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IRC log for #minetest, 2022-10-24

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All times shown according to UTC.

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04:18 lissobone Greetings.
04:31 lurker_8473 hola
04:32 lissobone Привiт.
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09:22 MTDiscord <kimapr> "<lissobone> I liked the laptops though." you actually can't craft those there anymore since they removed luacontrollers (because some dickhead (me) lagged the server to death with them) and the recipes depend on them.
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12:00 MinetestBot [git] kilbith -> minetest/minetest: GUIInventoryList: Keep item size while moving (#12896) 1626639 https://github.com/minetest/minetest/commit/16266397ed3db6503487574a4c1f7fa0e5a7c4ce (2022-10-24T11:58:56Z)
12:03 MTDiscord <Abdou-31> Hi folks! A question about Github workflow: when you make a PR and then the reviewer asks you to change something, is it better to make those changes into a new separate commit and then simply push OR to make those changes and amend the last commit and then force push?
12:17 MTDiscord <luatic> It depends. If your PR is to be squashed at the end anyways, it doesn't matter. In fact reviewers will probably prefer the separate commit because it allows them to see how you have addressed the issue(s) raised in the review; if you amend and force push, all the reviewer will see is a "we couldn't find this commit", forcing them to find the relevant locations again to check whether you fixed the issues. For a nosquash PR, you should amend
12:17 MTDiscord to have your changes go into the right commit.
12:19 MTDiscord <Abdou-31> But i think even when you amend, the reviewer can still see what changes you made relatively to the last commit, the one you amended
12:20 MTDiscord <luatic> There probably is a way, yes, but either way it's an inconvenience
12:20 MTDiscord <luatic> And what for? It costs nothing to squash at the end.
12:21 MTDiscord <luatic> Adding more commits for fixes also allows you to give your changes descriptive names, e.g. "fix memory leak", "clarify docs", ...
12:23 MTDiscord <Abdou-31> Right
12:23 MTDiscord <Abdou-31> So we can say do it a separate commit is better, has no downside, right?
12:25 MTDiscord <luatic> I'd say yes if the PR is to be squashed at the end (like most PRs)
12:26 MTDiscord <Abdou-31> I see. Thx a lot
12:26 MTDiscord <luatic> np
12:26 MTDiscord <Abdou-31> https://cdn.discordapp.com/attachments/749727888659447960/1034080555442130984/20221024_132633.jpg
12:27 MTDiscord <Abdou-31> Is that Minetest? O.O
12:30 MTDiscord <ROllerozxa> apparently so
12:30 rubenwardy yes, using an inventory for item drag and drop
12:30 rubenwardy not sure about the different fonts - could be images, hypertext, or a custom feature
12:31 kilbith (idea: imagine a weapon or a spaceship that you assemble using differently sized slots)
12:32 MTDiscord <Abdou-31> Really nice
12:32 muurkha yeah, it is
12:33 MTDiscord <Abdou-31> Oh! And French too...
12:33 MTDiscord <Abdou-31> Just noticed that 😉
12:34 kilbith it should be possible to drag a container of formspec elements tho, using a render to texture of the container area
12:34 kilbith then convert it back to actual elements
12:36 kilbith I'll get more to work on the engine in the next days
12:36 kilbith +time
12:41 MTDiscord <Abdou-31> 👍
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15:23 GreenXenith Hey there folks! Here to announce that the Minetest GAME JAM is BACK for 2022! You will once again have a chance to sharpen your gamedev skills and compete to make awesome games and maybe win some cash prizes! We're trying out an 11-month-between schedule for the benefit of those that cannot participate during certain months, so this jam will run from November 1st, 2022 @00:00UTC to November 21st, 2022 @23:59UTC. A few things have changed so
15:23 GreenXenith be sure to check all the details at https://forum.minetest.net/viewtopic.php?f=18&amp;t=28802.
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19:28 Krock https://youtu.be/da1hd_OThfw found a cool motorboat mod
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19:34 kilbith love the physics in APercy' mods
19:44 MTDiscord <ROllerozxa> why are there still some pages proposed for deletion on the dev wiki (https://dev.minetest.net/Category:Proposed_for_deletion) that weren't deleted?
19:49 Krock nobody wants to take the responsibility, I gues.
19:52 MTDiscord <ROllerozxa> well someone took the responsibility to delete most of them a while back but left these pages for some reason
20:17 rubenwardy because they had useful info on them
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20:23 MTDiscord <ROllerozxa> ah alright. should they maybe be moved into the proper lua api documentation?
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21:40 MTDiscord <MisterE> Krock: look at the last couple screenshots in the general section on the forums 🙂
21:44 MTDiscord <MisterE> kilbith, will your camera api finally allow us to implement camera roll?
21:44 kilbith you mean rotation on Z axis?
21:45 MTDiscord <MisterE> like on that motorboat, it would be cool to let the view tilt with the boat, especially in 1st person
21:46 kilbith rotation is already implemented on all axis
21:46 kilbith interpolated or not
21:47 MTDiscord <MisterE> Nice.
21:50 * muurkha idly interpolates some quaternions
21:50 MTDiscord <MisterE> Also, can you toggle 1st person player model visibility at will, e.g. the current difference between 1
21:52 kilbith define "1st person player model visibility"
21:52 kilbith you mean the main camera?
21:54 MTDiscord <MisterE> Oops, I didn't mean to post that
21:54 MTDiscord <MisterE> Stupid app
21:56 MTDiscord <MisterE> Well, anyhow, what I meant was... in 1st person, the player model and some attachments are invisible. In third they are forced visible. The camera api breaks the rigidity of what 1st and 3rd person are so, I guess, what does it do about player model visibility?
22:00 kilbith an "external" camera can see everything
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22:19 kilbith demo rotation Y+Z (interpolated): https://www.youtube.com/watch?v=Q5Q4zTIBDWI
22:24 kilbith and rotation X: https://www.youtube.com/watch?v=V_q2XY6_OX0
22:25 kilbith on this demo, the mouse control is disabled on this camera, so you can move the player in any direction with your keyboard only
22:25 kilbith cam1:set_controls{mouse = false, keyboard = true}
22:26 kilbith and of course rotation speed is settable: cam1:set_speed{rotate = 10}
22:29 MTDiscord <MisterE> Nice! It may be out of scope, but what about being able to rotate the regular 1st person view as well?
22:30 kilbith you just position a camera around the head position, you attach it to the player, and set the target in front of camera
22:30 kilbith and then you get a fake 1st person view that you can control whatever you want
22:31 kilbith s/whatever/however
22:32 MTDiscord <MisterE> Good enough I guess, though the player model might get in the way. Also, the player's head (actually their whole torso) bobs back and for the default mtg model
22:32 kilbith modders will have to use their spatial vizualization to get what they want anyway
22:32 kilbith you position the camera slightly in front of the head
22:33 MTDiscord <MisterE> If the camera is too close to the face then the front of the face may clip the camera on the bob, unless the camera is attached to the head bone, in which case the camera may bob.   Minor issues, they are easy to work around.
22:34 kilbith not sure of that, need to test
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22:35 kilbith internally, this is not a "true" attachment per se, the camera "attaches" to a parent position, not the node itself; even though Irrlicht can do it, it's way to buggy and doesn't achieve what it want as an attachment
22:35 kilbith s/to/too
22:36 kilbith when I say "node", I mean the scene node
22:37 MTDiscord <MisterE> I do not know if scene nodes include model bones or not...
22:37 kilbith they do, but I "fake" an attachment there
22:37 kilbith it's a bit complex
22:49 Pexin closer to muh zelda64 controls!
22:52 kilbith they have designed for the people who have never touched a video game in the lifetime and don't know how to use the keyboard/mouse combo
22:53 Pexin clarification: I have been wanting zelda64 controls
22:53 kilbith like, an unemployed middle-aged person close to retirement
22:54 Pexin I originally tried out minetest because I didn't have a nintendo switch to be able to play dragon quest builders
22:57 diceLibrarian I need to know where the default value for "how far in front of player" a node can be placed
22:57 diceLibrarian is
22:58 MTDiscord <diceLibrarian> It's kinda starting to bother me how difficult it is to locate that
23:06 MTDiscord <Jonathon> check the hand code, its range value iirc, it depends on if your in creative or survival, and what mods you have
23:09 diceLibrarian uhhh
23:09 diceLibrarian wsor, I'm trying to fix FFA
23:09 diceLibrarian the range is like 3
23:09 diceLibrarian and I want to be 20
23:09 MTDiscord <Jonathon> the help line is at /dev/null
23:10 MTDiscord <Jonathon> override the hand, if you have something like skinsdb you need to override every hand item it produces to match the skins
23:10 MTDiscord <diceLibrarian> there is no hand
23:11 MTDiscord <diceLibrarian> it's "unknown node"
23:11 MTDiscord <Jonathon> did you have skinsdb and remove it?
23:11 MTDiscord <diceLibrarian> nope
23:11 MTDiscord <diceLibrarian> still there
23:11 MTDiscord <Jonathon> check the hand inventory slot and read the name from there with //lua
23:12 MTDiscord <diceLibrarian> how?
23:12 MTDiscord <diceLibrarian> I have no idea how to do half this stuff
23:13 MTDiscord <diceLibrarian> okay, so the hand has normal reach
23:14 MTDiscord <diceLibrarian> but I can't PLACE stuff in that reach
23:15 MTDiscord <diceLibrarian> look at this
23:15 MTDiscord <diceLibrarian> https://cdn.discordapp.com/attachments/749727888659447960/1034243650173014068/screenshot_20221024_191435.png
23:15 MTDiscord <diceLibrarian> https://cdn.discordapp.com/attachments/749727888659447960/1034243650475008090/screenshot_20221024_191433.png
23:15 MTDiscord <diceLibrarian> https://cdn.discordapp.com/attachments/749727888659447960/1034243650827333752/screenshot_20221024_191432.png
23:15 MTDiscord <diceLibrarian> I can reach it with admin_pick and hand, but not with a normal node
23:16 MTDiscord <Jonathon> anything can have tool properties and a range
23:16 MTDiscord <diceLibrarian> well yes
23:16 MTDiscord <diceLibrarian> but how will I set the range for every single node on VE-FFA to 20
23:16 MTDiscord <diceLibrarian> without destroying my sleep schedule
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23:16 MTDiscord <Jonathon> also, why are you spamming this channel
23:17 MTDiscord <diceLibrarian> Because I don't know where else to ask
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