Time |
Nick |
Message |
00:09 |
|
xSmurf joined #minetest |
00:11 |
specing |
Is there a food-rebalancing script out there? Something that would munch all the register_node.on_use/item_eat() calls and assign weights to crafting/furnacing/etc steps such that all foods fall between 1 and 20 stamina? |
00:32 |
|
sec^nd joined #minetest |
00:40 |
|
Lukwe joined #minetest |
01:24 |
|
Soo_Slow joined #minetest |
01:41 |
|
Seirdy joined #minetest |
01:43 |
|
Seirdy joined #minetest |
01:45 |
|
Hawk777 joined #minetest |
01:53 |
|
swift110 joined #minetest |
02:54 |
|
Verticen joined #minetest |
04:02 |
|
FeXoR joined #minetest |
05:00 |
|
MTDiscord joined #minetest |
05:01 |
|
milkt joined #minetest |
05:12 |
|
olliy_ joined #minetest |
05:31 |
|
indiana joined #minetest |
05:36 |
|
mr_chubbz_ joined #minetest |
05:36 |
mr_chubbz_ |
Hello |
05:40 |
|
Weedy joined #minetest |
05:51 |
|
YuGiOhJCJ joined #minetest |
06:16 |
|
Flabb joined #minetest |
06:24 |
|
Fractalis joined #minetest |
07:12 |
|
FeXoR joined #minetest |
07:19 |
|
m42uko joined #minetest |
07:29 |
|
SmugLeaf joined #minetest |
07:43 |
|
macc24 joined #minetest |
07:49 |
|
olliy joined #minetest |
08:00 |
|
ShadowNinja joined #minetest |
08:10 |
|
calcul0n joined #minetest |
08:22 |
|
olliy joined #minetest |
08:33 |
|
proller joined #minetest |
08:36 |
|
aheinecke joined #minetest |
09:17 |
|
Peppy joined #minetest |
09:23 |
|
gry joined #minetest |
09:49 |
|
Andrey_ joined #minetest |
10:17 |
|
proller joined #minetest |
10:37 |
|
Jhalman joined #minetest |
10:45 |
|
Jhalman joined #minetest |
11:57 |
|
Peppy joined #minetest |
11:58 |
|
Fixer joined #minetest |
12:06 |
|
mizux joined #minetest |
12:17 |
|
NetherEran joined #minetest |
12:53 |
|
calcul0n_ joined #minetest |
13:11 |
|
SX joined #minetest |
13:20 |
|
jluc joined #minetest |
13:39 |
|
erlehmann joined #minetest |
14:02 |
|
ramirez joined #minetest |
14:07 |
MTDiscord |
<Jonathon> Hi |
14:12 |
|
kamdard joined #minetest |
14:14 |
MTDiscord |
<wwar> Hey |
14:35 |
specing |
Is there a food-rebalancing script out there? Something that would munch all the register_node.on_use/item_eat() calls and assign weights to crafting/furnacing/etc steps such that all foods fall between 1 and 20 stamina? |
14:35 |
|
Miniontoby joined #minetest |
14:40 |
|
jluc joined #minetest |
14:45 |
|
perrier joined #minetest |
14:47 |
|
MadScientist joined #minetest |
14:54 |
|
TC01 joined #minetest |
14:57 |
|
TC01 joined #minetest |
15:13 |
|
m42uko joined #minetest |
15:22 |
|
Elvano joined #minetest |
15:23 |
|
FeXoR joined #minetest |
15:23 |
|
Verticen joined #minetest |
15:39 |
Elvano |
A modding question: When registering a new node you can – within the node definition – specify drops based on what tool you used to break it. Is it also possible to specify this explicitly for using your bare hands? |
15:43 |
cheapie |
Elvano: I *think* bare hands are a tool of ":". |
15:44 |
Elvano |
Thank you, cheapie. I'll give that a try then. |
15:46 |
MTDiscord |
<Jonathon> yes, the hand is ":" https://gitlab.com/4w/void/-/blob/master/mods/void_hand/init.lua#L4\ |
15:47 |
sfan5 |
technically ":" is how you register a hand, since items are usually enforced to start with the mod prefix |
15:47 |
sfan5 |
so the hand itself is called "" |
15:47 |
|
FeXoR joined #minetest |
15:47 |
|
absurb joined #minetest |
16:02 |
Elvano |
The empty string seems to work for me. Thanks a lot. |
16:02 |
|
Andrey01 joined #minetest |
16:12 |
MinetestBot |
[git] paramat -> minetest/minetest: Move Mapgen V7 river generation into the main generation loop (#10639) 872dce5 https://git.io/JkgdJ (2020-11-20T16:11:19Z) |
16:16 |
|
Peppy joined #minetest |
16:28 |
|
I_am_6r1d joined #minetest |
16:46 |
|
fluxflux joined #minetest |
17:09 |
|
lisac joined #minetest |
17:30 |
|
homthack joined #minetest |
17:42 |
Andrey01 |
can anybody help me with my mod please? |
17:45 |
specing |
maybe |
17:47 |
Andrey01 |
ok, my mod registers a red laser segment as an entity. It is made for aligning a whole laser from those segments from some node to some point and I have a problem with their rotations |
17:48 |
Andrey01 |
I rotate an unit direction vector towards to that point and by means of vector.dir_to_rotation get a rotation of it |
17:49 |
Andrey01 |
however, here is not all so easy: that laser segment has a null rotation (towards to +Z) "actually" is not turned to that direction, it is turned under right angle |
17:51 |
Andrey01 |
that is, except me just pass a table to set_rotation() from dir_to_rotation I need to still rotate 90 degrees, but I don`t understand in which order I need to do it |
17:52 |
|
Jhalman joined #minetest |
17:52 |
Andrey01 |
if I just imoplement 'rot.y+math.pi' it won`t turned in right direction |
17:56 |
Andrey01 |
so how would I need to implement correctly the turn? |
18:11 |
NetherEran |
rot.y + math.pi is a 180 degree rotation, not 90 degree |
18:12 |
NetherEran |
where do you get the direction unit vector from? |
18:16 |
|
Scarecrow joined #minetest |
18:20 |
Andrey01 |
Yes, I mistook, I meant math.pi/2. That unit dir is co-directional with a face direction of a node |
18:20 |
Andrey01 |
in my case |
18:23 |
Andrey01 |
just the segments rotate around Z (roll) by some reason, although they should rotate around X to look aligned |
18:23 |
Andrey01 |
* along X |
18:24 |
Andrey01 |
that is, around Z |
18:34 |
Andrey01 |
if I don`t add 90 degrees to y, the line will look like so: https://ibb.co/VjhpW7Z |
18:34 |
Andrey01 |
if I add, then so: https://ibb.co/rcrf0gh |
18:35 |
|
AndDT joined #minetest |
18:37 |
Andrey01 |
in second pic they dont like "connected", they actually should be turned along X axis |
18:37 |
|
aldum left #minetest |
18:49 |
Andrey01 |
does anybody know how to do rotations right in my case? |
19:25 |
|
FreeFull joined #minetest |
19:28 |
|
luizrpgluiz joined #minetest |
19:28 |
luizrpgluiz |
hi |
19:29 |
luizrpgluiz |
[does anyone here know OldCoder? |
19:30 |
luizrpgluiz |
I have this doubt because he told me that he was one of the official developers of Minetest |
19:32 |
Krock |
your concerns were correct |
19:33 |
Krock |
though he wrote Lua mods, if that counts as "developing of Minetest" |
19:34 |
Krock |
You can look up the contributors here: https://github.com/minetest/minetest/graphs/contributors, and also on the fork tree view (large!= |
19:35 |
|
adfeno joined #minetest |
19:37 |
sfan5 |
he has never contributed code to minetest or minetest_game |
19:38 |
sfan5 |
in addition to that I suggest you keep distance from him since he has a tendency to publicly post people's personal information and harass them over email and social media when he gets into disagreements |
19:40 |
|
luizrpgluiz left #minetest |
19:43 |
|
luizrpgluiz joined #minetest |
19:45 |
|
Peppy joined #minetest |
19:58 |
tango_ |
wow such a nice fellow |
19:59 |
MTDiscord |
<j45> (sarcasm) |
20:04 |
tango_ |
I was hoping it wouldn't be necessary to specfiy it, but you do have a point, one never knows |
20:06 |
MTDiscord |
<j45> it is easier to tell when you are talking to someone face to face whether they are being sarcastic or not |
20:18 |
tango_ |
well, given the horrid nature of the person being described, one would be quite hard pressed to not consider it sarcam. on the other hand, given that shitty people like OldCoder exist, there might also be people who actually admire that kind of behavior, too |
20:51 |
|
aldum joined #minetest |
20:55 |
blaise |
tango_: sarcam? |
20:56 |
blaise |
OOOhhhh, Scarcasm |
20:56 |
blaise |
XD |
20:57 |
blaise |
so they finely called OldCoder out on his bullhonkey, eh? |
21:10 |
|
fleeky joined #minetest |
21:12 |
|
Talkless joined #minetest |
21:49 |
|
adfeno joined #minetest |
22:19 |
|
Seirdy joined #minetest |
22:27 |
|
proller joined #minetest |
22:52 |
|
__vy joined #minetest |
22:58 |
|
dabbill joined #minetest |
23:23 |
|
dabbill joined #minetest |
23:26 |
|
Soo_Slow joined #minetest |
23:32 |
|
homthack joined #minetest |