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15:01 |
GNUHacker |
if I make a formspec like: "listring[current_player;inventory2]" give me my own inventory2. How can I get another player inventory2? some like a "listring[another_player;inventory2]" . Pls help |
15:01 |
GNUHacker |
inventory2 is an example |
15:02 |
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15:31 |
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15:37 |
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15:42 |
erlehmann |
is it possible to make the inventory of a node secret so it is only sent to the client when interacting with the node? |
15:43 |
erlehmann |
i am asking because some ppl have a ton of chests with cursed items |
15:43 |
erlehmann |
and the general area becomes pretty laggy |
15:43 |
sfan5 |
nope |
15:43 |
sfan5 |
the engine could probably seamlessly do this without needing any client modifications |
15:47 |
erlehmann |
last time someone did this it was fleck |
15:47 |
erlehmann |
and it broke both local map saving and client prediction |
15:47 |
erlehmann |
for inventories |
15:48 |
erlehmann |
like prediction if stuff stacks |
15:49 |
erlehmann |
sfan5 are you aware of anything that limits mapblock size? |
15:50 |
sfan5 |
no |
15:50 |
sfan5 |
this is the PR you mean btw #11014 |
15:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/11014 -- Send only relevant ItemStack meta fields to Client by EliasFleckenstein03 |
15:51 |
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15:51 |
erlehmann |
sfan5 what if i make a private meta with the inventory string and on right click i copy the private meta into the inventory and when the formspec gets closed i copy it back to the private meta? |
15:52 |
erlehmann |
i bet that solution implies some kind of dupe lol |
15:52 |
sfan5 |
what's the point of that question |
15:52 |
sfan5 |
if you implement the workaround it'd get you what you want |
15:52 |
sfan5 |
I guess that's a "yes" |
15:53 |
erlehmann |
you mean that thing could work? |
15:53 |
sfan5 |
yes |
15:53 |
erlehmann |
i was not sure if it would work |
15:53 |
erlehmann |
hmmm |
15:53 |
erlehmann |
lots of state management for two people having chests open hehe |
15:53 |
erlehmann |
or technically, N people having chests open |
15:53 |
sfan5 |
you have to be very careful about multiple players opening a chest but other than that it's not that bad of an idea |
15:54 |
erlehmann |
“not that bad of an idea” is basically all of my contributions lol |
15:55 |
erlehmann |
“not bad”, but not as praise, but as “we'll let it slide” |
16:16 |
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16:27 |
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16:58 |
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17:02 |
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17:10 |
erlehmann |
sfan5, but what about hoppers |
17:11 |
sfan5 |
you need to make them handle it |
17:11 |
sfan5 |
if you don't have any external mods that can work |
17:16 |
erlehmann |
sfan5 is the “if #data > 65530 then -- would crash the engine” an educated guess or an actual hard limit? |
17:17 |
sfan5 |
I explain that last time |
17:27 |
erlehmann |
sfan5 yeah the engine stores some other stuff i know. i will just use the value, i trust you to get it more right than me. |
17:29 |
sfan5 |
is not exact to clarify |
17:29 |
sfan5 |
it's* |
17:31 |
erlehmann |
ok |
17:32 |
erlehmann |
thx sfan5 you helped a lot |
17:52 |
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17:53 |
Guest62 |
hello |
18:00 |
Krock |
hi guest |
18:06 |
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18:09 |
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18:13 |
MTDiscord |
<jordan4ibanez> sfan5, when you say "Mind downloading a 5.5.0-dev build to test?" do you mean just a latest build? |
18:13 |
sfan5 |
sure |
18:13 |
MTDiscord |
<jordan4ibanez> I did that in that video I posted, it's still broken |
18:14 |
MTDiscord |
<jordan4ibanez> In fact, it's slightly worse |
18:14 |
sfan5 |
ah sorry I didn't watch that far |
18:14 |
MTDiscord |
<jordan4ibanez> All good |
18:14 |
sfan5 |
can you give me a ZIP of the test game? |
18:17 |
MTDiscord |
<jordan4ibanez> https://github.com/jordan4ibanez/bug_showcase |
18:18 |
sfan5 |
wait okay so the bug is not "set_physics_override doesn't do anything", correct? |
18:20 |
MTDiscord |
<jordan4ibanez> The bug is set_physics_override({sneak = false}) not only doesn't disable sneaking, it allows you to slow down like you're sneaking, clips on random collision geometry/nothing at all, completely breaks movement, sometimes clips into nodes |
18:20 |
erlehmann |
hey jordan4ibanez can you maybe explain why your item pick up thing is superiour and what it actually yoes on a conceptual level? cora and me have not managed to figure it out completely. |
18:20 |
erlehmann |
yoes → does |
18:21 |
sfan5 |
"allows you to slow down like you're sneaking" intended as far as I'm aware, could be documented better probably |
18:21 |
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18:21 |
MTDiscord |
<jordan4ibanez> It's simple, when you pick up an item, it instantly collects, the item moving towards you and disappearing is a complete visual compliment of that |
18:21 |
erlehmann |
wait what |
18:22 |
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18:22 |
erlehmann |
jordan4ibanez so do you have any idea why the previous implementation did this thing where an item danced between two players or a player further away could pickup the thing? |
18:23 |
MTDiscord |
<jordan4ibanez> allows you to slow down like you're sneaking, when I see the settings "sneak = false", I would assume that setting this to false would turn the sneak key from an engine implementation of slowing a player down and not letting them fall off the sides of nodes, into a key input that can be utilized by games to implement in game mechanics |
18:23 |
sfan5 |
you can do that you just have to set sneak speed identical to walk speed |
18:23 |
sfan5 |
anyway maybe someone else disagrees that it's a feature |
18:23 |
sfan5 |
time to reproduce this ynway |
18:24 |
sfan5 |
+a |
18:24 |
MTDiscord |
<jordan4ibanez> How does one set the sneak speed? |
18:24 |
Krock |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1513-L1515 |
18:25 |
sfan5 |
movement_speed_crouch, minetest.conf |
18:25 |
Krock |
ninja'd |
18:25 |
sfan5 |
this is bad |
18:25 |
sfan5 |
I believe there's a PR that exposes this to set_physics_override |
18:25 |
MTDiscord |
<jordan4ibanez> erlehmann, well I would assume it's because it just runs through objects in area and the first player in that ordered array becomes the solution to X in X < null, where null should be replaced with the closest distance using Y = vector.distance(pos, X) |
18:26 |
MTDiscord |
<jordan4ibanez> Well that conf is pretty cool, but, how do I change it in a game? |
18:26 |
sfan5 |
you can provide a default value via game.conf |
18:26 |
MTDiscord |
<jordan4ibanez> This will hopefully affect any player that joins the server? |
18:27 |
sfan5 |
it's read and sent by the server yet |
18:27 |
sfan5 |
just no Lua API ... yet |
18:27 |
MTDiscord |
<jordan4ibanez> Oh very nice, thank you |
18:29 |
sfan5 |
I don't notice anything out of the ordinary in bug_showcase |
18:36 |
sfan5 |
time to download a windows build |
18:37 |
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18:46 |
sfan5 |
nope fine there too |
18:47 |
sfan5 |
must be the high fps like krock said |
18:47 |
MTDiscord |
<jordan4ibanez> I have a 144 hz monitor, try it without vsync |
18:47 |
sfan5 |
can't seem to disable that here |
18:47 |
Krock |
__GL_SYNC_TO_VBLANK=0 vblank_mode=0 minetest |
18:47 |
Krock |
anyway |
18:47 |
Krock |
it's a duplicate issue, at least in that regard |
18:48 |
MTDiscord |
<jordan4ibanez> A duplicate to what? |
18:48 |
Krock |
see issue tracker |
18:48 |
sfan5 |
oh nvm there's max_fps too |
18:48 |
Krock |
even with max_fps and vsync off, the driver might still force vsync |
18:49 |
sfan5 |
seems so |
18:52 |
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18:55 |
MTDiscord |
<jordan4ibanez> If you are on AMD you must do vblank_mode=0 minetest |
18:55 |
MTDiscord |
<jordan4ibanez> IIRC I might be remembering wrong |
18:55 |
MTDiscord |
<jordan4ibanez> For Linux |
18:56 |
sfan5 |
nvidia unfortunately |
18:57 |
MTDiscord |
<jordan4ibanez> Apparently vblank_mode=0 also works for nouveau |
18:59 |
MTDiscord |
<jordan4ibanez> You can also try export __GL_SYNC_TO_VBLANK=0 |
19:00 |
MTDiscord |
<jordan4ibanez> For the proprietary ones |
19:02 |
sfan5 |
eh i'll reboot into windows |
19:06 |
sfan5 |
the PR i was thinking about btw #11465 |
19:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/11465 -- New physics overrides by Wuzzy2 |
19:06 |
sfan5 |
however it doesn't actually add the crouch spee |
19:27 |
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19:43 |
sfan5 |
I can no longer see the position in debug info |
19:44 |
sfan5 |
what nonsense is this |
19:44 |
sfan5 |
I thought games didn't have to do anyhing special to enable this |
19:44 |
sfan5 |
ah it was basic_debug |
19:45 |
Krock |
blame #9315 |
19:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/9315 -- Require 'basic_debug' priv to view gameplay-relevant debug info (2nd try), require 'debug' priv to view wireframe by Wuzzy2 |
19:45 |
sfan5 |
ok so the collision bug definitely exists |
19:45 |
sfan5 |
at the ~640 FPS I have |
19:49 |
entuland |
uh... you get 640fps? |
19:49 |
sfan5 |
yes? |
19:49 |
entuland |
okay, guess I just have crappy rig then :P |
19:50 |
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19:57 |
sfan5 |
if you don't disable the default fps limit you won't get more than 60 |
19:57 |
sfan5 |
just btw |
20:00 |
entuland |
oh that may be it as well |
20:00 |
entuland |
not that it would make any difference with my 60Hz monitor anyways |
20:13 |
erlehmann |
sfan5, can i use your code here in mineclonia under GPLv3 or any later version? https://git.minetest.land/Mineclonia/Mineclonia/pulls/131 |
20:15 |
sfan5 |
you can use it under any license you want |
20:16 |
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20:16 |
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20:17 |
erlehmann |
thx |
20:18 |
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20:23 |
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20:23 |
TheInformer |
Is minetest running on M1 Macs yet? |
20:25 |
MTDiscord |
<j45> @JorDACh ^ |
20:25 |
MTDiscord |
<Jordach> yes |
20:25 |
MTDiscord |
<Jordach> and unfortunately broken by a recent contrib |
20:26 |
TheInformer |
ok so installing through brew would not work? |
20:27 |
MTDiscord |
<Jordach> brew will likely be massively broken right now |
20:27 |
TheInformer |
Oh ok |
20:29 |
sfan5 |
brew installs the stable version by default anyway |
20:29 |
sfan5 |
if you want to run it download one of Jordach's builds |
20:30 |
TheInformer |
on the forum? |
20:30 |
sfan5 |
I guess so? |
20:30 |
TheInformer |
yeah i found it nevermind |
20:31 |
TheInformer |
does it have to run through rosetta? |
20:32 |
sfan5 |
no |
20:33 |
TheInformer |
it just freezes if i dont |
20:33 |
sfan5 |
shouldn't |
20:33 |
sfan5 |
presumably it works for @Jordach |
20:33 |
TheInformer |
2021-07-28 16:31:42: [Main]: INFO: signal_handler(): got SIGTERM, shutting down. |
20:33 |
MTDiscord |
<Jordach> what one did you use |
20:33 |
MTDiscord |
<Jordach> Universal requires Big Sur or later |
20:33 |
TheInformer |
minetest-5.5.0-dev-63fc728a8-BigSur-Universal-Lua.zip |
20:33 |
TheInformer |
im on big sur |
20:33 |
MTDiscord |
<Jordach> x64 JIT should run on any old mac |
20:34 |
MTDiscord |
<Jordach> may require latest Big Sur |
20:34 |
TheInformer |
I |
20:34 |
TheInformer |
I |
20:34 |
TheInformer |
crap |
20:34 |
MTDiscord |
<Jordach> if you're running 11.3 or under |
20:34 |
TheInformer |
I am on an M1 Mac mini |
20:34 |
MTDiscord |
<Jordach> you're gonna have a bad time |
20:34 |
TheInformer |
Oh ok, im on 11.2.2 |
20:35 |
MTDiscord |
<Jordach> i can force cmake to build with older versions |
20:35 |
MTDiscord |
<Jordach> hold on |
20:35 |
TheInformer |
No, I can just update my mac, no problem |
20:35 |
MTDiscord |
<Jordach> and yes my x64 JIT build works fine on the 2013 MBAir running Catalina |
20:35 |
MTDiscord |
<Jordach> so i know the SDK works |
20:42 |
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