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11:00 |
celeron55 |
rubenwardy: quite interesting |
11:01 |
celeron55 |
the first thing i end up looking in these is where does it end up saving persistent data |
11:01 |
rubenwardy |
I've seen it use node meta and player meta. Not asked it to use files |
11:02 |
rubenwardy |
ok, stores to `"counter.txt"`, no path |
11:03 |
rubenwardy |
with "Persist a counter that increments each time a player joins" |
11:03 |
rubenwardy |
wait |
11:03 |
rubenwardy |
using "Store a counter that increments each time a player joins" results in it using worldpath .. "/counter2 |
11:03 |
rubenwardy |
https://gist.github.com/rubenwardy/e468515b740741fd4c7fac4a86577b07 |
11:04 |
celeron55 |
it's pretty good |
11:05 |
rubenwardy |
something I briefly tried since that article is getting GPT-3 to generate ideas and then make them |
11:05 |
rubenwardy |
it produces almost correct code |
11:05 |
celeron55 |
it will take months for the average human to learn to program that well |
11:05 |
rubenwardy |
yeah |
11:05 |
celeron55 |
(given a reasonable base education) |
11:06 |
celeron55 |
i bet if it was given the ability to test these programs it wouldn't be difficult for it to determine what's wrong and fix it |
11:06 |
rubenwardy |
hmmm |
11:07 |
rubenwardy |
maybe I could use edit mode and provide error messages |
11:07 |
celeron55 |
can you automatically generate a test report? |
11:07 |
celeron55 |
and feed that to it |
11:07 |
celeron55 |
maybe even a manually written one could work |
11:07 |
MTDiscord |
<luatic> celeron55: And it took way longer for GPT to train |
11:07 |
celeron55 |
like, describe what doesn't work and let it attempt a fix |
11:08 |
celeron55 |
or describe what happens and claim it's wrong |
11:08 |
celeron55 |
or even... just describe what happens and let it determine itself whether that's right or not |
11:08 |
rubenwardy |
holy shit |
11:08 |
rubenwardy |
it works |
11:09 |
rubenwardy |
https://rwdy.uk/MekgP.png |
11:09 |
celeron55 |
epic |
11:09 |
celeron55 |
can you make it not use a global variable by complaining about it? |
11:10 |
celeron55 |
i don't even know how you'd go about not using a global really, without a specific need |
11:10 |
celeron55 |
could be a stupid complaint |
11:10 |
rubenwardy |
what happened to the warning about setting a global != modname |
11:11 |
MTDiscord |
<luatic> rubenwardy: "A node that alternatives between saying duck and goose when punched" - did you mean "alternates" there? |
11:11 |
rubenwardy |
read on |
11:11 |
MTDiscord |
<luatic> nvm |
11:11 |
rubenwardy |
celeron55: https://rwdy.uk/nciIk.png |
11:12 |
rubenwardy |
oops, forgot to amend that message |
11:12 |
rubenwardy |
same output with s/foo/fruit_list/ |
11:13 |
celeron55 |
if you talk about a table of fruit does it make a table instead of labels? |
11:15 |
celeron55 |
and... can you tell it to escape the fruit names? |
11:15 |
rubenwardy |
probably |
11:15 |
celeron55 |
just using language that a linter would use |
11:15 |
rubenwardy |
I really should do other things though at some point |
11:15 |
rubenwardy |
https://beta.openai.com/playground |
11:16 |
celeron55 |
well... i'm also at work 8) will have to find some time later |
11:17 |
celeron55 |
anyway, it seems if you coupled this with some feedback like a test run or a linter, it could do way more |
11:18 |
MTDiscord |
<luatic> "it made up an API function called send_message" - we need this API function for player refs (perhaps named send_chat_message), would make the API cleaner |
11:18 |
MTDiscord |
<luatic> minetest.chat_send_player(player:get_player_name(), message) is very suboptimal |
11:19 |
MTDiscord |
<Warr1024> How big can the prompts be? I'd love if we could dump a ton of code on it, describe a bug, and have it figure out why and explain to us what we're doing wrong :-) |
11:20 |
MTDiscord |
<Warr1024> Heh, luatic, yeah, GPT can be a bit passive-aggressive in its critique of the API but it's not necessarily wrong :-D |
11:24 |
rubenwardy |
2048 tokens |
11:24 |
rubenwardy |
A token doesn't have a predictable mapping to characters or words |
11:26 |
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14:53 |
independent56 |
How do i find really deep seas? |
14:53 |
independent56 |
Like more then 50 metres |
14:55 |
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17:25 |
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17:36 |
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17:37 |
hn_ |
smol asf question (maybe finally wont be dead chat) - someone knows how to show location of node in pointing to (not my location, node) in hud? means - in game, not mods api... |
17:38 |
hn_ |
@here |
17:40 |
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17:44 |
Krock |
hn_: press F5 |
17:44 |
hn_ |
it only shows mine position, not node's |
17:44 |
hn_ |
i have node name instead |
17:45 |
Krock |
it shows the node that you're pointing at |
17:45 |
Pexin |
hn_: write a mod |
17:45 |
Krock |
it must be in range though |
17:45 |
hn_ |
it is but still. i even was using mods but noone have pointing coords |
17:46 |
Krock |
use raycast based on the player's position and viewing direction |
17:46 |
Pexin |
it wouldnt be player pointed_thing under pos ? |
17:47 |
hn_ |
but i talk about coords. same as players are for node, yesnt? wanted to write an internal mod for some game having exact teleportations... made gui for it but didnt made tp |
17:47 |
Krock |
only if you have a pointed thing in first place |
17:47 |
hn_ |
but i need to have coords from where to where |
17:49 |
hn_ |
+ im not enough good and quick in maths to use Pythagoras. (pitch + yaw) |
17:51 |
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18:05 |
calcul0n |
hn_, the replacer mod has an inspector tool which gives the node coords with its type iirc |
18:09 |
hn_ |
? ok, will try =] |
18:15 |
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18:23 |
hn_ |
thx. workec <3 |
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20:12 |
Pexin |
okaay. I'm not seeing a conf/api setting for adjusting inertia / air resistance. anything? |
20:17 |
muurkha |
is there air resistance? |
20:17 |
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20:17 |
independent56 |
What do you think of my reading room? |
20:17 |
independent56 |
https://i.imgur.com/uA4okon.png |
20:17 |
independent56 |
Inspired by a visit to Manchester's central library https://i.dailymail.co.uk/i/pix/2016/03/29/12/32A3361200000578-0-image-a-93_1459250758831.jpg |
20:19 |
independent56 |
And i will begin building the rest of the library around the reading room |
20:21 |
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23:08 |
Zughy[m] |
Hello! Tomorrow at 20:00 UTC +0 we're having an FPS tournament on our Minetest server, "A.E.S.": we were wondering if some streamers were interested in joining the event as spectators, to provide some commentary and - in general - to have some memories of the event on video. We had an official streamer but due to some misunderstanding he won't be able to go live. Even a recorded video is fine, as long as it's posted somewhere |
23:09 |
Zughy[m] |
"Tomorrow" being Friday, June 24 |
23:10 |
freshreplicant[m |
Nathan to the rescue? |
23:11 |
freshreplicant[m |
This event has to have somebody streaming, was really fun last time. |
23:24 |
rubenwardy |
we're overdue for another celeron55 trainwreck stream |
23:59 |
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