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01:49 |
lagash |
erlehmann: theoretically you could setup a private instance of SourceGraph for all the mods on ContentDB, right? |
01:52 |
erlehmann |
i have no idea |
02:20 |
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05:00 |
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05:11 |
MTDiscord |
<jordan4ibanez> But what if the key value is false, false? |
05:22 |
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14:47 |
Guest11 |
Hello everyone :) |
14:48 |
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14:51 |
MTDiscord1 |
<Carfalious> Hello guest11, ? |
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19:05 |
mrkubax10 |
When I try to run minetestserver which I compiled myself this error shows up: minetest-5.5.0/bin/../builtin/game/misc.lua:253: attempt to call field 'set_http_api_lua' (a nil value) |
19:06 |
mrkubax10 |
(it's Minetest 5.5.0) |
19:09 |
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20:04 |
sfan5 |
known bug, make sure to recompile with ENABLE_CURL=1 |
20:05 |
sfan5 |
...but who knows if they'll see it when they left 3m ago |
20:25 |
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23:10 |
mazes_80 |
hi |
23:12 |
mazes_80 |
I try to use player:set_bone_rotation custom animation works, but it breaks other animation on the targets bones when I switch back to "normal" player animations |
23:12 |
mazes_80 |
any hints |
23:15 |
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23:16 |
mazes_80 |
the only way I found is to resort to playeranim, I would rather avoid this |
23:17 |
mazes_80 |
I also tried to use character_anim but it's even worst, every bone rotation seem offseted by "math.pi" |
23:18 |
MTDiscord |
<fatalerror420> I had this problem when i was making my 3dguns mod |
23:19 |
MTDiscord |
<fatalerror420> You can make a seperate model for whatever you're doing, and then rename the bones you'll be setting, then just switch back when you no longer need it mazes_80 |
23:22 |
mazes_80 |
I saw this in the bike mod, it uses custom model and just scale the real player to 0 while using bike |
23:23 |
mazes_80 |
but if I do like this I will lose 3d_armor things or any model attached to my player |
23:24 |
MTDiscord |
<fatalerror420> Well, you need to preserve player texture anyway |
23:24 |
MTDiscord |
<fatalerror420> As long as you do that, and use the correct equivalent model |
23:24 |
MTDiscord |
<fatalerror420> Itll work fine |
23:24 |
MTDiscord |
<fatalerror420> It's the only solution really |
23:24 |
MTDiscord |
<fatalerror420> That or... character anim |
23:27 |
mazes_80 |
workaround rather: for example I use petz and can attach parrot on my shoulder, wouldn't like to see it disappear if I attach player to my vehicle |
23:27 |
mazes_80 |
character_anim seems really broken |
23:28 |
mazes_80 |
playeranim works (with some texture glitches) |
23:30 |
mazes_80 |
anyway thanks for kind advices |