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MinetestBot |
[git] lhofhansl -> minetest/minetest: Detect air-only blocks instead of day/night differences (#14264) 0d4b489 https://github.com/minetest/minetest/commit/0d4b4895457c0ba07ba0704ea39818c5bd1b1a2b (2024-02-23T05:47:42Z) |
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13:07 |
imi |
hi, can minetest exit with status 0 if it was compiled in debug mode? seems like I cannot terminate it without exiting with status 1 |
13:09 |
imi |
now my problem with that is that I want to make a mechanism (bash script) to make backup of my complete world, but I want it not to make the backup if the server wasn't shut down cleanly (I don't want to backup possibly corrupted worldfiles or anything like that) |
13:13 |
imi |
does the exit code 1 always mean clean shutdown? can exit code 1 be returned if the server wasn't shut down cleanly? can exit code 1 be returned if the server soft-crashed due to a lua error? can the exit code 1 be returned if the server hard-crashed due to dereferencing a dangling pointer in c/c++ or whatever? |
13:19 |
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13:23 |
imi |
by clean shutdown I mean /shutdown 240 and then quitting the client. server shuts down 4 minutes later with 0 players online |
13:25 |
mtvisitor |
hallo, good evening. |
13:26 |
* mtvisitor |
is also in #minetest-project channel. |
13:27 |
mtvisitor |
https://github.com/minetest/minetest_game/issues/2710 |
13:28 |
mtvisitor |
is paramat still on vacation ? |
13:28 |
sfan5 |
he has left the project |
13:28 |
sfan5 |
imi: the exit code should be meaningful, if it isn't you should open a bug |
13:28 |
mtvisitor |
Tenplus1: do you have any comment about this issue (2710) ? |
13:30 |
mtvisitor |
sfan5: so paramat's status is left the project on the issue of 2710, is that correct ? |
13:31 |
* mtvisitor |
is also in #minetest-project, #fossjobs,#china-town channel. |
13:31 |
sfan5 |
it doesn't relate to that issue in particular |
13:31 |
ROllerozxa |
MTG is still in maintenance-only mode if that's what you're wondering about, paramat leaving the project hasn't changed it |
13:31 |
mtvisitor |
sfan5:ok. |
13:33 |
mtvisitor |
ROllerozxa: ok, thank you very much for your explaination. |
13:36 |
mtvisitor |
my question is whether Tenplus1 has interest to develop a new game to replace minetest game (MTG) together with others in the future. |
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13:37 |
mtvisitor |
before that, we may need to reivew issue of 2710 and we could discuss later in #minetest-project channel. |
13:40 |
ROllerozxa |
what is #minetest-project |
13:44 |
mtvisitor |
someone need to set the topic of that channel. |
13:45 |
mtvisitor |
personally, i think the #minetest-project is the channel we could discuss about the requirement of some minetest-mods project development. |
13:48 |
mtvisitor |
SDG:Sustainable Development Goals. |
13:49 |
ROllerozxa |
I don't think you can just squat on on-topic project channels like that |
13:50 |
mtvisitor |
ROllerozxa: what do you mean "squat on on-topic" ? |
13:52 |
ROllerozxa |
there is already #minetest-hub which doesn't see much use, unsure what it initially was meant for but it could of course be repurposed if there's demand (and it has bridge plumbing to matrix and discord) |
13:56 |
ROllerozxa |
afaik libera requires registration for single-hashtag on-topic projects, and #minetest-* is owned by the minetest "group". I don't think you can just join an empty channel under the namespace and claim it as your own like that |
13:57 |
mtvisitor |
i also joined #minetest-hub channel temporarily. (34 members in that channel) |
13:58 |
mtvisitor |
there may be some misunderstanding. i do not own any minetest-* channel. |
13:59 |
mtvisitor |
ROllerozxa: how do you know that ? |
14:05 |
mtvisitor |
Tenplus1: ok, we could discuss later when we meet online. |
14:05 |
mtvisitor |
sorry to bother you. |
14:10 |
* mtvisitor |
reviewed the topic of the #minetest-* channel(s). |
14:13 |
ROllerozxa |
I wasn't accusing you of anything, I just mean it is a good idea to let some minetest team member know before creating a new channel under the minetest namespace to prevent potential misunderstandings in the future |
14:13 |
ROllerozxa |
(as well so that it can be added to the wiki and be bridged to matrix and discord) |
14:16 |
mtvisitor |
ROllerozxa: ok, thank you very much for your explaination. (personally) |
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19:18 |
Alcomancer |
Hello party people. Noticed the devs for Mineclonia hang out here. I'm thinking of making a skyblock map since I have an itch to scratch and most minetest games simply lack the mobs to make a skyblock game viable or fun. Anyone know what direction I should be looking in to ask questions too for direction? |
19:22 |
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19:27 |
sfan5 |
didn't MCL have an irc channel or discord or so? |
19:29 |
Alcomancer |
I couldn't find anything linking to it, checked their discord, forum post and contentdb |
19:29 |
Alcomancer |
But if there is one I'd love to find a link to it so I can ask questions. So far mineclonia seems right up my alley and I'd love to bot h scratch this itch for myself and make the map available for others. |
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20:02 |
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20:10 |
MTDiscord |
<wsor4035> Mineclone has a discord, mineclonia does not. There is a mineclone irc channel, but it's abandoned |
20:30 |
MinetestBot |
[git] srifqi -> minetest/minetest: Use forward-slash (/) for path separator in translation files 87fa4de https://github.com/minetest/minetest/commit/87fa4de59c70a3baf49edc40ffe0bb0c8041af81 (2024-02-23T20:30:34Z) |
20:33 |
MinetestBot |
[git] ShadowRoi -> minetest/minetest: Mark jpeg-turbo as the default library for compiling in macOS 6952bab https://github.com/minetest/minetest/commit/6952bab51993df33c59b0987799d19590f9ba854 (2024-02-23T20:31:24Z) |
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23:49 |
imi |
according to minetest.conf.example name=playername makes this playername to be admin. what does it mean? it gets all the privs? |
23:49 |
sfan5 |
in short yes |
23:49 |
sfan5 |
but not literally all, there's some selection log (see lua docs) |
23:49 |
MTDiscord |
<wsor4035> its the playername that shows up for /admin, and you can do /grant[me] |