Time |
Nick |
Message |
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09:39 |
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09:41 |
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09:44 |
ullnrr |
I've added mobs and ranged weapons to my server but can't hit mobs with these |
09:45 |
ullnrr |
do you know if there is a specific attribute i have to assign to weapons to hit mobs? |
09:45 |
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09:48 |
tango_ |
I'm going out on a limb and guess it depends on which mobs mod you're using |
09:50 |
tango_ |
I have the opposite problem with armor not protecting from mosters hit (or actually protecting in some cases and not in others) and i have no idea if the issue is with the armor mod, the mobs mod, or whatever else |
09:50 |
tango_ |
so far this is actually it's one of the most frustrating aspects of MT games |
09:51 |
tango_ |
does anybody know if armor works correctly with TenPlus1's mobs_redo mobs? |
09:59 |
ullnrr |
mobs redo |
10:28 |
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13:24 |
ullnrr |
i was able to make it work |
13:33 |
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13:40 |
tango_ |
ullnrr: what was the issue? |
13:42 |
MTDiscord |
<Flamore> pretty sure that the mod you speak of works with PilzAdam's Mobs and not Mobs Redo |
13:49 |
rubenwardy |
> I have the opposite problem with armor not protecting from mosters hit (or actually protecting in some cases and not in others) and i have no idea if the issue is with the armor mod, the mobs mod, or whatever else |
13:49 |
rubenwardy |
It'll be the mobs mod |
13:49 |
rubenwardy |
the armor mod uses armor groups |
13:49 |
rubenwardy |
the mobs mod should respect that |
13:50 |
rubenwardy |
actually, it depends which group the mobs attacks with |
13:50 |
rubenwardy |
maybe the armor mod needs to know about that group |
13:56 |
tango_ |
rubenwardy: from a cursory look at mobs_redo, mobs do fleshy damage |
13:56 |
rubenwardy |
makes sense |
13:56 |
tango_ |
rubenwardy: judging from https://github.com/minetest-mods/3d_armor/issues/24 there's at least a couple of issues in 3d_armor too |
13:57 |
tango_ |
basically either damage is fully stopped, or it mostly gets through regardless of armor |
13:57 |
tango_ |
which more or less matches my experience |
13:57 |
tango_ |
when I went from wood to steel armor suddenly the mese monster projectiles stopped hurting me |
13:58 |
tango_ |
but hand-to-hand damage from most mosters seems to still be 100% |
15:22 |
ullnrr |
what's the easy way to reset a world and create a new one in a server? |
15:30 |
MTDiscord |
<Flamore> rm -r (path/to/world) |
15:48 |
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16:11 |
Krock |
me regretting my life after trying to run from an oerkki using sneak |
16:11 |
Krock |
how common is it for games to use Shift for fast running? |
16:26 |
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16:49 |
MTDiscord |
<Flamore> If you mean Minetest games then it's not used as far as I know, mostly E |
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17:23 |
Krock |
meant games other than Minetest |
17:32 |
ullnrr |
tango_ just an option that needed to be set to true in the weapons mod |
17:46 |
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18:34 |
MTDiscord |
<Flamore> Then it's the standard in games after 2010 |
18:37 |
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19:38 |
mase |
Hi! I wanted to toggle a port of the luacontroller evcery second. I tried this with an interrupt, but the controller overheats after a short time. The I tried the interrupt example from the mesecons site. I raised the time from 0.5 to 5, but it also overheats. I alredy filed an issue. This is the example code: |
19:38 |
mase |
interrupt(5, "a parameter") |
19:38 |
mase |
print(event.iid) |
20:03 |
mase |
Is the whole code executed when an interrupt is thrown, or only the one instruction after the interrupt declaration? |
20:04 |
sfan5 |
the whole code |
20:06 |
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20:19 |
mase |
Every event causes a code execution from the beginning? |
20:19 |
Hawk777 |
Yes. |
20:23 |
mase |
But I wonder, why that example code does not run. |
20:24 |
sfan5 |
does it print anything? |
20:25 |
mase |
Yes, util it overheats. |
20:31 |
mase |
This example also overheats: https://gist.github.com/doyousketch2/4f3d32628263e25302525f27a397f569 |
20:33 |
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20:37 |
sfan5 |
sounds like it's working as expected but just poorly |
20:45 |
mase |
Just try it. |
20:52 |
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21:33 |
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21:34 |
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21:37 |
mase |
I found out, that modlib causes the luacontroller overheating. Deactivated modlib and it works. |
21:38 |
MTDiscord |
<Jordach> @appguru |
21:57 |
MTDiscord |
<appguru> :hypersquint: |
21:57 |
MTDiscord |
<appguru> mase: would you mind elaborating? |
21:58 |
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22:03 |
MTDiscord |
<appguru> Alright we can continue on Minetest Forum |
22:11 |
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22:18 |
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22:38 |
mase |
I cannot say, what the problem is. I disabled the mods one after another. And an enabled modlib caused the overheating. I don't have such a short interrupt routine in my code, I have a small if-then instruction. Without modlib, my code runs as expected. |
23:12 |
MTDiscord |
<appguru> Could you share your code? |
23:16 |
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23:20 |
MTDiscord |
<appguru> mase |
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