Time |
Nick |
Message |
00:40 |
|
fling joined #minetest |
00:47 |
fluxionary |
is it possible for modpacks to have other modpacks inside them? |
00:47 |
fluxionary |
not that i want to do such |
00:49 |
MTDiscord |
<Jonathon> yes, but support is rough |
00:50 |
fluxionary |
how so? |
00:50 |
fluxionary |
also does anyone actually do that? |
00:50 |
MTDiscord |
<Jonathon> look up nested modpacks in the issue tracker |
00:50 |
fluxionary |
what i'm doing is writing an analog for "/mods" like "/help" |
00:50 |
fluxionary |
thx, will do so |
00:51 |
MTDiscord |
<Jonathon> only 4 prs by the same author over time for that |
00:51 |
MTDiscord |
<Jonathon> typically with not great code |
00:53 |
fluxionary |
hmmm given that no-one felt that this is worth fixing in 8 years, leads me to hope i can assume i don't really have to worry about that in the wild for now |
00:54 |
rubenwardy |
it can happen in games |
00:54 |
rubenwardy |
just not in global mods |
00:55 |
rubenwardy |
it's actually just a GUI limitation. It's possible to use them by manually editing world.mt |
00:59 |
|
diceLibrarian joined #minetest |
01:00 |
fluxionary |
given that what i'm doing is a similar GUI, i'm just going to continue the tradition, at least for the "1.0" release. a correct, recursive solution is not what i want to prioritize given that it's almost never needed. |
01:03 |
|
gh00p joined #minetest |
01:10 |
|
smk joined #minetest |
01:12 |
|
Verticen_ joined #minetest |
01:33 |
|
sometalgoo1 joined #minetest |
01:43 |
|
Trifton joined #minetest |
01:58 |
|
sometalgoo joined #minetest |
03:11 |
|
thegreek1 joined #minetest |
03:14 |
thegreek1 |
Anybody who thinks the network simulator for minetest is something worth developing? |
03:26 |
|
Trifton_ joined #minetest |
03:43 |
|
Trifton joined #minetest |
04:00 |
|
MTDiscord joined #minetest |
04:02 |
|
sometalgoo joined #minetest |
04:41 |
|
orwell96 joined #minetest |
04:42 |
|
sometalgoo joined #minetest |
04:58 |
|
calcul0n_ joined #minetest |
05:44 |
|
Lesha_Vel joined #minetest |
05:47 |
|
lemonzest joined #minetest |
06:04 |
|
TomTom joined #minetest |
06:21 |
|
Trifton_ joined #minetest |
06:27 |
|
Guest3326 joined #minetest |
06:48 |
|
thegreek joined #minetest |
07:12 |
|
fling joined #minetest |
07:29 |
|
lissobone1 joined #minetest |
07:32 |
lissobone1 |
I can't use the wielded item method because the item can be dropped without it being wielded, for example from the inventory screen. |
07:43 |
lissobone1 |
I'll eventually figure it out. |
07:44 |
|
fling joined #minetest |
07:49 |
|
fling joined #minetest |
08:17 |
|
fling joined #minetest |
08:27 |
|
olliy joined #minetest |
09:03 |
MTDiscord |
<luatic> Warr1024: yes, I wanted atan2 |
09:03 |
MTDiscord |
<luatic> for atan you'd have to do y/x and handle edge cases as you've said |
09:14 |
Oblomov |
lua doesn't have atan2? |
09:19 |
MTDiscord |
<luatic> Lua has atan2 |
09:19 |
MTDiscord |
<luatic> it was just a typo, I forgot the 2 |
09:36 |
|
Flabb joined #minetest |
09:40 |
|
dridron joined #minetest |
09:48 |
|
appguru joined #minetest |
09:51 |
pgimeno |
<MTDiscord> <Warr1024> "angle of a vector relative to another, not the angle between two vectors" <-- what does this even mean? |
09:51 |
pgimeno |
I meant that the first one is signed, the second one isn't |
09:53 |
pgimeno |
if the hunter is pointing northeast and the prey is north-northeast with respect to the hunter, the required quantity is -22.5°, not 22.5° |
09:53 |
pgimeno |
"angle between two vectors" is always positive |
10:05 |
|
fling joined #minetest |
10:14 |
pgimeno |
you can always calculate two atan2's and take the difference, but then you need to apply a modulus to normalize the angle, and it's more expensive than performing a matrix transform of the target vector |
10:21 |
pgimeno |
but, well, the player's angle is available so the second atan2 is not actually necessary |
10:52 |
|
definitelya joined #minetest |
11:06 |
|
appguru joined #minetest |
11:25 |
|
_Zaizen_[m] joined #minetest |
11:46 |
|
cranezhou joined #minetest |
11:53 |
|
_Zaizen_[m]1 joined #minetest |
11:53 |
|
Not_Leader joined #minetest |
11:53 |
|
Goobax[m] joined #minetest |
11:53 |
|
MisterE[m] joined #minetest |
11:53 |
|
schwarzwald[m] joined #minetest |
11:53 |
|
programmerjake joined #minetest |
11:53 |
|
Arya[verncc][m] joined #minetest |
11:53 |
|
lebruhgamer[m] joined #minetest |
11:53 |
|
Parnikkapore_m joined #minetest |
11:53 |
|
craigevil[m] joined #minetest |
11:53 |
|
Noclip[m] joined #minetest |
11:53 |
|
graycot[m] joined #minetest |
11:53 |
|
Kimapr joined #minetest |
11:53 |
|
fgaz joined #minetest |
11:53 |
|
pjalsDaniel[m] joined #minetest |
11:53 |
|
hedae[m] joined #minetest |
11:53 |
|
Tochigi joined #minetest |
11:53 |
|
clodimus[m] joined #minetest |
11:53 |
|
k327[m] joined #minetest |
11:53 |
|
Whanake[m] joined #minetest |
11:53 |
|
rogerm[m] joined #minetest |
11:53 |
|
kaonashi696[m] joined #minetest |
11:53 |
|
wsor4035 joined #minetest |
11:53 |
|
freshreplicant[m joined #minetest |
11:53 |
|
cartesius[m] joined #minetest |
11:53 |
|
tempusername420[ joined #minetest |
11:53 |
|
Govindas[m] joined #minetest |
11:53 |
|
bananacat[m] joined #minetest |
11:53 |
|
j8r[m] joined #minetest |
11:53 |
|
giov4[m] joined #minetest |
12:00 |
|
lebruhgamer[m] joined #minetest |
12:28 |
|
sagax joined #minetest |
12:47 |
MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Test on-lighting node param1 in lighting test f073e37 https://github.com/minetest/minetest/commit/f073e37d2f3463ce5e9b456d4509f8dd57e405f5 (2022-10-13T12:46:16Z) |
12:47 |
MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Use enum to define custom registry indices f7ae70c https://github.com/minetest/minetest/commit/f7ae70c3d97645b714bc909d08769235477459fa (2022-10-13T12:46:16Z) |
12:47 |
MinetestBot |
[git] fluxionary -> minetest/minetest: object ids are u16, not s16 (#12848) 6b6f886 https://github.com/minetest/minetest/commit/6b6f886bcded0505b4286e3bd1e08f71f456b63b (2022-10-13T12:46:48Z) |
13:08 |
|
proller joined #minetest |
13:09 |
|
fling_ joined #minetest |
13:10 |
|
Fixer joined #minetest |
13:18 |
|
pgimeno joined #minetest |
13:27 |
|
Thermoriax joined #minetest |
13:27 |
|
FavoritoHJS joined #minetest |
13:29 |
FavoritoHJS |
nested modpacks? page joe7575, those could come in handy when refactoring techage |
13:30 |
FavoritoHJS |
wait, that would be useful on its own so 3d_armor wouldn't be a separate download |
13:35 |
|
definitelya_ joined #minetest |
13:35 |
|
fling joined #minetest |
13:36 |
|
greek joined #minetest |
13:37 |
MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Speed up find_nodes_in_area (#12845) cb725a4 https://github.com/minetest/minetest/commit/cb725a4555951b10c05379e3d34e398dd301f69e (2022-10-13T13:35:19Z) |
13:45 |
|
nikos_k joined #minetest |
13:54 |
|
thegreek joined #minetest |
13:55 |
|
thegreek joined #minetest |
13:57 |
|
nikos_kz joined #minetest |
14:01 |
|
Pexin joined #minetest |
14:02 |
|
Pexin joined #minetest |
14:02 |
|
Izaya joined #minetest |
14:02 |
|
ElementW joined #minetest |
14:02 |
|
TomTom joined #minetest |
14:03 |
|
eggman joined #minetest |
14:03 |
|
illwieckz joined #minetest |
14:03 |
|
ShadowNinja joined #minetest |
14:03 |
|
appguru joined #minetest |
14:04 |
|
hedae[m] joined #minetest |
14:05 |
|
A_Dragon joined #minetest |
14:05 |
|
clodimus[m] joined #minetest |
14:06 |
|
search_social joined #minetest |
14:39 |
|
fling joined #minetest |
14:52 |
|
sometalgoo joined #minetest |
14:57 |
|
Desour joined #minetest |
15:09 |
|
nikos_kz joined #minetest |
15:09 |
|
nikos_kz joined #minetest |
15:41 |
|
illwieckz joined #minetest |
15:46 |
|
sometalgoo joined #minetest |
15:47 |
|
nikos_kz joined #minetest |
15:51 |
|
nikos_kz joined #minetest |
15:55 |
|
nikos_kz joined #minetest |
16:33 |
|
lissobone joined #minetest |
16:34 |
lissobone |
There was lissobone1 because I joined from my computer while already being connected from my phone. |
16:35 |
lissobone |
Nevertheless, I figured out how to properly remove the UI when the radar gets dropped. |
16:36 |
lissobone |
And I've also just realised that the radar will get dropped when a hunter dies, rendering him unable to detect the huntee's position until a new one is crafted. |
16:37 |
lissobone |
This actially seems like a cool mechanic, but I'll make it optional in the next release, and automatic dispensing of radars will be the default. |
16:38 |
lissobone |
The mod is now officially playable with some extra additions and enhancements planned. |
16:38 |
lissobone |
(I haven't even tested it with other players). |
16:39 |
lissobone |
All my friends and pals are especially busy at the moment, and no one could help me test that mod. |
16:39 |
lissobone |
Does anyone want to? |
16:41 |
lissobone |
I also made it so the radar has a special crafting recipe, though it doesn't use crafting groups yet, and it's only available in minetest game. |
16:42 |
|
garywhite joined #minetest |
16:42 |
|
garywhite joined #minetest |
16:43 |
lissobone |
Hello, garywhite. |
16:43 |
garywhite |
hello |
16:43 |
lissobone |
Greetings. |
16:43 |
|
jaca122 joined #minetest |
16:44 |
lissobone |
The second greetings. |
16:44 |
lissobone |
I've never greeted myself until now. |
16:44 |
lissobone |
The third greetings. |
16:46 |
MTDiscord |
<luatic> lissobone: You can open multiple Minetest clients to test it yourself |
16:46 |
lissobone |
Yeah, I was thinking of it. |
16:47 |
lissobone |
I even did so, but I didn't make that mod to not play it with someone else. |
16:47 |
lissobone |
I'll just wait until my pals are free. |
16:47 |
lissobone |
(As in freedom, not as in price). |
16:47 |
muurkha |
how long are their sentences? |
16:49 |
lissobone |
I thought you meant literal textual sentence length until I realized. |
16:49 |
MTDiscord |
<luatic> Can we please stop with the ambiguities? By brain just misparsed that joke the same way lissobone's did apparently. |
16:49 |
lissobone |
No, we won't stop with ambiguities because they're funny. |
16:49 |
MTDiscord |
<ROllerozxa> LOL |
16:50 |
lissobone |
Hi, I know that you reviewed my mod. |
16:51 |
MTDiscord |
<ROllerozxa> hi |
16:51 |
definitelya_ |
Just put "/s" at the end, I forget too, sometimes. |
16:51 |
muurkha |
it would have been funnier to reply "About ten words on average, why?" |
17:00 |
lissobone |
No, they're 5.7 words on average. |
17:00 |
|
fling joined #minetest |
17:08 |
|
Talkless joined #minetest |
17:20 |
|
gh00p joined #minetest |
17:20 |
|
Shorp_Tr joined #minetest |
17:25 |
|
Shorp_Tr57 joined #minetest |
17:29 |
lissobone |
Has anyone else ever been hungry? |
17:30 |
lissobone |
With this mod (disclaimer: this isn't an actual mod yet, just a funny idea) you'll be even hungrier just as you wanted, because all food will turn into 100% inedible slime! |
17:31 |
|
Desour joined #minetest |
17:38 |
|
sometalgoo joined #minetest |
17:54 |
|
sparky4 joined #minetest |
18:02 |
|
Alias joined #minetest |
18:34 |
|
FavoritoHJS joined #minetest |
18:34 |
FavoritoHJS |
Small question about mod translation: Can you translate INTO english? As it feels wrong to translate full english strings, with spaces and all... |
18:36 |
fluxionary |
FavoritoHJS, of course. |
18:36 |
fluxionary |
FavoritoHJS, if all the original strings are in spanish, you can give an english translation the same as for any other language |
18:37 |
FavoritoHJS |
And is there a way to specify "fallback" translations? |
18:37 |
MTDiscord |
<ROllerozxa> pretty sure favorito is talking about generic ITEM_STONE translation keys, which afaik isn't possible with the current mod translation system |
18:38 |
fluxionary |
FavoritoHJS, not sure what you mean by "fallback"? whatever the source code puts inside the `S` (get_translator) calls is the "fallback" |
18:38 |
FavoritoHJS |
as in, if a string in one language isn't available, try using another |
18:39 |
FavoritoHJS |
which would make generic translation keys possible by making english the fallback to everything |
18:40 |
MTDiscord |
<ROllerozxa> then it'll just fallback to the original string that gets passed to S(), which typically would be english but if it's a generic translation key then it will show that |
18:40 |
fluxionary |
FavoritoHJS, no, it's not possible to e.g. have the strings in the source code in english, and give someone e.g. an italian translation if spanish isn't available |
18:40 |
FavoritoHJS |
* screams into void * |
18:40 |
fluxionary |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3712 |
18:41 |
MTDiscord |
<ROllerozxa> the mod translation system is slated to be replaced with gettext sometime in the future which should make such things possible |
18:42 |
fluxionary |
a different question for the devs: is there a way to use `Settings` to open a file in the secure environment? |
18:45 |
Krock |
> It can be created via `Settings(filename)`. |
18:46 |
fluxionary |
i get a security exception if i do that |
18:46 |
Krock |
use the world directory to save your stuff |
18:46 |
fluxionary |
i'm not writing stuff, i'm trying to read modpack.conf files |
18:46 |
Krock |
well that won't work, even if it's just reading |
18:47 |
Krock |
only the main menu has access to all configuration files |
18:47 |
fluxionary |
the insecure environment doesn't have access to the full file system? |
18:47 |
Krock |
(or the server internally, for that matter) |
18:48 |
Krock |
add your mod to the trusted list, request an insecure env and open the Settings() file during init phase and you should be fine |
18:49 |
fluxionary |
ah, that should work, actually, will try it out |
18:49 |
Krock |
hmmm. you might also have luck with ie.Settings(), but I've never tried that |
18:50 |
fluxionary |
it doesn't exist, already |
18:50 |
fluxionary |
tried |
18:51 |
muurkha |
heh, italian translation if spanish isn't available would work pretty well |
18:51 |
Krock |
pretty sure there's some hacky way using ie.minetest.settings(filename) or something like that by extracting the metatables |
18:51 |
muurkha |
I mean if it were possible |
18:52 |
Krock |
fluxionary: https://github.com/minetest/minetest/blob/master/src/script/lua_api/l_settings.cpp#L348 |
18:53 |
Krock |
after all there's apparently code to handle the security, and to make it read-only for other paths. idk why it doesn't work, tho |
18:53 |
fluxionary |
is that confirming that it should work in the init phase? |
18:54 |
Krock |
that's an argument that someone thought of having read-only access, but who knows if that's broken |
18:56 |
fluxionary |
yeah, even during init, "Mod security: Blocked attempted read from /opt/minetest/bin/../worlds/your-land/worldmods/moreblocks/modpack.conf" |
18:56 |
fluxionary |
i guess i'll report this as an issue, and just write my own settings parser in the meantime |
19:37 |
|
garywhite1 joined #minetest |
19:43 |
|
garywhite joined #minetest |
20:01 |
|
diceLibrarian joined #minetest |
20:37 |
|
fling joined #minetest |
20:45 |
|
TomTom joined #minetest |
20:53 |
|
jaca122 joined #minetest |
20:59 |
|
sparky4 joined #minetest |
21:03 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Add extra check in case someone tries to unbundle Lua 558cbd8 https://github.com/minetest/minetest/commit/558cbd89fbb78be32f4fd7e944f163edd9fb7d42 (2022-10-13T21:02:11Z) |
21:03 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Get rid of LuaJIT linking workarounds af38bae https://github.com/minetest/minetest/commit/af38bae57f4f0f77bf2c0cf029928567e554b60b (2022-10-13T21:02:11Z) |
21:03 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Defer searching for libintl to CMake e8ee4cb https://github.com/minetest/minetest/commit/e8ee4cb40d9ca3bb738ec2c3b320349f2a7dd733 (2022-10-13T21:02:11Z) |
21:03 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Other minor CMake improvements f680d10 https://github.com/minetest/minetest/commit/f680d102599878b02c694127afb9260b5e53b8ed (2022-10-13T21:02:11Z) |
21:27 |
|
Alnotz joined #minetest |
22:00 |
|
dabbill joined #minetest |
22:01 |
|
Desour joined #minetest |
22:09 |
|
dabbill_ joined #minetest |
22:10 |
Desour |
is the frame_range in set_animation exclusive? because it seems so to me |
22:16 |
|
Verticen_ joined #minetest |
22:34 |
|
panwolfram joined #minetest |
22:46 |
|
diceLibrarian joined #minetest |
23:42 |
|
FavoritoHJS joined #minetest |
23:45 |
|
AliasAlreadyTake joined #minetest |
23:48 |
FavoritoHJS |
shell tree |
23:50 |
|
Lesha_Vel joined #minetest |
23:51 |
FavoritoHJS |
hello lesha |