Minetest logo

IRC log for #minetest, 2023-11-23

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:23 fluxionary joined #minetest
01:09 smk joined #minetest
01:59 YuGiOhJCJ joined #minetest
02:31 liceDibrarian joined #minetest
02:37 cheapie Hmm.... I'm tempted to try to make a mod with a "rotor" entity that can spin (and slows down over time due to (simulated) friction), an "encoder" node that can detect the angular position of it and report over digilines, and some digilines-controllable (or mesecons or whatever) "electromagnet" nodes that can attract the rotor towards themselves, or not, depending on their input...
03:29 Alias joined #minetest
04:23 DeepThgt odd, the mods seem to be kept in memory when the server is running
04:23 DeepThgt but the conf sure isnt
05:00 MTDiscord joined #minetest
05:03 DeepThgt ok, how can i "refresh" the node meta without digging the node?
05:04 DeepThgt i changed the formspec and inv slots on pipeworks autcrafters and if you toggle on off it only reflects the changed formspec geometry, not the slots
05:11 Baytuch| oh.. I want make mod about potatos.
05:13 DeepThgt what about potatoes?
05:13 DeepThgt just farming em?
05:13 DeepThgt or is there some deeper potato mechanics?
05:13 DeepThgt potato guns?
05:14 Baytuch| yeah, just farming, my friend
05:20 YuGiOhJCJ joined #minetest
05:35 qqq joined #minetest
05:39 DeepThgt i still think potato guns would be a cool thing to add
06:40 Baytuch| https://youtu.be/foo-h7SjfqY
06:47 TomTom joined #minetest
06:51 calcul0n joined #minetest
06:57 diceLibrarian2 joined #minetest
06:57 Baytuch| ,04 ▶️  MineTest: user data on %APPDATA% (Windows x64)
07:17 parabola-user joined #minetest
07:31 mrkubax10 joined #minetest
07:33 diceLibrarian joined #minetest
07:43 YuGiOhJCJ joined #minetest
09:06 mrkubax10 joined #minetest
11:37 imi joined #minetest
11:57 vampirefrog joined #minetest
12:23 krupa joined #minetest
13:07 appguru joined #minetest
13:12 definitelya joined #minetest
13:26 turtleman joined #minetest
13:35 __hex joined #minetest
13:39 fling joined #minetest
13:39 __hex joined #minetest
13:43 __hex hi, how does the builtin mapgen prevent artifacts at chunk edges?
13:44 __hex emerge is giving me chunks that are slightly overlapping but it just overwrites one block with the other; am i supposed to write ignore to the outermost 8 node range?
13:49 calcul0n no, you should only fill the minp/maxp area
13:49 calcul0n what are you calling artifacts?
13:49 __hex joined #minetest
13:50 __hex what does "only fill" mean here though; i'm using mg_singlenode and on_generated
13:51 __hex mg_singlenode prefills the whole chunk with air
13:52 calcul0n i mean you should only generate the area between the minp/maxp parameters
13:53 calcul0n outside chunks have been or will be generated in another call of on_generated
13:53 __hex okay, harder question: what if i need to generate a bit around that area to make it work correctly
13:53 __hex like at least one node over minp-maxp for say, convolution or derivatives
13:54 __hex i guess i need to check what does the chunk contain before i write anything to it
13:54 calcul0n yep, you can check if node == ignore then write...
13:55 calcul0n but chunks are generated in arbitrary order, this will be the tricky part
13:56 __hex it's more like, i need to generate a bit around and then, in the final pass, zero it out back to what it was
13:57 calcul0n is your mapgen deterministic? in that case you could just generate the outside data but not write them
14:16 s20 joined #minetest
14:31 celeron55 __hex: i'm not sure what you need to do in your exact case, but the point of the extra is to be able to put e.g. a tree right on the edge so that it doesn't get cut in half with the other half forgotten
14:31 MTDiscord <warr1024> If you need to use the bleed area then you can, but it's best to design mapgen such that it doesn't need it.
14:32 jaca122 joined #minetest
14:32 MTDiscord <warr1024> You can't always reproduce a tree exactly the same because of randomness in some schematics, otherwise the bleed area probably wouldn't even be necessary.
14:33 celeron55 well the point simply is, you don't need to set up absolutely deterministic generation if you don't want to bother
14:33 celeron55 when you know you do have set it up, it could be helpful to be able to turn the edge buffer area off
14:34 celeron55 (in terms of performance)
14:34 MTDiscord <warr1024> Is that really an option?  I didn't know it was even tunable...
14:34 celeron55 maybe it's still needed for lighting
14:35 celeron55 the exact behavior of the mapgen system is a decade old with no changes in this aspect, it's difficult to remember any reasonings for anything
14:36 celeron55 so what i recommend is: make changes and see what works :D
14:36 celeron55 if you find out something, post here so others can use the info
14:42 __hex joined #minetest
15:28 __hex joined #minetest
15:37 __hex joined #minetest
15:38 sfan5 __hex: make sure you leave the buffer area as 'ignore' in any case
15:38 sfan5 (except the parts you intentionally want to put nodes in)
15:40 __hex sfan5: thanks; that's the info i needed
15:42 sfan5 I'm pretty sure it should even be 'ignore' when you get handed the vmanip
16:15 e1z0 joined #minetest
16:55 Guest35 joined #minetest
17:01 Desour joined #minetest
17:23 jaca122 joined #minetest
17:26 Kilroy joined #minetest
17:26 MinetestBot [git] ZenonSeth -> minetest/minetest: Wireshark dissector: Made sure var 'pos' was only assigned locally to… 6783734 https://github.com/minetest/minetest/commit/6783734612832bd6a25adc3ddcd32f6a12c89249 (2023-11-23T17:26:00Z)
17:26 __hex joined #minetest
17:35 TheCoffeMaker joined #minetest
17:43 mrkubax10 joined #minetest
17:44 TheCoffeMaker joined #minetest
17:51 __hex joined #minetest
18:08 v-rob joined #minetest
18:24 grorp joined #minetest
18:28 Talkless joined #minetest
18:28 illwieckz joined #minetest
18:31 appguru joined #minetest
18:34 sys4 joined #minetest
18:37 __hex joined #minetest
18:41 __hex joined #minetest
18:56 __hex joined #minetest
18:58 CRISPR joined #minetest
18:58 e1z0 joined #minetest
19:18 v-rob joined #minetest
19:42 __hex joined #minetest
19:54 grorp joined #minetest
20:00 grorp joined #minetest
20:06 imi joined #minetest
20:15 __hex joined #minetest
20:17 appguru joined #minetest
20:25 __hex joined #minetest
20:36 est31 joined #minetest
20:36 sys4 joined #minetest
21:09 jaca122 joined #minetest
22:18 appguru joined #minetest
23:33 panwolfram joined #minetest
23:46 appguru joined #minetest
23:48 liceDibrarian joined #minetest
23:57 YuGiOhJCJ joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext