Time |
Nick |
Message |
00:14 |
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Lesha_Vel joined #minetest |
00:21 |
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00:23 |
lsab |
I'm back again. I can't to craft a pick_bronze. What could be happens |
00:58 |
settl3r[m] |
you need an alloy furnace (which in turn, needs clay to be build) |
00:59 |
settl3r[m] |
but iron picks are better than bronze picks |
00:59 |
settl3r[m] |
(and also save precious copper for technic) |
01:23 |
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03:43 |
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04:00 |
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04:15 |
MTDiscord |
<MisterE> erle: votekicking has been added to quikbild. Also, quikbild has been translated (the mod and the words) to and is more or less fully-playable in English, Italian, French, Spanish, and German |
04:22 |
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04:22 |
alguien |
Hey, tell me placer cannot be faked |
04:37 |
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04:46 |
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05:12 |
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05:27 |
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05:28 |
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05:37 |
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06:02 |
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06:20 |
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06:20 |
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06:58 |
BuckarooBanzai |
!tell alguien placer cannot be faked |
06:58 |
MinetestBot |
BuckarooBanzai: yeah, sure, whatever |
07:13 |
Pexin |
!tell MinetestBot shape up |
07:13 |
MinetestBot |
I'm not dumb, you know? |
07:48 |
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07:49 |
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07:49 |
MinetestBot |
alguien: Jun-01 06:58 UTC <BuckarooBanzai> placer cannot be faked |
07:50 |
alguien |
BuckarooBanzai: thanks. How about the owner though |
08:52 |
BuckarooBanzai |
alguien: i'm just messing with you :) what are you trying to do exactly? Most of the lua/game apis can be faked and overriden but it may not be what you want |
09:37 |
alguien |
BuckarooBanzai, no I mean from the client side |
10:09 |
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10:11 |
sfan5 |
then it indeed can't |
10:39 |
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10:46 |
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10:58 |
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11:09 |
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11:12 |
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11:13 |
settl3r[m] |
How much 0.7%-uranium dust units do i need to enrich it to one 3.5%-uranium dust unit? |
11:13 |
settl3r[m] |
s/much/many/ |
11:14 |
settl3r[m] |
* How many 0.7%-uranium dust units do i nee (at absolute minimum) to enrich it to one 3.5%-uranium dust unit? |
11:14 |
settl3r[m] |
* How many 0.7%-uranium dust units do i need (at absolute minimum) to enrich it to one 3.5%-uranium dust unit? |
11:15 |
settl3r[m] |
six 3.5%-ingots make a fuel rod, right? |
11:30 |
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11:42 |
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11:44 |
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alguien joined #minetest |
11:44 |
alguien |
sfan5, nice |
11:50 |
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12:09 |
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12:43 |
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12:45 |
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12:58 |
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13:01 |
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13:07 |
sfan5 |
!seen pgimeno |
13:07 |
MinetestBot |
sfan5: pgimeno was last seen at 2021-09-06 20:12:53 UTC on #minetest |
13:16 |
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13:19 |
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14:37 |
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14:47 |
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15:07 |
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15:57 |
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16:52 |
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16:56 |
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17:02 |
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17:16 |
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17:20 |
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17:51 |
alguien |
where's StringMap defined? |
18:00 |
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18:02 |
alguien |
found it in src/util/string.h |
18:16 |
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18:54 |
MinetestBot |
[git] appgurueu -> minetest/minetest_game: Fix book duplication: Remember wield index (#2957) b4392ae https://github.com/minetest/minetest_game/commit/b4392aeb1f73bb7e4fe71e7b910a69ae1f660262 (2022-06-01T18:54:16Z) |
19:16 |
asdflkj_sh |
anyone know what this means? https://ttm.sh/b6R.txt |
19:20 |
MTDiscord |
<paradust> you're trying to run it on a pinephone? |
19:20 |
MTDiscord |
<paradust> Does pinephone use X windows? |
19:21 |
asdflkj_sh |
yes, mine does |
19:21 |
asdflkj_sh |
it's running Linux pine64-pinephone 5.13.12 #1-postmarketos-allwinner SMP PREEMPT Sun Sep 12 23:01:56 UTC 20 aarch64 GNU/Linux |
19:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
19:21 |
asdflkj_sh |
with sxmo |
19:21 |
MTDiscord |
<paradust> can you paste the output of glxinfo somewhere? |
19:24 |
asdflkj_sh |
probably, trying to install it now |
19:24 |
sfan5 |
asdflkj_sh: probably not built correctly to operate with GLX |
19:24 |
sfan5 |
GLES* sorry |
19:26 |
asdflkj_sh |
https://ttm.sh/b61.txt |
19:26 |
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19:28 |
sfan5 |
did you install that from the repos or compile yourself? |
19:28 |
MTDiscord |
<paradust> yea, worth trying gles1 or gles2 first |
19:28 |
sfan5 |
nvm stupid question, it's the latter |
19:29 |
asdflkj_sh |
yep. how do I make it use GLES? |
19:30 |
sfan5 |
asdflkj_sh: https://github.com/minetest/minetest/issues/12035#issuecomment-1027192813 |
19:30 |
Ingar |
asdflkj_sh: I guess, OpenALSoft can't spawn a thread with RT |
19:32 |
asdflkj_sh |
sfan5: thanks! |
19:35 |
sfan5 |
I guess this should be written in the readme but as of now it's not |
19:48 |
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20:10 |
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20:59 |
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21:10 |
asdflkj_sh |
success build, and it runs now \o/ |
21:11 |
asdflkj_sh |
but even though the touch ui overlays are visible, the don't seem to actually do anything |
21:12 |
asdflkj_sh |
, they* |
21:13 |
asdflkj_sh |
the white circle and arrows are on the screen, but they don't react to being touched |
21:14 |
asdflkj_sh |
tapping and holding just make Sam punch |
21:18 |
sfan5 |
uncomment the line that defines _IRR_LINUX_X11_XINPUT2_ in IrrCompileConfig.h, then rebuild |
21:18 |
sfan5 |
that should make touch support work |
21:22 |
sfan5 |
oh and -DENABLE_TOUCH=1 for Minetest's cmake step if you haven't done that already |
21:28 |
erle |
this seems like it could be all automated |
21:34 |
asdflkj_sh |
erle: it is here: https://gitea.thebrokenrail.com/TheBrokenRail/Minetest-For-Mobile/src/branch/master/build/build.sh but I hate docker and don't have debian atm |
21:34 |
asdflkj_sh |
and do have an awesome dev helping me! (sfan) |
21:35 |
asdflkj_sh |
I copied -DBUILD_UNITTESTS=FALSE from there so hopefully the build will be done within ½ hour (27% done atm) |
21:39 |
asdflkj_sh |
modest proposal: rewrite minetest in c99 so it can be compiled at 859000 lines/second |
22:00 |
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22:32 |
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22:59 |
asdflkj_sh |
it worked \o/ |
22:59 |
asdflkj_sh |
have yet to figure out how to drop single items out of a stack into the crafting grid, but sticking to nodecore I should be fine :) |
23:06 |
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23:09 |
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23:12 |
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23:26 |
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