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IRC log for #minetest, 2022-04-10

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All times shown according to UTC.

Time Nick Message
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01:27 fluxionary it's often unclear what parts of a definition can be changed directly at any time, before `on_mods_loaded()`, some other time, or never (without e.g. an explicit override), unless i missed such documentation in the mod api.
01:28 fluxionary and i'm certainly not blaming anyone for that, i know none of us has enough free time to take care of all the things
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16:29 hacknorris which is better to advertise? <https://github.com/hacknorris-aka-penguin/mt_wildwest_village_map> or <https://github.com/hacknorris-aka-penguin/minetest-parkour-map> ? (oops i already advertised ;-; )
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16:59 Calinou out of curiosity, is this LBM still relevant in More Blocks in 2022? Just making sure, so that it doesn't take up resources for no reason: https://github.com/minetest-mods/moreblocks/blob/dce587cf3397dca7e242455cd017cba50ee28a5b/stairsplus/registrations.lua#L148-L163
17:02 Krock Calinou: "run_at_every_load" is set to false by default, hence it's only run once on every mapblock
17:02 Krock once in a lifetime
17:02 Calinou ah, should be fine then
17:16 hacknorris ey. short question. is there any quick way to split lua code to few files without requiring insecure env? got idea and scared of code ;-;
17:19 ROllerozxa dofile()?
17:19 hacknorris insecure env?
17:19 hacknorris i wanna have it in cdb
17:19 Krock dofile also works in the secure env
17:19 Krock as long it's in the same mod path
17:19 hacknorris ? how ?
17:19 Krock 1) have your file in the same mod path
17:20 Krock 2) dofile()
17:20 Krock 3) ???
17:20 Krock 4) profit
17:20 Krock https://github.com/minetest/minetest_game/blob/master/mods/default/init.lua
17:20 Krock as always, Minetest Game can provide exmaples like here ^
17:20 Krock (see line 70+)
17:20 hacknorris so i can make in one folder files : init.lua , mod.conf , block_registers.lua block_settings.lua and so on?
17:20 Krock yes. other mods do it exactly this way
17:21 hacknorris ok fine. i thought everything there is in one file
17:21 hacknorris (never went into such source in gh)
17:21 Krock copy&paste from working mods is a great way to learn modding
17:22 hacknorris ikr? just every source of mod i entered was one with insecure env...
17:22 hacknorris * one tie
17:22 Krock oh? that was pretty bad luck, I suppose.
17:22 hacknorris yeah lol :'D
17:23 hacknorris it was a CPU in mt [virtual machine]
17:23 hacknorris so it needed
17:25 erle Krock do you have any idea why LBMs are so unreliable?
17:25 Krock erle: yes. it's called bug.
17:25 Krock actually they should be very reliable
17:25 erle come on, i mean any idea when/why it triggers?
17:25 hacknorris when the bug is SUS !!!
17:25 Krock by default, they trigger only once ever.
17:26 Krock specify "run_at_every_load = true" to run LBMs every time a block is loaded
17:26 Krock I'd have to research this better, but I'd say that blocks temporary loaded by VManip do not get processed by LBMs
17:27 erle oh hmm?
17:28 erle Krock a simple test case would be an LBM that turns stone nodes at a specific Y value (say, between -20000 and -20020) into air. imagine a mapgen changes like that.
17:29 erle my experience is that this does not work reliably
17:29 erle you will not get a clean layer of air
17:29 Krock that's because LBM triggers rely on ServerEnvironment::activateBlock
17:29 erle uh, what does that mean?
17:29 Krock which happens when there are players nearby or when they're forceloaded
17:30 erle yeah, so i, as a player, go there
17:30 erle and i can see that not everything is turned into air
17:30 hacknorris is there ignore?
17:30 Krock question is whether the LBM or mapgen is processed first
17:30 hacknorris o.O ? just curious
17:30 erle the mapgen plays no role in this case
17:30 erle it is about an already generated map
17:31 hacknorris but ignore is?
17:31 Krock hacknorris: "ignore" is a placeholder for areas that are not yet loaded
17:31 hacknorris ikr?
17:31 Krock this node should never be placed directly
17:31 hacknorris (dont forget also about EOW)
17:31 erle ignore is not a node you can expect to happen in LBM circumstances
17:31 erle wait can i put an LBM on ignore?
17:31 hacknorris ikr? but if it spawns normal nodes... maybe...
17:31 erle cursed
17:31 erle if possible lol
17:31 erle give me a minute or ten
17:32 Krock okay, after generation, the mapblock is activated automatically
17:32 erle wait no, fuck it i'm not doing this
17:32 Krock which means that LBMs should be processed after the mapgen
17:32 erle back to the LBM issue. the map is already generated, i come and activate the block.
17:33 erle i think i'll make something that turns air into stone at some y level
17:33 erle to demonstrate the extent of the issue
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19:28 MTDiscord <MisterE> is there a way to make an object collide with other objects, but not with nodes?
19:28 MTDiscord <MisterE> I want balloons to fall thru the floor, while bouncing off each other
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20:51 MTDiscord <MisterE> got my answer
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20:52 TheAssassin hey
20:53 MTDiscord <GoodClover> hay
20:53 TheAssassin I'm having issues with the map generation in the current release
20:53 TheAssassin I'm trying to use pipeworks, and need some papyrus
20:53 TheAssassin can't find any, though
20:53 TheAssassin afaics it should be in the savanna biomes, near the shoreline
20:53 erle MisterE what was the answer?
20:53 TheAssassin I think I spent three hours now exploring the map
20:53 TheAssassin any ideas?
20:54 TheAssassin (using default game)
20:55 TheAssassin this is kinda frustrating, I already spent a considerable amount of time on getting other resources, e.g., ores..
20:57 MTDiscord <MisterE> erle: no
20:58 MTDiscord <MisterE> except by implementing collision myself, which isnt a bad idea
20:59 erle high speed balloon collision incoming lol
20:59 MTDiscord <MisterE> erle, are you interested in testing the balloon minigame with me in a few hours?
21:05 erle MisterE it's 23:05 in Berlin/Germany time zone, so i might be sleep
21:05 erle just ping me here on irc
21:05 erle i will not make promises, but i am interested
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21:15 MTDiscord <MisterE> ok
21:22 MinetestBot [git] appgurueu -> minetest/minetest: Remove unneeded ObjectRef setter return values (#12179) 1f27bf6 https://github.com/minetest/minetest/commit/1f27bf6380f35656db75437bfbaecf26bf95405e (2022-04-10T21:20:51Z)
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21:26 MinetestBot [git] appgurueu -> minetest/minetest: Fix item entity Z-fighting 9aabd91 https://github.com/minetest/minetest/commit/9aabd911eb57a5ddef72dd9b7c96f5cca1bd258e (2022-04-10T21:25:00Z)
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21:36 settl3r[m] Hello fellow Minetesters, is there a mod/game which disables the natural regeneration in Minetest?
21:36 settl3r[m] Would like to play ultra-hardcore games. This was my favourite way of playing Minecraft back then.
21:37 settl3r[m] (Of course such a mod would then have to contain at least one healing item type, to be able to enjoy such a game mode.)
21:40 MTDiscord <PrairieWind> hardcore like no respawn?
21:40 MTDiscord <PrairieWind> ive seen a mod for that before on contentdb
21:40 settl3r[m] yep. world would get deleted, or the player would only be able to be in spectator mode, without any way to interact with the world, if they die.
21:40 sfan5 which game do you have installed? Minetest Game for example has no regeneration by default
21:41 settl3r[m] i'm still seeking for a fitting mod..
21:41 settl3r[m] *searching
21:41 MTDiscord <PrairieWind> https://content.minetest.net/packages/sofar/yolo/
21:41 MTDiscord <PrairieWind> https://github.com/slemonide/hardcore_death
21:41 settl3r[m] oh, i tried out the YOLO mod
21:41 settl3r[m] (you only live once)
21:41 sfan5 and if you installed a hunger mod that is probably what causes the natural regeneration and you need to figure out how to disable it there
21:42 settl3r[m] oh, i need to have hunger in game, but without the auto-regeneration
21:42 settl3r[m] one would need to craft an item, or search for it, to be able to heal onesefl
21:42 settl3r[m] *oneself
21:43 sfan5 sure
21:43 sfan5 I'm just saying "how do disable regeneration in Minetest?" is the wrong question, because Minetest does not have this feature
21:43 sfan5 one of your mods has it
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21:44 settl3r[m] oh ok. is there a mod which offers a hunger bar without health regeneration?
21:45 settl3r[m] (then i could add another mod for a healing item, eg. honey or kalite ore)
21:46 settl3r[m] if the item was not renewable (like an ore) that would add challenge :)
21:46 sfan5 might be easier to disable regeneration in the hunger mod you already have?
21:46 settl3r[m] one would have to play very careful and plan ahead
21:47 settl3r[m] oh i dont know how to tweak mods :/ i'm just a low-level minetest player/user
21:47 sfan5 if you're lucky the mod is configurable enough for this ;)
21:47 settl3r[m] except if they have provided a readme which describes how to switch it off..
21:48 settl3r[m] oh i thought about the MineClone2 mod
21:48 settl3r[m] is it possible to switch off health-regen in that mod?
21:49 settl3r[m] is Mineclone2 a stable MineGame?
21:49 settl3r[m] or still in beta stage?
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21:59 MTDiscord <PrairieWind> its sort of stable
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21:59 MTDiscord <PrairieWind> granted, I have read a bunch of issues that do occur from the releases
22:00 MTDiscord <PrairieWind> so it would be a good idea to make sure to have maybe minimum of minetest 5.4.0 to stop most issues
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22:00 settl3r[m] i have 5.5.0, why should i downgrade?
22:01 MTDiscord <PrairieWind> and it is in the alpha stage
22:01 MTDiscord <PrairieWind> I said minimum of 5.4.0
22:01 MTDiscord <PrairieWind> which means you are fine
22:01 MTDiscord <PrairieWind> I also use 5.5.0 for everything in mineclone including development
22:05 MTDiscord <MisterE> you could install the doomsday mod, and then register an on_die_player that causes a doomsday explosion to occur when any player dies :}
22:05 kabou settl3r FYI there is a #mineclone2
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