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MTDiscord |
<KamelMeister> What do you mean by 'left' ? |
00:28 |
MTDiscord |
<KamelMeister> Do you mean leave? |
00:31 |
Hawk777 |
I assumed they meant they wanted to uninstall the mod and keep using their world afterwards. |
00:31 |
Hawk777 |
But I think they’ve left now. |
00:34 |
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00:37 |
MTDiscord |
<KamelMeister> Ooh, okay |
00:37 |
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00:38 |
MTDiscord |
<KamelMeister> My first thought would be to write a lua script to destroy unknown entities upon entity initialization, but I'm not sure that'd be super easy to make... |
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MTDiscord |
<Jonathon> its easy, and its been done before |
01:28 |
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10:24 |
AliasAlreadyTake |
Is there something that causes lag, but is NOT on the profiler? We had lags of 10+ seconds for at least one minute, so I took a profiler save of 1 sample. Total of 89 ms, while the dtime of this sample was 10 seconds. Any ideas? |
10:30 |
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10:37 |
MTDiscord |
<luatic> Yes, the engine C++ might start hanging for whatever reason. That won't necessarily be the Lua thread, it might be the network thread for instance. |
10:37 |
MTDiscord |
<luatic> You'd need a sampling C++ profiler (which ideally doesn't mess with performance too much) to have a closer look. |
10:42 |
AliasAlreadyTake |
Would lag on the network thread affect dtime? |
10:45 |
MTDiscord |
<luatic> Possibly |
10:50 |
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12:39 |
MinetestBot |
[git] Montandalar -> minetest/minetest_game: Fix the creative trash slot for player 'trash' 1309953 https://git.io/JiOnf (2021-10-23T12:37:30Z) |
12:39 |
MinetestBot |
[git] sfence -> minetest/minetest_game: Prevent blocking of fuel inventory by fuel replacement (#2895) 02ec133 https://git.io/JiOnU (2021-10-23T12:37:51Z) |
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BuckarooBanzai |
AliasAlreadyTake: you might have the same issue we are having: some crafting actions consume quite the cpu time if you have lots of registered items |
14:46 |
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14:46 |
BuckarooBanzai |
The responsible code part is on the c++ side and does not show up in the profiler |
14:47 |
BuckarooBanzai |
Try to craft a few stacks of a shapeless recipe with middle click for example (assuming you are on the default game) |
14:49 |
AliasAlreadyTake |
So ... its shapeless recipes? |
14:54 |
AliasAlreadyTake |
Is there a way to proof its them? |
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15:10 |
sfan5 |
sampling with perf would show time spent in c++ |
15:14 |
MTDiscord |
<SX> Any recipe works, it just happens that ones causing most problems because of huge stack sizes were shapeless |
15:16 |
MTDiscord |
<SX> for one allowed eating after crafting before losing health with any stack, just not as bad for server with small stacks and some recovery time while dropping craft results off |
15:20 |
MTDiscord |
<SX> I think it's basically just dos by flooding server |
15:21 |
MTDiscord |
<SX> (but could probably still be made better server side) |
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