua bindings for sqlite, not very hard
18:55 sfan5 however aside from permanently marrying the engine to sqlite this request sounds like "we use this external library in a mod and it's convenient, can you please copy it into the engine?"
18:55 MTDiscord <wsor4035> dont make an issue
18:55 MTDiscord <wsor4035> there is on already iirc
18:56 MTDiscord <wsor4035> (assuming i recall correctly anyways)
18:56 sfan5 the hard part might be sandboxing sqlite, in case it has support for e.g. 'INTO OUTFILE'
18:56 sfan5 also I don't think sqlite is written to be secure against an attacker who can execute arbitrary SQL(?)
18:57 MTDiscord <wsor4035> see https://github.com/minetest/minetest/issues/3374
18:57 mrkubax10 joined #minetest
18:57 MTDiscord <wsor4035> also https://github.com/minetest/minetest/issues/10371 which is duplicate but has a few other thoughts
18:59 MTDiscord <wsor4035> the tldr from the is the main two issues are security and if it should be db agnostic
19:00 mrkubax10 joined #minetest
19:00 MTDiscord <wsor4035> *....tldr of blockers from....
19:01 Talkless joined #minetest
19:04 MTDiscord <wsor4035> personally commenting on the db agnostic thing, we already do have an issue with mods hard depending on luajit over stock lua in some cases, most notably relating to goto. there is common sql that you can write that would work across different backends, but it seems much easier that lua<>luajit to get yourself into a situation of hard depending on one sql backend
19:06 MTDiscord <wsor4035> as for the security thing, could make it similar to the http api, where a mod has to be given permission to it? however in general that permission could probably be made much more ui/ux friendly
19:10 mrkubax10 joined #minetest
19:14 MTDiscord <mistere_123> Well, I dont care about whether it is sqlite, sfan5. Its not just a request to copy a library into the engine. It's that I have a usecase that I am developing where I need to use a full database solution. Currently the only option I am aware of is using luasqlite as a secure.trusted_mods mod.  Aside from my present usecase, having full access to a full database seems like a generally useful feature. An imaginary usecase would be a lua
19:14 MTDiscord mapgen mod that uses the async environment and the dummy backend to implement its own map storage system, so it could run water simulations in the background on the entire map, for example.
19:16 MTDiscord <mistere_123> I guess I could use HTTP
19:18 Thermoriax joined #minetest
19:18 ___nick___ joined #minetest
19:22 Mantar no so imaginary: our mapchunk shepherd basically runs water simulation on the entire map, but unfortunately it's not in the background
19:24 Verticen joined #minetest
19:50 sys4 joined #minetest
19:50 fling joined #minetest
19:51 fling joined #minetest
20:49 Lupercus joined #minetest
22:03 jaca122 joined #minetest
22:07 MinetestBot [git] OgelGames -> minetest/minetest: Hide internal detached inventory functions (#14594) a7bde8e https://github.com/minetest/minetest/commit/a7bde8e5237b28ff478e5585090620c670a8268e (2024-04-27T22:07:45Z)
22:12 MinetestBot [git] appgurueu -> minetest/minetest: Fix set_fov-induced grayscreen 0837d67 https://github.com/minetest/minetest/commit/0837d674ebb098cb28e2573f36fd991e14bf2b3c (2024-04-27T22:12:15Z)
22:14 MinetestBot [git] srifqi -> minetest/minetest: Translation updater: Add comment propagation (#14416) 815b5cb https://github.com/minetest/minetest/commit/815b5cb0867c2011be7031b74331b99de94326e4 (2024-04-27T22:12:30Z)
22:14 MinetestBot [git] OgelGames -> minetest/minetest: Fix `InvRef` bugs and add unit tests (#14591) 05d5dc4 https://github.com/minetest/minetest/commit/05d5dc4cec37a64d01f1535c8e494a2a4a7e7036 (2024-04-27T22:13:44Z)
22:14 MinetestBot [git] grorp -> minetest/minetest: Smooth scrolling (#14562) 73dbd2f https://github.com/minetest/minetest/commit/73dbd2f0abcc6528073af2790373878cfbaad756 (2024-04-27T22:14:31Z)
22:25 MinetestBot [git] sfan5 -> minetest/minetest: Revert "Clean up some getServer() unsafety" df4c9e2 https://github.com/minetest/minetest/commit/df4c9e29034ed77c991d25af1891cd63e7518365 (2024-04-27T22:24:22Z)
22:32 panwolfram joined #minetest
22:58 Beauregard42 joined #minetest
23:42 Lupercus joined #minetest
23:52 Lupercus joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext