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15:53 |
Blockhead256 |
lissobone: I would start my search on the game jam entries, there's probably somebody who managed to post a hot take on all of them in one year |
15:54 |
Blockhead256 |
Do ABMs run every globalstep or less often? |
15:55 |
Blockhead256 |
I will hazard a guess the list is checked every globalstep but most times the server decides there's nothing to be done. Right? |
15:55 |
MTDiscord |
<luatic> ABMs have their own scheduling |
15:56 |
MTDiscord |
<luatic> See the abm_interval and abm_time_budget settings |
15:56 |
Blockhead256 |
thank you to everyone who positively reviwed Baby Sun btw.. it's far higher on the list of texture packs than it deserves to be lol |
15:58 |
Blockhead256 |
luatic: Ah interesting thanks. So you can set a real-numered time interval on individual ABMs but the default interval is 1 second? interesting.. |
15:58 |
Blockhead256 |
And what is the order of execution: globalsteps, nodetimers, ABMs? |
15:59 |
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15:59 |
Blockhead256 |
my understanding was that if the server is badly overloaded it can skip some work |
16:01 |
MTDiscord |
<warr1024> ABM scheduling is a train wreck. Basically you cannot use them to do a non-negligible amount of work without suffering lagspikes. https://github.com/minetest/minetest/issues/14011 |
16:02 |
MTDiscord |
<warr1024> It doesn't skip work so much if "badly overloaded" as just "loaded at all" |
16:04 |
Blockhead256 |
this reminds me of advtrains slowing down when the server is under load, but I'm fairly sure that's a globalstep |
16:04 |
Blockhead256 |
it's like time dilation, 1 m/s becomes < 1 m/s due to processing delay |
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21:00 |
MTDiscord |
<jordan4ibanez> advtrains needs an accumulator |
21:01 |
MTDiscord |
<jordan4ibanez> I'd rather see those trains rubberband into a ferrari than turn into a slug |
21:03 |
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21:35 |
MTDiscord |
<dibesfer> Wayland logo looks very similar to wuzzy's |
21:35 |
MTDiscord |
<dibesfer> profile picture* |
21:36 |
MTDiscord |
<rollerozxa> damn you're right |
21:42 |
MTDiscord |
<scribble2> Wayland wouldn't let me screenshot, so I jumped back to X11 |
21:43 |
MTDiscord |
<warr1024> Anyone happen to know how footstep sounds work? Is it just when the total distance traveled since the last footstep sound was played is 1 meter, it plays the sound for whatever node is below your pos? That's what it feels like to me, but I noticed the timing isn't exactly consistent. Is the distance counted while in the air too (and it just doesn't play because nothing is touching your feet)? Is the counter ever reset under specific |
21:43 |
MTDiscord |
circumstances? |
21:51 |
MTDiscord |
<scribble2> https://github.com/minetest/minetest_game/tree/master/mods/default/sounds |
21:52 |
MTDiscord |
<scribble2> not sure how the're triggered. might play through, then restart after a certain time period. I'd imagine it's in the player scripts tho |
21:54 |
sfan5 |
i think if your feet touch a new node? |
22:01 |
MTDiscord |
<scribble2> https://github.com/minetest/minetest/blob/32f68f35cf5eabd4223ef4901486d43bb806867e/src/client/game.cpp#L3207 |
22:01 |
MTDiscord |
<scribble2> https://cdn.discordapp.com/attachments/749727888659447960/1216868686523269241/ksnip_20240311-175842.png?ex=6601f447&is=65ef7f47&hm=0266de1d027ee920a5625418c9fa6c1f255b9df688f45821eae619f414f80f67& |
22:11 |
MTDiscord |
<scribble2> seems a little odd to put it in a variable, then not use that variable |
22:12 |
MTDiscord |
<scribble2> https://cdn.discordapp.com/attachments/749727888659447960/1216871289038307438/ksnip_20240311-181011.png?ex=6601f6b3&is=65ef81b3&hm=e2bd73d3d2a65c5fb10b7a55206de86dbdf6dea6dc726b14b2ad66dac167bc8d& |
22:12 |
MTDiscord |
<scribble2> https://cdn.discordapp.com/attachments/749727888659447960/1216871333875683469/ksnip_20240311-181056.png?ex=6601f6be&is=65ef81be&hm=5996457a85c7da2c41128806068b80d38812e48af1852561c8c4d82a289f56d5& |
22:14 |
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22:19 |
MTDiscord |
<warr1024> sfan5: I can confirm that at least that's not the case, because footstep sounds play at a steady rate no matter what angle I'm walking. |
22:32 |
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