Time |
Nick |
Message |
00:26 |
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01:19 |
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02:34 |
ryzenda |
Strange! When I search the wiki for "place_schematic" there are no results. https://dev.minetest.net/index.php?search=place_schematic&title=Special%3ASearch |
02:34 |
ryzenda |
I expected to find https://dev.minetest.net/minetest.place_schematic |
02:36 |
ryzenda |
comparing to https://dev.minetest.net/item_drop I can find that searching for "item_drop" |
02:36 |
ryzenda |
maybe because the url naming is different? |
02:38 |
Sven_vB |
I guess the search doesn't work for word parts preceeded by a dot |
03:35 |
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05:46 |
cheapie |
ryzenda: It's usually a lot easier to find these things in here anyway: https://raw.githubusercontent.com/minetest/minetest/master/doc/lua_api.txt |
06:26 |
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06:35 |
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06:35 |
imi |
hi is there a world generation which only generates air blocks? |
06:40 |
Emerald2 |
singlenode mapgen |
06:41 |
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06:47 |
imi |
ok thanks :) |
06:50 |
imi |
can any config variable which is usually written in minetest.conf be written into world.mt ? |
07:31 |
imi |
or maybe even all of them? |
08:00 |
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10:20 |
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10:20 |
Andrey01 |
hello |
10:22 |
Andrey01 |
does 'label[]' element have 'name' parameter? If no, then how can I apply to it styling, e.g. set a font? |
10:28 |
Andrey01 |
I mean set an individual style to certain element, not to any elements with that type as 'style_type[]' does |
10:29 |
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10:32 |
Andrey01 |
i.e. I need to use 'style[]' in this case |
10:43 |
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10:52 |
dalz |
Andrey01: I don't know if this is the proper way, but you could do for example `style_type[label;textcolor=red] label[...] style_type[label;textcolor=white]` |
10:56 |
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10:58 |
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11:02 |
Andrey01 |
dalz: ok, thanks, I`ll try |
11:04 |
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11:07 |
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11:28 |
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11:33 |
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11:34 |
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11:36 |
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11:36 |
unixbsd |
hi guys |
11:37 |
unixbsd |
how to compile Minetest on Framebuffer of /dev/fb0 (linux retropie), no GL, but just GLES and sdl 1.2 |
11:40 |
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11:40 |
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12:06 |
celeron55 |
unixbsd: the build system isn't set up for that, maybe look up some hints from the android build |
12:07 |
sfan5 |
does irrlicht even have fbdev support? |
12:07 |
sfan5 |
either way -DENABLE_GLES=1 is what you'll definitely need |
12:18 |
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12:18 |
galex-713 |
hello |
12:18 |
galex-713 |
minetests is finally quick enough to run on my computer |
12:19 |
galex-713 |
it wasn’t since the arrival of lua |
12:19 |
galex-713 |
but I have a question about gameplay… |
12:19 |
galex-713 |
how is one supposed to learn the recipes? |
12:19 |
galex-713 |
voxelands and minecraft had in-game aid that said what could be built with what |
12:22 |
imi |
you can search for recipes using the unified inventory mod |
12:24 |
galex-713 |
can you download mods from the game? or must one use a browser to do that? |
12:44 |
imi |
you can |
12:47 |
galex-713 |
how? |
12:47 |
MTDiscord |
<wwar> In content section on main menu if you are asking for that |
12:48 |
imi |
most probably he's asking for that. main menu, content tab, browse online content |
12:48 |
MTDiscord |
<wwar> You can download mods, texture packs and games |
12:48 |
galex-713 |
I don’t see a content tab :o |
12:48 |
MTDiscord |
<wwar> What version are you using? |
12:49 |
galex-713 |
0.4.17.1 |
12:49 |
galex-713 |
debian version |
12:49 |
MTDiscord |
<wwar> An android/IOS version? |
12:49 |
MTDiscord |
<wwar> If yes there is no content section |
12:50 |
MTDiscord |
<wwar> Not sure about the Linux/windows versions |
12:50 |
galex-713 |
I don’t think debian would take anything from a proprietary OS version |
12:50 |
galex-713 |
debian is gnu/linux |
12:50 |
galex-713 |
commonly desktop |
12:50 |
imi |
galex-713: the most up-to-date version is 5.3.0 maybe try that |
12:51 |
MTDiscord |
<wwar> Im not sure about desktops, but on phones versions you need minetest 5.0+ to have a 'content' section |
12:52 |
galex-713 |
5? not 0.5? have versions gone so up recently? |
12:52 |
MTDiscord |
<wwar> 5.3 is the newest version and we got a 5.4dev |
12:52 |
galex-713 |
I’m too lazy to recompile everything now… well thank you anyway, you were nice |
12:53 |
MTDiscord |
<wwar> No problem, people here were nice with me when i asked for help so i wanted to do same :D |
12:53 |
galex-713 |
oh wait no |
12:53 |
galex-713 |
5.3 *is* packaged for debian stable, as a backport |
12:53 |
MTDiscord |
<wwar> Im not sure about the 'debian' |
12:54 |
galex-713 |
? |
12:54 |
MTDiscord |
<wwar> The gun/linux ur using i mean |
12:55 |
galex-713 |
you mean its version of minetest? |
12:55 |
galex-713 |
or what would be the problem? |
12:55 |
galex-713 |
oh and debian packages a bunch of mods, I didn’t notice :o |
12:55 |
MTDiscord |
<wwar> 5.3 is the latest version for now if you dont count 5.4dev |
12:56 |
MTDiscord |
<wwar> That what i know but i can't say anything ahout the devise you are using because i dont know |
13:00 |
imi |
5.3 is a version of minetest. it's the most recent |
13:01 |
galex-713 |
yeah I got that |
13:01 |
MTDiscord |
<wwar> It is a version yes but i said it is the one before 5.4-dev |
13:02 |
imi |
how stable is 5.4-dev? I wouldn't advise it to just about anyone the same ways I advise 5.3.0 |
13:02 |
galex-713 |
anyway I’ll stay into what is distributed by my distribution, so the question is not very important to me |
13:03 |
MTDiscord |
<wwar> I already meant the same but said it with a diffrent way |
13:03 |
galex-713 |
I’ll get 5.4 if one day it’s packaged and I still play that day |
13:03 |
imi |
good. then most probably you can just apt install minetest and you're good to go |
13:03 |
Calinou |
you can use the Flatpak to get an up-to-date version |
13:04 |
Calinou |
https://flathub.org/apps/details/net.minetest.Minetest |
13:04 |
Calinou |
you can also build Minetest from source, which is fairly easy |
13:04 |
galex-713 |
flatpak circumvent dynamical linking and hence is horribly heavy :/ I don’t have enough disk space to use that |
13:05 |
galex-713 |
yeah I know it’s easy, I’m just lazy x) |
13:05 |
galex-713 |
it’s purely psychological and irrationnal heh, it’s just because I’m more used to autotools than cmake, and because I know it will take time anyway |
13:05 |
Calinou |
a Flatpak installation may use less space than the development setup required to build Minetest from source |
13:06 |
imi |
so you'll build your own version then? |
13:07 |
imi |
Calinou: unless you build everything else from the source as well (and/or you're a cpp developer anyways), because in that case the build environment is not an overhead to be counted towards your minetest installation |
13:08 |
imi |
gentoo rulez |
13:08 |
imi |
also lfs rulez even more |
13:08 |
Calinou |
of course, I was implying that you only installed a toolchain to build Minetest and didn't remove it afterwards (like most people I know) |
13:08 |
galex-713 |
imi: lfs :) |
13:09 |
galex-713 |
Calinou: I have the full toolchain anyway and since it’s shared about so many things it’s not an overhead |
13:09 |
imi |
oce I broke my leg, I had time to "install" lfs |
13:09 |
galex-713 |
that’s why yes compiling wouldn’t be so a hassle to me, just lazy x) (but yeah to some it might be, indeed, I forgot about that) |
13:09 |
galex-713 |
lol |
13:09 |
galex-713 |
that’s cool |
13:09 |
imi |
I'm ok having a toolchain around, that way I'm able to recompile stuff if it gets broken |
13:10 |
imi |
also I'm a cpp developer |
13:17 |
galex-713 |
I’ve a question about minetest |
13:17 |
galex-713 |
are mods/plugin/whatever kind of extensions necessarily in lua? |
13:17 |
galex-713 |
could that be C++/C? |
13:18 |
galex-713 |
and also are mods necessarily programmed in lua then? (this is potentially a second question actually :o) |
13:18 |
MTDiscord |
<appguru> Yes |
13:20 |
galex-713 |
oh ok |
13:22 |
galex-713 |
is a mob necessarily an overhead? |
13:22 |
galex-713 |
or is it like not running once the game is loaded, like it just connect stuff together so then the engine takes care of it? |
13:48 |
galex-713 |
also, are there efforts of network-compatibility between minetest and minecraft? |
13:59 |
MTDiscord |
<Knot Abbot> I highly doubt that, as you now require a Microsoft account in order to play Minecraft. |
14:06 |
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14:35 |
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14:43 |
MTDiscord |
<appguru> https://github.com/luapower looks nice |
14:47 |
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15:04 |
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15:30 |
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15:44 |
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15:56 |
Krock |
lmao network compatibility |
15:56 |
Krock |
as if a single application's network isn't already complicated enough |
16:08 |
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16:10 |
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16:19 |
rubenwardy |
!mod craftguide |
16:19 |
MinetestBot |
rubenwardy: Crafting Guide [craftguide] by jp - https://forum.minetest.net/viewtopic.php?t=14088 - https://github.com/minetest-mods/craftguide |
16:19 |
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16:20 |
rubenwardy |
galex-713: lighter alternative to unified inventory |
16:20 |
rubenwardy |
!mod i3 |
16:20 |
MinetestBot |
rubenwardy: Invalid search term length: 1 < len < 40 |
16:20 |
rubenwardy |
!mod [i3] |
16:20 |
MinetestBot |
rubenwardy: There are no results for this query :( |
16:28 |
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16:33 |
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16:52 |
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16:52 |
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17:14 |
Krock |
uuh. 2 is larger than 1 |
17:14 |
Krock |
weird |
17:16 |
Krock |
!mod i3 |
17:16 |
MinetestBot |
json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0) (file "/usr/lib/python3.6/json/decoder.py", line 357, in raw_decode) |
17:17 |
Krock |
wat |
17:25 |
Krock |
!mod i3 |
17:25 |
MinetestBot |
Krock: There are no results for this query :( |
17:25 |
Krock |
now I need to update the mod indexer to accept mods with the name length 2 |
17:30 |
Krock |
Is there a forum post, rubenwardy? I cannot find anything |
17:31 |
rubenwardy |
Apparently not |
17:31 |
Krock |
the indexer did not find it either (no mod name length limits there) |
17:33 |
Krock |
CDB is a better way to publish mods so it's probably intended as-is |
17:33 |
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17:49 |
Sven_vB |
really is an account required now? I thought Minceraft servers could still be configured to not require authentification via MS account. |
17:50 |
MTDiscord |
<Knot Abbot> Idk about that one. |
17:56 |
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17:57 |
rubenwardy |
trivial bug fix: https://github.com/rubenwardy/minetest/commit/5e6df0e7be46afe1dbdf6406e1109a8676a22092 |
17:57 |
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17:58 |
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17:58 |
rubenwardy |
reason: this stops CDB from updating mods which have author/name set, but weren't installed from ContentDB |
18:04 |
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18:04 |
rubenwardy |
oops, wrong channel |
18:07 |
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18:10 |
galex-713 |
rubenwardy: oh thank you! |
18:13 |
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18:17 |
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18:27 |
Sven_vB |
I'd like to quit the main menu with C-q and C-w, can I add those as a LUA mod? |
18:29 |
MTDiscord |
<oneplustwo> don't think so, lua mods can't affect the main menu |
18:33 |
Krock |
no and no |
18:34 |
Krock |
THIS HERE IS LUA BY THE WAY: https://github.com/mniip/LUA |
18:34 |
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18:35 |
MTDiscord |
<oneplustwo> wait, so we've been using fake LUA all this time? |
18:35 |
Krock |
WHENEVER THEY NEED LUA |
18:35 |
Krock |
jokes aside, that version is not compatible with Minetest |
18:36 |
MTDiscord |
<oneplustwo> you should have said, "Always has been." or something. |
18:36 |
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18:38 |
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18:38 |
Krock |
that meme is dead since december |
18:40 |
MTDiscord |
<oneplustwo> ideas don't die |
18:58 |
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19:40 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: ContentDB: Ignore content not installed from ContentDB 5e6df0e https://git.io/JtTjX (2021-01-16T17:51:49Z) |
20:13 |
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20:22 |
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20:24 |
Bombo |
hey |
20:24 |
Bombo |
i notice a slight rasterizing effect while moving |
20:25 |
Bombo |
on 5.3.0 (android) |
20:25 |
Bombo |
in my linux pc too |
20:26 |
Bombo |
hmmm like there are frames missing between two cam positions/movement |
20:27 |
sfan5 |
can you be more specific what a "rasterizing effect" is? |
20:36 |
Bombo |
i dont know hehe it's not smooth while i move the mouse |
20:36 |
Bombo |
or move the finger |
20:36 |
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20:36 |
Bombo |
like there are frames missing |
20:37 |
Bombo |
hmm |
20:37 |
Bombo |
i have that in borderlands 2 |
20:37 |
MTDiscord |
<Flamore> You mean screen tearing? |
20:37 |
Bombo |
no tearing |
20:38 |
Krock |
and not just low FPS? |
20:38 |
Krock |
if you need smooth viewing angle transitions, check the F8 (I believe) cinematic mode |
20:38 |
Bombo |
30fps on the tablet |
20:39 |
Bombo |
60fps on pc |
20:40 |
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20:40 |
Bombo |
nothing happens with f8 |
20:44 |
Bombo |
it's like i see the frames while moving if that makes sense ;) |
20:45 |
Bombo |
maybe it's just the mouse or finger on touchpad that isn't smooth |
20:45 |
Bombo |
its subtle |
20:46 |
MTDiscord |
<Flamore> Try some other mouse? Or chunk loading might be causing the lags tbh |
20:46 |
Calinou |
frame pacing issues? |
20:47 |
Bombo |
it's not lags |
20:47 |
Bombo |
Calinou: what's that |
20:48 |
Bombo |
it's like that on my notebook too |
20:48 |
Calinou |
frame pacing issues is when you have inconsistent frame times |
20:48 |
Calinou |
(like, one frame takes 16 ms to render, another takes 33 ms, then the next one takes 16 ms again) |
20:48 |
Bombo |
with a different mouse |
20:48 |
Calinou |
that said, frame pacing is pretty good for me with Minetest |
20:48 |
Calinou |
I have a high-end PC but still |
20:49 |
Bombo |
not sure if it's that |
20:50 |
MTDiscord |
<Flamore> Lag spikes in short right? |
20:51 |
Calinou |
kind of, although "lag spike" is very generic and can mean very different things depending on context |
20:52 |
kevr |
Bombo: can you make a recording of it, perhaps? |
20:53 |
Bombo |
kevr: i'll try that tomorrow |
20:54 |
Bombo |
is it possible to trigger the camera view with the keyboard? |
20:54 |
Bombo |
like turn right/left |
20:55 |
Bombo |
(not strafe with a d) |
20:57 |
Bombo |
maybe it's the mouse resolution or finger ;) hmm |
21:01 |
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21:16 |
kevr |
Bombo: which gpu do you have on your linux system? |
21:17 |
* kevr |
uses Linux and does not experience that issue at all on 5.3.0 |
21:17 |
* kevr |
uses an NVIDIA 1070 SC with the proprietary driver |
21:18 |
kevr |
Calinou: if you're running your own server, you might want to tweak the server loading rates and caps |
21:19 |
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21:19 |
Calinou |
I know, I did that at some point |
21:19 |
Calinou |
the defaults are tailored to low-end machines |
21:19 |
Calinou |
(as in a lot of software out there, really) |
21:19 |
kevr |
yeah, i never experienced any stutter with the defaults, however... |
21:20 |
kevr |
i'm also running a server on gigabit LAN, so it's not a fair comparison |
21:20 |
kevr |
if the server has a subpar connection, could be a cause |
21:20 |
kevr |
(or client) |
21:47 |
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22:08 |
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22:33 |
Sven_vB |
In the default client with default config, in the main menu, what's the key combo to quit the game? |
22:33 |
Sven_vB |
v5.3.0 |
22:33 |
MTDiscord |
<Knot Abbot> ESC? |
22:34 |
Sven_vB |
oh! indeed. thanks! |
22:34 |
MTDiscord |
<Knot Abbot> np lul |
22:34 |
Sven_vB |
I tried that earlier. must have been some kind of keyboard malfunction. |
22:54 |
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22:55 |
nephele |
Hey, I was wondering if there is a way to have friction applied to physics entites, currently for some entites i have this call: entity:set_acceleration({x=0, y= -0.8, z=0}), but it only makes them fall down, and keep the directional velocity they have |
22:55 |
nephele |
setting x or y to a negative value will make them accelerate in those respective directions, not slow them down in general |
22:58 |
nephele |
(well, until it hits an object, then it stops) |
23:01 |
Sven_vB |
with directional velocity, do you mean horizontal movement? |
23:02 |
Sven_vB |
if so, it sounds like a bug. setting their x and z velocity to 0 should stop them. maybe try a very small non-zero value to check if those params work at all? |
23:02 |
nephele |
I am not setting their velocity, i am setting their acceleration |
23:03 |
Sven_vB |
right, sorry. I meant acceleration, too. |
23:03 |
nephele |
If i set the velocity to say 3 3 3, and the acceleration to -1 -1 -1 the items will speed off in the opposite direction after some time |
23:03 |
nephele |
it won't slow down to 0 |
23:03 |
nephele |
setting the acceleration to 0 -0.8 0 simulates "slow" gravity |
23:03 |
Sven_vB |
oooh I see. if you don't accelerate them, but they still have sideways velocity, they keep that of course. |
23:04 |
nephele |
Yep |
23:04 |
nephele |
i currently use the view direction for their initial velocity |
23:05 |
Sven_vB |
somehow I managed to skip the word "friction" above while reading. now it makes sense. |
23:06 |
sfan5 |
you could easy do such a thing yourself in on_step |
23:06 |
Sven_vB |
friction would depend on what block they touch I guess. so on every movement, the block would have to check, and conditionally decelerate. |
23:06 |
sfan5 |
easily* |
23:06 |
nephele |
sfan5: I suppose, would this involve tracking the entities and adjusting their velocity then? |
23:06 |
nephele |
In that sense i am doing a bit of the physics engines work myself :) |
23:07 |
nephele |
Sven_vB: Air should also apply some friction usually |
23:07 |
Sven_vB |
nephele, yes. is air not a block in Minetest? |
23:08 |
nephele |
Yes, but what is the point of checking if they are inside an air block? :) |
23:08 |
nephele |
they shouldn't ever be inside a solid block anyway |
23:09 |
sfan5 |
local acc = self.object:get_acceleration(); self.object:set_accelection({x=math.max(0, acc.x-f.x*dtime), y=math.max(0, acc.y-f.y*dtime), z=math.max(0, acc.z-f.z*dtime)}) |
23:09 |
sfan5 |
^ this is what you want isn't it? |
23:09 |
sfan5 |
uh or maybe that should be velocity(??) |
23:09 |
sfan5 |
if you also want it to stop on collisions you can just add that if you're modifying vel or acc anyway |
23:10 |
nephele |
The game already does this |
23:10 |
nephele |
stop on collisions i mean |
23:10 |
nephele |
it should be velocity indeed |
23:10 |
sfan5 |
yes but that doesn't reset the acceleration they way you'd want it to behave |
23:11 |
sfan5 |
https://github.com/minetest/minetest/blob/5e6df0e7be46afe1dbdf6406e1109a8676a22092/builtin/game/item_entity.lua#L271-L279 |
23:11 |
sfan5 |
here's what I was thinking of regarding becoming slower without the "items will speed off in the opposite direction after some time" |
23:12 |
nephele |
acceleration is absolute, what i would want api wise is probably a multiplication instead ;) |
23:12 |
nephele |
as a seperate one... for the friction |
23:12 |
nephele |
I'll try doing the on_step dance for now |
23:18 |
nephele |
ah, i see, so in the on_step function of the item registration it should be |
23:22 |
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23:29 |
Sven_vB |
I'm trying to make a LUA mod. currently, it's just a hello world message: https://github.com/mk-pmb/minetest-mod-datenamed_chatlogs_pmb/blob/master/init.lua where should that message show up if my mod was loaded? it's neither in debug.txt nor in the console output, even though I launched minetest --verbose and joined a single player world. (and then quit) |
23:30 |
nephele |
i usually use minetest.debug, did you enable that mod for the specific world you started? |
23:32 |
Sven_vB |
not explicitly, that might be the problem. |
23:33 |
Sven_vB |
yes that was it. |
23:34 |
Sven_vB |
thanks! |
23:34 |
Sven_vB |
how do I enable it (in my client) for use in server worlds? |
23:39 |
nephele |
on_step works for slowdown, neat |
23:42 |
Sven_vB |
now I extended my mod to detect its own path, but minetest.get_modpath gives a false-y value (probably nil), what's wrong?: https://github.com/mk-pmb/minetest-mod-datenamed_chatlogs_pmb/blob/master/init.lua |
23:43 |
Sven_vB |
actually that's a conclusion already. my observation is the error(). |
23:44 |
nephele |
basically all my modfiles start with local NAME = minetest.get_current_modname() |
23:44 |
nephele |
;) |
23:45 |
nephele |
i hear its also possible to declare mod names in the mod.conf or something, but this seems much easier for whenever i want to move code around, or test mods side by side per version or something |
23:46 |
Sven_vB |
oh nice. then I'll try that one. |
23:48 |
MTDiscord |
<Jonathon> are you trying to make a log file for each day or something? |
23:49 |
Sven_vB |
yes. |
23:50 |
MTDiscord |
<Jonathon> --logfile $HOME/logs/`date +"%m%d"`.txt |
23:50 |
MTDiscord |
<Jonathon> and a cron job to restart your server every day |
23:53 |
Sven_vB |
I'm trying to make my client log the chats of multiplayer games. |
23:53 |
MTDiscord |
<Jonathon> oh, a csm(client side mod) |
23:56 |
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