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00:31 |
Peter_Lankton |
hey is there any way to hide the player names from the serverlist? so people browsing cannot see the names of the users? i cant seem to find any setting for that when i search for "user" or "name" or "list" in the 'all settings' menu |
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01:43 |
Peter_Lankton |
also is there a way to hide the mods on my server from the server list? |
01:50 |
Peter_Lankton |
i guess this was a bad time to ask lol. its quite late :P . most are probably asleep. hopefully i'll get an answer when people wake up. |
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01:51 |
muurkha |
heh |
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01:52 |
muurkha |
hope so! |
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03:04 |
Blockhead256[m] |
Peter_Lankton: use this engine patch from LinuxForks server to anonymise your connected players |
03:04 |
Blockhead256[m] |
http://git.bananach.space/minetest.git/commit/?h=gpcf&id=98021002253fd1646230c889bc0c8ff4dd1a48e8 |
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muurkha |
yay Blockhead256[m], thanks! |
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10:15 |
celeron55_ |
Desour: nice link |
10:17 |
celeron55_ |
i guess the main question right now is, should MT officially make noise about this or not |
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13:15 |
Peter_Lankton |
Blockhead256[m], thx! just wish it was a official setting lol. |
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16:49 |
Guest5484 |
Peter_Lankton: anon + a number will lead to impersonation of anon5 though |
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17:24 |
MTDiscord |
<kimapr> just make it PlayerXXXXXX |
17:24 |
MTDiscord |
<kimapr> er, Player### |
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18:07 |
potatoxel[m] |
<Guest5484> "Peter_Lankton: anon + a number..." <- if everyone in the server is called anon1, anon2, anon3, ... then no its should be obvious anon5 is just what comes after anon4 |
18:10 |
MTDiscord |
<Flamore> or just assign unique numbers for every address |
18:20 |
Pexin |
there's no real reason the server needs to report unique names at all |
18:21 |
MTDiscord |
<Warr1024> It seems like a thing that's nice to have but probably should have been off by default, tbh. |
18:22 |
Pexin |
I was there while gabriel was writing it. he didn't much care about the particulars |
18:22 |
MTDiscord |
<Warr1024> At the very least, it seems unusual considering how strict Minetest usually is about other player privacy sorts of things. |
18:23 |
Pexin |
you're probably right the server should have anonymized it by default |
18:26 |
MTDiscord |
<Warr1024> Well, rather than "anonymize", just send the total client count by default, and make the list of names opt-in optional. |
18:26 |
MTDiscord |
<Warr1024> As I understand it that information is not really used anywhere anyway. |
18:27 |
MTDiscord |
<Warr1024> Heck, the list of mods is just barely used on the web listing, and doesn't show up in the client. Maybe it was intended for some kind of "mod popularity contest" kind of analysis or something, but that kind of data is a bit dubious in value anyway. |
18:27 |
Pexin |
wut |
18:28 |
MTDiscord |
<Warr1024> wut indeed |
18:29 |
Pexin |
it's queryable by the client, whether the client keeps an in-memory list or not |
18:29 |
MTDiscord |
<Warr1024> Oh, you mean like a search kind of thing? |
18:29 |
MTDiscord |
<Warr1024> That's interesting then ... can you search by player name too? |
18:29 |
Pexin |
/status |
18:30 |
MTDiscord |
<Warr1024> Pretty sure last I checked, you have to be connected to a server to use /status, and that only tells you the players on that one server. |
18:30 |
Pexin |
that patch does not interfere with querying the ingame player list |
18:30 |
Pexin |
ok we're talking about different things |
18:30 |
MTDiscord |
<Warr1024> Is there like some existing use-case that the player list is supposed to support for "my friend bob is playing on some server he told me to join, but he can't remember which one, so I'll just search for his player name to find it" or something? |
18:31 |
MTDiscord |
<Warr1024> If there is then that might explain why it's a thing by default now. |
18:31 |
MTDiscord |
<Warr1024> If not then yeah, I got nothing, it just seems weird for no reason. |
18:31 |
Pexin |
when you said "and doesn't show up in the client" you meant in the in-client server browser. that's what confused me. |
18:31 |
Desour |
if a server does not want to publish playernames, modlist and similar, they can already change the code, not announce to serverlist, or choose a different serverlist |
18:32 |
MTDiscord |
<Warr1024> Yeah, those are all unnecessarily cumbersome options. |
18:32 |
Desour |
yes |
18:33 |
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18:33 |
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18:34 |
Desour |
friend-search, server-with-mod-search and similar are all very nice features. so having that information is good |
18:34 |
MTDiscord |
<Warr1024> It would also be nice to be able to custom filter that player list. Opting in/out could be a per-player choice, and some servers may have special bot players who they have to leave connected at all times but do not want to affect the player count. |
18:34 |
Desour |
there's at least one launcher project that already does server-with-mod-search |
18:48 |
muurkha |
celeron55_: I think it's a thing worth making noise about if the concerns of ASF, LF, the Eclipse Foundation, etc., are correct |
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20:35 |
giov4[m] |
does anyone know what happens if I add a node (using add_node) in an unloaded mapblock (that has been generated already though)? |
20:36 |
MTDiscord |
<Jonathon> no idea, seems simple enough to try yourself and find out |
20:40 |
giov4[m] |
I mean, it seems to working, I was just wondering if there are some non-obvious drawbacks or issues |
20:40 |
giov4[m] |
* seems to be working, I |
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20:59 |
Peter_Lankton |
@Guest5484 and @kimapr nah i was thinking of making it "totally_a_real_minetest_dev_team_member###" for all the anonymous names lolol |
21:00 |
muurkha |
that seems like the kind of thing that could backfire |
21:01 |
muurkha |
too many levels of nested sarcasm means that anyone who doesn't intimately know the history is likely to misinterpret it as you doing what Festus did |
21:02 |
Peter_Lankton |
yeah i guess that joke could fly over people's heads lol |
21:05 |
Peter_Lankton |
i agree with @Warr1024 i think that feature should be off by default and opt in. and maybe some kind of filter for admins to filter out their bot players if they have any. i would probably use it on my test alt account. |
21:07 |
MTDiscord |
<Warr1024> I mean MOSTLY I don't really care that much. As it is, it's been a mixed bag. We've caught both attempts at score manipulation, and spambot attacks because of the feature. |
21:09 |
Peter_Lankton |
ah i can see how it would be helpful in that situation. like when kimapr was flooding my server with PlayerXXXXXX usernames, that made it obvious someone was botting it. i guess my server had actually been at the top of the list for a little while when all that happened. |
21:15 |
Peter_Lankton |
i guess without player names visible (well even when they are visible) a malicious server could be set up to always tell the server list that there are more players on then are actually on. i dont know if there is even something that can be done to prevent that. i would say just ban servers that manipulate player stats but its impossible to tell if it is the server admin or a troll. |
21:18 |
Peter_Lankton |
personally, i dont even mind hiding my player counts too. like if i always reported 0 players for example. or maybe it always says 1 player if at least one player is on a 0 if no one is on. |
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21:38 |
MTDiscord |
<Bla> a few days before the discussion I wrote a POC that excludes players with the "dontannounce" priv from the client list that is send to the serverlist lol |
21:42 |
MTDiscord |
<Warr1024> That's a pretty nice solution. Makes it easy to control via admin or mod, you can have per-player control, and you can easily default new players to opted-out via default_privs. |
21:43 |
MTDiscord |
<Bla> yep that was the idea, simple flexible and can be changed easily while server is running |
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22:18 |
Pexin |
or how about dont_announce AND do_announce privs, each to override a server's chosen default? |
22:18 |
Pexin |
obv need to determine which takes precedence if someone is sloppy enough to put both |
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22:24 |
rubenwardy |
would be an abuse of privs, should be a client-side setting where the client tells the server on connect |
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MTDiscord |
<Bla> thats even better, could be part of player infos like language |
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