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19:30 |
fluxionary |
when using valleys mapgen and ethereal, i'm noticing that the biome reported by `minetest.get_biome_data(pos)` doesn't always seem to correspond to the actual biome at a given location. it's never too far off, but it's still clearly wrong sometimes, particularly near edges of some biomes |
19:31 |
fluxionary |
anyone got any insight? |
19:32 |
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19:41 |
calcul0n |
fluxionary, i noticed the same, it's because of altitude chill and other params altering the biome |
19:43 |
fluxionary |
hm, interesting. would it be considered a bug that get_biome_data doesn't take this into account? |
19:44 |
sfan5 |
this could be considered a design mistake |
19:45 |
calcul0n |
yep, if it's a bug it would be very hard to fix |
19:45 |
fluxionary |
hm. and there's no way to get that data either, w/out re-implementing parts of valleys mapgen in lua? |
19:47 |
calcul0n |
afaik that would be only way yes |
19:47 |
sfan5 |
valleys would have to move its biome adjustment stuff into a separate BiomeGen implementation (child class), annoying but not impossible |
19:51 |
fluxionary |
i've been toying around w/ some ideas for gradual terrain repair & regeneration, but it sounds like there's a lot of work to be done before that's possible. hm. |
19:55 |
calcul0n |
i made some tests and if i'm not wrong you can get the correct info from the biomemap in an on_generated hook |
19:56 |
calcul0n |
the problem is you can only get it at mapgen time so you'll have to record it somewhere or something |
19:57 |
fluxionary |
which isn't really possible for an already-existing world, unless i want to regenerate the whole thing... |
19:58 |
calcul0n |
ah, true |
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