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02:44 |
ghoti_ |
I see on https://dev.minetest.net/minetest.get_player_by_name that this method is proposed for deletion. It seems to be used all over the place, though. What should we be using to get a player object instead? And will it work with players who are not currently logged in? |
02:46 |
MTDiscord |
<Jonathon> "method is proposed for deletion" i dont see this |
02:47 |
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02:47 |
MTDiscord |
<Jonathon> anyways the whole dev wiki api methods docs are proposed for deletion due to lua_api.txt super seeding it, and it generally being wrong, missing information, etc |
02:48 |
ghoti |
Jonathon, do you not see the two red boxes at the top of the page? First one says this is "unofficial", the second that it is proposed for deletion. It is also in the "Proposed for deletion" category, presumably because of the {{UnofficialLua}} included at the top. |
02:49 |
MTDiscord |
<Jonathon> yes, i see them, your just misinterpreting them |
02:49 |
ghoti |
Oh, my bad. How? |
02:49 |
MTDiscord |
<Jonathon> "anyways the whole dev wiki api methods docs are proposed for deletion due to lua_api.txt super seeding it, and it generally being wrong, missing information, etc" |
02:50 |
ghoti |
Okay, but that wasn't clear from reading the wiki. "This page has been proposed for deletion for the following reason" doesn't mention "the whole wiki". :) |
02:51 |
ghoti |
So .. my goal here was to improve the "jail" mod so that it would be possible to unjail players who were no longer online. But I fell down a small rabbit hole. |
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15:07 |
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15:09 |
tzf |
Hello/ guys ! I want to make my own mods on GNU/Linux... can I use Inkscape? or am I forced to use Blender ? |
15:09 |
rubenwardy |
inkscape and blender are very very different tools |
15:10 |
rubenwardy |
inkscape is for 2d vector art, blender is for 3d models and animations |
15:10 |
rubenwardy |
you don't really tend to use vector art in minetest - usually blender, in which case you can use gimp/aseprite/libresprite |
15:11 |
rubenwardy |
and most of modding is Lua coding, where you use VSCode |
15:11 |
rubenwardy |
*you use a code editor, like VSCode |
15:12 |
rubenwardy |
(I use VSCodium, it removes the MS-ness) |
15:12 |
tzf |
well thank you |
15:13 |
rubenwardy |
oops |
15:13 |
tzf |
yep |
15:13 |
rubenwardy |
you don't really tend to use vector art in minetest - usually pixel art, in which case you can use gimp/aseprite/libresprite |
15:14 |
tzf |
well |
15:15 |
tzf |
i will search for tutorials then as we me and my son are very new in Blender... one tutorial with blender is available on YouTube |
15:15 |
tzf |
my son wants to make fishing rods |
15:16 |
rubenwardy |
there are lots of good blender tutorials, you don't need to use a Minetest-specific one |
15:16 |
rubenwardy |
to learn blender that is |
15:16 |
tzf |
yes |
15:16 |
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15:18 |
tzf |
thanks lot |
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15:51 |
MTDiscord |
<Meowie Gamer> wait |
15:51 |
MTDiscord |
<Meowie Gamer> there's an irc channel? |
15:52 |
ROllerozxa_ |
#minetest on libera.chat, join us sometime |
16:05 |
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16:17 |
MTDiscord |
<Meowie Gamer> ok |
16:19 |
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16:19 |
Meowie_Gamer |
aaand im in |
16:19 |
Meowie_Gamer |
this strangley looks familliar |
16:20 |
Meowie_Gamer |
but its still cool |
16:22 |
Meowie_Gamer |
anyways |
16:22 |
Meowie_Gamer |
ima start working on installing debian later |
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18:23 |
Meowie_Gamer |
aaand ive setup hexchat |
18:38 |
ROllerozxa |
*waves* |
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18:42 |
Meowie_Gamer_ |
ho |
18:42 |
Meowie_Gamer_ |
hi* |
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18:52 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix updating glow on entities a83d81f https://github.com/minetest/minetest/commit/a83d81ff45fda9a93a7e35f8921e826069c843d0 (2022-06-17T18:50:24Z) |
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20:20 |
Meowie_Gamer |
im building a tower |
20:23 |
Krock |
the babel one? |
20:23 |
Meowie_Gamer |
? |
20:23 |
Meowie_Gamer |
no |
20:23 |
Meowie_Gamer |
im building a tower to look out from on minetest |
20:24 |
Meowie_Gamer |
im also building it in singleplayer |
20:36 |
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20:44 |
ghoti |
So just to be clear, the "Proposed for deletion" at the top of https://dev.minetest.net/minetest.get_player_by_name is just for the documentation, not for the method itself? |
20:44 |
rubenwardy |
yes |
20:44 |
sfan5 |
yes |
20:45 |
ghoti |
Thank you. That was unclear to me. :) |
20:45 |
sfan5 |
for the reference that really counts read lua_api.txt |
20:45 |
sfan5 |
tho it may have less examples or explanations |
20:47 |
ghoti |
I have noticed that too. What I was hoping to do was figure out how to modify the jail mod so that players who are not logged in could be jailed. It seems that get_player_by_name only works for players online. |
20:47 |
ghoti |
How would I go about gathering a player object for a player who is offline? |
20:48 |
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20:48 |
ghoti |
Or is an ObjectRef only really possible for a player who is online because it depends on things not stored in the db? |
20:53 |
sfan5 |
yes |
20:54 |
sfan5 |
in principle you could change up a bunch of stuff even for offline players but the engine doesn't implement that and if it did it'd probably not work via the ObjectRef interface |
20:54 |
Meowie_Gamer |
is there a way to hide playernames |
20:55 |
Meowie_Gamer |
nevermind |
20:55 |
ghoti |
I mean, I guess I could rewrite /unjail so that it manually modifies JSON data in mod_storage/jail, but that would be wrong; who knows if storage is backed by something else in the future. |
20:57 |
sfan5 |
uh |
20:57 |
sfan5 |
mod storage is not bound to an ObjectRef |
20:57 |
sfan5 |
so you should be able to write that fine? |
20:57 |
rubenwardy |
mod_storage json has already been replaced by SQLite, but you don't need to access directly - mod storage is always available |
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21:09 |
ghoti |
Okay, I think I understand what I need to do. Thanks, guys. |
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