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MinetestBot |
[git] x2048 -> minetest/minetest: Return correct variable when debugging bloom. 957a3e5 https://github.com/minetest/minetest/commit/957a3e52fe2706f419b9357090829c10ccd8aef7 (2022-11-03T07:43:31Z) |
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MinetestBot |
[git] nerzhul -> minetest/minetest: Reduce exposure of various internals (#12885) 322c8cf https://github.com/minetest/minetest/commit/322c8cf270a6fe2cd6ac152af0f3f5d2963fa0b3 (2022-11-03T16:35:31Z) |
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Guest60 |
Hello |
17:53 |
muurkha |
heya Guest60, what is the haps? |
17:53 |
diceLibrarian |
can I post a link? |
17:53 |
muurkha |
diceLibrarian: you don't seem to have done so yet, so I can't tell if you can or not |
17:55 |
diceLibrarian |
MAY I post one? |
17:56 |
muurkha |
well *I* won't stop you |
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Pexin |
diceLibrarian: make sure it's a link that will crash the discord client |
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18:18 |
MTDiscord |
<PrairieWind> . . . |
18:18 |
MTDiscord |
<PrairieWind> why? |
18:18 |
Eze14Mu |
? |
18:19 |
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18:19 |
MTDiscord |
<PrairieWind> why does it have to be a link that crashes discord? |
18:19 |
Eze14Mu |
Dice? |
18:19 |
Eze14Mu |
hi dice |
18:20 |
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18:20 |
Eze14Mu |
#ve is cool |
18:22 |
diceLibrarian |
https://www.youtube.com/watch?v=QH2-TGUlwu4 |
18:22 |
diceLibrarian |
nyan cat :D |
18:23 |
Eze14Mu |
i want join again be free for all that is 10 months I have been ban on multicraft |
18:24 |
Eze14Mu |
Bruh Nyan cat |
18:25 |
Eze14Mu |
https://m.youtube.com/watch?v=yHlgRDCuUgg |
18:25 |
Eze14Mu |
Multicraft video |
18:26 |
MTDiscord |
<ROllerozxa> yuck |
18:26 |
MTDiscord |
<ROllerozxa> get out of here |
18:27 |
Eze14Mu |
Me? |
18:27 |
MTDiscord |
<ROllerozxa> anyways nyanyanyanya |
18:28 |
MTDiscord |
<ROllerozxa> https://content.minetest.net/packages/rubenwardy/nyancat/ |
18:29 |
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18:31 |
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18:33 |
Guest60 |
is there a way I can turn off shadows |
18:34 |
Guest60 |
using lua like how I can override night and day |
18:34 |
Guest60 |
the shadows created by fixlight |
18:35 |
Guest60 |
would i need to iterate all registered nodes and set sunlight_propagates = true to all of them or would I still have shadows everywhere? |
18:42 |
MTDiscord |
<Warr1024> https://gitlab.com/sztest/szutilpack/-/tree/master/szutil_fixhack |
18:47 |
Guest60 |
thanks i figured the solution might be something like this, sadly I'm going to have to think of something differnet |
18:50 |
MTDiscord |
<Warr1024> The only way I've found to completely disable shadows is to make air have a light_source value ... but this also breaks the skybox for some reason I don't yet fully understand. |
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19:04 |
Guest60 |
lol thats an interesting idea Warr |
19:04 |
Guest60 |
i actually have this strange bug at the moment where my mapgen has decided to spawn huge pillars of ice in the sky |
19:04 |
Guest60 |
its so messed up lol |
19:06 |
Guest60 |
minetest.register_alias("mapgen_water_source", "air") |
19:06 |
Guest60 |
seems this inhibits crazy ice generation |
19:06 |
Guest60 |
creates crazy icegen* |
19:07 |
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19:09 |
MTDiscord |
<Warr1024> I've got a pull request in the works for ColourHop that, among other things, will be fixing up the "underground ambient light" by replacing air in the underground areas with a special alternative form that does the light_source thing. In testing it works quite well and provides a very diffuse, directionless "ambient" werelight everywhere. |
19:12 |
MTDiscord |
<Warr1024> Making "bright air" happen only in specific places is a bit tricky of course. |
19:14 |
Guest60 |
thats so cool |
19:32 |
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19:33 |
Guest60 |
whats your github warrr? |
19:37 |
Guest60 |
oh my god after disabling water i cant stop my mapgen spamming the sky with pillars of ice |
19:38 |
Guest60 |
this is terrible |
19:38 |
Guest60 |
:'( |
19:38 |
Guest60 |
im tempted to just alias ice to air :'( |
19:38 |
Guest60 |
what part of mapgen v7 would even do this to me :'( |
19:38 |
Guest60 |
minetest.register_alias("default:water_flowing", "air") |
19:38 |
Guest60 |
minetest.register_alias("mapgen_water_source", "air") |
19:38 |
Guest60 |
and bam, ice in the air |
19:39 |
Guest60 |
well |
19:39 |
Guest60 |
minetest.unregister_item("default:water_source") |
19:39 |
Guest60 |
minetest.register_alias("default:water_source", "air") |
19:39 |
Guest60 |
minetest.unregister_item("default:water_flowing") |
19:39 |
Guest60 |
minetest.register_alias("default:water_flowing", "air") |
19:39 |
Guest60 |
minetest.register_alias("mapgen_water_source", "air") |
19:39 |
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Guest60 was kicked by ShadowBot: Message flood detected. Use a pastebin like paste.ubuntu.com. |
19:39 |
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19:39 |
Guest60 |
why me :'( |
19:39 |
Guest60 |
god hast smited me |
19:43 |
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20:00 |
MTDiscord |
<Warr1024> I'm Warr1024 on github and gitlab. Most of the good stuff is on gitlab tho, especially under gitlab.com/sztest/ |
20:07 |
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20:13 |
MTDiscord |
<luatic> Guest60: Think about it: Mapgen will generate ice in water sources next to water sources. You've told the mapgen that air is a water source. Thus, the mapgen will replace some air ("water sources") with ice. The problem is that you have not "disabled" water, you've used an ugly hack to tell Minetest that water is air and that's now coming back to bite you. |
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20:26 |
Guest60 |
lol any idea what I can do to solve this issue luatic? |
20:26 |
Guest60 |
is there a way I can turn water into an invisible block that no one can interact with? |
20:27 |
MTDiscord |
<luatic> if you're interested in another hack, you could consider using minetest.override_item to change the definition of water to be pretty much that of air |
20:27 |
Guest60 |
what is the definition of air? |
20:27 |
Guest60 |
i could not find it in minetest game |
20:27 |
Guest60 |
is it defined client side? |
20:28 |
muurkha |
it's in the engine |
20:28 |
MTDiscord |
<luatic> it is defined in the engine |
20:28 |
muurkha |
jinx |
20:28 |
MTDiscord |
<luatic> a ridiculously low water level might also work for your purposes: minetest.set_mapgen_params({water_level = -3e5}) |
20:30 |
Guest60 |
i need to actually obliterate water |
20:30 |
Guest60 |
long story |
20:32 |
Guest60 |
well i dont know how to get the definition of air :( |
20:32 |
* muurkha |
actually obliterates water |
20:33 |
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20:55 |
MTDiscord |
<GoodClover> minetest.registered_nodes["air"] will get you the definition of air, and any other node you like |
21:08 |
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21:10 |
Guest60 |
is there an easy way I can clone the definition of one node to another? |
21:22 |
MTDiscord |
<Warr1024> setting water level insanely low is a common hack; IIRC hades revisited or something does it. It can be annoying if it's done in a way that "leaks" into other games though... |
21:22 |
MTDiscord |
<Warr1024> IIRC there was this whole thing where for a while people would ask "why do oceans not generate" and someone would answer "you've been playing hades, haven't you?" |
21:24 |
Guest60 |
lol |
21:24 |
Guest60 |
is there a way I can make the sunlight go below ground? |
21:24 |
Guest60 |
or is that something that is set by mapgen |
21:25 |
Guest60 |
no yeah that seems to be an engine thing |
21:25 |
MTDiscord |
<Warr1024> other than the light_source air hack, the only thing I know of is (1) making everything sunlight_propagates, like dirt and stone and stuff, and (2) making sure that mapgen runs from the ground down, because if you explore deep underground first, then probably the heightmap will block it. |
21:25 |
Guest60 |
wow so why is that not something that can be easily changed? |
21:25 |
Guest60 |
like even singlenode has dark below 0 |
21:26 |
MTDiscord |
<Warr1024> The heightmap is used as a heuristic for estimating how deep sunlight probably goes, though I think the engine tries to actually calculate it properly if the mapblocks above the area are available. |
21:26 |
Guest60 |
ok dang |
21:27 |
MTDiscord |
<Warr1024> It can't easily be changed because MT once upon a time was a game written in C++, instead of an engine written in C++ with games written in Lua, and things that should probably be game-controlled but are still computationally intense like mapgen tend to still be in C++. |
21:27 |
Guest60 |
i cant believe your discord edit also edited in my kiwi irc client |
21:27 |
sfan5 |
singlenode sets light the same everywhere |
21:27 |
Guest60 |
thats insane i wonder what it looked like for plaintext irc users |
21:27 |
MTDiscord |
<Warr1024> If you want light to be everywhere, about the best suggestion I could give you is (1) make everything sunlight_propagates, and (2) generate the actual map at high altitude 😆 |
21:27 |
sfan5 |
so if it's air then its all sun |
21:27 |
sfan5 |
sun (light) |
21:28 |
Guest60 |
oh yeah its just the skybox changing to black |
21:28 |
sfan5 |
I forgot how exactly that works but it's not just the water level |
21:29 |
sfan5 |
in fact the client doesn't know the water level |
21:29 |
MTDiscord |
<Warr1024> I wouldn't be surprised if 0 is hard-coded as a heuristic... |
21:30 |
MTDiscord |
<Warr1024> In the singlenode mapgen skyblock mods I've seen, people tend to place stuff well above 0, probably largely out of habit, but it also avoids some of that weird stuff. |
21:49 |
Guest60 |
how did you override air with light emission? |
21:49 |
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21:49 |
Guest60 |
minetest.override_item("air", {light_source = 6}) |
21:49 |
Guest60 |
not working for me :( |
21:51 |
MTDiscord |
<Warr1024> In my case, I used a new node and mapgen hacks. Since the mapgen was custom-carving out underground areas anyway, I just replaced the air in the schematics with it. |
21:51 |
MTDiscord |
<Warr1024> The trickiest part is making sure that the correct air is used whenever a node is removed. |
21:53 |
Guest60 |
lol |
21:53 |
Guest60 |
i've gone with making sand emit light for now |
21:53 |
Guest60 |
since thats what is at the depth that is all messed up for me |
21:53 |
Guest60 |
and tbh it looks good |
21:54 |
Guest60 |
yo Warr you run any servers? |
21:54 |
Guest60 |
or like admin any |
21:54 |
Guest60 |
i think i recognise your name from somewhere |
21:54 |
MTDiscord |
<Warr1024> That's what talas had been doing in colourhop for underground areas, and it more or less worked until players started to build down there, then you ended up with weird shadows. It also slowed down the mapgen quite a lot because there was a lot more of the material emitting light than air down there. |
21:54 |
Guest60 |
i've seen the face dp around |
21:55 |
MTDiscord |
<Warr1024> I'm the NodeCore dude. I run the NodeCore Community server that everyone gets sent to when the other nodecore servers out there are too hard for them :-D |
21:55 |
Guest60 |
ah ok lol |
22:09 |
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