Time |
Nick |
Message |
00:04 |
MTDiscord |
<srinivas> no, it can be changed in the conf file |
00:04 |
MTDiscord |
<srinivas> iirc |
00:12 |
specing |
Whatis the minimum |
00:13 |
specing |
is the minimum just the players chunk? |
00:13 |
specing |
Is there any guarantee at all? |
00:44 |
SwissalpS |
if I'm not mistaken, it's blocks that are loaded, not chunks |
00:48 |
|
Conrad2 joined #minetest |
01:51 |
|
swift110 joined #minetest |
01:54 |
|
FennecCode joined #minetest |
02:19 |
|
FennecCode joined #minetest |
02:38 |
Out`Of`Control |
16x16 ? |
02:56 |
|
conrad_ joined #minetest |
03:19 |
SwissalpS |
a block is 16x16x16 nodes |
03:30 |
|
Conrad2 joined #minetest |
04:36 |
|
Conrad2 joined #minetest |
04:42 |
|
Hawk777 joined #minetest |
04:44 |
|
sec0nd joined #minetest |
04:46 |
|
sec0nd joined #minetest |
04:52 |
|
awell joined #minetest |
04:57 |
|
sec^nd joined #minetest |
05:08 |
|
Verticen joined #minetest |
05:41 |
|
andrew_ joined #minetest |
05:41 |
|
andrew_ left #minetest |
06:05 |
|
fluxflux joined #minetest |
06:15 |
|
sec^nd joined #minetest |
06:18 |
|
est31 joined #minetest |
06:19 |
|
milkt joined #minetest |
06:20 |
|
Flabb joined #minetest |
06:40 |
|
NetherEran joined #minetest |
06:43 |
|
proller joined #minetest |
07:12 |
|
FeXoR joined #minetest |
07:13 |
|
guzzi joined #minetest |
07:18 |
|
emacsomancer joined #minetest |
07:26 |
|
Verticen joined #minetest |
07:43 |
|
proller joined #minetest |
07:53 |
|
jonasbits joined #minetest |
08:00 |
|
ShadowNinja joined #minetest |
08:01 |
luk3yx |
Why not rename "block" so people stop getting confused? |
08:05 |
|
erlehmann joined #minetest |
08:09 |
MTDiscord |
<IhrFussel> Isn't a 'chunk' in MC 16x256x16? Or maybe that was just in the old version |
08:10 |
MTDiscord |
<IhrFussel> Or was it 64 height? I read something about that being the reason why the height limit was so low |
08:18 |
NetherEran |
it's 256 high, used to be 128 ages ago |
08:24 |
|
aheinecke joined #minetest |
09:08 |
|
calcul0n joined #minetest |
09:59 |
|
NetherEran joined #minetest |
10:01 |
|
AndDT joined #minetest |
10:05 |
|
goksin joined #minetest |
10:11 |
MTDiscord |
<IhrFussel> Yeah but do you know if it still generates Y 256 as one chunk? |
10:12 |
MTDiscord |
<IhrFussel> Cause that would he a huge difference compared to MT which always only generates 16x16x16 mapblocks |
10:22 |
MTDiscord |
<wwar> I think MC has low Y lvl so; 1-People wont go deeper and deeper to get more materials easily, On mining: going down is fastest way to get materials. 2-On Anarchy and PvP servers, if people amke their base veryyy deep it will ruin the map's idea. 3-irl human cant go very deep tempreture increases and rocks be harder ro break :v |
10:32 |
|
Taoki joined #minetest |
10:35 |
jas_ |
is that emulated anywhere? in mc2 for example? |
10:35 |
jas_ |
i like the idea of sectioning the various slices of the map world, since it's so large |
10:36 |
jas_ |
caverealms down below, wasteland on surface, plastic flat skyland up high |
10:36 |
jas_ |
then you can teleport between these three worlds, for example. i only ever played mt |
10:53 |
rubenwardy |
Deepest mine in the world is currently 3km. That's with modern technology |
10:58 |
jas_ |
ye but are there dungeon masters? |
10:59 |
jas_ |
it only makes me think how, with minetest, you can make a realistic world, a minecraft world, or any world you want |
11:02 |
specing |
by "chunk" I refer to a 16**3 cube of nodes |
11:05 |
|
Fixer joined #minetest |
11:27 |
|
SwissalpS joined #minetest |
11:40 |
|
testman joined #minetest |
12:08 |
MTDiscord |
<wwar> > Deepest mine in the world is currently 3km. That's with modern technology @rubenwardyIRC#0000 but we use pickaxes XD |
12:29 |
MTDiscord |
<wwar> > by "chunk" I refer to a 16**3 cube of nodes True, a chunk should be cube |
12:35 |
|
magtuired joined #minetest |
12:43 |
|
anon5[m] joined #minetest |
13:03 |
|
submariner_ joined #minetest |
13:03 |
|
mangul joined #minetest |
13:04 |
|
ShadowNinja joined #minetest |
13:04 |
|
basxto joined #minetest |
13:04 |
|
Copenhagen_Bram joined #minetest |
13:05 |
|
Fixer joined #minetest |
13:09 |
|
FeXoR joined #minetest |
13:09 |
|
jas_ joined #minetest |
13:09 |
|
somtalgutoo joined #minetest |
13:10 |
|
Kimapr[m] joined #minetest |
13:10 |
|
rschulman joined #minetest |
13:10 |
|
silwol joined #minetest |
13:10 |
|
bhree[m] joined #minetest |
13:10 |
|
Parnikkapore[m] joined #minetest |
13:10 |
|
IronOxidizer[m] joined #minetest |
13:11 |
|
antoine62[m] joined #minetest |
13:11 |
|
FrostRanger[m] joined #minetest |
13:11 |
|
tuxayo[m] joined #minetest |
13:11 |
|
Sires joined #minetest |
13:11 |
|
xose[m] joined #minetest |
13:11 |
|
golden-boy[m] joined #minetest |
13:11 |
|
Corey[m] joined #minetest |
13:19 |
|
turtleman joined #minetest |
13:23 |
|
kamdard joined #minetest |
13:56 |
|
djenkins_ joined #minetest |
13:57 |
|
dennisjenkins joined #minetest |
14:00 |
|
dabbill joined #minetest |
14:07 |
|
Verticen joined #minetest |
14:08 |
|
perrier joined #minetest |
14:09 |
MTDiscord |
<oneplustwo> > is that emulated anywhere? in mc2 for example? @jas_IRC#0000 there is bedrock in mineclone, but there is no upper y limit i think (or was it 32000? idk) |
14:10 |
anon5[m] |
there is an upper limit of ~31000 in the minetest engine |
14:11 |
anon5[m] |
this limit actually applies to all directions from 0,0,0 |
14:41 |
MTDiscord |
<IhrFussel> Doesn't MT even use the term chunk?? IIRC a chunk is what MT generates at once...was it 5x5x5 mapblocks? Or something like that |
14:42 |
MTDiscord |
<IhrFussel> By default I mean...you can set the chunk size to something else |
14:47 |
MTDiscord |
<IhrFussel> Yeah I found it in the lua API doc... 'mapchunk' is (usually/by default) 80x80x80 nodes and is the volume generated in one operation by the mapgen |
15:05 |
|
calcul0n joined #minetest |
15:09 |
MTDiscord |
<oneplustwo> i thought it was mapblock and you could tweak how large it was |
15:12 |
|
jfred joined #minetest |
15:21 |
MTDiscord |
<IhrFussel> A mapblock is 16x16x16 nodes and a mapchunk is 5x5x5 mapblocks...you cannot change the size of a mapblock it is hardcoded everywhere |
15:23 |
MTDiscord |
<oneplustwo> ah i see |
15:26 |
MTDiscord |
<IhrFussel> But you can adjust the chunk size...increasing it will probably take a ton more resources |
15:44 |
|
Talkless joined #minetest |
15:47 |
|
proller joined #minetest |
15:48 |
|
calcul0n_ joined #minetest |
16:03 |
|
shangul joined #minetest |
16:06 |
|
mangul joined #minetest |
16:07 |
|
habeangur joined #minetest |
16:11 |
|
fluxflux joined #minetest |
16:17 |
|
FreeFull joined #minetest |
16:45 |
|
testman joined #minetest |
16:50 |
|
bdju joined #minetest |
16:56 |
|
bdju joined #minetest |
17:12 |
|
Copenhagen_Bram joined #minetest |
17:14 |
|
frostsnow joined #minetest |
17:27 |
|
FeXoR joined #minetest |
17:29 |
|
mizux joined #minetest |
17:29 |
|
frostsnow joined #minetest |
17:37 |
MTDiscord |
<dievri> Hello. I would like to make entity flying from point A to B on like half-ellipse (or ballistic) trajectory. How can I approach this? |
18:01 |
MTDiscord |
<Lone_Wolf> Give it an initial y velocity upwards and set a negative y acceleration |
18:02 |
|
testman joined #minetest |
18:28 |
|
Miner_48er joined #minetest |
18:37 |
|
Fixer_ joined #minetest |
18:38 |
|
milkt joined #minetest |
18:40 |
|
testman joined #minetest |
18:43 |
|
testman joined #minetest |
18:54 |
|
testman joined #minetest |
19:03 |
|
MDude joined #minetest |
19:18 |
MTDiscord |
<dievri> Lone_Wolf, thanks! |
19:20 |
|
homthack joined #minetest |
19:28 |
|
Peppy joined #minetest |
19:41 |
|
hmmh joined #minetest |
20:02 |
|
proller joined #minetest |
20:13 |
|
DS-minetest joined #minetest |
20:31 |
|
scr267_ joined #minetest |
20:31 |
|
Fixer joined #minetest |
20:34 |
|
xBarkDog joined #minetest |
21:12 |
|
Andrey01 joined #minetest |
21:34 |
|
Kray joined #minetest |
21:44 |
|
hmmh joined #minetest |
21:51 |
|
hmmh joined #minetest |
21:54 |
|
hhh joined #minetest |
21:54 |
|
Pie-jacker875 joined #minetest |
22:09 |
|
dabbill joined #minetest |
22:09 |
|
hhh joined #minetest |
22:30 |
|
hhh joined #minetest |
22:37 |
|
Verticen joined #minetest |
22:50 |
|
Okazaki joined #minetest |
23:04 |
|
aliasless joined #minetest |
23:07 |
|
aliasless left #minetest |
23:14 |
|
Verticen joined #minetest |
23:23 |
|
Lausefuchs joined #minetest |
23:24 |
|
Xorkle joined #minetest |
23:29 |
|
hhh joined #minetest |
23:33 |
|
hhh joined #minetest |
23:52 |
MTDiscord |
<srinivas> and an x velocity? |
23:53 |
MTDiscord |
<srinivas> so you are looking for a parabolic path, in other words, a projectile motion. so you need some x velocity, some negative y acceleration at the minimum, and optionally, some y velocity. |
23:59 |
MTDiscord |
<Lone_Wolf> The x/z can stay constantly pointing towards the destination |