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IRC log for #minetest, 2023-09-10

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10:57 MTDiscord Command sent from Discord by nein:
10:57 MTDiscord !tell hare_hare_yukai if it's better for readability and you don't want to support later monkey-patching of the function, do it. Never do it for optimization purposes unless you have profiled it and found it to be a problem - in the vast majority of cases it isn't one.
10:57 MinetestBot MTDiscord: yeah, sure, whatever
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12:40 erle it's been a long time, but i finally got around to fixing seed-dupe: https://content.minetest.net/packages/erlehmann/mcl_quick_harvest_replant/
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14:13 MinetestBot hare_hare_yukai: Sep-10 10:57 UTC <MTDiscord> if it's better for readability and you don't want to support later monkey-patching of the function, do it. Never do it for optimization purposes unless you have profiled it and found it to be a problem - in the vast majority of cases it isn't one.
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15:37 Topic for #minetest is now The official Minetest channel | Latest version: 5.7.0 (2023-04-08) | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest
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15:44 erle rubenwardy i think i have a better thumbnail now! :) https://content.minetest.net/thumbnails/2/ad476571eb.png
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16:28 [MTMatrix] <localhost> I find bug (?), mapgen_limit = 1000, but 926 in world đź‘€
16:34 erle localhost, that's not a bug
16:34 erle localhost the visible map is *always* surrounded by a shell of mapblocks that are *usually* invisible on the client
16:35 erle localhost main the purpose of this is so that mods that handle unloaded areas handle the map border with no additional effort. it is simply an area that the client never loads.
16:37 erle localhost if you question this setup, imagine what would happen without it when, say, a tree is spawned right at the edge of a map without a protective shell
16:37 erle or what *could* happen
16:37 erle it happens again and again that people, even coredevs, do not understand this setup. but it seems to have been carefully engineered to prevent all kinds of bullshit crashes and other shenanigans at the map border.
16:39 erle the only jarring visible artifact of it is that non-source water at the map border never runs out. but ”fixing” that would gain you almost nothing and likely result in something much worse when the visible border is ocean.
16:39 erle if you think there should be no protective shell around the map, i have a bunch of crashes to sell to you :P
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16:59 celeron55 i don't think using a lower mapgen_limit requires any extra "shell". it's probably just that the mapgen chunk would have crossed the 1000 boundary and the engine decided for that reason to not generate it
17:00 celeron55 but erle is correct in why the map is not generated all the way to 32768 if you try to configure it so
17:00 erle well that's another hardcoded limit based on something else though
17:00 celeron55 (in short, that's because it would cause all kinds of bugs that people don't want to make their code aware of
17:00 celeron55 )
17:01 erle i think the explanation with the boundary is correct. i was just pointing out that for mental accounting purposes, you need to keep the invisible shell in mind.
17:01 erle because even if mapgen does not run there, stuff can end up there (e.g. via placing schematics on the boundary)
17:02 erle also it is pretty trivial to interact with that part even on a non-hacked client and players have fun with it
17:02 celeron55 there is also that, but neither of these things is the full story. it all applies
17:03 erle indeed
17:03 erle i once went to a border to use a boat to get myself out of bounds
17:03 erle and found a boat, out of bounds, haha
17:03 erle 2 idiots 1 idea
17:04 celeron55 there probably doesn't exist a single 3d game where something silly wouldn't happen when you play with world boundaries
17:04 erle also the clamity server used to have a slightly-out-of-bounds rail line i built, that unfortunately was never in any map download (but worked, the rails were just invisible on the client)
17:04 [MTMatrix] <localhost> I can get formula for `x * 16 mapblock = ? mapgen_limit`?
17:04 [MTMatrix] <localhost> I can get formula for `x * 16 block = ? mapgen_limit`?
17:04 [MTMatrix] <localhost> I can get formula for `x * 16 node = ? mapgen_limit`?
17:05 erle you don't have to write that 3 times
17:05 erle this is a bit difficult, but basically, like celeron55 says, the first mapblock that goes over the boundary will not be generated
17:06 [MTMatrix] <localhost> 0,5 mapblock impossible, right?
17:06 erle i think you can set the limit to 1006 and will have a clear boundary
17:06 erle on one side of the map
17:06 celeron55 the mapgen generates mapgen chunks. they are sized by the "chunksize" setting which defaults to 5 (don't change it unless you want problems). the chunks is sized as chunksize * chunksize * chunksize mapblocks, plus if i recall correctly there's an additional mapblock-wide shell around it that is handled specially
17:07 celeron55 and the entire thing is offset so that 0,0,0 is somewhere around the middle of the 0,0,0 mapgen chunk
17:07 erle 5 Ă— 16 = 80 obv, so 926 + 80 = 1006
17:07 celeron55 or was it
17:07 erle i doubt that is entirely true
17:07 celeron55 maybe it's not anymore
17:07 erle not sure
17:07 erle i mean it is offset
17:07 [MTMatrix] <localhost> Thanks!!!
17:07 erle there probably should be a separate mapgen limit for each +/- and each axis
17:07 erle so 6 overall
17:07 erle to have “clean boundaries” on beautiful coordinates
17:07 erle but that's an aesthetic problem from my POV
17:08 erle as if someone cares if the map ends at 1000 or 1006
17:08 celeron55 anyway yes, the mapgen will progess in steps of 80 nodes
17:08 celeron55 (chunksize*16)
17:09 celeron55 if you set maogen_limit to 1006, you might get it to generate that, or maybe it has to be 1006+16=1022. but that's only to the plus direction, you'll get a different boundary to the negative direction
17:09 celeron55 this could use some polish but it's not been a priority
17:09 erle to elaborate on the “don't change it unless you want problems“: lots of stuff works with that 80 limit. for example, the mineshafts generated in mineclone2 at some point would start in the middle of an 80×80×80 cube and grow outwards or so, obv having smaller chunk size would crash it.
17:10 [MTMatrix] <localhost> wait, but enginge countes this not from 0,0,0 pos?
17:10 erle celeron55 given the last THREE times or so i had to annoy people a lot regarding the map boundary, i'd prefer if no one would ever touch it unless they have a clear understanding on how i can detonate TNT out of bounds lol
17:10 erle celeron55 every time someone who does not know exactly why it works touches it, they seem to want to fuck it up or so
17:10 erle see the water thing
17:11 celeron55 yes the mapgen does not align any chunk edge to the origin. there's an offset
17:11 erle there's a nuance
17:11 erle hehe
17:11 celeron55 because i made it to have an offset
17:12 celeron55 because... well let's just say it just is how it happens to be
17:12 erle i think it's okay that way, except for the implicit assumptions devs (both mod and engine devs) have about mapgen limits. but obviously the humans are wrong here, the computer is correct! :P
17:13 celeron55 the offset for the central mapgen chunk is -chunksize/2, so for chunksize=5 it's 2 mapblocks negative
17:14 celeron55 -2*16 + 5*16*12 = 928
17:14 celeron55 still not 926. maybe it wasn't measured accurately
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17:17 [MTMatrix] <localhost> on border (rounded pos)
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18:15 hare_hare_yukai nein: how do i profile?
18:15 hare_hare_yukai its mineclone2
18:17 MTDiscord <luatic> https://content.minetest.net/packages/jwmhjwmh/jitprofiler/, there are detailed instructions there
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18:59 hare_hare_yukai danks
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19:08 MTDiscord <luatic> you're willcome
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19:34 [MTMatrix] <localhost> How make param for tool on_use as hold LMB instead clicking?
19:34 hare_hare_yukai guys if i wanna be able to show the nametag of a player for specific players only with other players not being able to see the nametag, would this be doable in a mod or require changes in minetest code itself?
19:35 erle hare_hare_yukai i have an idea but you will prob not like it
19:35 hare_hare_yukai say it
19:36 erle hare_hare_yukai 1. render the nametag to a texture using unicode_text (or a lesser library that supports fewer corners of unicode) 2. send players different textures. 3. rinse and repeat.
19:36 erle step 2 is the fun part
19:37 erle if i am not mistaken (pls correct me if i am wrong), you can make the same texture name refer to different textures if you poison the clients just right
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19:37 MTDiscord <wsor4035> hare_hare_yukai: attach an entity to the player, and then do whatever you want
19:38 erle well, what else except the ”one name multiple textures” trick is possible here
19:38 erle can entities be selectively invisible?
19:38 hare_hare_yukai if i attach an entity to the player that entity is rendered the same for all players no?
19:38 erle this is why i suggest to send different dynamic media
19:38 MTDiscord <wsor4035> you can cheat with dynamic media
19:38 erle send a blank texture to one player and one with the rendered text to another
19:38 MTDiscord <luatic> erle: no need for unicode here, player names don't allow unicode
19:38 hare_hare_yukai yeah how do i do that?
19:38 erle luatic yeah but i am not aware of other libraries that can render text to a texture
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19:39 erle and obviously i am shilling my own shit here
19:39 MTDiscord <luatic> the standard texmod approach works
19:39 erle it won't work with texture modifiers if you want the letters to be invisible for one player but not another though?
19:39 MTDiscord <luatic> you don't need to send different nametag textures, you just need to send different mask textures
19:39 erle explain pls
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19:40 MTDiscord <luatic> append something like ^[mask:<playername>.png to each player texmod, send different <playername>.png's to different players, possibly additionally add something like an id if you plan on changing visibility
19:40 MTDiscord <luatic> to each player nametag texmod*
19:41 hare_hare_yukai btw localhost u can check out this implementation of a minecraft shield
19:41 hare_hare_yukai https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_shields
19:42 erle luatic i don't see how the mask thing would work really. what are you masking?
19:42 hare_hare_yukai luatic how do i send different pngs exactly?
19:42 hare_hare_yukai can i do this in a mod or would this require changes to the minetest server itself
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19:43 MTDiscord <luatic> erle: the player nametag texmod which consists out of a bunch of [combine'd letter textures
19:43 erle luatic do you have an implemented example?
19:44 erle for some reason i think my idea is easier (render to texture and send that texture) than a mask thing, but i fear i might not understand it.
19:44 MTDiscord <luatic> hare_hare_yukai: look into dynamic media, you can send different PNGs to different clients in theory; problem here is that you'll get unfixable race conditions
19:44 MTDiscord <luatic> erle: the thing is, the mask thing basically only requires you to send a single pixel + a texmod (granted the texmod may be somewhat thicc, but it's definitely bearable)
19:45 [MTMatrix] <localhost> full_punch_interval works on "on_place"?
19:45 MTDiscord <luatic> erle: i don't have an implemented example; as said, it's still sending different textures, but only sending different masks to eliminate the need for rendering text to texture in a mod
19:47 erle luatic i think i kinda get it, but every ”solution” i can envision to this problem is a horrible hack
19:48 MTDiscord <luatic> erle: yes.
19:48 MTDiscord <luatic> wait
19:48 erle luatic to amuse you, ancientmariner censored the word ”dragonfire” from my posts on mesehub and now my avaatar is this picture https://git.minetest.land/avatars/a451c27d9088cf8d823e18b46b6e3ae4ac70c2af2203f07c0e8cfae86dbbf563?size=80
19:48 MTDiscord <luatic> i think i might have a neat hack
19:49 MTDiscord <luatic> this is actually a really good hack idea
19:49 MTDiscord <luatic> hack in the nondragonfire sense
19:50 [MTMatrix] <ancientmariner> i removed it, and i clearly stated why. we know what it's called, and i don't see why we should promote something that kills the experience for many players
19:50 MTDiscord <luatic> send every player a texmod that is transparent for them, and plain white for everyone else so to exclude a player from viewing a texture, just use ^[mask:playername.png to exclude any player in a group from viewing a texmod, do ^[mask:a.png^[mask:b.png etc.
19:50 ROllerozxa erle: nice
19:51 [MTMatrix] <ancientmariner> i was enjoying having you on the issue tracker, and hope it's in good faith, did it only last a day?
19:52 hare_hare_yukai okay let me add to my requirements for the thing i was talking about just now: i need to hide and rehide the nametag on demand
19:52 [MTMatrix] <ancientmariner> many players don't like protection mods, but they're essential because of a cheat client that means you cannot play with a standard vanilla client. it kills anarchy for anyone playing vanilla. it's rubbish
19:52 hare_hare_yukai possible?
19:53 erle protection mods are NOT because of cheat clients
19:54 erle protection mods exist because some humans are vile creatures that lie, cheat & steal
19:54 erle btw, i have played anarchy with a vanilla client
19:54 ROllerozxa utility clients are cool and valid, just use them responsibly
19:54 erle it's a challenge, because you are basically up against gods
19:54 erle but it can work
19:54 [MTMatrix] <ancientmariner> basically with cheat clients people can search for chests and furnace and find any base
19:54 erle i was told i should ”stop killing server admins” haha
19:54 [MTMatrix] <ancientmariner> you cannot hide bases anymore
19:55 [MTMatrix] <ancientmariner> so you need to protect them
19:55 [MTMatrix] <ancientmariner> it's why they're compulsory
19:55 MTDiscord <luatic> hare_hare_yukai: that's possible with both our approaches; with erle's approach it requires giving textures IDs and sending new textures, with my second approach it just requires changing object properties
19:55 [MTMatrix] <ancientmariner> i see cora copied your avatar now. you forgiven her for taking your game name?
19:55 MTDiscord <luatic> oh also another option (i'm trying really hard to make erle's blood boil here) is to use the [png texture modifier
19:55 erle technicalyl, rfynf invented that name and no, i never forgive. but i am morally aligned with her ig?
19:55 erle :P
19:56 erle ancientmariner could it ever occur to you that people find bases because your game – mineclone2 – blasts the coordinates to everyone having a network socket?
19:56 erle (a little time with wireshark may confirm that)
19:56 [MTMatrix] <ancientmariner> my game? the codebase is as much yours, cora's, flecks, and wuzzy's
19:56 [MTMatrix] <ancientmariner> you didn't fix that one yet?
19:57 erle i think it's a bit recent
19:57 [MTMatrix] <ancientmariner> you don't need to use wireshark though because cheat client you can just select the block and find it
19:57 erle just look at the network traffic
19:57 erle no, i think you misunderstand me
19:57 [MTMatrix] <ancientmariner> why go through network analysis when a gui makes it easy for all?
19:57 erle some network packets advertise coordinates of player activity to everyone
19:58 [MTMatrix] <ancientmariner> is there a mt issue for this?
19:58 erle if you are sending them, it's not exactly the fault of a cheat client that ppl find bases
19:58 erle that's not an mt thing
19:58 erle the game is doing it
19:58 erle luatic how would you send different textures to players using [png?
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19:59 [MTMatrix] <ancientmariner> the thing is, only a few people with your level of knowledge will know how
19:59 [MTMatrix] <ancientmariner> a cheat client will bring it to everyone
19:59 erle ancientmariner the fault, naturally, lies with the game or mod yelling HERE IS A BASE
19:59 [MTMatrix] <ancientmariner> script kiddies and all
19:59 erle people ALREADY know it
19:59 MTDiscord <luatic> erle: my brain farted, that would require involving a server which can send different object property messages to different players
19:59 erle they have known for years
19:59 erle luatic my blood stays unboiled then :D
19:59 [MTMatrix] <ancientmariner> the great thing about exploits, is usually the people that can do the tricky stuff aren't interested griefing. it's the ones without the capabilities to do that, that do
19:59 [MTMatrix] <localhost> a cheat client cant use transparent textures, causes black texture đź‘€
20:00 erle there is a reason why the past exploits got fixed: the reason is cheat client authors fixed them
20:00 erle as soon as the script kiddies get to it, the hole has to be stuffed
20:00 [MTMatrix] <ancientmariner> the cheat client authors haven't yet
20:00 [MTMatrix] <ancientmariner> and they were maintainers for months or years before i got involved
20:01 [MTMatrix] <ancientmariner> so the assertion doesn't hold up
20:01 [MTMatrix] <ancientmariner> it's just wishful thinking
20:01 [MTMatrix] <localhost> I was think minetest more secure than MiNeCrAft
20:01 erle anyway, the engine is not at fault here (not much though)
20:01 erle through simple network analysis you can find it without a cheat client
20:01 MTDiscord <luatic> localhost: no idea why you were thinking that
20:01 MTDiscord <luatic> you'd have to first define "secure"
20:02 erle in fact, if you *would* use a cheat client, it would help you to avoid these things
20:02 MTDiscord <luatic> Minecraft probably is much more complex, but it also uses Java, thus eliminating entire classes of vulnerabilities
20:02 [MTMatrix] <ancientmariner> not many people have the capability for network analysis. i've been a dev for over a decade and i don't know how
20:02 erle the ”find an oven” thing is totally uninteresting
20:02 erle LOL
20:03 [MTMatrix] <ancientmariner> why use a cheat client? i don't tend to download software with questionable intent on my system
20:03 [MTMatrix] <ancientmariner> i don't have time to audit that code
20:03 erle your analysis is missing “i am the most experienced dev in the world” for the syllogism to hold
20:03 MTDiscord <luatic> Auditing the diffs should be doable
20:03 hare_hare_yukai network analysis: open wireshark and capture all traffic with 2 clicks
20:03 MTDiscord <luatic> esp. if you cherry-pick a few cheats so that you can patch the underlying issues that enable them
20:03 [MTMatrix] <ancientmariner> i didn't say i was. i'm pretty competent and don't know. it would take people with pretty solid technical skills
20:04 [MTMatrix] <ancientmariner> you're clearly more technical than me, and i have no bones saying that
20:04 MTDiscord <luatic> network capture with wireshark is easy, but for Minetest you'll need to get the dissector to work (I also heard erle has some useful script?)
20:04 erle the dissector worked last time
20:04 erle and i already linked the script
20:05 [MTMatrix] <ancientmariner> i saw ehrl's script. it aggregates packet totals, right?
20:05 erle yes, it is not for finding bases obv
20:05 MTDiscord <luatic> it was for finding network perf issues IIRC?
20:05 [MTMatrix] <ancientmariner> i opened up wireshark, and had a look. couldn't make head or tail of it ;)
20:05 erle in any case, i think it is poor form to blame the evil hackers if your software announces stuff to the world and they just listen
20:05 [MTMatrix] <ancientmariner> network isn't my strong point
20:05 MTDiscord <luatic> btw, if you don't want to fiddle with inspecting networking, you could also just insert some debug statements in networking code (C++) and recompile, but that would probably be more work
20:05 erle yes that also works
20:06 erle and in any case, minetest games should not trust the client
20:06 [MTMatrix] <ancientmariner> only you and a handful of others know it announces and have the capability to find that out
20:06 erle there is this stonecutter PR where cora (of all people) warned that it had an arbitrary item exploit
20:06 [MTMatrix] <ancientmariner> i don't agree with promoting a cheat client
20:06 [MTMatrix] <ancientmariner> i didn't realise you were this sensitive
20:07 [MTMatrix] <ancientmariner> i told you openly why. didn't think you'd tantrum
20:07 erle i can asure you that every single person in this chatroom, including you can create a 10 line patch to make a rudimentary cheat client
20:08 erle which they probably use as a DEBUG client
20:08 erle and not to cheat in online multiplayer games
20:08 [MTMatrix] <ancientmariner> erle, i have been quite open that i am burnt out and have been taking my foot of the gas with mcl2, do you think i have time to iron proof it against a cheat client?
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20:08 erle no, i don't think so. maintainer burnout is a constant at mcl2 btw
20:08 erle (and the forks)
20:08 [MTMatrix] <ancientmariner> i find it is generally good practice to tell people how they spend their time
20:08 [MTMatrix] <ancientmariner> i find it is generally not good practice to tell people how they spend their time
20:09 MTDiscord <luatic> lol
20:09 erle i am confused
20:09 MTDiscord <luatic> erle: ancientmariner forgot a not so he edited his message
20:09 [MTMatrix] <ancientmariner> the easiest option was to remove the advertising. it was probably all i had the energy to do
20:09 MTDiscord <wsor4035> tldr: put up or shut up
20:09 erle oh so then i see 2 messages
20:09 [MTMatrix] <ancientmariner> yes, i'm dyslexic. i missed not. i constantly edit
20:09 [MTMatrix] <ancientmariner> feel free to mock
20:09 [MTMatrix] <ancientmariner> i'm very flawed
20:10 MTDiscord <wsor4035> who isnt?
20:10 erle it's not a problem with you, it's a problem with the bridge sending the message again
20:10 MTDiscord <luatic> wsor: your mother
20:10 erle i did not understand that at first
20:10 MTDiscord <luatic> (first wholesome joe mama joke in the history of mankind?)
20:10 erle so when you edit, i see two very similar messages
20:10 MTDiscord <wsor4035> perks of using a old af protocool 🤷
20:10 erle hehe
20:11 erle multiplayer notepad with append-only
20:11 erle ancientmariner it would be probably a good idea to stop worrying about cheat clients so much. they are not your enemy. in fact, the most obnoxious asshole griefers can't even use them right.
20:11 erle most griefers are simple creatures, script-kiddies if you want
20:11 [MTMatrix] <ancientmariner> i don't worry. i just don't see why our issue tracker should promote them
20:12 erle they are defeated by the fact that the cheat clients send a special chat message at start that a player is using one
20:12 [MTMatrix] <ancientmariner> why are you so invested in advertising them?
20:12 erle and servers can detect that and kick the person
20:12 erle i think the asshole noobs never remove it
20:12 [MTMatrix] <ancientmariner> lol, kicking and banning in mt is very flawed
20:12 erle that would require actual skill
20:12 [MTMatrix] <ancientmariner> ban circumvention is pretty high
20:13 erle in any case, your anger is misdirected
20:13 erle you should be angry at the people who try to get exploits into your project
20:13 [MTMatrix] <ancientmariner> i'm not angry...
20:13 erle well, your dissatisfaction
20:13 erle whatever it is
20:13 [MTMatrix] <ancientmariner> i'm pretty chill. just spend way too much entertaining you when you take satisfaction from trolling
20:13 erle SOME people are submitting patches that introduce holes. e.g. in bedrock, lol.
20:13 [MTMatrix] <ancientmariner> i'm autistic, sometimes i get triggered and respond when i shouldn't
20:13 erle and it is not me
20:13 MTDiscord <luatic> ancientmariner must have a secret switch that turns off his emotions given how calm he is lol
20:14 erle i'm pretty chili
20:14 [MTMatrix] <ancientmariner> trolling works quite effectively on me, feel free to carry on
20:14 erle btw, i hate the base finding exploits too
20:15 erle dupes are fun
20:15 erle but base finding exploits means some clowns fill your playground with lava
20:15 [MTMatrix] <ancientmariner> one of the reason i actually left the discord for mt, i found it gave me waaay too much negative energy
20:15 erle is “try to ignore the cheat clients and focus on the network packets” negative?
20:15 [MTMatrix] <ancientmariner> i think i'll zone out of this one too. i've not gained much from it
20:15 erle really, no cheat client can do anything if mcl2 is not blasting coordinates like it's on 110% volume
20:15 [MTMatrix] <ancientmariner> what part of "i don't have time and energy" do you not comprehend?
20:16 erle the part where you don't have an underling you can assign that too
20:16 MTDiscord <wsor4035> :facebook:
20:16 erle i am pretty sure there is someone who can help you there?
20:16 erle i know how not having energy for a project feels
20:17 erle so i know that delegating can work
20:17 [MTMatrix] <ancientmariner> they haven't stepped forward yet. i'm not in the habit of telling people to volunteer their time in x and y manner
20:17 [MTMatrix] <ancientmariner> you project ended with you. ultimately there are very few you can really count on
20:17 [MTMatrix] <ancientmariner> your project ended with you. ultimately there are very few you can really count on
20:18 erle well that's because we were 2½ ppl or so
20:18 erle that's technically already too little to do full code reviews
20:18 erle you need 3 or 4
20:18 erle otherwise there is a stall every time someone is sick
20:18 [MTMatrix] <ancientmariner> yeah, we don't really have that luxury
20:18 [MTMatrix] <ancientmariner> got 2 people other than me that review code, and nowhere near enough
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20:19 [MTMatrix] <ancientmariner> it's easy to talk about doing x, y and z. it's much harder to do it
20:20 erle well, i am definitely not volunteering for code reviews rn. i am only interested in signs and maps for the time being.
20:21 erle are @AFCMS and @chmodsayshello still on the project? weren't they proposed as co-maintainers or so?
20:22 erle i mean they both seemed competent and willing
20:22 [MTMatrix] <ancientmariner> afcms disappeared for months and returned recently. chmodsayshello reviews and is helpful
20:22 erle but i have been away for a long time
20:22 erle and kabou?
20:22 [MTMatrix] <ancientmariner> lol, kabou is a net negative
20:23 erle i don't necessarily disagree lol
20:23 [MTMatrix] <ancientmariner> for every solid contribution, tends to start or continue 10 fights
20:23 erle but kabou seemed eager and sometimes helpful
20:23 erle oh yeah
20:23 erle lol
20:23 [MTMatrix] <ancientmariner> if kabou was involved, he'd probably be the only one. argue everyone out of the room
20:23 [MTMatrix] <ancientmariner> shame. technically a smart person
20:23 erle i think maybe you can ask chmodsayshello if they want to check out the network thing then?
20:23 [MTMatrix] <ancientmariner> but ability to work together is key in larger projects
20:24 [MTMatrix] <ancientmariner> could you? i'd be a middle man and have zero knowledge or context
20:24 erle i remember saying something vague-ly ukraine-related when the war started and kabou spammed me with “azov are nazis” hehe
20:24 erle point me to an issue and i write a comment
20:24 [MTMatrix] <localhost> yeah, but in the fact: minecraft can contain more vulns such as execute client code on remote server đź‘€
20:24 erle i am unashamed enough to ask strangers for favors
20:25 MTDiscord <luatic> localhost: Gefährliches Halbwissen
20:25 erle localhost, in fact, minetest can too.
20:25 [MTMatrix] <localhost> news about vulns... not nice
20:25 [MTMatrix] <ancientmariner> i don't think it was azov that flattened mariuopol (sp?)
20:26 MTDiscord <luatic> azov were the ones that defended mariupol i think?
20:26 [MTMatrix] <localhost> eh... like buffer overflow?
20:27 [MTMatrix] <ancientmariner> yup. dicks fighting against bigger dicks. atrocities should never be justifiable
20:27 [MTMatrix] <ancientmariner> yup. dicks fighting against bigger dicks. atrocities should never be justified
20:28 erle sorry, i have to inform myself about possible gender crimes
20:28 erle so i can fem myself a bit
20:28 erle i'm out for now
20:37 hare_hare_yukai happy 9/11 guys
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23:57 hare_hare_yukai if i do player:punch in a register_on_punchplayer would it cause an infinite loop?

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