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IRC log for #minetest, 2023-01-26

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All times shown according to UTC.

Time Nick Message
00:05 lsab whats the version of i3 probably runs at minetest on android? I forget, sorry
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00:08 FavoritoHJS what? I don't see why i3 wouldn't work on android
00:08 FavoritoHJS aside from the obvious caveat that inventory interaction can be hard with a touchscreen
00:09 FavoritoHJS i hope you got a stylus
00:11 lsab i dont know why too, i didnt understand, but I got a message saying my android version is outdated. When I disable i3, it runs
00:11 lsab I guess I'll change the inventory mod
00:11 FavoritoHJS what message?
00:11 lsab I'll try now 1.8 version...
00:12 FavoritoHJS oh it seems like it requires minetest 5.4 or above
00:12 FavoritoHJS and android was stuck in 5.3 for the longest time
00:13 FavoritoHJS i think it has finally updated though
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00:13 lsab Message is: Your Minetest version is outdated
00:14 FavoritoHJS exactly what i guessed
00:14 lsab but the server crash now
00:16 lsab I like so much i3 but I think I have to left it. Some suggest of another inventory?
00:17 DeepT https://forum.minetest.net/viewtopic.php?t=16615
00:17 DeepT unified inventory plus :D
00:17 FavoritoHJS unfortunately, your only other options are the vanilla sfinv and unified inventory, and I've heard the latter has poor backwards compat...
00:17 FavoritoHJS fun trick to help with crafting: middle click crafts 10 item
00:18 FavoritoHJS ofc that won't work on mobile because no mouse, but in desktop that helps a lot when batch crafting+
00:19 lsab DeepT FavoritoHJS I'll try unified inventory. It runs ok on android version?
00:19 DeepT i typically just click the all button and then pull downt he # i need with unified inventory +
00:19 DeepT i have found it about as usable as anything is on minetest on android
00:19 FavoritoHJS i don't know, but if it works in minetest 5.3 it should work
00:19 DeepT never seen an issue at least
00:19 FavoritoHJS actually has the android version been upgraded recently?
00:20 FavoritoHJS i recall it has but that could also be flaky memory
00:20 MTDiscord <Jonathon> unified inventory works on 5.4 and higher
00:20 FavoritoHJS yes it has https://f-droid.org/packages/net.minetest.minetest/
00:20 lsab Android is 5.3 or 5.6?
00:20 FavoritoHJS try using your appstore to upgrade minetest
00:21 MTDiscord <Jonathon> the actual app store is stuck on 5.5 iirc
00:21 FavoritoHJS still should work with a slightly older version of i3
00:21 lsab FavoritoHJS no options to upgrade. I already reinstall
00:21 FavoritoHJS ok, so what version does it say in the main menu?
00:22 FavoritoHJS please don't be 5.2 please don't be 5.2 please don't be 5.2
00:23 lsab 5.5.1
00:23 lsab lol
00:23 FavoritoHJS thank god, it's a half-recent version
00:24 FavoritoHJS the i3 package page https://content.minetest.net/packages/jp/i3/ has a slightly older version that works with that
00:24 FavoritoHJS also why is it only showing 2 versions?
00:25 FavoritoHJS there should be way more available considering i3 has been around for 2 years but the oldest available version is from 2022
00:29 lsab yeah, it will be my last attempt 1.7.4 lol I was down in the versions, 1.12 .1.11 lol
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00:34 lsab finally the 1.7.4 runs
00:34 lsab but I'll try unified inventory too
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11:09 mrkubax10 what is spatialindex and should I enable it while building server only executable?
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12:07 BuckarooBanzai mrkubax10: yes, it has performance-benefits if mods are using the "AreaStore". Without the spatial index lib the lookups fall back to iterative search (slower)
12:10 mrkubax10 alright, thanks
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14:32 MTDiscord <jeremy.weston> gm
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16:24 lissobone Greetings.
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16:34 MinetestBot [git] CrackedMatter -> minetest/minetest_game: Flip item textures of glass doors (#3009) 2c1d9e1 https://github.com/minetest/minetest_game/commit/2c1d9e133000337023b068a03cf13e199e7a3923 (2023-01-26T16:32:03Z)
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18:43 MTDiscord <Bastrabun> Is there any callback attached to "splitting stacks" or "taking item from inventory, but not yet placing them" ? Like when I open my inventory and have 99 cobble. Now I leftclick. The 99 cobble are "in my cursor". Is this pure clientside or can I somehow detect that?
18:46 sofar check how wielded mods handle this
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18:53 nullzero Let's say someone made a script to automatically download games and make servers
18:53 nullzero And then published them
18:53 nullzero Would it be a bannable offense from servers.minetest.net, like 100-200 different servers on 100-200 different ports?
18:54 MTDiscord <luatic> Pure clientside.
18:55 nullzero If not, what about a script to spoof servers existence and 1000-2000 new servers clogging servers.minetest.net?
18:55 MTDiscord <luatic> Wield item mods don't have to handle this, they just poll the wield item slot.
18:55 MTDiscord <luatic> nullzero: Spoofing servers will obviously get you banned.
18:55 MTDiscord <ROllerozxa> nullzero: well most likely you will become the reason the serverlist gets a written terms of use
18:55 MTDiscord <luatic> e.g. sfan5 would probably whip up some iptables
18:56 MTDiscord <Bastrabun> Ofc I could look at the inv and compare in each globalstep what was in there last time and whats in there now, but that's a bit overkill
18:56 MTDiscord <luatic> Bastrabun: No, when you're "splitting stacks" it's pure clientside
18:56 MTDiscord <luatic> The inventory doesn't change serverside
18:56 nullzero What about spoofing servers but if a client tries to join, a server spins up just for them to reduce memory usage?
18:56 MTDiscord <luatic> Only when you do something with the split stack is when the server gets notified
18:56 MTDiscord <luatic> using an inventory action
18:57 MTDiscord <luatic> nullzero: that might be acceptable, but is unlikely to work in practice
18:57 nullzero Perl makes anything work :p
18:57 nullzero What about 1,000 different servers with boring, default worlds?
18:57 MTDiscord <luatic> your clients will probably timeout unless your servers start very fast, or you'll keep the clients waiting so long that you deserve at least a penalty
18:57 nullzero It's simple to implement with a for loop that way
18:58 MTDiscord <luatic> nullzero: yeah, we get it, a public serverlist is naive, always has been
18:58 MTDiscord <luatic> IMO the bigger, already existing concern is the player data that is being distributed every day
18:59 nullzero Just to clarify: It's not a violation to spawn 10,000 servers using the devtest game and advertise something using their description?
19:00 MTDiscord <luatic> nullzero: Trying to outsmart the maintainers always ends in the application of the banhammer.
19:00 nullzero ok
19:00 MTDiscord <luatic> There are no loopholes. By definition. Because the maintainer is always right.
19:01 nullzero What's the limit for the amount of servers i'm allowed to spawn?
19:02 MTDiscord <luatic> I don't know
19:02 MTDiscord <luatic> But why would you spawn more than 5 servers?
19:02 nullzero Games
19:02 MTDiscord <luatic> what
19:02 nullzero Some people get addicted and want others to be addicted
19:02 MTDiscord <luatic> ok and
19:02 MTDiscord <luatic> why do you need to spam the serverlist now
19:02 nullzero People might run something like 10 servers for different games
19:02 MTDiscord <luatic> if what you're doing is perceived as malicious by sfan5, you will probably be shut down
19:03 MTDiscord <luatic> nullzero: yeah, and that's fine
19:03 MTDiscord <Bastrabun> nullzero: Is there a legit usecase behind your plan or is this a justforfun request and testing boundaries?
19:03 MTDiscord <luatic> ^
19:03 MTDiscord <ROllerozxa> if I remember correctly 56i used to have about a dozen servers running different unique games. as long as you're not clogging up the serverlist and they are actually joinable nobody will mind if you run many servers
19:03 MTDiscord <luatic> yeah
19:03 nullzero What does "clogging up" mean?
19:03 MTDiscord <luatic> empty servers generally won't "clog" the serverlist simply because they will be sitting at the bottom where nobody cares ;)
19:04 MTDiscord <ROllerozxa> well if you announce so many servers that the list JSON becomes too large for the client to handle, I guess
19:04 MTDiscord <luatic> nullzero: up to sfan5's discretion
19:04 MTDiscord <luatic> ultimately
19:04 MTDiscord <ROllerozxa> @LMD yeah that's where most of 56i's servers ended up I think
19:04 nullzero k
19:06 nullzero I'll do for (i=0, i <= 100, i++) and spawn empty backrooms servers
19:06 nullzero They load fast and don't take too much server resources.
19:07 MTDiscord <luatic> why do you need a hundred of them
19:07 nullzero Backrooms are infinite
19:07 nullzero Minetest worlds aren't
19:07 MTDiscord <luatic> btw, if you're testing boundaries, your boundaries may be tested just as well
19:07 nullzero What of my boundarys?
19:07 MTDiscord <luatic> want me to test what happens when I join your 100 servers?
19:07 MTDiscord <luatic> I will be using fewer resources
19:07 * muurkha laughs
19:08 MTDiscord <luatic> and your server will become a heater :)
19:08 nullzero Match on
19:08 nullzero Good idea, Winter sucks
19:08 nullzero Radiators+server, perfect!
19:08 nullzero I just need to figure out port forwarding
19:09 nullzero i hate my router's config page.
19:09 nullzero If i get it towork, it'll be in the next 24 hours
19:14 MTDiscord <Bastrabun> What's a backroom?
19:14 FavoritoHJS https://content.minetest.net/packages/Sumianvoice/backroomtest/
19:16 MTDiscord <Bastrabun> I tried to join their testserver and it crashed 😦 Sorry
19:16 nullzero I've tried it on my own
19:17 nullzero ECvbryy buggy game
19:17 MTDiscord <ROllerozxa> I like it how backroomtest is already at 9th place on the games listing
19:18 nullzero Can you see anything at EITHER http://10.75.225.254 or http://139.47.34.236
19:18 nullzero Because i can't
19:19 MTDiscord <ROllerozxa> I can't see anything on the former because it's an internal IP
19:20 nullzero how'd you know?
19:21 MTDiscord <ROllerozxa> 10.0.0.0/8 is reserved for internal IPs
19:21 nullzero oh crap
19:21 nullzero i thought it was just 198.168
19:21 MTDiscord <ROllerozxa> but 139... is a publicly facing one, do you want to check if a minetest server is accessible?
19:22 nullzero Does http://139.47.34.236 show anything to you though?
19:22 nullzero It's supposed to be a NGINX server saying "Hello!
19:22 MTDiscord <ROllerozxa> no, just times out
19:22 nullzero Crap, what do you think i should do?
19:23 nullzero Do you think the set-sets are correct? https://imgur.com/a/XcnHtlZ
19:23 FavoritoHJS port fowarding? if that doesn't work, maybe the router is preventing that specific port, try another.
19:24 nullzero Even using the router's native language dosen't work!
19:24 nullzero https://imgur.com/a/nLgzTN4
19:24 MTDiscord <ROllerozxa> I'm afraid you might be behind CGNAT
19:24 MTDiscord <ROllerozxa> because otherwise that rule should work, given that .146 is the internal IP of the server
19:24 nullzero How do i fix it? Proxy with someone else's router?
19:25 MTDiscord <Bastrabun> Are you forwarding only TCP?
19:25 MTDiscord <Bastrabun> Mientest uses UDP
19:25 MTDiscord <ROllerozxa> @Bastrabun we're testing the http rule
19:25 nullzero Minetest ports are not really having anything behind them yet
19:26 MTDiscord <ROllerozxa> but yeah, minetest does use UDP and not TCP, but that's not the issue if HTTP isn't accessible either
19:26 nullzero "¿Eres gamer y quieres saber si CGNAT te afecta? Puedes estar tranquilo, la totalidad de juegos funcionan con CGNAT. De hecho, las nuevas versiones de juegos están especialmente diseñadas para soportarlo." Is masmovil's big lie
19:26 nullzero Minetest does NOT want to work with CGNAT
19:27 nullzero Nor NGINX it seems
19:28 MTDiscord <ROllerozxa> they're probably talking about normie multiplayer games where you connect to centralised servers hosted by the devs
19:28 nullzero yeah
19:28 nullzero Maybe i be the server. Would you like to access my website?
19:28 MTDiscord <ROllerozxa> HTTP/1.1 GET /index.html
19:29 nullzero "Hello!"
19:29 MTDiscord <ROllerozxa> HTTP/1.1 DELETE /**
19:29 nullzero Want that in XML? <beingXMLobject><beginText><BeginUTF-17encodedtext ture="yes">Hello!</beginUTF=17encodedtext></beingXMLobject>
19:29 nullzero "Bye!
19:30 MTDiscord <ROllerozxa> (yes DELETE is a proper HTTP method, rarely is used or implemented though)
19:30 FavoritoHJS maybe you can trick it by using upnp?
19:30 Krock you must answer with status code 418
19:30 nullzero NGINX error: failed to findd /.conf
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19:31 MTDiscord <ROllerozxa> anyways you might want to check with your ISP if they allow you to switch to a bare IP, I know of an ISP where I live that lets you do that if you want to self-host and are behind their CGNAT
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19:32 nullone https://www.reuters.com/article/us-masmovil-m-a-kkr-cinven-idUSKBN2381IS Apparently there'sa news company about routers...?
19:33 nullone I'll have a look into it
19:35 nullone "MásMóvil se defiende del uso del CG-NAT, aunque ofrecerá una IP pública a quien la solicite"
19:35 nullone Yes!
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19:57 ROllerozxa !tell Wuzzy Whenever you have the time, could you go through some of your older mods and migrate them off of repo.or.cz and onto codeberg?
19:57 MinetestBot ROllerozxa: I'll pass that on when Wuzzy is around
19:58 ROllerozxa (hopefully he'll get that message at least before the end of the year)
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