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08:11 |
independent56 |
What's more charming? A clean railway line or a railway line covered in grass? |
08:11 |
independent56 |
http://www.rail.co.uk/images/2827/original/pic-1.-a-general-view-of-the-overgrown-yards.-paul-bickerdykex.jpg |
08:11 |
independent56 |
A bit like this |
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12:21 |
independent56 |
Can you choose different sounds to play whether you are inside a train or outside? |
12:28 |
sfan5 |
@luatic linter idea for you to write: goes through source code and checks that nodenames that are references actually exist |
12:28 |
sfan5 |
referenced* |
12:32 |
MTDiscord |
<luatic> sfan5: I feel like there will be false positives for formspecs, entities and practically everything else using the modname:formname convention, but it'd probably still be useful |
12:33 |
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13:11 |
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13:13 |
hn_ |
quick asf question - someone knows if its possible to run 2 mt servers (read - open 2 maps) on one laptop? means - im sure it can handle hardware - im asking only about software. and also - i use linux and apt version is outdated so the only version i can use is flatpak... (read - slao i need to use one client). btw - could such thing have 2 different configs ? |
13:15 |
MTDiscord |
<luatic> yes, you can run multiple servers on the same machine; you might want to supply different conf files through the --conf option |
13:15 |
MTDiscord |
<Warr1024> I've seen several MT's run at the same time from a single machine before. |
13:15 |
MTDiscord |
<MisterE> Yes. Open 2 terminal windows, and start the minetest server on each. Specify a different conf |
13:16 |
MTDiscord |
<luatic> what about debug.txt? |
13:16 |
MTDiscord |
<MisterE> Or just open minetest twice if in singleplayer |
13:16 |
sfan5 |
you can specify a different log file too |
13:16 |
sfan5 |
and a different world folder obv |
13:16 |
MTDiscord |
<MisterE> Or install minetest run-in-place twice |
13:16 |
MTDiscord |
<Warr1024> I would recommend docker for running multiple things on the same machine isolated from one another. It makes it much easier to add/remove roles like running MT servers. |
13:18 |
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13:20 |
hn_ |
i see i'll need to again use wine :/ |
13:20 |
sfan5 |
wat |
13:20 |
hn_ |
cuz i have 2 maps... |
13:21 |
hn_ |
and i see that such config is just "messing up too much" |
13:21 |
MTDiscord |
<luatic> what no!? |
13:21 |
MTDiscord |
<luatic> there is zero need to use wine here |
13:22 |
MTDiscord |
<luatic> docker is probably reasonable, but wine? |
13:22 |
hn_ |
cuz one from flatpak secod wine |
13:22 |
MTDiscord |
<luatic> no |
13:22 |
MTDiscord |
<luatic> just npo |
13:22 |
MTDiscord |
<luatic> heck, you could even run two run-in-place installs at two different place if you're so overly concerned |
13:22 |
hn_ |
some long time ago i already downloaded but almost forgor |
13:24 |
MTDiscord |
<luatic> minetest --logfile x/debug.txt --conf x/mt.conf --worldname world_x --server |
13:24 |
MTDiscord |
<luatic> --config* |
13:24 |
hn_ |
but i run minetest from app launcher ? |
13:24 |
hn_ |
not terminal |
13:25 |
hn_ |
and even if i'd run it from cli i couldnt pass args due to flatpak ? |
13:25 |
hn_ |
i even have config not in .minetest but ~/.var/net.minetest.minetest/.minetest ... |
13:26 |
MTDiscord |
<ROllerozxa> you launch your minetest server from the app launcher? |
13:26 |
hn_ |
ye |
13:26 |
hn_ |
and as server i just have option to share, not any cli .... |
13:26 |
MTDiscord |
<luatic> I don't see why flatpak won't allow you to pass args!? |
13:27 |
hn_ |
CoNtAiNeR... |
13:27 |
MTDiscord |
<luatic> ??? |
13:27 |
hn_ |
i can only run main binary |
13:27 |
MTDiscord |
<luatic> then your permissions are off |
13:27 |
hn_ |
but share works. one time i got some strangers on "server" |
13:28 |
MTDiscord |
<luatic> why don't you install Minetest properly to be able to host servers properly? |
13:28 |
hn_ |
apt version outdated asf. i already think even about migratiion to other Os |
13:32 |
MTDiscord |
<ROllerozxa> rofl |
13:33 |
MTDiscord |
<ROllerozxa> can't you just... launch the flatpak minetest from the terminal? |
13:33 |
MTDiscord |
<ROllerozxa> like I know flatpak fucking sucks but it has to at least be usable in that regard? |
13:34 |
hn_ |
it isnt lool |
13:35 |
hn_ |
as long as flapak knows its gui app it allows only gui. if it'd know its cli app, then it could... |
13:35 |
definitelya |
hn_: FYI, there are prebuilt Minetest binaries on GitHub. Make sure you also copy the right IrrlichtMt version in minetest/lib , if you want to use them. |
13:35 |
MTDiscord |
<ROllerozxa> he's not on windows |
13:35 |
hn_ |
no. i aleady gave up and i stick with wine |
13:35 |
definitelya |
Ik ik |
13:36 |
MTDiscord |
<ROllerozxa> ...wine...seriously... |
13:36 |
definitelya |
Oh... |
13:36 |
hn_ |
yeah :/ |
13:36 |
hn_ |
dumb linu |
13:36 |
hn_ |
x |
13:36 |
definitelya |
It's literally as easy as downloading and making. |
13:36 |
MTDiscord |
<ROllerozxa> switch to a distro that doesn't have outdated repositories |
13:37 |
definitelya |
That too ^ |
13:37 |
hn_ |
anyways - end this i have enough of yelling at flatpak |
13:37 |
MTDiscord |
<ROllerozxa> then you won't have this goose chase of having to figure out dumb ways to get up to date software |
13:37 |
MTDiscord |
<ROllerozxa> because it's just... up to date |
13:39 |
MTDiscord |
<Warr1024> Using wine to run a windows build on Linux because you're already running the Linux build for something else ... this might actually be the pinnacle of cursed configuration... ? |
13:39 |
definitelya |
xD shots fired! |
13:39 |
hn_ |
stop chat right now !!!! |
13:40 |
definitelya |
:| |
13:40 |
hn_ |
yes. |
13:40 |
definitelya |
:0 |
13:40 |
MTDiscord |
<Warr1024> I'm not firing shots, I'm just admiring the efficiency with which someone fired shots at themself. |
13:40 |
definitelya |
;) |
13:40 |
hn_ |
also a question - someone know a decent 3d pixelart editor other than shitty blender ? |
13:40 |
MTDiscord |
<ROllerozxa> not shitty blender |
13:41 |
MTDiscord |
<ROllerozxa> (idk what shitty blender would be, blender 1.0?) |
13:41 |
hn_ |
all blenders... i want only pixelart 3d, not everything. |
13:43 |
MTDiscord |
<Warr1024> I concur: when it comes to blender, stick to the non-shitty variety, exclusively if possible. |
13:43 |
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13:43 |
hn_ |
i just said - other thing than ANY blender ... |
13:43 |
MTDiscord |
<Warr1024> Best editor I know of that's specifically for 3D pixel art is ... |
13:43 |
hn_ |
typically for 3d PIXELART |
13:43 |
MTDiscord |
<Warr1024> ...probably Minetest, actually. |
13:44 |
hn_ |
can it export to meshes usable in mobs ? |
13:44 |
hn_ |
hah. |
13:44 |
MTDiscord |
<ROllerozxa> meshport ? |
13:44 |
MTDiscord |
<Warr1024> There are mods for that, yeah |
13:45 |
hn_ |
but then it doesnt export resized for mobs... its in same size as original... so it leaves... |
13:45 |
MTDiscord |
<ROllerozxa> couldn't you import it into blender and scale it on export? I think there's a setting for that |
13:46 |
MTDiscord |
<ROllerozxa> anyways jokes aside there is actually magicavoxel. haven't tested it with minetest however so you'll have to check it for yourself https://ephtracy.github.io/ |
13:46 |
hn_ |
everything i know how to use is to open blender, open file in blender and close blender. thank you :/ and if i open i even doesnt understand it, what about learning... |
13:46 |
hn_ |
oh, thx. didnt knew |
13:48 |
MTDiscord |
<ROllerozxa> it can't directly make animated models nor export to b3d but for static obj meshes it should be perfectly alright |
13:48 |
hn_ |
im not gonna animated. lmao what ?! |
13:49 |
hn_ |
just a smol npc's of few guys and animals... all aimations i'd make using bones... |
13:49 |
hn_ |
if i even would... |
13:56 |
MTDiscord |
<ROllerozxa> wtf, I keep forgetting magicavoxel is not open source... just free and hosted on github pages |
13:57 |
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13:57 |
MTDiscord |
<ROllerozxa> anyways I would usually assume that mobs would have some animations, so I just wanted to say that you probably won't be able to animate them directly in magicavoxel |
13:58 |
hn_ |
moment. |
13:59 |
MTDiscord |
<ROllerozxa> bruh moment? or just a moment |
13:59 |
hn_ |
just a moment. i search in flathub |
14:01 |
hn_ |
flatpak search 3d : https://termbin.com/aqjg (only this. not even blender ;-; ) |
14:05 |
MTDiscord |
<ROllerozxa> ok, so a flatpak moment |
14:07 |
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14:07 |
hn_ |
yeah :/ the only place in my OS which have updated aps :/ |
14:13 |
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14:25 |
sfan5 |
Krock: mystery solved, a simple but not obvious mistake caused there to be 125 times too few ores |
14:35 |
hn_ |
(this moment when you think you chose mid measure but you cose postool and a big checkered space grows up nearby you... lool) anyways, again this question - someone knows a fully floss tool for making 3d PIXELART (blender leaves cuz its a-i-o...) ? |
14:35 |
MTDiscord |
<luatic> hn_: Yes. Minetest. |
14:36 |
hn_ |
RESIZED AUTOMATICALLY FOR MOBS AND NPCS ?! |
14:36 |
hn_ |
=D |
14:37 |
MTDiscord |
<luatic> You do realize visual_size exists? And even if it didn't exist, resizing generated models is trivial. |
14:37 |
hn_ |
containing colors instead of textures ? |
14:37 |
hn_ |
luatic - could you please ? |
14:37 |
MTDiscord |
<luatic> hn_: Minetest doesn't support colors. |
14:37 |
hn_ |
i have something on ios but already someone else uses it... |
14:38 |
hn_ |
luatic : so how 3d colored mobs? how skins ? |
14:38 |
hn_ |
(i am this dumb) |
14:38 |
MTDiscord |
<luatic> My workflow is usually: 1. Build thing; 2. Turn into Wavefront .obj using wesh; 3. Open in Blender, merge faces, possibly resize/move, generate UV maps, re-export; 4. Profit |
14:39 |
MTDiscord |
<luatic> hn_: Using textures |
14:39 |
hn_ |
? |
14:39 |
hn_ |
like these from skin-edit mod ? |
14:39 |
MTDiscord |
<luatic> Skins are literally textures |
14:39 |
MTDiscord |
<luatic> That's one example for textures, yes |
14:40 |
hn_ |
e- this one ? https://content.minetest.net/packages/GreenXenith/skinmaker/ |
14:40 |
hn_ |
is this this ? |
14:40 |
hn_ |
what about triangles then ? |
14:40 |
hn_ |
it i ever would use blender |
14:42 |
MTDiscord |
<luatic> be more specific |
14:42 |
hn_ |
like ball mod i heard about ... |
14:42 |
hn_ |
its not 3d cubes but a bunch of triangles... how its colored then ? |
14:43 |
MTDiscord |
<luatic> by mapping 3d triangles to 2d triangles on the texture? |
14:43 |
hn_ |
yes but how its colored then ? |
14:43 |
MTDiscord |
<luatic> google how UV mapping works |
14:43 |
hn_ |
i dont use google, duh :/ |
14:43 |
MTDiscord |
<luatic> I don't care which search engine you use |
14:44 |
MTDiscord |
<luatic> First make an effort to find out yourself, these are fundamentals of 3d gamedev |
14:44 |
hn_ |
nvm. i'll stick with maps only... |
14:44 |
MTDiscord |
<luatic> Then - if you've made a genuine effort and are somehow stuck - ask your questions |
14:46 |
hn_ |
no. i did no effort ad im not enough for asking questions here. im gonna use premade mods... (hope you rember me while i was close to write an "os" in-game... ) |
14:46 |
hn_ |
now nothing like that |
14:47 |
MTDiscord |
<luatic> hn_: No norris, you were never close to writing an operating system. |
14:48 |
hn_ |
yeah but had such idea some long time ago and will never forget this dumb idea lool |
14:48 |
MTDiscord |
<luatic> heh, right |
14:48 |
hn_ |
:/ |
14:48 |
MTDiscord |
<ROllerozxa> :\ |
14:49 |
hn_ |
=/ |
14:49 |
MTDiscord |
<luatic> :| |
14:49 |
definitelya |
hn_: O7 |
14:49 |
hn_ |
? |
15:12 |
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16:28 |
ecraven |
hello ;) does minetest have a "real world" server, that takes actual elevation (and maybe even biome) data and sends it to a client? |
16:45 |
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17:28 |
BuckarooBanzai |
ecraven: do you mean an ingame map that reflects the real world? |
17:28 |
ecraven |
yes |
17:29 |
BuckarooBanzai |
give me a sec, there was something... |
17:29 |
independent56 |
I have a subtable of name 1, but the parser complains that i have not closed the table holding the subtable: https://pastebin.com/E4yGanme |
17:29 |
ecraven |
as in, take real elevation (and biome) data, [do some magic to create blocks], send it to the player, who can then have fun ;) |
17:30 |
MTDiscord |
<BuckarooBanzai> i think @Lemente mentioned a few french projects that use real elevation data |
17:30 |
MTDiscord |
<BuckarooBanzai> (sorry for the ping, i can't find the website :P) |
17:32 |
independent56 |
Earth by lengtbiese |
17:32 |
BuckarooBanzai |
ah, there it is, different author though: https://github.com/Gael-de-Sailly/geo-mapgen#readme |
17:33 |
Pexin |
i know there was such a project. worldgen that takes as input a geo heightmap. i dont think it used biomes |
17:33 |
Pexin |
yeah that author |
17:33 |
BuckarooBanzai |
there's also this: https://www.reddit.com/r/Minetest/comments/lausic/a_random_bit_of_winterthur_recreated_in_voxels/ |
17:33 |
independent56 |
https://forum.minetest.net/viewtopic.php?t=19564 |
17:33 |
MTDiscord |
<Lemente> you summoned me o_o |
17:33 |
independent56 |
It's smaller then the real world |
17:34 |
BuckarooBanzai |
Lemente: sorry, your name came to mind, when ecraven mentioned real world terrain :) |
17:34 |
MTDiscord |
<Lemente> Minetest has a 60 000³ map so you cannot fit the entire world in it or at a very small resolution |
17:35 |
MTDiscord |
<Lemente> no worry, thank you for thinking about me :) I'll try to give the infos I ahve |
17:35 |
Pexin |
you can fit dragon warrior 1 in it though :D |
17:36 |
MTDiscord |
<Lemente> There is an online (French) services that allow to download a Minetest map made from geo datas but outisde of France/Wallonia the terrain resolution is extremely low (like 30 meters) |
17:39 |
MTDiscord |
<Lemente> here is the reddit post I made about it, with a quick translation https://www.reddit.com/r/Minetest/comments/lb23qk/recreate_any_city_or_landscape_in_minetest_or/ |
17:40 |
Pexin |
i had half written a utility that procedurally upscales an NES style tilemap, naively generates a heightmap from it, and exports to a MT map database, but it was the wrong approach (didnt understand runtime mapgen) |
17:50 |
definitelya |
ecraven: LIDAR data is a bit of a pain to procure, but if a mod accepts OpenStreetMaps extracts, too: https://download.openstreetmap.fr/extracts/ |
17:51 |
definitelya |
I never managed to test it on Minetest though. |
17:53 |
independent56 |
Also, forget my subtable question as i got an answer in ##programming |
17:54 |
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17:58 |
ecraven |
thanks! |
18:10 |
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21:50 |
erle |
does anyone have a quick fix for the touchpad not working while a key is pressed on linux? |
21:51 |
erle |
in particular on debian on a thinkpad |
21:52 |
erle |
i know it is kinda rare to play with touchpad, but i do it and friends do it too |
21:53 |
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21:54 |
independent56 |
Does this station give anyone else really obressive, almost "I need to get out of here" brutalist vibes? https://i.imgur.com/nveZfpV.png |
21:55 |
independent56 |
erle, this also happens on Ubuntu. I'm using a laptop and the touchpad don't ever work when i move. Unless i press shift, begin moving, and release shift. |
21:55 |
erle |
independent56 no. but which mod generates the train map? |
21:55 |
erle |
or is it a static image? |
21:55 |
erle |
independent56 yeah it is some software setting i wish to find |
22:01 |
independent56 |
erle, Inkscape makes the map, instructed by me as i update the map manually. I use the billboard mod to put it in |
22:01 |
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22:02 |
independent56 |
I take a lot of inspiration from LF, who does a lot of the same things i do, like operate a large rail network or use the same mods |
22:02 |
independent56 |
Because it is the server i spent the longest time on before they got tired of me and decided to kick me out one last time |
22:03 |
independent56 |
That's the thing. I tend to act impulsively sometimes so i end up annoying people when i don't mean to |
22:03 |
independent56 |
But i'm getting better at managing it. |
22:03 |
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22:05 |
erle |
independent56 if you can make lua code to make a train network style map, i could integrate it in xmaps if you want me to. or i could use it to figure out what kind of API one would need to integrate it. |
22:09 |
independent56 |
Ah, cool |
22:09 |
independent56 |
I just like to make my own maps |
22:09 |
independent56 |
but, there is one project you might like,which makes to-scale size maps |
22:09 |
independent56 |
http://advtrains.de/wiki/doku.php?id=usage:modules:netmapper&do= |
22:10 |
independent56 |
Here is the map of my server: 56i.duckdns.org/trainmap.svg |
22:10 |
independent56 |
Best enjoyed with inkscape and zooming in to see the lines |
22:11 |
independent56 |
The thing that's just so brutalist about my station is the dead space in-between tracks which no human should ever go in. Trains provide the life and soul of a station, but are absent. The massive pillars are unnaturally tall, in a mocking of human porpotions. These all come together to create at once the effect that humans are not meant to use such a station |
22:24 |
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22:38 |
Pexin |
erle: you know the keyboard/touchpad thing is a synaptics input feature right? |
22:39 |
Pexin |
I ran into the issue too, disabled the feature, found it horrible when I'm trying to actually type and the touchpad interferes. re-enabled the feature, and decided the best solution is not play MT with a touchpad >_> |
22:41 |
independent56 |
The best solution is to adjust |
22:41 |
independent56 |
That's what i idd |
22:56 |
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23:31 |
independent56 |
Does anyone like the idea of "server critics", critics who visit servers and write about their strengths and weaknesses? |
23:31 |
independent56 |
I feel like becoming one |
23:34 |
independent56 |
"Linuxforks offers a highly sophisticated transport system, featuring the largest Advtrains network in Minetest. However, it suffers extreme issues in moderationship, which is often cruel and almost rudely direct. They are extremely easy to annoy and are generally like walking on eggshells" |
23:34 |
independent56 |
Something like that |
23:34 |
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23:36 |
independent56 |
For my own, i may write "56i-mtserver offers a rapidly growing transport network which does not connect places. The server has a real lack of buildings and sizeable cities, isntead opting for high-quality lines to nowhere, incentivizing growth which simply does not come. The trains always end up stuck and are unreliable at best. |