Time |
Nick |
Message |
00:05 |
lsab |
whats the version of i3 probably runs at minetest on android? I forget, sorry |
00:08 |
|
sid0 joined #minetest |
00:08 |
FavoritoHJS |
what? I don't see why i3 wouldn't work on android |
00:08 |
FavoritoHJS |
aside from the obvious caveat that inventory interaction can be hard with a touchscreen |
00:09 |
FavoritoHJS |
i hope you got a stylus |
00:11 |
lsab |
i dont know why too, i didnt understand, but I got a message saying my android version is outdated. When I disable i3, it runs |
00:11 |
lsab |
I guess I'll change the inventory mod |
00:11 |
FavoritoHJS |
what message? |
00:11 |
lsab |
I'll try now 1.8 version... |
00:12 |
FavoritoHJS |
oh it seems like it requires minetest 5.4 or above |
00:12 |
FavoritoHJS |
and android was stuck in 5.3 for the longest time |
00:13 |
FavoritoHJS |
i think it has finally updated though |
00:13 |
|
pungit joined #minetest |
00:13 |
lsab |
Message is: Your Minetest version is outdated |
00:14 |
FavoritoHJS |
exactly what i guessed |
00:14 |
lsab |
but the server crash now |
00:16 |
lsab |
I like so much i3 but I think I have to left it. Some suggest of another inventory? |
00:17 |
DeepT |
https://forum.minetest.net/viewtopic.php?t=16615 |
00:17 |
DeepT |
unified inventory plus :D |
00:17 |
FavoritoHJS |
unfortunately, your only other options are the vanilla sfinv and unified inventory, and I've heard the latter has poor backwards compat... |
00:17 |
FavoritoHJS |
fun trick to help with crafting: middle click crafts 10 item |
00:18 |
FavoritoHJS |
ofc that won't work on mobile because no mouse, but in desktop that helps a lot when batch crafting+ |
00:19 |
lsab |
DeepT FavoritoHJS I'll try unified inventory. It runs ok on android version? |
00:19 |
DeepT |
i typically just click the all button and then pull downt he # i need with unified inventory + |
00:19 |
DeepT |
i have found it about as usable as anything is on minetest on android |
00:19 |
FavoritoHJS |
i don't know, but if it works in minetest 5.3 it should work |
00:19 |
DeepT |
never seen an issue at least |
00:19 |
FavoritoHJS |
actually has the android version been upgraded recently? |
00:20 |
FavoritoHJS |
i recall it has but that could also be flaky memory |
00:20 |
MTDiscord |
<Jonathon> unified inventory works on 5.4 and higher |
00:20 |
FavoritoHJS |
yes it has https://f-droid.org/packages/net.minetest.minetest/ |
00:20 |
lsab |
Android is 5.3 or 5.6? |
00:20 |
FavoritoHJS |
try using your appstore to upgrade minetest |
00:21 |
MTDiscord |
<Jonathon> the actual app store is stuck on 5.5 iirc |
00:21 |
FavoritoHJS |
still should work with a slightly older version of i3 |
00:21 |
lsab |
FavoritoHJS no options to upgrade. I already reinstall |
00:21 |
FavoritoHJS |
ok, so what version does it say in the main menu? |
00:22 |
FavoritoHJS |
please don't be 5.2 please don't be 5.2 please don't be 5.2 |
00:23 |
lsab |
5.5.1 |
00:23 |
lsab |
lol |
00:23 |
FavoritoHJS |
thank god, it's a half-recent version |
00:24 |
FavoritoHJS |
the i3 package page https://content.minetest.net/packages/jp/i3/ has a slightly older version that works with that |
00:24 |
FavoritoHJS |
also why is it only showing 2 versions? |
00:25 |
FavoritoHJS |
there should be way more available considering i3 has been around for 2 years but the oldest available version is from 2022 |
00:29 |
lsab |
yeah, it will be my last attempt 1.7.4 lol I was down in the versions, 1.12 .1.11 lol |
00:32 |
|
illwieckz joined #minetest |
00:34 |
lsab |
finally the 1.7.4 runs |
00:34 |
lsab |
but I'll try unified inventory too |
00:39 |
|
mckaygerhard1 joined #minetest |
00:44 |
|
mckaygerhard2 joined #minetest |
00:57 |
|
smk joined #minetest |
01:20 |
|
DeepThgt joined #minetest |
01:27 |
|
Leopold joined #minetest |
01:38 |
|
sparky4 joined #minetest |
01:45 |
|
BuckarooBanzai joined #minetest |
02:19 |
|
sweetiebot joined #minetest |
02:22 |
|
Bombo joined #minetest |
02:22 |
|
Bombo joined #minetest |
02:26 |
|
Leopold joined #minetest |
02:29 |
|
Trifton joined #minetest |
02:36 |
|
lemonzest joined #minetest |
04:23 |
|
sometalgoo joined #minetest |
04:33 |
|
illwieckz joined #minetest |
04:47 |
|
Leopold joined #minetest |
05:00 |
|
MTDiscord joined #minetest |
05:04 |
|
hmmmm joined #minetest |
05:24 |
|
Leopold joined #minetest |
06:41 |
|
YuGiOhJCJ joined #minetest |
07:05 |
|
illwieckz joined #minetest |
07:09 |
|
appguru joined #minetest |
07:43 |
|
TomTom joined #minetest |
08:20 |
|
proller joined #minetest |
08:40 |
|
mrkubax10 joined #minetest |
08:41 |
|
calcul0n joined #minetest |
09:48 |
|
A_Dragon joined #minetest |
10:47 |
|
___nick___ joined #minetest |
11:09 |
mrkubax10 |
what is spatialindex and should I enable it while building server only executable? |
11:43 |
|
___nick___ joined #minetest |
11:54 |
|
___nick___ joined #minetest |
12:07 |
BuckarooBanzai |
mrkubax10: yes, it has performance-benefits if mods are using the "AreaStore". Without the spatial index lib the lookups fall back to iterative search (slower) |
12:10 |
mrkubax10 |
alright, thanks |
12:11 |
|
___nick___ joined #minetest |
12:29 |
|
kabou joined #minetest |
13:03 |
|
lissobone joined #minetest |
13:19 |
|
mrkubax10 left #minetest |
13:39 |
|
ytterbium joined #minetest |
13:53 |
|
definitelya joined #minetest |
14:00 |
|
lemonzest joined #minetest |
14:07 |
|
qur joined #minetest |
14:10 |
|
appguru joined #minetest |
14:32 |
MTDiscord |
<jeremy.weston> gm |
14:37 |
|
GNUHacker joined #minetest |
14:45 |
|
Fixer joined #minetest |
15:39 |
|
kabou joined #minetest |
15:40 |
|
appguru joined #minetest |
15:45 |
|
proller joined #minetest |
16:24 |
lissobone |
Greetings. |
16:26 |
|
devadideva joined #minetest |
16:32 |
|
devadideva joined #minetest |
16:33 |
|
devadideva joined #minetest |
16:34 |
MinetestBot |
[git] CrackedMatter -> minetest/minetest_game: Flip item textures of glass doors (#3009) 2c1d9e1 https://github.com/minetest/minetest_game/commit/2c1d9e133000337023b068a03cf13e199e7a3923 (2023-01-26T16:32:03Z) |
16:34 |
|
illwieckz joined #minetest |
16:37 |
|
devadideva joined #minetest |
16:39 |
|
devadideva joined #minetest |
16:43 |
|
devadideva joined #minetest |
17:13 |
|
FavoritoHJS joined #minetest |
17:18 |
|
proller joined #minetest |
18:16 |
|
Talkless joined #minetest |
18:16 |
|
ytterbium joined #minetest |
18:21 |
|
definitelya_ joined #minetest |
18:24 |
|
sometalgoo joined #minetest |
18:25 |
|
definitelya__ joined #minetest |
18:29 |
|
sparky4 joined #minetest |
18:31 |
|
qur joined #minetest |
18:43 |
MTDiscord |
<Bastrabun> Is there any callback attached to "splitting stacks" or "taking item from inventory, but not yet placing them" ? Like when I open my inventory and have 99 cobble. Now I leftclick. The 99 cobble are "in my cursor". Is this pure clientside or can I somehow detect that? |
18:46 |
sofar |
check how wielded mods handle this |
18:52 |
|
nullzero joined #minetest |
18:53 |
nullzero |
Let's say someone made a script to automatically download games and make servers |
18:53 |
nullzero |
And then published them |
18:53 |
nullzero |
Would it be a bannable offense from servers.minetest.net, like 100-200 different servers on 100-200 different ports? |
18:54 |
MTDiscord |
<luatic> Pure clientside. |
18:55 |
nullzero |
If not, what about a script to spoof servers existence and 1000-2000 new servers clogging servers.minetest.net? |
18:55 |
MTDiscord |
<luatic> Wield item mods don't have to handle this, they just poll the wield item slot. |
18:55 |
MTDiscord |
<luatic> nullzero: Spoofing servers will obviously get you banned. |
18:55 |
MTDiscord |
<ROllerozxa> nullzero: well most likely you will become the reason the serverlist gets a written terms of use |
18:55 |
MTDiscord |
<luatic> e.g. sfan5 would probably whip up some iptables |
18:56 |
MTDiscord |
<Bastrabun> Ofc I could look at the inv and compare in each globalstep what was in there last time and whats in there now, but that's a bit overkill |
18:56 |
MTDiscord |
<luatic> Bastrabun: No, when you're "splitting stacks" it's pure clientside |
18:56 |
MTDiscord |
<luatic> The inventory doesn't change serverside |
18:56 |
nullzero |
What about spoofing servers but if a client tries to join, a server spins up just for them to reduce memory usage? |
18:56 |
MTDiscord |
<luatic> Only when you do something with the split stack is when the server gets notified |
18:56 |
MTDiscord |
<luatic> using an inventory action |
18:57 |
MTDiscord |
<luatic> nullzero: that might be acceptable, but is unlikely to work in practice |
18:57 |
nullzero |
Perl makes anything work :p |
18:57 |
nullzero |
What about 1,000 different servers with boring, default worlds? |
18:57 |
MTDiscord |
<luatic> your clients will probably timeout unless your servers start very fast, or you'll keep the clients waiting so long that you deserve at least a penalty |
18:57 |
nullzero |
It's simple to implement with a for loop that way |
18:58 |
MTDiscord |
<luatic> nullzero: yeah, we get it, a public serverlist is naive, always has been |
18:58 |
MTDiscord |
<luatic> IMO the bigger, already existing concern is the player data that is being distributed every day |
18:59 |
nullzero |
Just to clarify: It's not a violation to spawn 10,000 servers using the devtest game and advertise something using their description? |
19:00 |
MTDiscord |
<luatic> nullzero: Trying to outsmart the maintainers always ends in the application of the banhammer. |
19:00 |
nullzero |
ok |
19:00 |
MTDiscord |
<luatic> There are no loopholes. By definition. Because the maintainer is always right. |
19:01 |
nullzero |
What's the limit for the amount of servers i'm allowed to spawn? |
19:02 |
MTDiscord |
<luatic> I don't know |
19:02 |
MTDiscord |
<luatic> But why would you spawn more than 5 servers? |
19:02 |
nullzero |
Games |
19:02 |
MTDiscord |
<luatic> what |
19:02 |
nullzero |
Some people get addicted and want others to be addicted |
19:02 |
MTDiscord |
<luatic> ok and |
19:02 |
MTDiscord |
<luatic> why do you need to spam the serverlist now |
19:02 |
nullzero |
People might run something like 10 servers for different games |
19:02 |
MTDiscord |
<luatic> if what you're doing is perceived as malicious by sfan5, you will probably be shut down |
19:03 |
MTDiscord |
<luatic> nullzero: yeah, and that's fine |
19:03 |
MTDiscord |
<Bastrabun> nullzero: Is there a legit usecase behind your plan or is this a justforfun request and testing boundaries? |
19:03 |
MTDiscord |
<luatic> ^ |
19:03 |
MTDiscord |
<ROllerozxa> if I remember correctly 56i used to have about a dozen servers running different unique games. as long as you're not clogging up the serverlist and they are actually joinable nobody will mind if you run many servers |
19:03 |
MTDiscord |
<luatic> yeah |
19:03 |
nullzero |
What does "clogging up" mean? |
19:03 |
MTDiscord |
<luatic> empty servers generally won't "clog" the serverlist simply because they will be sitting at the bottom where nobody cares ;) |
19:04 |
MTDiscord |
<ROllerozxa> well if you announce so many servers that the list JSON becomes too large for the client to handle, I guess |
19:04 |
MTDiscord |
<luatic> nullzero: up to sfan5's discretion |
19:04 |
MTDiscord |
<luatic> ultimately |
19:04 |
MTDiscord |
<ROllerozxa> @LMD yeah that's where most of 56i's servers ended up I think |
19:04 |
nullzero |
k |
19:06 |
nullzero |
I'll do for (i=0, i <= 100, i++) and spawn empty backrooms servers |
19:06 |
nullzero |
They load fast and don't take too much server resources. |
19:07 |
MTDiscord |
<luatic> why do you need a hundred of them |
19:07 |
nullzero |
Backrooms are infinite |
19:07 |
nullzero |
Minetest worlds aren't |
19:07 |
MTDiscord |
<luatic> btw, if you're testing boundaries, your boundaries may be tested just as well |
19:07 |
nullzero |
What of my boundarys? |
19:07 |
MTDiscord |
<luatic> want me to test what happens when I join your 100 servers? |
19:07 |
MTDiscord |
<luatic> I will be using fewer resources |
19:07 |
* muurkha |
laughs |
19:08 |
MTDiscord |
<luatic> and your server will become a heater :) |
19:08 |
nullzero |
Match on |
19:08 |
nullzero |
Good idea, Winter sucks |
19:08 |
nullzero |
Radiators+server, perfect! |
19:08 |
nullzero |
I just need to figure out port forwarding |
19:09 |
nullzero |
i hate my router's config page. |
19:09 |
nullzero |
If i get it towork, it'll be in the next 24 hours |
19:14 |
MTDiscord |
<Bastrabun> What's a backroom? |
19:14 |
FavoritoHJS |
https://content.minetest.net/packages/Sumianvoice/backroomtest/ |
19:16 |
MTDiscord |
<Bastrabun> I tried to join their testserver and it crashed 😦 Sorry |
19:16 |
nullzero |
I've tried it on my own |
19:17 |
nullzero |
ECvbryy buggy game |
19:17 |
MTDiscord |
<ROllerozxa> I like it how backroomtest is already at 9th place on the games listing |
19:18 |
nullzero |
Can you see anything at EITHER http://10.75.225.254 or http://139.47.34.236 |
19:18 |
nullzero |
Because i can't |
19:19 |
MTDiscord |
<ROllerozxa> I can't see anything on the former because it's an internal IP |
19:20 |
nullzero |
how'd you know? |
19:21 |
MTDiscord |
<ROllerozxa> 10.0.0.0/8 is reserved for internal IPs |
19:21 |
nullzero |
oh crap |
19:21 |
nullzero |
i thought it was just 198.168 |
19:21 |
MTDiscord |
<ROllerozxa> but 139... is a publicly facing one, do you want to check if a minetest server is accessible? |
19:22 |
nullzero |
Does http://139.47.34.236 show anything to you though? |
19:22 |
nullzero |
It's supposed to be a NGINX server saying "Hello! |
19:22 |
MTDiscord |
<ROllerozxa> no, just times out |
19:22 |
nullzero |
Crap, what do you think i should do? |
19:23 |
nullzero |
Do you think the set-sets are correct? https://imgur.com/a/XcnHtlZ |
19:23 |
FavoritoHJS |
port fowarding? if that doesn't work, maybe the router is preventing that specific port, try another. |
19:24 |
nullzero |
Even using the router's native language dosen't work! |
19:24 |
nullzero |
https://imgur.com/a/nLgzTN4 |
19:24 |
MTDiscord |
<ROllerozxa> I'm afraid you might be behind CGNAT |
19:24 |
MTDiscord |
<ROllerozxa> because otherwise that rule should work, given that .146 is the internal IP of the server |
19:24 |
nullzero |
How do i fix it? Proxy with someone else's router? |
19:25 |
MTDiscord |
<Bastrabun> Are you forwarding only TCP? |
19:25 |
MTDiscord |
<Bastrabun> Mientest uses UDP |
19:25 |
MTDiscord |
<ROllerozxa> @Bastrabun we're testing the http rule |
19:25 |
nullzero |
Minetest ports are not really having anything behind them yet |
19:26 |
MTDiscord |
<ROllerozxa> but yeah, minetest does use UDP and not TCP, but that's not the issue if HTTP isn't accessible either |
19:26 |
nullzero |
"¿Eres gamer y quieres saber si CGNAT te afecta? Puedes estar tranquilo, la totalidad de juegos funcionan con CGNAT. De hecho, las nuevas versiones de juegos están especialmente diseñadas para soportarlo." Is masmovil's big lie |
19:26 |
nullzero |
Minetest does NOT want to work with CGNAT |
19:27 |
nullzero |
Nor NGINX it seems |
19:28 |
MTDiscord |
<ROllerozxa> they're probably talking about normie multiplayer games where you connect to centralised servers hosted by the devs |
19:28 |
nullzero |
yeah |
19:28 |
nullzero |
Maybe i be the server. Would you like to access my website? |
19:28 |
MTDiscord |
<ROllerozxa> HTTP/1.1 GET /index.html |
19:29 |
nullzero |
"Hello!" |
19:29 |
MTDiscord |
<ROllerozxa> HTTP/1.1 DELETE /** |
19:29 |
nullzero |
Want that in XML? <beingXMLobject><beginText><BeginUTF-17encodedtext ture="yes">Hello!</beginUTF=17encodedtext></beingXMLobject> |
19:29 |
nullzero |
"Bye! |
19:30 |
MTDiscord |
<ROllerozxa> (yes DELETE is a proper HTTP method, rarely is used or implemented though) |
19:30 |
FavoritoHJS |
maybe you can trick it by using upnp? |
19:30 |
Krock |
you must answer with status code 418 |
19:30 |
nullzero |
NGINX error: failed to findd /.conf |
19:30 |
|
nullzero left #minetest |
19:31 |
MTDiscord |
<ROllerozxa> anyways you might want to check with your ISP if they allow you to switch to a bare IP, I know of an ISP where I live that lets you do that if you want to self-host and are behind their CGNAT |
19:32 |
|
nullone joined #minetest |
19:32 |
nullone |
https://www.reuters.com/article/us-masmovil-m-a-kkr-cinven-idUSKBN2381IS Apparently there'sa news company about routers...? |
19:33 |
nullone |
I'll have a look into it |
19:35 |
nullone |
"MásMóvil se defiende del uso del CG-NAT, aunque ofrecerá una IP pública a quien la solicite" |
19:35 |
nullone |
Yes! |
19:36 |
|
ytterbium joined #minetest |
19:57 |
ROllerozxa |
!tell Wuzzy Whenever you have the time, could you go through some of your older mods and migrate them off of repo.or.cz and onto codeberg? |
19:57 |
MinetestBot |
ROllerozxa: I'll pass that on when Wuzzy is around |
19:58 |
ROllerozxa |
(hopefully he'll get that message at least before the end of the year) |
20:09 |
|
Fixer joined #minetest |
20:20 |
|
mrkubax10 joined #minetest |
20:35 |
|
dabbill joined #minetest |
20:40 |
|
mrkubax10 left #minetest |
20:47 |
|
illwieckz joined #minetest |
20:51 |
|
Trifton joined #minetest |
20:56 |
|
PrairieWind joined #minetest |
21:02 |
|
nullone joined #minetest |
21:02 |
|
nullone left #minetest |
21:20 |
|
PrairieWind joined #minetest |
21:20 |
|
PrairieWind joined #minetest |
21:34 |
|
kabou joined #minetest |
21:38 |
|
FavoritoHJS joined #minetest |
21:49 |
|
manneris1 joined #minetest |
21:56 |
|
amfl2 joined #minetest |
22:00 |
|
dabbill joined #minetest |
22:18 |
|
clavi joined #minetest |
22:18 |
|
clavi joined #minetest |
22:19 |
|
comrad joined #minetest |
22:19 |
|
meldrian joined #minetest |
22:19 |
|
meldrian joined #minetest |
22:24 |
|
gxt joined #minetest |
22:40 |
|
sparky4 joined #minetest |