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ar10ch |
Yes! |
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ar10ch |
fixed it |
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* cheapie |
offers to nibble on it until it's broken again |
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ar10ch |
haha it'll be broken by morning lol |
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ar10ch |
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DivideByZero |
Does anyone use SkinsDB & downloaded all the skins? Have you noticed long server load times by doing this? |
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10:55 |
DivideByZero |
Is there instructions somewhere for how to interpret the /profiler data? I'm trying to figure out why my server is slow to start up or when clients connect, particularly Android clients which often timeout trying to connect. |
10:58 |
DivideByZero |
Else is there someone knowledgable with it who is willing to take a look at my profile*.txt ? |
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12:18 |
sfan5 |
slow startup is solely due to what mods do at startup (duh), slow to connect should be mostly time spent in media transfer unless mods do something weird |
12:19 |
rubenwardy |
on Android, it's due to network packet issues |
12:20 |
DivideByZero |
In my log file the biggest delay in startup is occuring right after 'map' mod loaded (which I guess must be a build in part, because I didn't install any mods called 'map'. But I don't think it's the 'map' itself, but whatever occurs right after that, and it doesn't show anything happening for a while, it just seems to hesitate for a while seemingly doing nothing, although it may in fact be doing something and just not showing it in the verbose |
12:20 |
DivideByZero |
log or STDOUT. |
12:21 |
sfan5 |
rubenwardy: I thought those only affect aarch64 |
12:21 |
sfan5 |
hm well we're forced to ship aarch64 on the play store aren't we? |
12:21 |
rubenwardy |
right, which is what Google Play will be giving to most Android devices |
12:21 |
rubenwardy |
yeah |
12:22 |
sfan5 |
DivideByZero: the verbose log prints times for every mod after it's done, are you looking at those? |
12:22 |
DivideByZero |
yes, and they all seem acceptable times. |
12:23 |
DivideByZero |
Whatever part is causing it, doesn't seem to tell me. |
12:23 |
DivideByZero |
I was trying the /profiler sfan5 that you recommended to someone else to try in the forum. |
12:24 |
DivideByZero |
But I also don't see anything listed in there that shows it taking a big time either. |
12:24 |
DivideByZero |
I do see a couple longer times but they have a `-` in front of them, I don't know what that means. Looks like a negative number, but it likely means something else. |
12:28 |
DivideByZero |
I put it up here if anyone could take a peak at it (the profiler data): https://pastebin.pl/view/0232b4ca |
12:30 |
DivideByZero |
Thank you. |
12:40 |
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12:41 |
Andrew__ |
I don't get how "ardunio" can just hack in and DESTROY spawn |
12:41 |
VanessaE |
more likely the spawn, whatever it is, isn't properly protected, or that user has elevated privileges |
12:42 |
Andrew__ |
That user got the SERVER account |
12:42 |
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12:42 |
Andrew__ |
Ouch, the owner of the world gave a empty password to SERVER. What the hell |
12:42 |
VanessaE |
I'd call that elevated privileges. |
12:43 |
Andrew__ |
yup |
12:43 |
MTDiscord |
<appguru> /setpassword SERVER correct horse battery staple |
12:43 |
MTDiscord |
<appguru> /kick SERVER |
12:43 |
VanessaE |
so no hacking happened. you just have an idiot admin :) |
12:43 |
Andrew__ |
:\ |
12:43 |
Andrew__ |
Yup :\ |
12:43 |
VanessaE |
:) |
12:43 |
* VanessaE |
changes appguru's password to Tr0ub4dor |
12:44 |
MTDiscord |
<appguru> is hacked |
12:44 |
VanessaE |
(too lazy to look up the xkcd to check the spelling ;) ) |
12:47 |
Andrew__ |
well turns out that they deleted the whole map |
12:48 |
Andrew__ |
Compiling minetest 5.4 on a raspberry pi, irrlicht does not get found |
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12:54 |
Andrew__ |
http://ix.io/2VuN |
12:55 |
MTDiscord |
<appguru> 1. Clone Minetest's Irrlicht fork |
12:55 |
MTDiscord |
<appguru> 2. Compile it |
12:56 |
VanessaE |
5.4.0 doesn't use the MT fork |
12:56 |
MTDiscord |
<appguru> oh |
12:56 |
sfan5 |
yeah just apt-get install libirrlicht-dev and try again |
12:56 |
VanessaE |
or doesn't *need* it anyway |
12:56 |
Andrew__ |
oh, thx |
12:57 |
Andrew__ |
Wait, it's a raspberry pi |
12:57 |
sfan5 |
you want a client to run on there right? |
12:57 |
Andrew__ |
No, a server, so i dont get why irrlicht is necessary |
12:57 |
MTDiscord |
<appguru> headers |
12:57 |
sfan5 |
it's not, well not entirely |
12:58 |
sfan5 |
in that case you can in fact clone https://github.com/minetest/irrlicht and then point -DIRRLICHT_INCLUDE_DIR= to there plus /include |
12:58 |
sfan5 |
(and make sure to use -DBUILD_CLIENT=FALSE) |
12:58 |
Andrew__ |
ah |
12:58 |
Andrew__ |
DBUILD_CLIENT=FALSE is what i need |
12:59 |
Andrew__ |
but seems that the old version in the raspbian repos start working |
12:59 |
* Andrew__ |
compiles directly on a Pi rather than cross-compiling |
13:01 |
Andrew__ |
Is there a way to version-control the map |
13:01 |
Andrew__ |
git doesn't diff binaries |
13:02 |
VanessaE |
use level db for the map database and take backups periodically |
13:02 |
sfan5 |
particularily with leveldb incremental backups work |
13:02 |
VanessaE |
mmhmm |
13:02 |
MTDiscord |
<appguru> Postgres should support history too |
13:03 |
* Andrew__ |
doesn't use postgres though |
13:03 |
Andrew__ |
Compiling stuff on a RPi takes a long time |
13:04 |
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13:12 |
Andrew__ |
i |
13:12 |
Andrew__ |
done! y |
13:12 |
Andrew__ |
thanks |
13:25 |
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13:37 |
Andrew__ |
I wonder how people could delete the whole map? |
13:38 |
MTDiscord |
<appguru> With server privs it's not that hard |
13:39 |
MTDiscord |
<appguru> Using clearobjects you can get rid of all items, mobs etc quickly |
13:40 |
MTDiscord |
<appguru> And using deleteblocks, you can get rid of everything else |
13:42 |
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14:21 |
Wuzzy |
Any JT2 players here? |
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14:48 |
MTDiscord |
<jordan4ibanez> Does minetest on raspberry pi have goto capabilities? |
14:48 |
MTDiscord |
<jordan4ibanez> Like goto continue |
14:48 |
MTDiscord |
<Warr1024> I mean, insofar as I could tell you where you could goto with a question like that, I guess...? |
14:49 |
sfan5 |
you mean Lua? that depends on whether you build with luajit |
14:49 |
MTDiscord |
<jordan4ibanez> ah okay thank you |
14:49 |
MTDiscord |
<jordan4ibanez> Will "goto" ever be supported in non-luajit versions? |
14:49 |
rubenwardy |
no, because we depend on Lua 5.1 |
14:49 |
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14:50 |
MTDiscord |
<Warr1024> You essentially can't safely use it in a mod even if JIT allows it anyway |
14:50 |
sfan5 |
IIRC the issue wasn't that we couldn't move to Lua 5.2 but that luajit doesn't provide exactly the 5.2 feature level |
14:51 |
MTDiscord |
<jordan4ibanez> Oh crap |
14:51 |
MTDiscord |
<appguru> Just use a local function |
14:51 |
MTDiscord |
<jordan4ibanez> How am I supposed to program in "goto" as a local function? |
14:51 |
rubenwardy |
I've never needed to use a goto |
14:51 |
rubenwardy |
try rephrasing your code |
14:51 |
sfan5 |
you never need to use anything |
14:52 |
rubenwardy |
splitting out code into another function can help |
14:52 |
rubenwardy |
Lua is missing continue much more than goto |
14:52 |
MTDiscord |
<jordan4ibanez> I'm using it to write cleaner code, but this means that some things are available in only half the versions of the builds available |
14:52 |
MTDiscord |
<Warr1024> The cost of an extra function call should be tolerable under JIT, especially if you're encapsulating your nested loops all in that function, which you'd be doing if you felt the need to escape them all. |
14:53 |
MTDiscord |
<jordan4ibanez> So testing on the same system with the same build with different compiler settings in the same code can crash oh shit |
14:53 |
MTDiscord |
<Warr1024> If you ever figure out a way to use goto to write cleaner code, you should publish. |
14:54 |
MTDiscord |
<jordan4ibanez> This actually isn't the point anymore warr |
14:54 |
MTDiscord |
<Warr1024> I almost ran into a performance inversion between JIT and PUC that was significant enough that it would have compelled me to detect which one and swap out code based on that ... but it turned out not to be reliable under different system loading. |
14:55 |
MTDiscord |
<jordan4ibanez> There is not feature parity, which I have to test using non-jit builds from now on then test them into the jit build |
14:55 |
MTDiscord |
<Warr1024> sure ... or just remember the handful of features that don't have parity and don't use them. |
14:55 |
sfan5 |
apart from goto it's a some obscure stuff, doubt you're using them accidentally |
14:56 |
MTDiscord |
<Warr1024> I was apparently local-testing using PUC and running my servers on JIT for a couple years and didn't even notice until I tried to test for JIT... |
14:56 |
MTDiscord |
<Warr1024> other than the "apart from goto" part, yeah |
15:10 |
sfan5 |
I looked it up and the most relevant change 5.1 to 5.2 probably is the removal of getfenv and setfenv |
15:17 |
MTDiscord |
<appguru> Don't take those away from me |
15:19 |
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15:35 |
MTDiscord |
<Kimapr> yes take those away from you |
15:35 |
MTDiscord |
<Kimapr> iirc you can set the _ENV variable to change the environment of a block of code |
15:36 |
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15:38 |
MTDiscord |
<Danil_2461> what are ColorStrings? |
15:39 |
MTDiscord |
<Kimapr> setfenv can do very dangerous things and you shouldn't use it normally |
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16:10 |
MTDiscord |
<appguru> well it accepts a stack level, which is kinda dirty |
16:12 |
MTDiscord |
<appguru> I could live with _ENV though |
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17:31 |
VanessaE |
BuckarooBanzai: Please test biome_lib commit d06ab90e . You shouldn't notice much if any change in-game but in the background, you'll find better old-block timeout control, and from the terminal/cmd prompt, better block log reporting, especially at shutdown. |
17:32 |
VanessaE |
others: it's in the Content Store and Dreambuilder as of ~5 mins ago. |
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17:39 |
VanessaE |
or at least it *should* behave better, if I did my job right :P |
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19:31 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Update Android build config 57218aa https://git.io/JOvQO (2021-04-09T19:16:45Z) |
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20:34 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Don't reseed stars when changing star count e89e6c8 https://git.io/JOvAn (2021-04-09T20:33:45Z) |
20:36 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix server favorites not saving when client/serverlist/ doesn't exist… 0abc1e9 https://git.io/JOvAa (2021-04-09T20:36:10Z) |
20:36 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Update German builtin translation a0e7a4a https://git.io/JOvAw (2021-04-09T20:34:18Z) |
20:36 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Update builtin locale files 8c7e214 https://git.io/JOvAr (2021-04-09T20:34:18Z) |
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23:14 |
TechDude |
Hi |
23:14 |
TechDude |
i have a question |
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23:14 |
TechDude |
is it possible to create a new world from the command line? |
23:15 |
TechDude |
If I could give the world a seed, that would be even better |
23:20 |
Glorfindel |
I'm pretty sure, yes. windows? |
23:34 |
Calinou |
--worldname some_world_that_doesnt_exist |
23:35 |
Calinou |
that creates a new world if it doesn't exist |
23:35 |
Calinou |
as for specifying the seed, not sure if you need to do it in minetest.conf, or even by modifying some configuration file in the world folder |
23:35 |
Calinou |
(after the world is created, so you have to manually clean up all the already-generated mapblocks somehow) |
23:40 |
cheapie |
Calinou: --worldname just gives an error if the world doesn't exist - seems that you have to use --world and specify the full path to a nonexistent world if you want to actually create one. |
23:41 |
cheapie |
As far as deleting all generated mapblocks go, you can just delete the map DB file and it'll create a new one when started next. |
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