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05:00 |
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09:04 |
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09:48 |
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10:21 |
MTDiscord |
<jordan4ibanez> For us, this is a chat room being simulated by a bot, in a channel, in a topic, in a server. Spooky |
10:26 |
MTDiscord |
<Danil_2461> ^ |
10:58 |
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11:09 |
VoidStalker[m] |
It's a real chat room, however the bot is forwarding all the messages. |
11:34 |
MTDiscord |
<jordan4ibanez> Well okay, but that's bringing up a new question. Are we in your chat room or are you in ours? |
11:34 |
Blockhead256[m] |
IRC is the real one |
11:36 |
MTDiscord |
<jordan4ibanez> https://tenor.com/view/always-has-been-among-us-astronaut-space-betrayal-gif-23836476 |
11:36 |
MTDiscord |
<jordan4ibanez> Well now this is just getting silly. Is the freenode one the true real one or is this one the true real one? |
11:38 |
Blockhead256[m] |
I'm on Matrix right now |
11:38 |
Blockhead256[m] |
you're on Discord |
11:38 |
Blockhead256[m] |
but this is an IRC channel which is bridged to both of those |
11:38 |
Blockhead256[m] |
kapish? |
11:38 |
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11:39 |
MTDiscord |
<jordan4ibanez> 4d chess huh? So you're a double robot. Which one talks and which one walks? |
11:39 |
MTDiscord |
<jordan4ibanez> I didn't know we had a matrix in all seriousness. That's pretty neat |
11:39 |
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11:40 |
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11:40 |
Blockhead256[m] |
the light side is calling |
11:40 |
MTDiscord |
<luatic> should I write a b3d to gltf converter? |
11:40 |
Blockhead256[m] |
https://matrix.to/#/#minetest:tchncs.de |
11:40 |
MTDiscord |
<jordan4ibanez> I can't imagine how horrific it was to create a message passing bridge across two networks with freenode being the mailbox |
11:40 |
Blockhead256[m] |
luatic: yes yes YES |
11:40 |
MTDiscord |
<luatic> that way we could get poor sam out of the b3dverse and into the gltfverse |
11:40 |
MTDiscord |
<jordan4ibanez> Do it |
11:41 |
Blockhead256[m] |
make sure it supports animation though please |
11:41 |
MTDiscord |
<jordan4ibanez> Yeah I've already got that working |
11:41 |
MTDiscord |
<luatic> Josiah & Jordan are making good progress in their glTF impl., so we'll ultimately need an upgrade path from b3d to glTF |
11:41 |
MTDiscord |
<jordan4ibanez> *terms and conditions apply |
11:42 |
Blockhead256[m] |
we can also hopefully recover models out of the mods that didn't include their .blend sources :( |
11:42 |
MTDiscord |
<ROllerozxa> jordan4ibanez: freenode has been dead for over a year now |
11:42 |
MTDiscord |
<luatic> yes, it has been LIBERAted |
11:43 |
MTDiscord |
<ROllerozxa> everyone fled freenode for liberachat |
11:43 |
MTDiscord |
<luatic> what happened to freenode was basically free(node) :trollface: |
11:44 |
MTDiscord |
<jordan4ibanez> Sam is doing pretty rough when we import him into modern blender, export, then import him back into blender. GreenXenith has figured out the problem with that though, gotta bake the frames. It will be in the tutorial on how to do it |
11:45 |
MTDiscord |
<jordan4ibanez> Oh yeah, I forgot what happened to freenode. But I do remember someone was very angry about it |
11:45 |
MTDiscord |
<luatic> So did GX get the Blender b3d importer working? |
11:46 |
MTDiscord |
<luatic> by "bake the frames" you mean base64-encode the buffers into the glTF JSON? |
11:46 |
Blockhead256[m] |
change of ownership that was seen as a hostile takeover, so everybody jumped ship because it's all free software anyway so it was easy to do |
11:47 |
MTDiscord |
<jordan4ibanez> Here I'll send you the exact text > Be very careful disabling ['Always sample animations']. The animation system in glTF does not match 1:1 everything that Blender's animation system does. In particular, the way rotations are interpolated in glTF can be quite different from Blender's rotation interpolation options. That's why the default was chosen to be "Always sample," it writes more data into the file but it more faithfully |
11:47 |
MTDiscord |
reproduces the intended animation |
11:47 |
Blockhead256[m] |
baking animation to me (no expert) sounds like turning keyframe data into step-by-step data for every frame |
11:47 |
MTDiscord |
<jordan4ibanez> (gltf export options) |
11:47 |
MTDiscord |
<jordan4ibanez> https://cdn.discordapp.com/attachments/749727888659447960/1072846232092938300/image-2.png |
11:48 |
MTDiscord |
<luatic> ugh |
11:48 |
MTDiscord |
<luatic> anyways b3d is worse so I don't bother |
11:48 |
MTDiscord |
<jordan4ibanez> On by default regardless |
11:48 |
MTDiscord |
<luatic> (as in, you don't really have any interpolation options in b3d) |
11:49 |
MTDiscord |
<jordan4ibanez> Yeah! I figured out that each timestamp, of each datatype (TRS), of each bone, of each mesh can have it's own individual interpolation during runtime |
11:50 |
MTDiscord |
<jordan4ibanez> We can bolt in new interpolation procedures :) |
11:52 |
MTDiscord |
<jordan4ibanez> I read the B3d file loader cover to cover, I never want to export B3d ever again |
11:54 |
MTDiscord |
<jordan4ibanez> Also, multiple mesh animation should be pretty dang easy, just gotta keep working through all the reference data 1 to 1 on my debugging prototyping trials and we will be there... Maybe Friday? |
11:54 |
MTDiscord |
<jordan4ibanez> *terms and conditions apply |
11:56 |
MTDiscord |
<jordan4ibanez> Anyways, we'll get Sam into gltf soon and I'll make him wave and post a video of it in here |
11:59 |
MTDiscord |
<ROllerozxa> GLTF Sam will be real in... an indeterminate amount of time |
12:00 |
MTDiscord |
<jordan4ibanez> Well I mean he already was he was just using the wrong class container object haha |
12:00 |
MTDiscord |
<jordan4ibanez> I need to see him walk, talk, fly |
12:01 |
MTDiscord |
<jordan4ibanez> Also you can control the bones with Lua already |
12:01 |
MTDiscord |
<jordan4ibanez> *bone |
12:19 |
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21:42 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Generalize mesh chunking, and make it configurable. (#13179) d3a6ee0 https://github.com/minetest/minetest/commit/d3a6ee00e63cc0a4adcaa7598ad5614f1e419515 (2023-02-08T21:42:12Z) |
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