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IRC log for #minetest, 2024-02-23

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All times shown according to UTC.

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05:48 MinetestBot [git] lhofhansl -> minetest/minetest: Detect air-only blocks instead of day/night differences (#14264) 0d4b489 https://github.com/minetest/minetest/commit/0d4b4895457c0ba07ba0704ea39818c5bd1b1a2b (2024-02-23T05:47:42Z)
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13:07 imi hi, can minetest exit with status 0 if it was compiled in debug mode? seems like I cannot terminate it without exiting with status 1
13:09 imi now my problem with that is that I want to make a mechanism (bash script) to make backup of my complete world, but I want it not to make the backup if the server wasn't shut down cleanly (I don't want to backup possibly corrupted worldfiles or anything like that)
13:13 imi does the exit code 1 always mean clean shutdown? can exit code 1 be returned if the server wasn't shut down cleanly? can exit code 1 be returned if the server soft-crashed due to a lua error? can the exit code 1 be returned if the server hard-crashed due to dereferencing a dangling pointer in c/c++ or whatever?
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13:23 imi by clean shutdown I mean /shutdown 240 and then quitting the client. server shuts down 4 minutes later with 0 players online
13:25 mtvisitor hallo, good evening.
13:26 * mtvisitor is also in #minetest-project channel.
13:27 mtvisitor https://github.com/minetest/minetest_game/issues/2710
13:28 mtvisitor is paramat still on vacation ?
13:28 sfan5 he has left the project
13:28 sfan5 imi: the exit code should be meaningful, if it isn't you should open a bug
13:28 mtvisitor Tenplus1: do you have any comment about this issue (2710) ?
13:30 mtvisitor sfan5: so paramat's status is left the project on the issue of 2710, is that correct ?
13:31 * mtvisitor is also in #minetest-project, #fossjobs,#china-town channel.
13:31 sfan5 it doesn't relate to that issue in particular
13:31 ROllerozxa MTG is still in maintenance-only mode if that's what you're wondering about, paramat leaving the project hasn't changed it
13:31 mtvisitor sfan5:ok.
13:33 mtvisitor ROllerozxa: ok, thank you very much for your explaination.
13:36 mtvisitor my question is whether Tenplus1 has interest to develop a new game to replace minetest game (MTG) together with others in the future.
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13:37 mtvisitor before that, we may need to reivew issue of 2710 and we could discuss later in #minetest-project channel.
13:40 ROllerozxa what is #minetest-project
13:44 mtvisitor someone need to set the topic of that channel.
13:45 mtvisitor personally, i think the #minetest-project is the channel we could discuss about the requirement of some minetest-mods project development.
13:48 mtvisitor SDG:Sustainable Development Goals.
13:49 ROllerozxa I don't think you can just squat on on-topic project channels like that
13:50 mtvisitor ROllerozxa: what do you mean "squat on on-topic" ?
13:52 ROllerozxa there is already #minetest-hub which doesn't see much use, unsure what it initially was meant for but it could of course be repurposed if there's demand (and it has bridge plumbing to matrix and discord)
13:56 ROllerozxa afaik libera requires registration for single-hashtag on-topic projects, and #minetest-* is owned by the minetest "group". I don't think you can just join an empty channel under the namespace and claim it as your own like that
13:57 mtvisitor i also joined #minetest-hub channel temporarily. (34 members in that channel)
13:58 mtvisitor there may be some misunderstanding. i do not own any minetest-* channel.
13:59 mtvisitor ROllerozxa: how do you know that ?
14:05 mtvisitor Tenplus1: ok, we could discuss later when we meet online.
14:05 mtvisitor sorry to bother you.
14:10 * mtvisitor reviewed the topic of the #minetest-* channel(s).
14:13 ROllerozxa I wasn't accusing you of anything, I just mean it is a good idea to let some minetest team member know before creating a new channel under the minetest namespace to prevent potential misunderstandings in the future
14:13 ROllerozxa (as well so that it can be added to the wiki and be bridged to matrix and discord)
14:16 mtvisitor ROllerozxa: ok, thank you very much for your explaination. (personally)
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19:18 Alcomancer Hello party people. Noticed the devs for Mineclonia hang out here. I'm thinking of making a skyblock map since I have an itch to scratch and most minetest games simply lack the mobs to make a skyblock game viable or fun. Anyone know what direction I should be looking in to ask questions too for direction?
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19:27 sfan5 didn't MCL have an irc channel or discord or so?
19:29 Alcomancer I couldn't find anything linking to it, checked their discord, forum post and contentdb
19:29 Alcomancer But if there is one I'd love to find a link to it so I can ask questions. So far mineclonia seems right up my alley and I'd love to bot h scratch this itch for myself and make the map available for others.
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20:10 MTDiscord <wsor4035> Mineclone has a discord, mineclonia does not. There is a mineclone irc channel, but it's abandoned
20:30 MinetestBot [git] srifqi -> minetest/minetest: Use forward-slash (/) for path separator in translation files 87fa4de https://github.com/minetest/minetest/commit/87fa4de59c70a3baf49edc40ffe0bb0c8041af81 (2024-02-23T20:30:34Z)
20:33 MinetestBot [git] ShadowRoi -> minetest/minetest: Mark jpeg-turbo as the default library for compiling in macOS 6952bab https://github.com/minetest/minetest/commit/6952bab51993df33c59b0987799d19590f9ba854 (2024-02-23T20:31:24Z)
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23:49 imi according to minetest.conf.example name=playername makes this playername to be admin. what does it mean? it gets all the privs?
23:49 sfan5 in short yes
23:49 sfan5 but not literally all, there's some selection log (see lua docs)
23:49 MTDiscord <wsor4035> its the playername that shows up for /admin, and you can do /grant[me]

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