Time |
Nick |
Message |
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02:36 |
muurkha |
interestingly I tried to install one of the MineClones from Minetest (5.1.1) yesterday and didn't see them listed in the in-game browser (Content tab, "Browse online content"), but https://content.minetest.net/packages/Wuzzy/mineclone2/ is still there |
02:36 |
muurkha |
I wonder why it doesn't show up in the game |
02:37 |
MTDiscord |
<Jonathon> because mineclone only supports the latest two releases of the engine, and doesnt have old releases on cdb |
02:37 |
muurkha |
I sort of assumed it was temporarily removed from the cdb for some sort of copyright reason, but that doesn't seem to be the case |
02:37 |
muurkha |
oh, I see, thanks! |
02:38 |
MTDiscord |
<Jonathon> you can get old versions (not sure if they git tag) from source, but note that some do have copyright issues |
02:40 |
muurkha |
ugh |
02:46 |
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03:05 |
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03:07 |
peanuter |
I have a mod that I am building, chat_with_block_mod, it needs http api. I have set remote_http_api_port, secure.trusted_mods, secure.http_mods but it still doesn't get HTTP API. Any ideas? |
03:08 |
MTDiscord |
<Jonathon> are you calling it from your mods init.lua file? |
03:08 |
peanuter |
I am |
03:10 |
peanuter |
local http = minetest.request_http_api() |
03:10 |
peanuter |
looks like that |
03:10 |
peanuter |
then I have an if http then, ... else, log error |
03:18 |
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04:00 |
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04:06 |
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04:42 |
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05:23 |
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05:39 |
BuckarooBanzai |
!tell peanuter re-check the mod-names you used in the settings and the mod.conf, there is a good chance they don't line up (everything else should work the way you described it) |
05:39 |
MinetestBot |
BuckarooBanzai: I'll pass that on when peanuter is around |
06:22 |
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06:42 |
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07:25 |
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08:03 |
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08:25 |
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10:08 |
MTDiscord |
<Bastrabun> Can you please bring back lua_api.txt, so I can link to specific lines instead of whole chapters? |
10:11 |
sfan5 |
i dont know what the argument was but this has been discussed and will not be reverted |
10:11 |
sfan5 |
maybe there is some way to do this with github, who knows |
10:16 |
Blockhead256[m] |
yeah I can't find any way to link specific lines any more :( |
10:16 |
Blockhead256[m] |
'view raw' as suggeted by rubenwardy in the commit gives a plain text file served over HTTP, which doesn't support linking line numbers at all |
10:17 |
Blockhead256[m] |
pretty annoying because I have routinely linked people to the exact line number of APIs before |
10:17 |
rubenwardy |
?plain=1 |
10:27 |
MTDiscord |
<Bastrabun> Is there maybe a way to have both? One can certainly be generated from the other? |
10:42 |
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10:45 |
rubenwardy |
Yes, with ?plain=1 |
10:46 |
rubenwardy |
Add that to the end of the url |
10:46 |
MTDiscord |
<Jonathon> https://xkcd.com/1172/ |
10:58 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.md?plain=1 |
11:04 |
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11:12 |
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11:12 |
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11:33 |
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11:43 |
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11:47 |
MTDiscord |
<Bastrabun> This doesn't solve all my links in various documentations now pointing into the void, but at least I can now try to search and replace. |
11:58 |
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12:01 |
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12:02 |
rubenwardy |
Bastrabun: links to line numbers will break over time anyway |
12:04 |
MTDiscord |
<Bastrabun> If you link to master: yes. If you link to a specific commit: no - at least not that I would have noticed |
12:18 |
MTDiscord |
<Jonathon> if your linking to specific commits already, your whining makes even less sense |
12:19 |
MTDiscord |
<Jonathon> no force pushes where done, etc to retroactively change previous commits to be .md version, so the .txt version will be there and work fine |
12:19 |
MTDiscord |
<Jonathon> so the claim that your links will be broken (that use a specific commit) is rubbish |
12:20 |
MTDiscord |
<Jonathon> https://github.com/minetest/minetest/blob/d39a07efea5b80f0f2ce31f05751f7c19dd12163/doc/lua_api.txt#L104 proof |
12:49 |
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14:17 |
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15:17 |
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15:26 |
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15:30 |
MinetestBot |
[git] xinxinxinxinxin -> minetest/minetest_game: Minor improvements to the French translation (#3027) 1e237b8 https://github.com/minetest/minetest_game/commit/1e237b8d18da799593ad3a8253cdc5d8a7d772a9 (2023-04-20T15:28:50Z) |
15:31 |
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15:55 |
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16:30 |
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16:39 |
mazes_83 |
ping @fluxionary |
16:40 |
mazes_83 |
is it inspired from #lumberjack when you set param1 to 1 in #choppy |
16:49 |
supas2pid |
would it be possible to use blockbench to animate player's arms and stuff |
16:49 |
supas2pid |
i want to make a gun mod |
16:54 |
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17:45 |
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17:56 |
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17:56 |
Peter_Lankton |
happy 420 |
18:18 |
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18:34 |
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19:12 |
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19:12 |
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19:40 |
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19:43 |
fluxionary |
@mazes_83: i don't think so? it's possible i was aware of that before hand, it's certainly been in my head since i started thinking about a woodcutting mod ages ago |
19:44 |
fluxionary |
i certainly played around w/ lumberjack at some point |
20:16 |
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20:22 |
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20:41 |
MTDiscord |
<Fatalist error> God i love xkcd |
20:53 |
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20:57 |
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21:01 |
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21:16 |
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21:33 |
mazes_83 |
fluxionary: ok, still it's nice that it is the same value |
21:33 |
mazes_83 |
can switch mod easier |
21:34 |
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22:41 |
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22:56 |
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23:00 |
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23:06 |
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23:50 |
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