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fluxionary |
it's often unclear what parts of a definition can be changed directly at any time, before `on_mods_loaded()`, some other time, or never (without e.g. an explicit override), unless i missed such documentation in the mod api. |
01:28 |
fluxionary |
and i'm certainly not blaming anyone for that, i know none of us has enough free time to take care of all the things |
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16:28 |
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16:29 |
hacknorris |
which is better to advertise? <https://github.com/hacknorris-aka-penguin/mt_wildwest_village_map> or <https://github.com/hacknorris-aka-penguin/minetest-parkour-map> ? (oops i already advertised ;-; ) |
16:34 |
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16:59 |
Calinou |
out of curiosity, is this LBM still relevant in More Blocks in 2022? Just making sure, so that it doesn't take up resources for no reason: https://github.com/minetest-mods/moreblocks/blob/dce587cf3397dca7e242455cd017cba50ee28a5b/stairsplus/registrations.lua#L148-L163 |
17:02 |
Krock |
Calinou: "run_at_every_load" is set to false by default, hence it's only run once on every mapblock |
17:02 |
Krock |
once in a lifetime |
17:02 |
Calinou |
ah, should be fine then |
17:16 |
hacknorris |
ey. short question. is there any quick way to split lua code to few files without requiring insecure env? got idea and scared of code ;-; |
17:19 |
ROllerozxa |
dofile()? |
17:19 |
hacknorris |
insecure env? |
17:19 |
hacknorris |
i wanna have it in cdb |
17:19 |
Krock |
dofile also works in the secure env |
17:19 |
Krock |
as long it's in the same mod path |
17:19 |
hacknorris |
? how ? |
17:19 |
Krock |
1) have your file in the same mod path |
17:20 |
Krock |
2) dofile() |
17:20 |
Krock |
3) ??? |
17:20 |
Krock |
4) profit |
17:20 |
Krock |
https://github.com/minetest/minetest_game/blob/master/mods/default/init.lua |
17:20 |
Krock |
as always, Minetest Game can provide exmaples like here ^ |
17:20 |
Krock |
(see line 70+) |
17:20 |
hacknorris |
so i can make in one folder files : init.lua , mod.conf , block_registers.lua block_settings.lua and so on? |
17:20 |
Krock |
yes. other mods do it exactly this way |
17:21 |
hacknorris |
ok fine. i thought everything there is in one file |
17:21 |
hacknorris |
(never went into such source in gh) |
17:21 |
Krock |
copy&paste from working mods is a great way to learn modding |
17:22 |
hacknorris |
ikr? just every source of mod i entered was one with insecure env... |
17:22 |
hacknorris |
* one tie |
17:22 |
Krock |
oh? that was pretty bad luck, I suppose. |
17:22 |
hacknorris |
yeah lol :'D |
17:23 |
hacknorris |
it was a CPU in mt [virtual machine] |
17:23 |
hacknorris |
so it needed |
17:25 |
erle |
Krock do you have any idea why LBMs are so unreliable? |
17:25 |
Krock |
erle: yes. it's called bug. |
17:25 |
Krock |
actually they should be very reliable |
17:25 |
erle |
come on, i mean any idea when/why it triggers? |
17:25 |
hacknorris |
when the bug is SUS !!! |
17:25 |
Krock |
by default, they trigger only once ever. |
17:26 |
Krock |
specify "run_at_every_load = true" to run LBMs every time a block is loaded |
17:26 |
Krock |
I'd have to research this better, but I'd say that blocks temporary loaded by VManip do not get processed by LBMs |
17:27 |
erle |
oh hmm? |
17:28 |
erle |
Krock a simple test case would be an LBM that turns stone nodes at a specific Y value (say, between -20000 and -20020) into air. imagine a mapgen changes like that. |
17:29 |
erle |
my experience is that this does not work reliably |
17:29 |
erle |
you will not get a clean layer of air |
17:29 |
Krock |
that's because LBM triggers rely on ServerEnvironment::activateBlock |
17:29 |
erle |
uh, what does that mean? |
17:29 |
Krock |
which happens when there are players nearby or when they're forceloaded |
17:30 |
erle |
yeah, so i, as a player, go there |
17:30 |
erle |
and i can see that not everything is turned into air |
17:30 |
hacknorris |
is there ignore? |
17:30 |
Krock |
question is whether the LBM or mapgen is processed first |
17:30 |
hacknorris |
o.O ? just curious |
17:30 |
erle |
the mapgen plays no role in this case |
17:30 |
erle |
it is about an already generated map |
17:31 |
hacknorris |
but ignore is? |
17:31 |
Krock |
hacknorris: "ignore" is a placeholder for areas that are not yet loaded |
17:31 |
hacknorris |
ikr? |
17:31 |
Krock |
this node should never be placed directly |
17:31 |
hacknorris |
(dont forget also about EOW) |
17:31 |
erle |
ignore is not a node you can expect to happen in LBM circumstances |
17:31 |
erle |
wait can i put an LBM on ignore? |
17:31 |
hacknorris |
ikr? but if it spawns normal nodes... maybe... |
17:31 |
erle |
cursed |
17:31 |
erle |
if possible lol |
17:31 |
erle |
give me a minute or ten |
17:32 |
Krock |
okay, after generation, the mapblock is activated automatically |
17:32 |
erle |
wait no, fuck it i'm not doing this |
17:32 |
Krock |
which means that LBMs should be processed after the mapgen |
17:32 |
erle |
back to the LBM issue. the map is already generated, i come and activate the block. |
17:33 |
erle |
i think i'll make something that turns air into stone at some y level |
17:33 |
erle |
to demonstrate the extent of the issue |
17:40 |
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19:28 |
MTDiscord |
<MisterE> is there a way to make an object collide with other objects, but not with nodes? |
19:28 |
MTDiscord |
<MisterE> I want balloons to fall thru the floor, while bouncing off each other |
19:30 |
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20:51 |
MTDiscord |
<MisterE> got my answer |
20:52 |
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20:52 |
TheAssassin |
hey |
20:53 |
MTDiscord |
<GoodClover> hay |
20:53 |
TheAssassin |
I'm having issues with the map generation in the current release |
20:53 |
TheAssassin |
I'm trying to use pipeworks, and need some papyrus |
20:53 |
TheAssassin |
can't find any, though |
20:53 |
TheAssassin |
afaics it should be in the savanna biomes, near the shoreline |
20:53 |
erle |
MisterE what was the answer? |
20:53 |
TheAssassin |
I think I spent three hours now exploring the map |
20:53 |
TheAssassin |
any ideas? |
20:54 |
TheAssassin |
(using default game) |
20:55 |
TheAssassin |
this is kinda frustrating, I already spent a considerable amount of time on getting other resources, e.g., ores.. |
20:57 |
MTDiscord |
<MisterE> erle: no |
20:58 |
MTDiscord |
<MisterE> except by implementing collision myself, which isnt a bad idea |
20:59 |
erle |
high speed balloon collision incoming lol |
20:59 |
MTDiscord |
<MisterE> erle, are you interested in testing the balloon minigame with me in a few hours? |
21:05 |
erle |
MisterE it's 23:05 in Berlin/Germany time zone, so i might be sleep |
21:05 |
erle |
just ping me here on irc |
21:05 |
erle |
i will not make promises, but i am interested |
21:09 |
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21:15 |
MTDiscord |
<MisterE> ok |
21:22 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Remove unneeded ObjectRef setter return values (#12179) 1f27bf6 https://github.com/minetest/minetest/commit/1f27bf6380f35656db75437bfbaecf26bf95405e (2022-04-10T21:20:51Z) |
21:25 |
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21:26 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Fix item entity Z-fighting 9aabd91 https://github.com/minetest/minetest/commit/9aabd911eb57a5ddef72dd9b7c96f5cca1bd258e (2022-04-10T21:25:00Z) |
21:28 |
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21:35 |
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21:36 |
settl3r[m] |
Hello fellow Minetesters, is there a mod/game which disables the natural regeneration in Minetest? |
21:36 |
settl3r[m] |
Would like to play ultra-hardcore games. This was my favourite way of playing Minecraft back then. |
21:37 |
settl3r[m] |
(Of course such a mod would then have to contain at least one healing item type, to be able to enjoy such a game mode.) |
21:40 |
MTDiscord |
<PrairieWind> hardcore like no respawn? |
21:40 |
MTDiscord |
<PrairieWind> ive seen a mod for that before on contentdb |
21:40 |
settl3r[m] |
yep. world would get deleted, or the player would only be able to be in spectator mode, without any way to interact with the world, if they die. |
21:40 |
sfan5 |
which game do you have installed? Minetest Game for example has no regeneration by default |
21:41 |
settl3r[m] |
i'm still seeking for a fitting mod.. |
21:41 |
settl3r[m] |
*searching |
21:41 |
MTDiscord |
<PrairieWind> https://content.minetest.net/packages/sofar/yolo/ |
21:41 |
MTDiscord |
<PrairieWind> https://github.com/slemonide/hardcore_death |
21:41 |
settl3r[m] |
oh, i tried out the YOLO mod |
21:41 |
settl3r[m] |
(you only live once) |
21:41 |
sfan5 |
and if you installed a hunger mod that is probably what causes the natural regeneration and you need to figure out how to disable it there |
21:42 |
settl3r[m] |
oh, i need to have hunger in game, but without the auto-regeneration |
21:42 |
settl3r[m] |
one would need to craft an item, or search for it, to be able to heal onesefl |
21:42 |
settl3r[m] |
*oneself |
21:43 |
sfan5 |
sure |
21:43 |
sfan5 |
I'm just saying "how do disable regeneration in Minetest?" is the wrong question, because Minetest does not have this feature |
21:43 |
sfan5 |
one of your mods has it |
21:43 |
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21:44 |
settl3r[m] |
oh ok. is there a mod which offers a hunger bar without health regeneration? |
21:45 |
settl3r[m] |
(then i could add another mod for a healing item, eg. honey or kalite ore) |
21:46 |
settl3r[m] |
if the item was not renewable (like an ore) that would add challenge :) |
21:46 |
sfan5 |
might be easier to disable regeneration in the hunger mod you already have? |
21:46 |
settl3r[m] |
one would have to play very careful and plan ahead |
21:47 |
settl3r[m] |
oh i dont know how to tweak mods :/ i'm just a low-level minetest player/user |
21:47 |
sfan5 |
if you're lucky the mod is configurable enough for this ;) |
21:47 |
settl3r[m] |
except if they have provided a readme which describes how to switch it off.. |
21:48 |
settl3r[m] |
oh i thought about the MineClone2 mod |
21:48 |
settl3r[m] |
is it possible to switch off health-regen in that mod? |
21:49 |
settl3r[m] |
is Mineclone2 a stable MineGame? |
21:49 |
settl3r[m] |
or still in beta stage? |
21:50 |
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21:59 |
MTDiscord |
<PrairieWind> its sort of stable |
21:59 |
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21:59 |
MTDiscord |
<PrairieWind> granted, I have read a bunch of issues that do occur from the releases |
22:00 |
MTDiscord |
<PrairieWind> so it would be a good idea to make sure to have maybe minimum of minetest 5.4.0 to stop most issues |
22:00 |
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22:00 |
settl3r[m] |
i have 5.5.0, why should i downgrade? |
22:01 |
MTDiscord |
<PrairieWind> and it is in the alpha stage |
22:01 |
MTDiscord |
<PrairieWind> I said minimum of 5.4.0 |
22:01 |
MTDiscord |
<PrairieWind> which means you are fine |
22:01 |
MTDiscord |
<PrairieWind> I also use 5.5.0 for everything in mineclone including development |
22:05 |
MTDiscord |
<MisterE> you could install the doomsday mod, and then register an on_die_player that causes a doomsday explosion to occur when any player dies :} |
22:05 |
kabou |
settl3r FYI there is a #mineclone2 |
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