Time |
Nick |
Message |
00:09 |
|
riff-IRC joined #minetest |
00:16 |
|
behalebabo joined #minetest |
01:22 |
|
Guest3 joined #minetest |
01:31 |
|
specing_ joined #minetest |
01:38 |
|
Verticen joined #minetest |
01:49 |
erle |
i added grass to the maps https://mister-muffin.de/p/w34r.png |
02:29 |
|
queria^clone joined #minetest |
02:33 |
|
queria^clone joined #minetest |
02:39 |
Pexin |
erle: I was actually thinking about artistic renditions of sand dunes |
02:40 |
erle |
Pexin give me an algoritm for small hills or so? |
02:41 |
Pexin |
no, just to represent sand terrain |
02:41 |
erle |
oh hmmm |
02:41 |
erle |
but sand can also be flat |
02:41 |
erle |
i should probably add a cactus icon hehe |
02:42 |
Pexin |
not sure how to represent different terrain. typically such maps will indicate stuff like that no? |
02:43 |
Pexin |
but again, the crude resolution drastically limits options |
02:44 |
erle |
the size is 80, so a mapblock with default chunksize |
02:44 |
erle |
if you want more, you can adjust it |
02:44 |
erle |
80×80 sorry |
02:47 |
erle |
Pexin “find doors and render houses there”, is that a good idea in your opinion? |
02:49 |
Pexin |
hm. N doors within a radius.. difference between a log cabin vs shopping mall vs corporate tower.. not sure, depends what the map might encounter? |
02:51 |
Pexin |
I know some people who would strongly suggest train tracks |
02:51 |
Pexin |
heh |
03:37 |
|
Sven_vB joined #minetest |
04:00 |
|
MTDiscord joined #minetest |
04:34 |
|
YuGiOhJCJ joined #minetest |
04:54 |
|
fling joined #minetest |
05:35 |
|
Sven_vB_ joined #minetest |
05:58 |
|
iamweasel joined #minetest |
06:07 |
|
fling joined #minetest |
06:08 |
|
calcul0n joined #minetest |
06:12 |
|
appguru joined #minetest |
06:59 |
|
fling joined #minetest |
07:33 |
|
ronoaldo joined #minetest |
07:55 |
|
queria joined #minetest |
08:30 |
|
___nick___ joined #minetest |
08:33 |
|
lemonzest joined #minetest |
09:35 |
|
erle joined #minetest |
10:17 |
|
fluxionary joined #minetest |
10:34 |
|
BuckarooBanzai joined #minetest |
12:03 |
erle |
Pexin rail lines look like shit https://mister-muffin.de/p/gg6h.png |
12:03 |
erle |
too modern |
12:03 |
erle |
for this type of map |
12:03 |
erle |
FYI i got the colors by doing this funny: local color = 10 + ( math.floor( ( x + z ) / 4 ) % 2 ) |
12:03 |
erle |
(10 and 11 are different palette colors for the train tracks) |
12:15 |
erle |
subtle checkerboard pattern for handheld maps https://mister-muffin.de/p/Of00.png |
12:23 |
|
definitelya joined #minetest |
12:24 |
|
Taoki joined #minetest |
12:25 |
|
proller joined #minetest |
12:48 |
erle |
i now draw houses where there are doors: https://mister-muffin.de/p/BeuX.png |
13:31 |
|
specing_ joined #minetest |
13:31 |
|
Bombo joined #minetest |
13:31 |
|
Bombo joined #minetest |
13:37 |
|
Fixer joined #minetest |
13:39 |
|
debiankaios joined #minetest |
13:46 |
|
Sven_vB joined #minetest |
13:58 |
|
Sven_vB joined #minetest |
14:15 |
erle |
https://mister-muffin.de/p/lCcE.png technically, this hill has the highest mountain, but i am not satisfied |
14:37 |
|
mazes_83 joined #minetest |
14:52 |
|
Verticen joined #minetest |
15:11 |
|
proller joined #minetest |
15:11 |
|
sobkas joined #minetest |
15:14 |
|
Taoki joined #minetest |
15:42 |
MTDiscord |
<x2048> it could be fun to play with "old" maps where some objects are missing or different. |
15:46 |
MTDiscord |
<savilli> it's all fun until minetest crashes |
15:47 |
MTDiscord |
<paradust> you may not be aware but this is a no crash zone ? |
15:47 |
MTDiscord |
<paradust> :nobugs: |
15:48 |
erle |
x2048 have any ideas for my medieval maps? |
15:49 |
|
appguru joined #minetest |
15:51 |
MTDiscord |
<savilli> What do two minetest developers say to each other? "Can I crash at your server tonight?" |
15:53 |
erle |
it would be funny if it weren't so sad |
15:57 |
|
Taoki joined #minetest |
16:16 |
|
Rafi59 joined #minetest |
16:28 |
|
proller joined #minetest |
16:59 |
|
Talkless joined #minetest |
17:17 |
|
mrgreymatter joined #minetest |
17:18 |
|
alguien joined #minetest |
17:26 |
erle |
maps now come with single flowers drawn in and an arrow that shows which way the player is looking in 45 degree increments https://mister-muffin.de/p/e9bG.png |
17:28 |
MTDiscord |
<luatic> The arrow is a HUD element, right? |
17:33 |
erle |
luatic yes, you can see it here: https://git.minetest.land/erlehmann/maps/commit/94523cbef67e3366111ee4e895a4dcdcbbe47a69 |
17:34 |
erle |
i am even generating the arrow textures myself hehehe https://git.minetest.land/erlehmann/maps/commit/5c7ddf881df446c075867aa916530435493c0862 |
17:34 |
Pexin |
urge to play wind waker rising |
17:35 |
erle |
luatic what else would the arrow be? |
17:36 |
Pexin |
erle: also I think that "subtle checkerboard" is unnecessary |
17:37 |
erle |
Pexin in principle i agree – but several people originally had difficulties, as they expected a flat unshaded area to be water |
17:38 |
Pexin |
hmm |
17:38 |
erle |
how can i find a biome in minetest_game? |
17:38 |
erle |
i need a desert |
17:38 |
erle |
to add cactus picture hehe |
17:39 |
Pexin |
hm. I don't recall if quicksand is in the base game, but it's the type of thing that realistically would definitely be marked on such a map.. |
17:39 |
erle |
nice |
17:39 |
erle |
that's indeed a thing |
17:39 |
MTDiscord |
<luatic> erle: painted to the map image |
17:40 |
MTDiscord |
<luatic> (which would be unnecessarily wasteful) |
17:40 |
erle |
luatic that would be horrible |
17:40 |
erle |
luatic if you can figure out how to find mountain peaks, i'll draw them in |
17:43 |
erle |
meanwhile, making an image encoder made me encounter a bunch of bugs in about everything that handles images |
17:44 |
erle |
i definitely don't envy people making a PNG encoder, there's probably even more bullshit in the implementations |
17:46 |
MTDiscord |
<luatic> erle: Not at all |
17:46 |
MTDiscord |
<luatic> it's pretty straightforward, really, if you constrain yourself to ARGB8 and don't put too much effort into compression |
17:47 |
erle |
that's the point |
17:47 |
erle |
if you do exactly ONE thing |
17:47 |
MTDiscord |
<luatic> https://github.com/appgurueu/modlib/blob/7989f4061549bf8057b10a2bf747e91615e9d95e/minetest/png.lua#L393-L462 |
17:47 |
MTDiscord |
<luatic> Yes, but that one thing fully suffices |
17:48 |
erle |
for your use case |
17:49 |
erle |
in general, what people don't expect is … whatever is not straight R8G8B8 or B8G8R8 |
17:49 |
MTDiscord |
<luatic> the interface uses colorspecs so it's fine |
17:50 |
erle |
and then we get to decoding the things |
17:50 |
erle |
you did write a decoder, did you? |
17:50 |
erle |
if so, what's the funniest thing you found |
17:51 |
MTDiscord |
<luatic> yes, I did write a decoder |
17:51 |
erle |
and i bet that's where the bullshit comes in |
17:51 |
MTDiscord |
<luatic> it absolutely is |
17:51 |
MTDiscord |
<luatic> But I managed to keep the bullshit to a minimum so I'm happy |
17:52 |
erle |
i think the image filter can change per scanline |
17:52 |
erle |
can you handle that? :D |
17:52 |
MTDiscord |
<luatic> yes, I can handle that |
17:52 |
erle |
nice |
17:52 |
MTDiscord |
<luatic> it even handles Adam7 interlacing |
17:52 |
MTDiscord |
<luatic> it should support all PNG files |
17:52 |
MTDiscord |
<luatic> it completely ignores ancillary chunks, but the spec allows that; it isn't necessary |
17:54 |
erle |
which brings me to the question how to handle background chunks |
17:55 |
erle |
i mean, minetest definitely does not handle them |
17:55 |
erle |
wait, maybe i was wrong |
17:56 |
erle |
nope, does not |
18:01 |
erle |
luatic 16 bit grayscale + 16 bit alpha, do you speak it? :D |
18:01 |
erle |
(minetest butchers such textures, obviously) |
18:03 |
erle |
what is “temple” here? https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4473 |
18:04 |
erle |
luatic 8 bit grayscale + 8 bit alpha also gets butchered |
18:15 |
MTDiscord |
<ROllerozxa> good question, what the hell is "temple" |
18:15 |
MTDiscord |
<ROllerozxa> > // Usually 'GENNOTIFY_DUNGEON', but mapgen v6 uses 'GENNOTIFY_TEMPLE' for desert dungeons. |
18:15 |
MTDiscord |
<ROllerozxa> ah |
18:16 |
MTDiscord |
<ROllerozxa> TIL v6 has built-in desert temples |
18:19 |
MTDiscord |
<luatic> erle: By MT or by my reader? My reader was tested to handle such textures. |
18:19 |
erle |
naisu |
18:19 |
erle |
luatic minetest craps out on a bunch of uncommon test formats, haven't tested your stuff |
18:20 |
erle |
test formats → color formats |
18:20 |
erle |
sadly, it also craps the bed on surprisingly sensible stuff, but i guess everyone just avoided it |
18:21 |
erle |
we should document more what combinations of features don't work |
18:21 |
MTDiscord |
<luatic> I eagerly await your PRs in minetest_docs |
18:21 |
erle |
luatic unfortunate that you don't have a writer for PNG that can do more than the minimum, because if you had, it would be a short route to stress tests |
18:22 |
MTDiscord |
<luatic> You are aware of van Schaik's PNG suite, right? |
18:23 |
erle |
yes but it does not allow to do it programmatically |
18:24 |
erle |
also i am pretty sure it is not extensive enough |
18:24 |
erle |
i mean most of it is *valid* files, that's already a smell for a test suite ;) |
19:00 |
|
proller joined #minetest |
19:14 |
|
___nick___ joined #minetest |
19:16 |
|
specing joined #minetest |
19:17 |
|
___nick___ joined #minetest |
20:13 |
|
Taoki joined #minetest |
20:36 |
|
ronoaldo joined #minetest |
20:37 |
|
Thelie joined #minetest |
22:00 |
|
Sven_vB joined #minetest |
22:34 |
|
panwolfram joined #minetest |
22:42 |
erle |
hey everyone, here is my mod, you get a wieldable map (like in mcl_maps) in minetest_game if you rightclick with a mapping kit in hand https://git.minetest.land/erlehmann/maps |
22:44 |
erle |
the red x is put at where the user was when the map was created. there is the treasure, obviously. this can also be used for treasure maps i guess. |
22:45 |
erle |
luatic Pexin do you want to try it |
23:00 |
|
Alias joined #minetest |
23:10 |
|
Taoki joined #minetest |
23:39 |
|
AliasAlreadyTake joined #minetest |
23:50 |
|
Taoki joined #minetest |